// This map has been written by QuArK - Quake Army Knife, QuArK 6.4 alpha // It is a map for the game Quake 3. // For more information see QuArK's Home Page : http://www.planetquake.com/quark // Entity 0 // worldspawn { "classname" "worldspawn" "message" "House of Cheethon" "music" "music/sonic5" // Brush 0 // Map structure:g[2] -> poly:p[1] { brushDef { ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 0 -72 ) ( 0 64 -72 ) ( 64 0 -72 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 } } // Brush 1 // Map structure:g[2] -> poly:p[2] { brushDef { ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 512 0 0 ) ( 512 64 0 ) ( 512 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 2.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 0 -72 ) ( 0 64 -72 ) ( 64 0 -72 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 2.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 } } // Brush 2 // Map structure:g[2] -> poly:p[3] { brushDef { ( 792 0 0 ) ( 792 0 64 ) ( 792 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 768 0 0 ) ( 768 64 0 ) ( 768 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 0 -72 ) ( 0 64 -72 ) ( 64 0 -72 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 } } // Brush 3 // Map structure:g[2] -> poly:p[4] { brushDef { ( 0 112 0 ) ( 0 112 64 ) ( 64 112 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 792 0 0 ) ( 792 64 0 ) ( 792 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 0 -72 ) ( 0 64 -72 ) ( 64 0 -72 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 896 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 } } // Brush 4 // Map structure:g[2] -> poly:p[5] { brushDef { ( 880 0 0 ) ( 880 64 0 ) ( 880 0 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 0 0 ( 0 112 0 ) ( 64 112 0 ) ( 0 112 64 ) ( ( -0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 -27.00000 ) ( -0.03125 0.00000 -2.00000 ) ) common/caulk 0 0 0 ( 0 0 -72 ) ( 0 64 -72 ) ( 64 0 -72 ) ( ( 0.00000 0.03125 -27.00000 ) ( -0.03125 0.00000 -2.00000 ) ) common/caulk 0 0 0 ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 896 64 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 0 0 } } // Brush 5 // Map structure:g[2] -> poly:p[6] { brushDef { ( 0 16 0 ) ( 64 16 0 ) ( 0 16 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 880 0 0 ) ( 880 0 64 ) ( 880 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 792 0 0 ) ( 792 64 0 ) ( 792 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 0 -72 ) ( 0 64 -72 ) ( 64 0 -72 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 } } // Brush 6 // Map structure:g[2] -> poly:p[7] { brushDef { ( 0 -128 0 ) ( 64 -128 0 ) ( 0 -128 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 512 0 0 ) ( 512 64 0 ) ( 512 0 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 -2.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 0 -72 ) ( 0 64 -72 ) ( 64 0 -72 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 -2.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 } } // Brush 7 // Map structure:g[2] -> poly:p[8] { brushDef { ( -112 0 0 ) ( -112 0 64 ) ( -112 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 4.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 4.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 8 // Map structure:g[2] -> poly:p[9] { brushDef { ( -80 0 0 ) ( -80 64 0 ) ( -80 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 1.00000 ) ( -0.01563 0.00000 5.00000 ) ) base_floor/clangdark 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 9 // Map structure:g[2] -> poly:p[10] { brushDef { ( 0 352 0 ) ( 64 352 0 ) ( 0 352 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( -80 0 0 ) ( -80 0 64 ) ( -80 64 0 ) ( ( 0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( -112 0 0 ) ( -112 64 0 ) ( -112 0 64 ) ( ( -0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 3.00000 ) ( -0.03125 0.00000 10.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 3.00000 ) ( -0.03125 0.00000 10.00000 ) ) common/caulk 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 } } // Brush 10 // Map structure:g[2] -> poly:p[11] { brushDef { ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.03125 3.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 0 352 0 ) ( 0 352 64 ) ( 64 352 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -80 0 0 ) ( -80 0 64 ) ( -80 64 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -112 0 0 ) ( -112 64 0 ) ( -112 0 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 3.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 11 // Map structure:g[2] -> poly:p[12] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -27.00000 ) ( -0.03125 0.00000 -7.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -12.99996 ) ( -0.01563 0.00000 -4.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 896 64 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 -192 0 ) ( 64 -192 0 ) ( 0 -192 64 ) ( ( -0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 832 0 0 ) ( 832 64 0 ) ( 832 0 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 12 // Map structure:g[2] -> poly:p[13] { brushDef { ( 912 0 0 ) ( 912 0 64 ) ( 912 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 32 0 ) ( 0 74.66666 64 ) ( 64 32 0 ) ( ( 0.01563 0.00000 -13.99999 ) ( 0.00000 0.01563 3.27735 ) ) base_floor/clangdark 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -28.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -13.99999 ) ( -0.01563 0.00000 4.00000 ) ) base_floor/clangdark 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 1280 0 0 ) ( 1280 0 64 ) ( 1216 64 0 ) ( ( 0.00552 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 896 0 0 ) ( 896 64 0 ) ( 896 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 13 // Map structure:g[2] -> poly:p[14] { brushDef { ( 944 0 0 ) ( 944 64 0 ) ( 944 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 32 0 ) ( 0 74.66666 64 ) ( 64 32 0 ) ( ( 0.01563 0.00000 -14.99996 ) ( 0.00000 0.01562 3.27735 ) ) base_floor/clangdark 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -29.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -14.99996 ) ( -0.01563 0.00000 4.00000 ) ) base_floor/clangdark 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -29.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 960 0 0 ) ( 960 0 64 ) ( 960 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 1280 0 0 ) ( 1280 0 64 ) ( 1216 64 0 ) ( ( 0.00552 0.00000 3.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 14 // Map structure:g[2] -> poly:p[15] { brushDef { ( 0 336 0 ) ( 64 336 0 ) ( 0 336 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 944 0 0 ) ( 944 0 64 ) ( 944 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 912 0 0 ) ( 912 64 0 ) ( 912 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 32 0 ) ( 0 74.66666 64 ) ( 64 32 0 ) ( ( 0.01563 0.00000 -13.99999 ) ( 0.00000 0.01563 3.27735 ) ) base_floor/clangdark 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -29.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -13.99999 ) ( -0.01563 0.00000 4.00000 ) ) base_floor/clangdark 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -29.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 } } // Brush 15 // Map structure:g[2] -> poly:p[16] { brushDef { ( 0 0 96 ) ( 64 0 96 ) ( 0 64 96 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 2.00000 ) ) e8/e8_base1 0 0 0 ( 0 336 0 ) ( 0 336 64 ) ( 64 336 0 ) ( ( 0.03125 0.00000 -29.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 ( 912 0 0 ) ( 912 64 0 ) ( 912 0 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -13.99999 ) ( -0.01563 0.00000 5.00000 ) ) base_floor/clangdark 0 0 0 ( 1280 0 0 ) ( 1280 0 64 ) ( 1216 64 0 ) ( ( 0.00552 0.00000 3.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 16 // Map structure:g[2] -> poly:p[17] { brushDef { ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 2.00000 ) ) e8/e8_base1 0 0 0 ( 0 336 0 ) ( 0 336 64 ) ( 64 336 0 ) ( ( 0.03125 0.00000 -29.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 912 0 0 ) ( 912 64 0 ) ( 912 0 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -29.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 1280 0 0 ) ( 1280 0 64 ) ( 1216 64 0 ) ( ( 0.00552 0.00000 3.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 17 // Map structure:g[2] -> poly:p[18] { brushDef { ( -176 0 0 ) ( -176 0 64 ) ( -176 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 6.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( -512 0 0 ) ( -448 64 0 ) ( -512 0 64 ) ( ( -0.00552 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 18 // Map structure:g[2] -> poly:p[19] { brushDef { ( 0 368 0 ) ( 0 368 64 ) ( 64 368 0 ) ( ( 0.03125 0.00000 5.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 4.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 4.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( -512 0 0 ) ( -448 64 0 ) ( -512 0 64 ) ( ( -0.00552 0.00000 -1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 19 // Map structure:g[2] -> poly:p[20] { brushDef { ( -144 0 0 ) ( -144 64 0 ) ( -144 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 368 0 ) ( 64 368 0 ) ( 0 368 64 ) ( ( -0.03125 0.00000 5.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 5.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 5.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 20 // Map structure:g[2] -> poly:p[21] { brushDef { ( 0 336 0 ) ( 64 336 0 ) ( 0 336 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( -144 0 0 ) ( -144 0 64 ) ( -144 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( -176 0 0 ) ( -176 64 0 ) ( -176 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 21 // Map structure:g[2] -> poly:p[22] { brushDef { ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 336 0 ) ( 0 336 64 ) ( 64 336 0 ) ( ( 0.03125 0.00000 5.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -144 0 0 ) ( -144 0 64 ) ( -144 64 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 5.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( -512 0 0 ) ( -448 64 0 ) ( -512 0 64 ) ( ( -0.00552 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 22 // Map structure:g[2] -> poly:p[23] { brushDef { ( 0 0 96 ) ( 0 64 96 ) ( 64 0 96 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 336 0 ) ( 0 336 64 ) ( 64 336 0 ) ( ( 0.03125 0.00000 5.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 0 0 ( -144 0 0 ) ( -144 0 64 ) ( -144 64 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 5.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( -512 0 0 ) ( -448 64 0 ) ( -512 0 64 ) ( ( -0.00552 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 23 // Map structure:g[2] -> poly:p[24] { brushDef { ( 896 0 0 ) ( 896 0 64 ) ( 896 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( -64 0 0 ) ( -64 64 0 ) ( -64 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 -13.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 -13.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 -13.