// entity 0 { "classname" "worldspawn" "_ambient;ambient" "5" // brush 0 { ( 128 -128 136 ) ( -128 128 136 ) ( 128 128 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 128 136 ) ( -128 128 128 ) ( 128 128 128 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 -128 128 ) ( 128 128 136 ) ( 128 128 128 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 -128 136 ) ( 128 -128 128 ) ( -128 -128 128 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 -128 136 ) ( -128 128 128 ) ( -128 128 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 -128 128 ) ( 128 128 128 ) ( -128 128 128 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } // brush 1 { ( 128 128 136 ) ( 128 120 136 ) ( -128 120 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 128 -64 ) ( 128 128 136 ) ( -128 128 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 128 -64 ) ( 128 120 136 ) ( 128 128 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 128 -64 ) ( -128 120 -64 ) ( 128 120 -64 ) common/caulk 16 0 0 0.5 0.5 0 0 0 ( -128 128 -64 ) ( -128 128 136 ) ( -128 120 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 120 -64 ) ( -128 120 136 ) ( 128 120 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } // brush 2 { ( 128 -128 136 ) ( 120 128 136 ) ( 128 128 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 128 -64 ) ( 128 128 136 ) ( 120 128 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 -128 -64 ) ( 128 -128 136 ) ( 128 128 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 128 -64 ) ( 120 -128 -64 ) ( 128 -128 -64 ) common/caulk 16 0 0 0.5 0.5 0 0 0 ( 128 -128 -64 ) ( 120 -128 136 ) ( 128 -128 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 120 128 -64 ) ( 120 128 136 ) ( 120 -128 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } // brush 3 { ( -128 128 -64 ) ( 128 128 -56 ) ( -128 128 -56 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 128 -56 ) ( 128 -128 -64 ) ( 128 -128 -56 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 128 -64 ) ( -128 -128 -64 ) ( 128 -128 -64 ) common/caulk 16 0 0 0.5 0.5 0 0 0 ( -128 -128 -64 ) ( -128 -128 -56 ) ( 128 -128 -56 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 128 -64 ) ( -128 -128 -56 ) ( -128 -128 -64 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 128 -56 ) ( 128 -128 -56 ) ( -128 -128 -56 ) common/caulk 16 0 0 0.5 0.5 0 0 0 } // brush 4 { ( 128 -128 136 ) ( -128 -120 136 ) ( 128 -120 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 -120 -64 ) ( 128 -128 136 ) ( 128 -120 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 -128 -64 ) ( 128 -120 -64 ) ( -128 -120 -64 ) common/caulk 16 0 0 0.5 0.5 0 0 0 ( -128 -128 -64 ) ( -128 -128 136 ) ( 128 -128 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 -128 -64 ) ( -128 -120 136 ) ( -128 -128 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 -120 -64 ) ( 128 -120 136 ) ( -128 -120 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } // brush 5 { ( -120 -128 136 ) ( -128 128 136 ) ( -120 128 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 128 -64 ) ( -120 128 136 ) ( -128 128 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -120 128 -64 ) ( -128 -128 -64 ) ( -120 -128 -64 ) common/caulk 16 0 0 0.5 0.5 0 0 0 ( -128 -128 -64 ) ( -128 -128 136 ) ( -120 -128 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 128 -64 ) ( -128 128 136 ) ( -128 -128 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -120 -128 -64 ) ( -120 -128 136 ) ( -120 128 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } // brush 6 { ( 48 8 88 ) ( 32 -8 88 ) ( 32 8 88 ) common/caulk 32 64 90 0.5 0.5 134217728 0 0 ( 32 8 8 ) ( 32 8 88 ) ( 32 -8 88 ) base_floor/clangdark 32 224 0 0.5 0.5 134217728 0 0 ( 48 8 8 ) ( 48 8 88 ) ( 32 8 88 ) base_floor/clangdark 192 224 0 -0.5 0.5 134217728 0 0 ( 152 -24 8 ) ( 152 24 8 ) ( 8 -24 8 ) common/caulk 32 64 90 0.5 0.5 134217728 0 0 ( 48 8 8 ) ( 48 -8 88 ) ( 48 8 88 ) base_floor/clangdark 32 224 0 0.5 0.5 134217728 0 0 ( 32 -8 8 ) ( 32 -8 88 ) ( 48 -8 88 ) base_floor/clangdark 192 224 0 -0.5 0.5 134217728 0 0 } // brush 7 { ( -48 -8 88 ) ( -32 8 88 ) ( -32 -8 88 ) common/caulk 32 64 90 0.5 0.5 134217728 0 0 ( -48 8 8 ) ( -48 8 88 ) ( -48 -8 88 ) base_floor/clangdark 32 224 0 0.5 0.5 134217728 0 0 ( -32 8 8 ) ( -32 8 88 ) ( -48 8 88 ) base_floor/clangdark 192 224 0 -0.5 0.5 134217728 0 0 ( 72 -24 8 ) ( 72 24 8 ) ( -72 -24 8 ) common/caulk 32 64 90 0.5 0.5 134217728 0 0 ( -32 8 8 ) ( -32 -8 88 ) ( -32 8 88 ) base_floor/clangdark 32 224 0 0.5 0.5 134217728 0 0 ( -48 -8 8 ) ( -48 -8 88 ) ( -32 -8 88 ) base_floor/clangdark 192 224 0 -0.5 0.5 134217728 0 0 } // brush 8 { ( -72 24 0 ) ( -72 -24 0 ) ( -64 16 -8 ) base_floor/clang_floor3b 32 64 90 0.5 0.5 134217728 0 0 ( -96 -16 -8 ) ( 96 -16 -8 ) ( -96 16 -8 ) evil6_lights/e6v_light 32 128 -90 0.5 0.5 134217728 0 0 ( -280 -24 0 ) ( -280 -16 -8 ) ( -408 -24 0 ) base_floor/clang_floor3b 32 64 90 0.5 0.5 134217728 0 0 ( 64 16 -8 ) ( 72 -24 0 ) ( 72 24 0 ) base_floor/clang_floor3b 32 64 90 0.5 0.5 134217728 0 0 ( 264 24 0 ) ( 264 16 -8 ) ( 392 24 0 ) base_floor/clang_floor3b 32 64 90 0.5 0.5 134217728 0 0 ( -72 24 8 ) ( 72 24 8 ) ( -72 -24 8 ) base_floor/clang_floor3b 192 224 0 -0.5 0.5 134217728 0 0 ( -72 24 8 ) ( -72 -24 8 ) ( -72 24 0 ) base_floor/clang_floor3b 32 224 0 0.5 0.5 134217728 0 0 ( -72 24 8 ) ( -72 24 0 ) ( 72 24 8 ) base_floor/clang_floor3b 192 224 0 -0.5 0.5 134217728 0 0 ( 72 -24 0 ) ( 72 -24 8 ) ( 72 24 0 ) base_floor/clang_floor3b 32 224 0 0.5 0.5 134217728 0 0 ( 72 -24 0 ) ( -72 -24 0 ) ( 72 -24 8 ) base_floor/clang_floor3b 192 224 0 -0.5 0.5 134217728 0 0 } } // entity 1 { "classname" "info_player_start" "origin" "0 64 0" }