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 } } // Brush 24 // Map structure:g[2] -> poly:p[25] { brushDef { ( 0 0 144 ) ( 64 0 144 ) ( 0 64 144 ) ( ( 0.00000 -0.03125 -31.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( 928 0 0 ) ( 928 64 0 ) ( 928 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 -31.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 -31.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 } } // Brush 25 // Map structure:g[2] -> poly:p[26] { brushDef { ( 0 0 144 ) ( 64 0 144 ) ( 0 64 144 ) ( ( 0.00000 -0.03125 -28.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( 928 0 0 ) ( 928 0 64 ) ( 928 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 ( 896 0 0 ) ( 896 64 0 ) ( 896 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 -28.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 } } // Brush 26 // Map structure:g[2] -> poly:p[27] { brushDef { ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( -64 0 0 ) ( -64 0 64 ) ( -64 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 11.00000 ) ) common/caulk 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 6.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 11.00000 ) ) common/caulk 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 11.00000 ) ) common/caulk 0 0 0 ( -320 0 0 ) ( -320 64 0 ) ( -320 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 11.00000 ) ) common/caulk 0 0 0 } } // Brush 27 // Map structure:g[2] -> poly:p[28] { brushDef { ( 896 0 0 ) ( 896 0 64 ) ( 896 64 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( -64 0 0 ) ( -64 64 0 ) ( -64 0 64 ) ( ( -0.03125 0.00000 13.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 -13.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 -13.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 0 0 ( 0 -448 0 ) ( 0 -448 64 ) ( 64 -448 0 ) ( ( 0.03125 0.00000 -13.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( 0 -384 0 ) ( 64 -384 0 ) ( 0 -384 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 28 // Map structure:g[2] -> poly:p[29] { brushDef { ( 0 0 144 ) ( 64 0 144 ) ( 0 64 144 ) ( ( 0.00000 -0.03125 -31.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 0 0 ( 928 0 0 ) ( 928 64 0 ) ( 928 0 64 ) ( ( -0.03125 0.00000 13.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 -31.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 0 0 ( 0 -448 0 ) ( 0 -448 64 ) ( 64 -448 0 ) ( ( 0.03125 0.00000 -31.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.03125 0.00000 13.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 ( 0 -384 0 ) ( 64 -384 0 ) ( 0 -384 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 29 // Map structure:g[2] -> poly:p[30] { brushDef { ( 0 0 144 ) ( 64 0 144 ) ( 0 64 144 ) ( ( 0.00000 -0.03125 -28.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 0 0 ( 928 0 0 ) ( 928 0 64 ) ( 928 64 0 ) ( ( 0.03125 0.00000 13.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 ( 896 0 0 ) ( 896 64 0 ) ( 896 0 64 ) ( ( -0.03125 0.00000 13.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 -28.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 0 0 ( 0 -448 0 ) ( 0 -448 64 ) ( 64 -448 0 ) ( ( 0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 ( 0 -384 0 ) ( 64 -384 0 ) ( 0 -384 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 30 // Map structure:g[2] -> poly:p[31] { brushDef { ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 -4.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 928 0 0 ) ( 928 0 64 ) ( 928 64 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 896 0 0 ) ( 896 64 0 ) ( 896 0 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 -4.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 -448 0 ) ( 0 -448 64 ) ( 64 -448 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -1.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 -384 0 ) ( 64 -384 0 ) ( 0 -384 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -1.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 } } // Brush 31 // Map structure:g[2] -> poly:p[32] { brushDef { ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 0 0 ( -64 0 0 ) ( -64 0 64 ) ( -64 64 0 ) ( ( 0.03125 0.00000 13.00000 ) ( 0.00000 0.03125 11.00000 ) ) common/caulk 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 6.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 0 0 ( 0 -448 0 ) ( 0 -448 64 ) ( 64 -448 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 11.00000 ) ) common/caulk 0 0 0 ( 0 -384 0 ) ( 64 -384 0 ) ( 0 -384 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 11.00000 ) ) common/caulk 0 0 0 ( -320 0 0 ) ( -320 64 0 ) ( -320 0 64 ) ( ( -0.03125 0.00000 13.00000 ) ( 0.00000 0.03125 11.00000 ) ) common/caulk 0 0 0 } } // Brush 32 // Map structure:g[2] -> poly:p[33] { brushDef { ( 0 160 0 ) ( 0 160 64 ) ( 64 160 0 ) ( ( 0.03125 0.00000 -35.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 ( 0 0 144 ) ( 64 0 144 ) ( 0 64 144 ) ( ( 0.00000 -0.03125 -35.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 -35.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 1152 0 0 ) ( 1152 0 64 ) ( 1152 64 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 -35.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 ( 1088 0 0 ) ( 1088 64 0 ) ( 1088 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 33 // Map structure:g[2] -> poly:p[34] { brushDef { ( 0 0 304 ) ( 64 0 304 ) ( 0 64 304 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 160 0 ) ( 64 160 0 ) ( 0 160 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 1152 0 0 ) ( 1152 0 64 ) ( 1152 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 1088 0 0 ) ( 1088 64 0 ) ( 1088 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 34 // Map structure:g[2] -> poly:p[35] { brushDef { ( 0 -32 0 ) ( 64 -32 0 ) ( 0 -32 64 ) ( ( -0.03125 0.00000 -35.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 ( 0 0 144 ) ( 64 0 144 ) ( 0 64 144 ) ( ( 0.00000 -0.03125 -35.00000 ) ( -0.03125 0.00000 -8.00000 ) ) common/caulk 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 -35.00000 ) ( -0.03125 0.00000 -8.00000 ) ) common/caulk 0 0 0 ( 0 -448 0 ) ( 0 -448 64 ) ( 64 -448 0 ) ( ( 0.03125 0.00000 -35.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 ( 1152 0 0 ) ( 1152 0 64 ) ( 1152 64 0 ) ( ( 0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 ( 1088 0 0 ) ( 1088 64 0 ) ( 1088 0 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 35 // Map structure:g[2] -> poly:p[36] { brushDef { ( 0 0 304 ) ( 64 0 304 ) ( 0 64 304 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 -32 0 ) ( 0 -32 64 ) ( 64 -32 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 1152 0 0 ) ( 1152 0 64 ) ( 1152 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 1088 0 0 ) ( 1088 64 0 ) ( 1088 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 36 // Map structure:g[2] -> poly:p[37] { brushDef { ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 2.00000 ) ) e7/e7bricks01 0 0 0 ( -320 0 0 ) ( -320 0 64 ) ( -320 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 37 // Map structure:g[2] -> poly:p[38] { brushDef { ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 -2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 -2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -448 0 ) ( 0 -448 64 ) ( 64 -448 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -320 0 0 ) ( -320 0 64 ) ( -320 64 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 38 // Map structure:g[2] -> poly:p[39] { brushDef { ( 0 0 384 ) ( 64 0 384 ) ( 0 64 384 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 3.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00313 0.00000 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( -320 0 0 ) ( -320 64 0 ) ( -320 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 39 // Map structure:g[2] -> poly:p[40] { brushDef { ( 0 112 0 ) ( 0 112 64 ) ( 64 112 0 ) ( ( 0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 0 0 ( 792 0 0 ) ( 792 64 0 ) ( 792 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 0 0 ( 0 0 -496 ) ( 64 0 -496 ) ( 0 64 -496 ) ( ( 0.00000 -0.03125 -25.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 0 0 ( 0 0 -88 ) ( 0 64 -88 ) ( 64 0 -88 ) ( ( 0.00000 0.03125 -25.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 0 0 ( 832 0 0 ) ( 832 0 64 ) ( 832 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 0 0 } } // Brush 40 // Map structure:g[2] -> poly:p[41] { brushDef { ( 0 16 0 ) ( 64 16 0 ) ( 0 16 64 ) ( ( -0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 0 0 ( 792 0 0 ) ( 792 64 0 ) ( 792 0 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 0 0 ( 0 0 -496 ) ( 64 0 -496 ) ( 0 64 -496 ) ( ( 0.00000 -0.03125 -25.00000 ) ( -0.03125 0.00000 -3.00000 ) ) common/caulk 0 0 0 ( 0 0 -88 ) ( 0 64 -88 ) ( 64 0 -88 ) ( ( 0.00000 0.03125 -25.00000 ) ( -0.03125 0.00000 -3.00000 ) ) common/caulk 0 0 0 ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 0 0 ( 832 0 0 ) ( 832 0 64 ) ( 832 64 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 0 0 } } // Brush 41 // Map structure:g[2] -> poly:p[42] { brushDef { ( 0 112 0 ) ( 0 112 64 ) ( 64 112 0 ) ( ( 0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 -15.00000 ) ) common/caulk 0 0 0 ( 792 0 0 ) ( 792 64 0 ) ( 792 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 -15.00000 ) ) common/caulk 0 0 0 ( 0 0 -464 ) ( 64 0 -464 ) ( 0 64 -464 ) ( ( 0.00000 -0.03125 -25.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 0 0 ( 0 0 -448 ) ( 0 64 -448 ) ( 64 0 -448 ) ( ( 0.00000 0.03125 -25.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 0 0 ( 832 0 0 ) ( 832 0 64 ) ( 832 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 -15.00000 ) ) common/caulk 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 -15.00000 ) ) common/caulk 0 0 0 } } // Brush 42 // Map structure:g[2] -> poly:p[43] { brushDef { ( 0 16 0 ) ( 64 16 0 ) ( 0 16 64 ) ( ( -0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 -15.00000 ) ) common/caulk 0 0 0 ( 792 0 0 ) ( 792 64 0 ) ( 792 0 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 -15.00000 ) ) common/caulk 0 0 0 ( 0 0 -464 ) ( 64 0 -464 ) ( 0 64 -464 ) ( ( 0.00000 -0.03125 -25.00000 ) ( -0.03125 0.00000 -3.00000 ) ) common/caulk 0 0 0 ( 0 0 -448 ) ( 0 64 -448 ) ( 64 0 -448 ) ( ( 0.00000 0.03125 -25.00000 ) ( -0.03125 0.00000 -3.00000 ) ) common/caulk 0 0 0 ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 -15.00000 ) ) common/caulk 0 0 0 ( 832 0 0 ) ( 832 0 64 ) ( 832 64 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 -15.00000 ) ) common/caulk 0 0 0 } } // Brush 43 // Map structure:g[2] -> poly:p[44] { brushDef { ( 0 0 -72 ) ( 0 64 -72 ) ( 64 0 -72 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 24 0 ) ( 0 24 64 ) ( 64 24 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 0 0 ( -24 0 0 ) ( -24 0 64 ) ( -24 64 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 0 0 ( 0 104 0 ) ( 64 104 0 ) ( 0 104 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 0 0 ( -104 0 0 ) ( -104 64 0 ) ( -104 0 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 } } // Brush 44 // Map structure:g[2] -> poly:p[45] { brushDef { ( 0 112 0 ) ( 0 112 64 ) ( 64 112 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 792 0 0 ) ( 792 64 0 ) ( 792 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 0 -48 ) ( 0 64 -48 ) ( 64 0 -48 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 896 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 184 0 ) ( 64 184 0 ) ( 0 184 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 } } // Brush 45 // Map structure:g[2] -> poly:p[46] { brushDef { ( 880 0 0 ) ( 880 64 0 ) ( 880 0 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 0 112 0 ) ( 64 112 0 ) ( 0 112 64 ) ( ( -0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 -27.00000 ) ( -0.03125 0.00000 1.00000 ) ) common/caulk 0 0 0 ( 0 0 -48 ) ( 0 64 -48 ) ( 64 0 -48 ) ( ( 0.00000 0.03125 -27.00000 ) ( -0.03125 0.00000 1.00000 ) ) common/caulk 0 0 0 ( 0 -56 0 ) ( 0 -56 64 ) ( 64 -56 0 ) ( ( 0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 896 64 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 } } // Brush 46 // Map structure:g[2] -> poly:p[47] { brushDef { ( 0 16 0 ) ( 64 16 0 ) ( 0 16 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 880 0 0 ) ( 880 0 64 ) ( 880 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 792 0 0 ) ( 792 64 0 ) ( 792 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 0 -48 ) ( 0 64 -48 ) ( 64 0 -48 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 -56 0 ) ( 0 -56 64 ) ( 64 -56 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 } } // Brush 47 // Map structure:g[2] -> poly:p[48] { brushDef { ( 792 0 0 ) ( 792 0 64 ) ( 792 64 0 ) ( ( 0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -1.00000 ) ) liquids/lavahell_750 0 0 0 ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.00391 0.00000 -1.00000 ) ( 0.00000 0.00391 -1.00000 ) ) liquids/lavahell_750 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -1.00000 ) ) liquids/lavahell_750 0 0 0 ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00391 -1.00000 ) ( -0.00391 0.00000 0.00000 ) ) liquids/lavahell_750 0 0 0 ( 0 0 -32 ) ( 0 64 -32 ) ( 64 0 -32 ) ( ( 0.00000 0.00391 -1.00000 ) ( -0.00391 0.00000 0.00000 ) ) liquids/lavahell_750 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00391 0.00000 -1.00000 ) ( 0.00000 0.00391 -1.00000 ) ) liquids/lavahell_750 0 0 0 } } // Brush 48 // Map structure:g[2] -> poly:p[49] { brushDef { ( 0 112 0 ) ( 0 112 64 ) ( 64 112 0 ) ( ( 0.00391 0.00000 -3.00000 ) ( 0.00000 0.00391 -1.00000 ) ) liquids/lavahell_750 0 0 0 ( 792 0 0 ) ( 792 64 0 ) ( 792 0 64 ) ( ( -0.00391 0.00000 -1.00000 ) ( 0.00000 0.00391 -1.00000 ) ) liquids/lavahell_750 0 0 0 ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00391 -3.00000 ) ( -0.00391 0.00000 1.00000 ) ) liquids/lavahell_750 0 0 0 ( 0 0 -32 ) ( 0 64 -32 ) ( 64 0 -32 ) ( ( 0.00000 0.00391 -3.00000 ) ( -0.00391 0.00000 1.00000 ) ) liquids/lavahell_750 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 896 64 0 ) ( ( 0.00391 0.00000 -1.00000 ) ( 0.00000 0.00391 -1.00000 ) ) liquids/lavahell_750 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00391 0.00000 -3.00000 ) ( 0.00000 0.00391 -1.00000 ) ) liquids/lavahell_750 0 0 0 } } // Brush 49 // Map structure:g[2] -> poly:p[50] { brushDef { ( 880 0 0 ) ( 880 64 0 ) ( 880 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 112 0 ) ( 64 112 0 ) ( 0 112 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -2.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -2.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 0 0 -32 ) ( 0 64 -32 ) ( 64 0 -32 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 -1.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 896 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) evil1_floors/carpet_drty_blood2 0 0 0 } } // Brush 50 // Map structure:g[2] -> poly:p[51] { brushDef { ( 0 16 0 ) ( 64 16 0 ) ( 0 16 64 ) ( ( -0.00391 0.00000 -3.00000 ) ( 0.00000 0.00391 -1.00000 ) ) liquids/lavahell_750 0 0 0 ( 880 0 0 ) ( 880 0 64 ) ( 880 64 0 ) ( ( 0.00391 0.00000 1.00000 ) ( 0.00000 0.00391 -1.00000 ) ) liquids/lavahell_750 0 0 0 ( 792 0 0 ) ( 792 64 0 ) ( 792 0 64 ) ( ( -0.00391 0.00000 1.00000 ) ( 0.00000 0.00391 -1.00000 ) ) liquids/lavahell_750 0 0 0 ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.00391 0.00000 -3.00000 ) ( 0.00000 0.00391 -1.00000 ) ) liquids/lavahell_750 0 0 0 ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00391 -3.00000 ) ( -0.00391 0.00000 -1.00000 ) ) liquids/lavahell_750 0 0 0 ( 0 0 -32 ) ( 0 64 -32 ) ( 64 0 -32 ) ( ( 0.00000 0.00391 -3.00000 ) ( -0.00391 0.00000 -1.00000 ) ) liquids/lavahell_750 0 0 0 } } // Brush 51 // Map structure:g[2] -> poly:p[52] { brushDef { ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 0 0 -120 ) ( 64 0 -120 ) ( 0 64 -120 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 0.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( -80 0 0 ) ( -80 64 0 ) ( -80 0 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 } } // Brush 52 // Map structure:g[2] -> poly:p[53] { brushDef { ( -176 0 0 ) ( -176 0 64 ) ( -176 64 0 ) ( ( 0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 -3.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 6.00000 ) ( -0.03125 0.00000 -3.00000 ) ) common/caulk 0 0 0 ( -384 0 0 ) ( -448 64 0 ) ( -384 0 64 ) ( ( -0.00552 0.00000 0.50000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 53 // Map structure:g[2] -> poly:p[54] { brushDef { ( 0 -208 0 ) ( 0 -208 64 ) ( 64 -208 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( -176 0 0 ) ( -176 64 0 ) ( -176 0 64 ) ( ( -0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 5.00000 ) ( -0.03125 0.00000 -4.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 5.00000 ) ( -0.03125 0.00000 -4.00000 ) ) common/caulk 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 54 // Map structure:g[2] -> poly:p[55] { brushDef { ( -144 0 0 ) ( -144 64 0 ) ( -144 0 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -208 0 ) ( 64 -208 0 ) ( 0 -208 64 ) ( ( -0.03125 0.00000 5.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 5.00000 ) ( -0.03125 0.00000 -7.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 5.00000 ) ( -0.03125 0.00000 -7.00000 ) ) common/caulk 0 0 0 ( -384 0 0 ) ( -448 64 0 ) ( -384 0 64 ) ( ( -0.00552 0.00000 0.50000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 } } // Brush 55 // Map structure:g[2] -> poly:p[56] { brushDef { ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 -2.00000 ) ) evil3_floors/cemdrk 0 0 0 ( -144 0 0 ) ( -144 0 64 ) ( -144 64 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 -208 0 ) ( 64 -208 0 ) ( 0 -208 64 ) ( ( -0.03125 0.00000 5.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 5.00000 ) ( -0.03125 0.00000 -7.00000 ) ) common/caulk 0 0 0 ( -384 0 0 ) ( -448 64 0 ) ( -384 0 64 ) ( ( -0.00552 0.00000 0.50000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 56 // Map structure:g[2] -> poly:p[57] { brushDef { ( 0 0 96 ) ( 0 64 96 ) ( 64 0 96 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 -2.00000 ) ) evil3_floors/cemdrk 0 0 0 ( -144 0 0 ) ( -144 0 64 ) ( -144 64 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 0 0 ( 0 -208 0 ) ( 64 -208 0 ) ( 0 -208 64 ) ( ( -0.03125 0.00000 5.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 5.00000 ) ( -0.03125 0.00000 -7.00000 ) ) common/caulk 0 0 0 ( -384 0 0 ) ( -448 64 0 ) ( -384 0 64 ) ( ( -0.00552 0.00000 0.50000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 57 // Map structure:g[2] -> poly:p[58] { brushDef { ( 0 0 144 ) ( 64 0 144 ) ( 0 64 144 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 58 // Map structure:g[2] -> poly:p[59] { brushDef { ( 0 0 192 ) ( 64 0 192 ) ( 0 64 160 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 -0.00699 0.40000 ) ) e7/e7bricks01 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7bricks01 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 59 // Map structure:g[2] -> poly:p[60] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 160 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00699 0.40000 ) ) e7/e7bricks01 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 60 // Map structure:g[2] -> poly:p[61] { brushDef { ( 0 0 -104 ) ( 64 0 -104 ) ( 0 64 -104 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 8 ) ( -64 0 8 ) ( 0 64 8 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7beam01 0 0 0 ( 0 128 -24 ) ( -64 128 -24 ) ( 0 128 40 ) ( ( 0.00000 -0.03125 1.75000 ) ( 0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( 184 0 0 ) ( 184 0 64 ) ( 120 64 0 ) ( ( 0.02210 0.00000 -1.12500 ) ( 0.00000 0.00781 -1.00000 ) ) e7/e7beam01 0 0 0 ( 0 160 0 ) ( 64 160 0 ) ( 0 160 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) e7/e7beam01 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 61 // Map structure:g[2] -> poly:p[62] { brushDef { ( 0 0 -104 ) ( 64 0 -104 ) ( 0 64 -104 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 8 ) ( -64 0 8 ) ( 0 64 8 ) ( ( 0.03125 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7beam01 0 0 0 ( 0 -32 0 ) ( 0 -32 64 ) ( 64 -32 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) e7/e7beam01 0 0 0 ( 56 0 0 ) ( 56 0 64 ) ( 120 64 0 ) ( ( 0.02210 0.00000 0.12500 ) ( 0.00000 0.00781 -1.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 -24 ) ( 0 0 40 ) ( -64 0 -24 ) ( ( 0.00000 -0.03125 1.75000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 62 // Map structure:g[2] -> poly:p[63] { brushDef { ( 0 0 -120 ) ( 64 0 -120 ) ( 0 64 -120 ) ( ( 0.00000 -0.03125 0.00000 ) ( -0.03125 0.00000 3.00000 ) ) common/caulk 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 1.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 96 0 ) ( 0 96 64 ) ( 64 96 0 ) ( ( 0.03125 0.00000 0.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 88 0 0 ) ( 88 0 64 ) ( 56 64 0 ) ( ( 0.02795 0.00000 -1.90000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 0.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.03125 0.00000 -3.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 } } // Brush 63 // Map structure:g[2] -> poly:p[64] { brushDef { ( 0 0 -120 ) ( 64 0 -120 ) ( 0 64 -120 ) ( ( 0.00000 -0.03125 0.00000 ) ( -0.03125 0.00000 0.00000 ) ) common/caulk 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 0.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 32 0 ) ( 64 32 0 ) ( 0 32 64 ) ( ( -0.03125 0.00000 0.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 24 0 0 ) ( 24 0 64 ) ( 56 64 0 ) ( ( 0.02795 0.00000 -0.30000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.03125 0.00000 0.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.03125 0.00000 0.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 } } // Brush 64 // Map structure:g[2] -> poly:p[65] { brushDef { ( 0 0 -120 ) ( 64 0 -120 ) ( 0 64 -120 ) ( ( 0.00000 -0.03125 0.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 0.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 32 0 ) ( 0 32 64 ) ( 64 32 0 ) ( ( 0.03125 0.00000 0.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 40 0 0 ) ( 40 0 64 ) ( 40 64 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 0 96 0 ) ( 64 96 0 ) ( 0 96 64 ) ( ( -0.03125 0.00000 0.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 } } // Brush 65 // Map structure:g[2] -> poly:p[66] { brushDef { ( 0 0 160 ) ( 0 64 160 ) ( -64 0 160 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 -0.00781 2.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 192 ) ( -64 0 192 ) ( 0 64 192 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7beam01 0 0 0 ( 0 128 0 ) ( -64 128 0 ) ( 0 128 64 ) ( ( 0.00000 -0.03125 -5.00000 ) ( 0.00781 0.00000 2.00000 ) ) e7/e7beam01 0 0 0 ( -192 0 0 ) ( -192 -64 0 ) ( -192 0 64 ) ( ( 0.00000 -0.03125 -5.00000 ) ( 0.00781 0.00000 -1.00000 ) ) e7/e7beam01 0 0 0 ( 0 160 0 ) ( 0 160 64 ) ( -64 160 0 ) ( ( 0.00000 -0.03125 -5.00000 ) ( -0.00781 0.00000 2.00000 ) ) e7/e7beam01 0 0 0 ( -320 0 0 ) ( -320 0 64 ) ( -320 -64 0 ) ( ( 0.00000 -0.03125 -5.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 66 // Map structure:g[2] -> poly:p[67] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 8.00000 ) ( -0.03125 0.00000 10.00000 ) ) common/caulk 0 0 0 ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( -320 0 0 ) ( -320 64 0 ) ( -320 0 64 ) ( ( -0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 67 // Map structure:g[2] -> poly:p[68] { brushDef { ( 0 0 160 ) ( 0 64 160 ) ( -64 0 160 ) ( ( 0.03125 0.00000 1.00000 ) ( 0.00000 -0.00781 2.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 192 ) ( -64 0 192 ) ( 0 64 192 ) ( ( 0.03125 0.00000 1.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7beam01 0 0 0 ( 0 -32 0 ) ( -64 -32 0 ) ( 0 -32 64 ) ( ( 0.00000 -0.03125 -5.00000 ) ( 0.00781 0.00000 2.00000 ) ) e7/e7beam01 0 0 0 ( -192 0 0 ) ( -192 -64 0 ) ( -192 0 64 ) ( ( 0.00000 -0.03125 -5.00000 ) ( 0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( -64 0 0 ) ( ( 0.00000 -0.03125 -5.00000 ) ( -0.00781 0.00000 2.00000 ) ) e7/e7beam01 0 0 0 ( -320 0 0 ) ( -320 0 64 ) ( -320 -64 0 ) ( ( 0.00000 -0.03125 -5.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 68 // Map structure:g[2] -> poly:p[69] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 8.00000 ) ( -0.03125 0.00000 -6.00000 ) ) common/caulk 0 0 0 ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 -2.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 -384 0 ) ( 0 -384 64 ) ( 64 -384 0 ) ( ( 0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 0 64 ) ( ( -0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( -320 0 0 ) ( -320 64 0 ) ( -320 0 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 69 // Map structure:g[2] -> poly:p[70] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 9.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 0.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 70 // Map structure:g[2] -> poly:p[71] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 16.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 0.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 -64 0 ) ( 0 -64 64 ) ( 64 -64 0 ) ( ( 0.03125 0.00000 16.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 16.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( -640 0 0 ) ( -640 64 0 ) ( -640 0 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 71 // Map structure:g[2] -> poly:p[72] { brushDef { ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( -640 0 0 ) ( -640 64 0 ) ( -640 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 72 // Map structure:g[2] -> poly:p[73] { brushDef { ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 21.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 21.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 -64 0 ) ( 0 -64 64 ) ( 64 -64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( -640 0 0 ) ( -640 0 64 ) ( -640 64 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( -672 0 0 ) ( -672 64 0 ) ( -672 0 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 } } // Brush 73 // Map structure:g[2] -> poly:p[74] { brushDef { ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00313 0.00000 -1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00313 0.00000 -1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 -104 0 ) ( 0 -104 64 ) ( 64 -104 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 -64 0 ) ( 64 -64 0 ) ( 0 -64 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( -672 0 0 ) ( -672 64 0 ) ( -672 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 74 // Map structure:g[2] -> poly:p[75] { brushDef { ( 0 112 0 ) ( 0 112 64 ) ( 64 112 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 168.34782 0 ) ( 0 151.65218 64 ) ( 64 168.34782 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00302 -0.12850 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( -544 0 0 ) ( -544 0 64 ) ( -544 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 75 // Map structure:g[2] -> poly:p[76] { brushDef { ( 0 112 0 ) ( 64 112 0 ) ( 0 112 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 168.34782 0 ) ( 0 151.65218 64 ) ( 64 168.34782 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00302 0.87150 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( -544 0 0 ) ( -544 0 64 ) ( -544 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 76 // Map structure:g[2] -> poly:p[77] { brushDef { ( 0 16 0 ) ( 64 16 0 ) ( 0 16 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 -40.34783 0 ) ( 64 -40.34783 0 ) ( 0 -23.65217 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00302 -0.03080 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 -64 0 ) ( 0 -64 64 ) ( 64 -64 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( -544 0 0 ) ( -544 0 64 ) ( -544 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 77 // Map structure:g[2] -> poly:p[78] { brushDef { ( 0 16 0 ) ( 0 16 64 ) ( 64 16 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 -40.34783 0 ) ( 64 -40.34783 0 ) ( 0 -23.65217 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00302 0.96920 ) ) e7/e7walldesign01b 0 0 0 ( 0 152.34782 0 ) ( 64 152.34782 0 ) ( 0 135.65218 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00302 0.88372 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( -544 0 0 ) ( -544 0 64 ) ( -544 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 78 // Map structure:g[2] -> poly:p[79] { brushDef { ( 0 0 216 ) ( 64 0 216 ) ( 0 64 216 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 -24.34783 0 ) ( 0 -7.65217 64 ) ( 64 -24.34783 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00756 1.95354 ) ) e7/e7brnmetal 0 0 0 ( 0 152.34782 0 ) ( 64 152.34782 0 ) ( 0 135.65218 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00756 1.70929 ) ) e7/e7brnmetal 0 0 0 ( -544 0 0 ) ( -544 0 64 ) ( -544 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7brnmetal 0 0 0 ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7brnmetal 0 0 0 } } // Brush 79 // Map structure:g[2] -> poly:p[80] { brushDef { ( 0 0 216 ) ( 64 0 216 ) ( 0 64 216 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 -24.34783 0 ) ( 64 -24.34783 0 ) ( 0 -7.65217 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00302 0.98142 ) ) e7/e7walldesign01b 0 0 0 ( 0 -40.34783 0 ) ( 0 -23.65217 64 ) ( 64 -40.34783 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00302 0.96920 ) ) e7/e7walldesign01b 0 0 0 ( 0 152.34782 0 ) ( 64 152.34782 0 ) ( 0 135.65218 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00302 0.88372 ) ) e7/e7walldesign01b 0 0 0 ( -544 0 0 ) ( -544 0 64 ) ( -544 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 80 // Map structure:g[2] -> poly:p[81] { brushDef { ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.03125 18.00000 ) ( -0.03125 0.00000 -1.00000 ) ) common/caulk 0 0 0 ( 0 -24.34783 0 ) ( 64 -24.34783 0 ) ( 0 -7.65217 64 ) ( ( -0.03125 0.00000 18.00000 ) ( 0.00000 0.03024 -1.18584 ) ) common/caulk 0 0 0 ( 0 -40.34783 0 ) ( 0 -23.65217 64 ) ( 64 -40.34783 0 ) ( ( 0.03125 0.00000 18.00000 ) ( 0.00000 0.03024 -1.30796 ) ) common/caulk 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 18.00000 ) ( -0.03125 0.00000 -2.00000 ) ) common/caulk 0 0 0 ( -544 0 0 ) ( -544 0 64 ) ( -544 64 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 81 // Map structure:g[2] -> poly:p[82] { brushDef { ( 0 0 216 ) ( 64 0 216 ) ( 0 64 216 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 152.34782 0 ) ( 0 135.65218 64 ) ( 64 152.34782 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00302 0.88372 ) ) e7/e7walldesign01b 0 0 0 ( 0 168.34782 0 ) ( 64 168.34782 0 ) ( 0 151.65218 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00302 0.87150 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( -544 0 0 ) ( -544 0 64 ) ( -544 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 82 // Map structure:g[2] -> poly:p[83] { brushDef { ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.03125 18.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 0 0 ( 0 152.34782 0 ) ( 0 135.65218 64 ) ( 64 152.34782 0 ) ( ( 0.03125 0.00000 18.00000 ) ( 0.00000 0.03024 -2.16283 ) ) common/caulk 0 0 0 ( 0 168.34782 0 ) ( 64 168.34782 0 ) ( 0 151.65218 64 ) ( ( -0.03125 0.00000 18.00000 ) ( 0.00000 0.03024 -2.28496 ) ) common/caulk 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 18.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 0 0 ( -544 0 0 ) ( -544 0 64 ) ( -544 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 83 // Map structure:g[2] -> poly:p[84] { brushDef { ( 0 0 32 ) ( 64 0 32 ) ( 0 64 32 ) ( ( 0.00000 -0.01563 9.00000 ) ( -0.01563 0.00000 2.00000 ) ) gothic_trim/wood2 0 0 0 ( 0 0 216 ) ( 0 64 216 ) ( 64 0 216 ) ( ( 0.00000 0.01563 9.00000 ) ( -0.01563 0.00000 1.00000 ) ) gothic_trim/wood2 0 0 0 ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 2.00000 ) ) gothic_trim/wood2 0 0 0 ( 0 152.34782 0 ) ( 0 135.65218 64 ) ( 64 152.34782 0 ) ( ( 0.01563 0.00000 9.00000 ) ( 0.00000 0.01512 1.41858 ) ) gothic_trim/wood2 0 0 0 ( -544 0 0 ) ( -544 0 64 ) ( -544 64 0 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 2.00000 ) ) gothic_trim/wood2 0 0 0 ( 0 168.34782 0 ) ( 64 168.34782 0 ) ( 0 151.65218 64 ) ( ( -0.01563 0.00000 9.00000 ) ( 0.00000 0.01512 1.35752 ) ) gothic_trim/wood2 0 0 0 } } // Brush 84 // Map structure:g[2] -> poly:p[85] { brushDef { ( 0 0 32 ) ( 64 0 32 ) ( 0 64 32 ) ( ( 0.00000 -0.01563 9.00000 ) ( -0.01563 0.00000 -1.00000 ) ) gothic_trim/wood2 0 0 0 ( 0 0 216 ) ( 0 64 216 ) ( 64 0 216 ) ( ( 0.00000 0.01563 9.00000 ) ( -0.01563 0.00000 0.00000 ) ) gothic_trim/wood2 0 0 0 ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.01563 0.00000 0.00000 ) ( 0.00000 0.01563 2.00000 ) ) gothic_trim/wood2 0 0 0 ( 0 -24.34783 0 ) ( 64 -24.34783 0 ) ( 0 -7.65217 64 ) ( ( -0.01563 0.00000 9.00000 ) ( 0.00000 0.01512 1.90708 ) ) gothic_trim/wood2 0 0 0 ( -544 0 0 ) ( -544 0 64 ) ( -544 64 0 ) ( ( 0.01563 0.00000 0.00000 ) ( 0.00000 0.01563 2.00000 ) ) gothic_trim/wood2 0 0 0 ( 0 -40.34783 0 ) ( 0 -23.65217 64 ) ( 64 -40.34783 0 ) ( ( 0.01563 0.00000 9.00000 ) ( 0.00000 0.01512 1.84602 ) ) gothic_trim/wood2 0 0 0 } } // Brush 85 // Map structure:g[2] -> poly:p[86] { brushDef { ( 0 0 200 ) ( 64 0 200 ) ( 0 64 200 ) ( ( 0.00000 -0.01563 9.00000 ) ( -0.01563 0.00000 1.00000 ) ) gothic_trim/wood2 0 0 0 ( 0 0 216 ) ( 0 64 216 ) ( 64 0 216 ) ( ( 0.00000 0.01563 9.00000 ) ( -0.01563 0.00000 1.00000 ) ) gothic_trim/wood2 0 0 0 ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 3.00000 ) ) gothic_trim/wood2 0 0 0 ( 0 16 0 ) ( 0 16 64 ) ( 64 16 0 ) ( ( 0.01563 0.00000 9.00000 ) ( 0.00000 0.01563 3.00000 ) ) gothic_trim/wood2 0 0 0 ( -544 0 0 ) ( -544 0 64 ) ( -544 64 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 3.00000 ) ) gothic_trim/wood2 0 0 0 ( 0 112 0 ) ( 64 112 0 ) ( 0 112 64 ) ( ( -0.01563 0.00000 9.00000 ) ( 0.00000 0.01563 3.00000 ) ) gothic_trim/wood2 0 0 0 } } // Brush 86 // Map structure:g[2] -> poly:p[87] { brushDef { ( -64 0 32 ) ( 64 0 32 ) ( -64 128 32 ) ( ( 0.00000 -0.00391 2.25000 ) ( -0.00391 0.00000 0.00000 ) ) e7/e7swindow 0 0 0 ( -64 0 202 ) ( -64 128 202 ) ( 64 0 202 ) ( ( 0.00000 0.00391 2.25000 ) ( -0.00391 0.00000 0.00000 ) ) e7/e7swindow 0 0 0 ( -64 -64 0 ) ( -64 -64 128 ) ( 64 -64 0 ) ( ( 0.00391 0.00000 2.25000 ) ( 0.00000 0.00391 0.00000 ) ) e7/e7swindow 0 0 0 ( -552 -64 0 ) ( -552 -64 128 ) ( -552 64 0 ) ( ( 0.00391 0.00000 0.25000 ) ( 0.00000 0.00391 0.00000 ) ) e7/e7swindow 0 0 0 ( -64 192 0 ) ( 64 192 0 ) ( -64 192 128 ) ( ( -0.00391 0.00000 2.25000 ) ( 0.00000 0.00391 0.00000 ) ) e7/e7swindow 0 0 0 ( -568 -64 0 ) ( -568 64 0 ) ( -568 -64 128 ) ( ( -0.00391 0.00000 0.25000 ) ( 0.00000 0.00391 0.00000 ) ) e7/e7swindow 0 0 0 } } // Brush 87 // Map structure:g[2] -> poly:p[88] { brushDef { ( 0 0 512 ) ( 64 0 512 ) ( 0 64 512 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 528 ) ( 0 64 528 ) ( 64 0 528 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 -64 0 ) ( 0 -64 64 ) ( 64 -64 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7brnmetal 0 0 0 ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7brnmetal 0 0 0 ( -640 0 0 ) ( -640 64 0 ) ( -640 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7brnmetal 0 0 0 } } // Brush 88 // Map structure:g[2] -> poly:p[89] { brushDef { ( 0 0 512 ) ( 64 0 512 ) ( 0 64 512 ) ( ( 0.00000 -0.03125 11.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 0 528 ) ( 0 64 528 ) ( 64 0 528 ) ( ( 0.00000 0.03125 11.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.03125 0.00000 11.00000 ) ( 0.00000 0.03125 16.00000 ) ) common/caulk 0 0 0 ( -320 0 0 ) ( -320 0 64 ) ( -320 64 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 16.00000 ) ) common/caulk 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 11.00000 ) ( 0.00000 0.03125 16.00000 ) ) common/caulk 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 16.00000 ) ) common/caulk 0 0 0 } } // Brush 89 // Map structure:g[2] -> poly:p[90] { brushDef { ( 0 0 320 ) ( 64 0 320 ) ( 0 64 320 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 1.00000 ) ) gothic_trim/wood2 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.01563 6.00000 ) ( -0.01563 0.00000 1.00000 ) ) gothic_trim/wood2 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.01563 0.00000 6.00000 ) ( 0.00000 0.01563 6.00000 ) ) gothic_trim/wood2 0 0 0 ( -320 0 0 ) ( -320 0 64 ) ( -320 64 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 6.00000 ) ) gothic_trim/wood2 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.01563 0.00000 6.00000 ) ( 0.00000 0.01563 6.00000 ) ) gothic_trim/wood2 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 6.00000 ) ) gothic_trim/wood2 0 0 0 } } // Brush 90 // Map structure:g[2] -> poly:p[91] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -10.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/caulk 0 0 0 ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 3.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 384 0 ) ( 0 384 64 ) ( 64 384 0 ) ( ( 0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 864 0 0 ) ( 864 0 64 ) ( 864 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 91 // Map structure:g[2] -> poly:p[92] { brushDef { ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 2.00000 ) ) e8/e8_base1 0 0 0 ( 0 0 448 ) ( 64 0 448 ) ( 0 64 448 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 2.00000 ) ) e8/e8_base1 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 3.00000 ) ) e8/e8_base1 0 0 0 ( 400 0 0 ) ( 400 0 64 ) ( 400 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 3.00000 ) ) e8/e8_base1 0 0 0 ( 0 240 0 ) ( 0 240 64 ) ( 64 240 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 3.00000 ) ) e8/e8_base1 0 0 0 ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 3.00000 ) ) e8/e8_base1 0 0 0 } } // Brush 92 // Map structure:g[2] -> poly:p[93] { brushDef { ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e8/e8_base1 0 0 0 ( 0 0 448 ) ( 64 0 448 ) ( 0 64 448 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e8/e8_base1 0 0 0 ( 0 -112 0 ) ( 64 -112 0 ) ( 0 -112 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 3.00000 ) ) e8/e8_base1 0 0 0 ( 400 0 0 ) ( 400 0 64 ) ( 400 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 3.00000 ) ) e8/e8_base1 0 0 0 ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 3.00000 ) ) e8/e8_base1 0 0 0 ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 3.00000 ) ) e8/e8_base1 0 0 0 } } // Brush 93 // Map structure:g[2] -> poly:p[94] { brushDef { ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 0.00000 ) ) e8/e8_base1 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 8.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -160 0 0 ) ( -160 0 64 ) ( -160 64 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -320 0 0 ) ( -320 64 0 ) ( -320 0 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 94 // Map structure:g[2] -> poly:p[95] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -27.00000 ) ( -0.03125 0.00000 -6.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -12.99996 ) ( -0.01563 0.00000 -3.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 896 64 0 ) ( ( 0.03125 0.00000 5.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 1024 0 0 ) ( 1088 64 0 ) ( 1024 0 64 ) ( ( -0.00552 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 95 // Map structure:g[2] -> poly:p[96] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 4.00000 ) ( -0.03125 0.00000 -6.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 4.00000 ) ( -0.03125 0.00000 -6.00000 ) ) common/caulk 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 5.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( -256 0 0 ) ( -256 0 64 ) ( -320 64 0 ) ( ( 0.00552 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 96 // Map structure:g[2] -> poly:p[97] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 4.00000 ) ( -0.03125 0.00000 9.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 4.00000 ) ( -0.03125 0.00000 9.00000 ) ) common/caulk 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( -384 0 0 ) ( -384 0 64 ) ( -320 64 0 ) ( ( 0.00552 0.00000 -0.50000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 97 // Map structure:g[2] -> poly:p[98] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -27.00000 ) ( -0.03125 0.00000 9.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -12.99996 ) ( -0.01563 0.00000 4.00000 ) ) base_floor/clangdark 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 896 64 0 ) ( ( 0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 1152 0 0 ) ( 1088 64 0 ) ( 1152 0 64 ) ( ( -0.00552 0.00000 2.50000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 98 // Map structure:g[2] -> poly:p[99] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -10.00000 ) ( -0.03125 0.00000 -10.00000 ) ) common/caulk 0 0 0 ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 -3.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 -384 0 ) ( 0 -384 64 ) ( 64 -384 0 ) ( ( 0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 864 0 0 ) ( 864 0 64 ) ( 864 64 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 0.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 -256 0 ) ( 64 -256 0 ) ( 0 -256 64 ) ( ( -0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.03125 0.00000 10.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 99 // Map structure:g[2] -> poly:p[100] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -27.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -12.99996 ) ( -0.01563 0.00000 5.00000 ) ) base_floor/clangdark 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 896 64 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 832 0 0 ) ( 832 64 0 ) ( 832 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 100 // Map structure:g[2] -> poly:p[101] { brushDef { ( 312 0 0 ) ( 312 0 64 ) ( 312 64 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.06250 3.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -9.00000 ) ( -0.03125 0.00000 -7.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -4.00000 ) ( -0.01563 0.00000 -4.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -192 0 ) ( 64 -192 0 ) ( 0 -192 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 101 // Map structure:g[2] -> poly:p[102] { brushDef { ( 0 -204 0 ) ( 0 -204 64 ) ( 64 -204 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.06250 3.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 312 0 0 ) ( 312 64 0 ) ( 312 0 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -12.00000 ) ( -0.03125 0.00000 -6.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -6.00000 ) ( -0.01563 0.00000 -3.00000 ) ) base_floor/clangdark 0 0 0 ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -192 0 ) ( 64 -192 0 ) ( 0 -192 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 102 // Map structure:g[2] -> poly:p[103] { brushDef { ( 392 0 0 ) ( 392 64 0 ) ( 392 0 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.06250 3.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 -204 0 ) ( 64 -204 0 ) ( 0 -204 64 ) ( ( -0.03125 0.00000 -13.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -13.00000 ) ( -0.03125 0.00000 -7.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -6.00000 ) ( -0.01563 0.00000 -4.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 103 // Map structure:g[2] -> poly:p[104] { brushDef { ( 0 0 184 ) ( 0 64 184 ) ( 64 0 184 ) ( ( 0.00000 0.01563 -5.00000 ) ( -0.01563 0.00000 -4.00000 ) ) base_floor/clangdark 0 0 0 ( 392 0 0 ) ( 392 0 64 ) ( 392 64 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 0 -204 0 ) ( 64 -204 0 ) ( 0 -204 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 312 0 0 ) ( 312 64 0 ) ( 312 0 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -11.00000 ) ( -0.03125 0.00000 -7.00000 ) ) common/caulk 0 0 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 104 // Map structure:g[2] -> poly:p[105] { brushDef { ( -112 0 0 ) ( -112 0 64 ) ( -112 64 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 4.00000 ) ( -0.03125 0.00000 -7.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 4.00000 ) ( -0.03125 0.00000 -7.00000 ) ) common/caulk 0 0 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -192 0 ) ( 64 -192 0 ) ( 0 -192 64 ) ( ( -0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 } } // Brush 105 // Map structure:g[2] -> poly:p[106] { brushDef { ( 0 -224 0 ) ( 0 -224 64 ) ( 64 -224 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( -112 0 0 ) ( -112 64 0 ) ( -112 0 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 -7.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 1.00000 ) ( -0.01563 0.00000 -4.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -192 0 ) ( 64 -192 0 ) ( 0 -192 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 106 // Map structure:g[2] -> poly:p[107] { brushDef { ( -80 0 0 ) ( -80 64 0 ) ( -80 0 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -224 0 ) ( 64 -224 0 ) ( 0 -224 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 -8.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 1.00000 ) ( -0.01563 0.00000 -4.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 107 // Map structure:g[2] -> poly:p[108] { brushDef { ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.03125 3.00000 ) ( -0.03125 0.00000 -8.00000 ) ) common/caulk 0 0 0 ( -80 0 0 ) ( -80 0 64 ) ( -80 64 0 ) ( ( 0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 -224 0 ) ( 64 -224 0 ) ( 0 -224 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -112 0 0 ) ( -112 64 0 ) ( -112 0 64 ) ( ( -0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 3.00000 ) ( -0.03125 0.00000 -8.00000 ) ) common/caulk 0 0 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 108 // Map structure:g[2] -> poly:p[109] { brushDef { ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 -2.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( -80 0 0 ) ( -80 0 64 ) ( -80 64 0 ) ( ( 0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 0 -224 0 ) ( 64 -224 0 ) ( 0 -224 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( -112 0 0 ) ( -112 64 0 ) ( -112 0 64 ) ( ( -0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 3.00000 ) ( -0.03125 0.00000 -8.00000 ) ) common/caulk 0 0 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 } } // Brush 109 // Map structure:g[2] -> poly:p[110] { brushDef { ( 0 0 144 ) ( 64 0 144 ) ( 0 64 144 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.01563 0.00000 5.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -2.00000 ) ( -0.01563 0.00000 5.00000 ) ) base_floor/clangdark 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 } } // Brush 110 // Map structure:g[2] -> poly:p[111] { brushDef { ( 0 0 144 ) ( 64 0 144 ) ( 0 64 144 ) ( ( 0.00000 -0.01563 -10.00002 ) ( -0.01563 0.00000 5.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -10.00002 ) ( -0.01563 0.00000 5.00000 ) ) base_floor/clangdark 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.01563 0.00000 -10.00002 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 ( 832 0 0 ) ( 832 0 64 ) ( 832 64 0 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.01563 0.00000 -10.00002 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 } } // Brush 111 // Map structure:g[2] -> poly:p[112] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -4.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 2.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 112 // Map structure:g[2] -> poly:p[113] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -20.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.00781 -5.00001 ) ( -0.00781 0.00000 2.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 832 0 0 ) ( 832 0 64 ) ( 832 64 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.03125 0.00000 -20.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 113 // Map structure:g[2] -> poly:p[114] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -4.00000 ) ( -0.03125 0.00000 -7.00000 ) ) common/caulk 0 0 0 ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 -2.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 0 -192 0 ) ( 64 -192 0 ) ( 0 -192 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 114 // Map structure:g[2] -> poly:p[115] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -20.00000 ) ( -0.03125 0.00000 -7.00000 ) ) common/caulk 0 0 0 ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.00781 -5.00001 ) ( -0.00781 0.00000 -2.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.03125 0.00000 -20.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 832 0 0 ) ( 832 0 64 ) ( 832 64 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 0 -192 0 ) ( 64 -192 0 ) ( 0 -192 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 115 // Map structure:g[2] -> poly:p[116] { brushDef { ( 0 0 144 ) ( 64 0 144 ) ( 0 64 144 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.01563 0.00000 -4.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -2.00000 ) ( -0.01563 0.00000 -4.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -192 0 ) ( 64 -192 0 ) ( 0 -192 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 } } // Brush 116 // Map structure:g[2] -> poly:p[117] { brushDef { ( 0 0 144 ) ( 64 0 144 ) ( 0 64 144 ) ( ( 0.00000 -0.01563 -10.00002 ) ( -0.01563 0.00000 -4.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -10.00002 ) ( -0.01563 0.00000 -4.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.01563 0.00000 -10.00002 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 ( 832 0 0 ) ( 832 0 64 ) ( 832 64 0 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -192 0 ) ( 64 -192 0 ) ( 0 -192 64 ) ( ( -0.01563 0.00000 -10.00002 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 } } // Brush 117 // Map structure:g[2] -> poly:p[118] { brushDef { ( 0 0 112 ) ( 64 0 176 ) ( 0 64 112 ) ( ( 0.00000 -0.00552 -0.43750 ) ( -0.00781 0.00000 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 118 // Map structure:g[2] -> poly:p[119] { brushDef { ( 0 0 368 ) ( 64 0 304 ) ( 0 64 368 ) ( ( 0.00000 0.00552 -0.56250 ) ( 0.00781 0.00000 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 119 // Map structure:g[2] -> poly:p[120] { brushDef { ( 0 0 112 ) ( 64 0 176 ) ( 0 64 112 ) ( ( 0.00000 -0.00552 -0.43750 ) ( -0.00781 0.00000 -2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 -2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -192 0 ) ( 64 -192 0 ) ( 0 -192 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 120 // Map structure:g[2] -> poly:p[121] { brushDef { ( 0 0 368 ) ( 64 0 304 ) ( 0 64 368 ) ( ( 0.00000 0.00552 -0.56250 ) ( 0.00781 0.00000 -2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 -2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -192 0 ) ( 64 -192 0 ) ( 0 -192 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 121 // Map structure:g[2] -> poly:p[122] { brushDef { ( 0 0 -336 ) ( 64 0 -272 ) ( 0 64 -336 ) ( ( 0.00000 -0.00552 -1.68750 ) ( -0.00781 0.00000 -2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 -2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -192 0 ) ( 64 -192 0 ) ( 0 -192 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 122 // Map structure:g[2] -> poly:p[123] { brushDef { ( 0 0 944 ) ( 64 0 880 ) ( 0 64 944 ) ( ( 0.00000 0.00552 -2.31250 ) ( 0.00781 0.00000 -2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 -2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -192 0 ) ( 64 -192 0 ) ( 0 -192 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( 832 0 0 ) ( 832 0 64 ) ( 832 64 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 123 // Map structure:g[2] -> poly:p[124] { brushDef { ( 0 0 -336 ) ( 64 0 -272 ) ( 0 64 -336 ) ( ( 0.00000 -0.00552 -1.68750 ) ( -0.00781 0.00000 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 124 // Map structure:g[2] -> poly:p[125] { brushDef { ( 0 0 944 ) ( 64 0 880 ) ( 0 64 944 ) ( ( 0.00000 0.00552 -2.31250 ) ( 0.00781 0.00000 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( 832 0 0 ) ( 832 0 64 ) ( 832 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 125 // Map structure:g[2] -> poly:p[126] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) e8/e8_base1 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.01563 -14.99996 ) ( -0.01563 0.00000 1.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.03125 0.00000 -31.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 ( 1152 0 0 ) ( 1152 0 64 ) ( 1152 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 8.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 -31.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 ( 864 0 0 ) ( 864 64 0 ) ( 864 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 8.00000 ) ) evil1_trims/crude_warn 0 0 0 } } // Brush 126 // Map structure:g[2] -> poly:p[127] { brushDef { ( 912 0 0 ) ( 912 0 64 ) ( 912 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 96 0 ) ( 64 96 0 ) ( 0 53.33333 64 ) ( ( -0.01563 0.00000 -13.99999 ) ( 0.00000 0.01562 2.16795 ) ) base_floor/clangdark 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -28.00000 ) ( -0.03125 0.00000 -4.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -13.99999 ) ( -0.01563 0.00000 -2.00000 ) ) base_floor/clangdark 0 0 0 ( 1152 0 0 ) ( 1152 0 64 ) ( 1216 64 0 ) ( ( 0.00552 0.00000 -2.50000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 0 64 ) ( ( -0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 896 0 0 ) ( 896 64 0 ) ( 896 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 127 // Map structure:g[2] -> poly:p[128] { brushDef { ( 0 -208 0 ) ( 0 -208 64 ) ( 64 -208 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 912 0 0 ) ( 912 64 0 ) ( 912 0 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 96 0 ) ( 64 96 0 ) ( 0 53.33333 64 ) ( ( -0.01563 0.00000 -13.99999 ) ( 0.00000 0.01562 2.16795 ) ) base_floor/clangdark 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -29.00000 ) ( -0.03125 0.00000 -4.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -13.99999 ) ( -0.01563 0.00000 -2.00000 ) ) base_floor/clangdark 0 0 0 ( 1152 0 0 ) ( 1152 0 64 ) ( 1216 64 0 ) ( ( 0.00552 0.00000 -2.50000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 960 0 0 ) ( 960 0 64 ) ( 960 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 0 64 ) ( ( -0.03125 0.00000 -29.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 } } // Brush 128 // Map structure:g[2] -> poly:p[129] { brushDef { ( 0 0 96 ) ( 64 0 96 ) ( 0 64 96 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 -2.00000 ) ) e8/e8_base1 0 0 0 ( 0 -208 0 ) ( 64 -208 0 ) ( 0 -208 64 ) ( ( -0.03125 0.00000 -29.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 ( 912 0 0 ) ( 912 64 0 ) ( 912 0 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -13.99999 ) ( -0.01563 0.00000 -4.00000 ) ) base_floor/clangdark 0 0 0 ( 1152 0 0 ) ( 1152 0 64 ) ( 1216 64 0 ) ( ( 0.00552 0.00000 -2.50000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 129 // Map structure:g[2] -> poly:p[130] { brushDef { ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 -2.00000 ) ) e8/e8_base1 0 0 0 ( 0 -208 0 ) ( 64 -208 0 ) ( 0 -208 64 ) ( ( -0.03125 0.00000 -29.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 912 0 0 ) ( 912 64 0 ) ( 912 0 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -29.00000 ) ( -0.03125 0.00000 -7.00000 ) ) common/caulk 0 0 0 ( 1152 0 0 ) ( 1152 0 64 ) ( 1216 64 0 ) ( ( 0.00552 0.00000 -2.50000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 130 // Map structure:g[2] -> poly:p[131] { brushDef { ( 0 0 -96 ) ( 64 0 -96 ) ( 0 64 -96 ) ( ( 0.00000 -0.03125 -29.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -29.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.03125 0.00000 -29.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 0 0 ( 960 0 0 ) ( 960 0 64 ) ( 960 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 -29.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 0 0 ( 896 0 0 ) ( 896 64 0 ) ( 896 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 131 // Map structure:g[2] -> poly:p[132] { brushDef { ( 0 0 128 ) ( 0 64 128 ) ( -64 0 128 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 -0.00781 -7.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 152 ) ( -64 0 152 ) ( 0 64 152 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7beam01 0 0 0 ( 0 128 0 ) ( -64 128 0 ) ( 0 128 64 ) ( ( 0.00000 -0.03125 -4.00000 ) ( 0.00781 0.00000 -7.00000 ) ) e7/e7beam01 0 0 0 ( 960 0 0 ) ( 960 0 64 ) ( 960 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 ( 0 160 0 ) ( 0 160 64 ) ( -64 160 0 ) ( ( 0.00000 -0.03125 -4.00000 ) ( -0.00781 0.00000 -7.00000 ) ) e7/e7beam01 0 0 0 ( 768 0 0 ) ( 768 64 0 ) ( 768 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 132 // Map structure:g[2] -> poly:p[133] { brushDef { ( 0 0 128 ) ( 0 64 128 ) ( -64 0 128 ) ( ( 0.03125 0.00000 1.00000 ) ( 0.00000 -0.00781 -7.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 152 ) ( -64 0 152 ) ( 0 64 152 ) ( ( 0.03125 0.00000 1.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7beam01 0 0 0 ( 0 -32 0 ) ( -64 -32 0 ) ( 0 -32 64 ) ( ( 0.00000 -0.03125 -4.00000 ) ( 0.00781 0.00000 -7.00000 ) ) e7/e7beam01 0 0 0 ( 960 0 0 ) ( 960 0 64 ) ( 960 64 0 ) ( ( 0.03125 0.00000 1.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( -64 0 0 ) ( ( 0.00000 -0.03125 -4.00000 ) ( -0.00781 0.00000 -7.00000 ) ) e7/e7beam01 0 0 0 ( 768 0 0 ) ( 768 64 0 ) ( 768 0 64 ) ( ( -0.03125 0.00000 1.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 133 // Map structure:g[2] -> poly:p[134] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 -23.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 152 ) ( 0 64 152 ) ( 64 0 152 ) ( ( 0.00000 0.03125 -23.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7beam01 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 ( 608 0 0 ) ( 672 64 0 ) ( 608 0 64 ) ( ( -0.02210 0.00000 -13.50000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 134 // Map structure:g[2] -> poly:p[135] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 -23.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 152 ) ( 0 64 152 ) ( 64 0 152 ) ( ( 0.00000 0.03125 -23.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 0 64 ) ( ( -0.03125 0.00000 -23.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 1.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 ( 736 0 0 ) ( 672 64 0 ) ( 736 0 64 ) ( ( -0.02210 0.00000 12.50000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 135 // Map structure:g[2] -> poly:p[136] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 -23.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 152 ) ( 0 64 152 ) ( 64 0 152 ) ( ( 0.00000 0.03125 -23.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 -23.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 ( 736 0 0 ) ( 736 0 64 ) ( 736 -64 0 ) ( ( 0.00000 -0.03125 -4.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 136 // Map structure:g[2] -> poly:p[137] { brushDef { ( 0 112 0 ) ( 0 112 64 ) ( 64 112 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 864 0 0 ) ( 864 0 64 ) ( 864 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 144 0 ) ( 64 144 0 ) ( 0 144 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 800 0 0 ) ( 800 64 0 ) ( 800 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 137 // Map structure:g[2] -> poly:p[138] { brushDef { ( 0 0 -16 ) ( 64 0 -16 ) ( 0 64 -16 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 112 0 ) ( 64 112 0 ) ( 0 112 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 96 0 ) ( 0 96 64 ) ( 64 96 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 864 0 0 ) ( 864 0 64 ) ( 864 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 800 0 0 ) ( 800 64 0 ) ( 800 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 138 // Map structure:g[2] -> poly:p[139] { brushDef { ( 792 0 0 ) ( 792 0 64 ) ( 792 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 96 0 ) ( 0 96 64 ) ( 64 96 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 656 0 0 ) ( 720 64 0 ) ( 656 0 64 ) ( ( -0.00552 0.00000 -3.56250 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 768 0 0 ) ( 768 64 0 ) ( 768 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 139 // Map structure:g[2] -> poly:p[140] { brushDef { ( 0 112 0 ) ( 0 112 64 ) ( 64 112 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 792 0 0 ) ( 792 64 0 ) ( 792 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 800 0 0 ) ( 800 0 64 ) ( 800 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 656 0 0 ) ( 720 64 0 ) ( 656 0 64 ) ( ( -0.00552 0.00000 -3.56250 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 140 // Map structure:g[2] -> poly:p[141] { brushDef { ( 0 0 -16 ) ( 64 0 -16 ) ( 0 64 -16 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 112 0 ) ( 64 112 0 ) ( 0 112 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 792 0 0 ) ( 792 64 0 ) ( 792 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 96 0 ) ( 0 96 64 ) ( 64 96 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 800 0 0 ) ( 800 0 64 ) ( 800 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 141 // Map structure:g[2] -> poly:p[142] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 -24.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 152 ) ( 0 64 152 ) ( 64 0 152 ) ( ( 0.00000 0.03125 -24.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7beam01 0 0 0 ( 672 0 0 ) ( 672 0 64 ) ( 736 64 0 ) ( ( 0.02210 0.00000 -13.50000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 -24.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 ( 768 0 0 ) ( 768 64 0 ) ( 768 0 64 ) ( ( -0.03125 0.00000 -3.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 142 // Map structure:g[2] -> poly:p[143] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 -24.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 152 ) ( 0 64 152 ) ( 64 0 152 ) ( ( 0.00000 0.03125 -24.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( 800 0 0 ) ( 800 0 64 ) ( 736 64 0 ) ( ( 0.02210 0.00000 12.50000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.03125 0.00000 -24.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 ( 768 0 0 ) ( 768 64 0 ) ( 768 0 64 ) ( ( -0.03125 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 143 // Map structure:g[2] -> poly:p[144] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 -8.00000 ) ) common/caulk 0 0 0 ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 -2.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.03125 0.00000 5.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( -384 0 0 ) ( -384 0 64 ) ( -448 64 0 ) ( ( 0.02210 0.00000 1.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 144 // Map structure:g[2] -> poly:p[145] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( -512 0 0 ) ( -512 0 64 ) ( -448 64 0 ) ( ( 0.02210 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.03125 0.00000 5.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 145 // Map structure:g[2] -> poly:p[146] { brushDef { ( 0 0 -96 ) ( 64 0 -96 ) ( 0 64 -96 ) ( ( 0.00000 -0.03125 -33.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 0 -32 ) ( 0 64 -32 ) ( 64 0 -32 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.03125 0.00000 -33.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 1152 0 0 ) ( 1152 0 64 ) ( 1152 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 -4.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 -33.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 960 0 0 ) ( 960 64 0 ) ( 960 0 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 } } // Brush 146 // Map structure:g[2] -> poly:p[147] { brushDef { ( 0 0 -96 ) ( 64 0 -96 ) ( 0 64 -96 ) ( ( 0.00000 -0.03125 -32.00000 ) ( -0.03125 0.00000 10.00000 ) ) common/caulk 0 0 0 ( 0 0 -32 ) ( 0 64 -32 ) ( 64 0 -32 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 2.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 960 0 0 ) ( 960 64 0 ) ( 960 0 64 ) ( ( -0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 } } // Brush 147 // Map structure:g[2] -> poly:p[148] { brushDef { ( 1200 0 0 ) ( 1200 0 64 ) ( 1200 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 13.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 -36.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 -36.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -36.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( 1152 0 0 ) ( 1152 64 0 ) ( 1152 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 } } // Brush 148 // Map structure:g[2] -> poly:p[149] { brushDef { ( 1232 0 0 ) ( 1232 64 0 ) ( 1232 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 13.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 -39.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 -39.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 -10.00002 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 1280 0 0 ) ( 1280 0 64 ) ( 1280 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -39.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 } } // Brush 149 // Map structure:g[2] -> poly:p[150] { brushDef { ( 1200 0 0 ) ( 1200 0 64 ) ( 1200 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 13.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 -36.00000 ) ( -0.03125 0.00000 -1.00000 ) ) common/caulk 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 -36.00000 ) ( -0.03125 0.00000 -1.00000 ) ) common/caulk 0 0 0 ( 0 -64 0 ) ( 0 -64 64 ) ( 64 -64 0 ) ( ( 0.03125 0.00000 -36.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 1152 0 0 ) ( 1152 64 0 ) ( 1152 0 64 ) ( ( -0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 } } // Brush 150 // Map structure:g[2] -> poly:p[151] { brushDef { ( 1232 0 0 ) ( 1232 64 0 ) ( 1232 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 13.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 -39.00000 ) ( -0.03125 0.00000 -1.00000 ) ) common/caulk 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 -39.00000 ) ( -0.03125 0.00000 -1.00000 ) ) common/caulk 0 0 0 ( 0 -64 0 ) ( 0 -64 64 ) ( 64 -64 0 ) ( ( 0.03125 0.00000 -39.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( 1280 0 0 ) ( 1280 0 64 ) ( 1280 64 0 ) ( ( 0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 -10.00002 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 151 // Map structure:g[2] -> poly:p[152] { brushDef { ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 -41.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 -41.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 -64 0 ) ( 0 -64 64 ) ( 64 -64 0 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( 1344 0 0 ) ( 1344 0 64 ) ( 1344 64 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( 1280 0 0 ) ( 1280 64 0 ) ( 1280 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 152 // Map structure:g[2] -> poly:p[153] { brushDef { ( 0 0 304 ) ( 64 0 304 ) ( 0 64 304 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 1152 0 0 ) ( 1152 0 64 ) ( 1152 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 1088 0 0 ) ( 1088 64 0 ) ( 1088 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 153 // Map structure:g[2] -> poly:p[154] { brushDef { ( 0 0 512 ) ( 64 0 512 ) ( 0 64 512 ) ( ( 0.00000 -0.00781 -9.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil1_grates/flrgrt_h 0 0 0 ( 0 0 528 ) ( 0 64 528 ) ( 64 0 528 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil1_grates/flrgrt_h 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 4.00000 ) ) evil1_grates/flrgrt_h 0 0 0 ( 1280 0 0 ) ( 1280 0 64 ) ( 1280 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 4.00000 ) ) evil1_grates/flrgrt_h 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 4.00000 ) ) evil1_grates/flrgrt_h 0 0 0 ( 1152 0 0 ) ( 1152 64 0 ) ( 1152 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 4.00000 ) ) evil1_grates/flrgrt_h 0 0 0 } } // Brush 154 // Map structure:g[2] -> poly:p[155] { brushDef { ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 0.00000 ) ) e8/e8_base1 0 0 0 ( 0 0 208 ) ( 0 64 208 ) ( 64 0 208 ) ( ( 0.00000 0.01563 4.00000 ) ( -0.01563 0.00000 1.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -384 0 ) ( 0 -384 64 ) ( 64 -384 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( -320 0 0 ) ( -320 64 0 ) ( -320 0 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 } } // Brush 155 // Map structure:g[2] -> poly:p[156] { brushDef { ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.03125 3.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/caulk 0 0 0 ( 0 0 208 ) ( 0 64 208 ) ( 64 0 208 ) ( ( 0.00000 0.01563 2.00000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/clangdark 0 0 0 ( -384 0 0 ) ( -384 0 64 ) ( -320 64 0 ) ( ( 0.01562 0.00000 -1.75736 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 ( -64 0 0 ) ( -64 0 64 ) ( -64 64 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 } } // Brush 156 // Map structure:g[2] -> poly:p[157] { brushDef { ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.03125 3.00000 ) ( -0.03125 0.00000 -9.00000 ) ) common/caulk 0 0 0 ( 0 0 208 ) ( 0 64 208 ) ( 64 0 208 ) ( ( 0.00000 0.01563 2.00000 ) ( -0.01563 0.00000 -5.00000 ) ) base_floor/clangdark 0 0 0 ( -256 0 0 ) ( -256 0 64 ) ( -320 64 0 ) ( ( 0.01562 0.00000 1.17157 ) ( 0.00000 0.01562 3.00000 ) ) base_floor/clangdark 0 0 0 ( -64 0 0 ) ( -64 0 64 ) ( -64 64 0 ) ( ( 0.01563 0.00000 5.00000 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -384 0 ) ( 0 -384 64 ) ( 64 -384 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 } } // Brush 157 // Map structure:g[2] -> poly:p[158] { brushDef { ( 0 0 208 ) ( 64 0 208 ) ( 0 64 208 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 384 ) ( 0 64 384 ) ( 64 0 384 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) e7/e7bricks01 0 0 0 ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -64 0 0 ) ( -64 0 64 ) ( -64 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -320 0 0 ) ( -320 64 0 ) ( -320 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 158 // Map structure:g[2] -> poly:p[159] { brushDef { ( 0 0 208 ) ( 64 0 208 ) ( 0 64 208 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 384 ) ( 0 64 384 ) ( 64 0 384 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 159 // Map structure:g[2] -> poly:p[160] { brushDef { ( 0 0 208 ) ( 64 0 208 ) ( 0 64 208 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 384 ) ( 0 64 384 ) ( 64 0 384 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -128 0 ) ( 0 -128 64 ) ( 64 -128 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 160 // Map structure:g[2] -> poly:p[161] { brushDef { ( 0 0 208 ) ( 64 0 208 ) ( 0 64 208 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 -3.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 384 ) ( 0 64 384 ) ( 64 0 384 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 -3.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -384 0 ) ( 0 -384 64 ) ( 64 -384 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -64 0 0 ) ( -64 0 64 ) ( -64 64 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -320 0 ) ( 64 -320 0 ) ( 0 -320 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -320 0 0 ) ( -320 64 0 ) ( -320 0 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 161 // Map structure:g[2] -> poly:p[162] { brushDef { ( 0 0 320 ) ( 64 0 320 ) ( 0 64 320 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 384 ) ( 0 64 384 ) ( 64 0 384 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 162 // Map structure:g[2] -> poly:p[163] { brushDef { ( 0 0 320 ) ( 64 0 320 ) ( 0 64 320 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 384 ) ( 0 64 384 ) ( 64 0 384 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -512 0 0 ) ( -448 64 0 ) ( -512 0 64 ) ( ( -0.00552 0.00000 0.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 163 // Map structure:g[2] -> poly:p[164] { brushDef { ( 0 0 320 ) ( 64 0 320 ) ( 0 64 320 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 3.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 384 ) ( 0 64 384 ) ( 64 0 384 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 3.00000 ) ) e7/e7bricks01 0 0 0 ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -384 0 0 ) ( -384 0 64 ) ( -320 64 0 ) ( ( 0.00552 0.00000 -0.50000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -64 0 0 ) ( -64 0 64 ) ( -64 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 164 // Map structure:g[2] -> poly:p[165] { brushDef { ( 0 0 320 ) ( 64 0 320 ) ( 0 64 320 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 -2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 384 ) ( 0 64 384 ) ( 64 0 384 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 -2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -320 0 ) ( 0 -320 64 ) ( 64 -320 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -256 0 0 ) ( -256 0 64 ) ( -320 64 0 ) ( ( 0.00552 0.00000 1.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -64 0 0 ) ( -64 0 64 ) ( -64 64 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 165 // Map structure:g[2] -> poly:p[166] { brushDef { ( 0 0 320 ) ( 64 0 320 ) ( 0 64 320 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 -2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 384 ) ( 0 64 384 ) ( 64 0 384 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 -2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -128 0 ) ( 64 -128 0 ) ( 0 -128 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -384 0 0 ) ( -448 64 0 ) ( -384 0 64 ) ( ( -0.00552 0.00000 0.50000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 166 // Map structure:g[2] -> poly:p[167] { brushDef { ( 0 0 368 ) ( 64 0 368 ) ( 0 64 336 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 -0.00699 -0.15000 ) ) e7/e7bricks01 0 0 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7bricks01 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 167 // Map structure:g[2] -> poly:p[168] { brushDef { ( 0 0 304 ) ( 64 0 304 ) ( 0 64 336 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00699 0.95000 ) ) e7/e7bricks01 0 0 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 168 // Map structure:g[2] -> poly:p[169] { brushDef { ( -384 0 0 ) ( -384 0 64 ) ( -320 64 0 ) ( ( 0.00552 0.00000 -0.50000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 176 ) ( 64 0 176 ) ( 0 64 208 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00699 2.55000 ) ) e7/e7bricks01 0 0 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 169 // Map structure:g[2] -> poly:p[170] { brushDef { ( -256 0 0 ) ( -256 0 64 ) ( -320 64 0 ) ( ( 0.00552 0.00000 0.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 240 ) ( 64 0 240 ) ( 0 64 208 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 -0.00699 -1.75000 ) ) e7/e7bricks01 0 0 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -128 0 ) ( 64 -128 0 ) ( 0 -128 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 170 // Map structure:g[2] -> poly:p[171] { brushDef { ( 0 0 464 ) ( 64 0 464 ) ( 0 64 496 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00699 -1.55000 ) ) e7/e7bricks01 0 0 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 -3.00000 ) ) e7/e7bricks01 0 0 0 ( -64 0 0 ) ( -64 0 64 ) ( -64 64 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -320 0 ) ( 0 -320 64 ) ( 64 -320 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 171 // Map structure:g[2] -> poly:p[172] { brushDef { ( 0 0 528 ) ( 64 0 528 ) ( 0 64 496 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 -0.00699 1.35000 ) ) e7/e7bricks01 0 0 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 3.00000 ) ) e7/e7bricks01 0 0 0 ( -64 0 0 ) ( -64 0 64 ) ( -64 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 172 // Map structure:g[2] -> poly:p[173] { brushDef { ( 0 0 384 ) ( 64 0 384 ) ( 0 64 384 ) ( ( 0.00000 -0.03125 3.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 5.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 14.00000 ) ) common/caulk 0 0 0 ( 64 0 0 ) ( 64 64 0 ) ( 32 0 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.02795 13.20000 ) ) common/caulk 0 0 0 ( -192 0 0 ) ( -224 0 64 ) ( -128 64 0 ) ( ( 0.02210 -0.00737 -5.33333 ) ( 0.00000 0.02946 14.33333 ) ) common/caulk 0 0 0 ( 128 0 0 ) ( 96 0 64 ) ( 128 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.02795 12.40000 ) ) common/caulk 0 0 0 } } // Brush 173 // Map structure:g[2] -> poly:p[174] { brushDef { ( 0 0 384 ) ( 64 0 384 ) ( 0 64 384 ) ( ( 0.00000 -0.03125 5.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 7.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 -128 0 ) ( 0 -128 64 ) ( 64 -128 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 14.00000 ) ) common/caulk 0 0 0 ( 64 0 0 ) ( 32 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.02795 13.20000 ) ) common/caulk 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 14.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( -32 0 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.02795 14.00000 ) ) common/caulk 0 0 0 } } // Brush 174 // Map structure:g[2] -> poly:p[175] { brushDef { ( 0 0 -104 ) ( 64 0 -104 ) ( 0 64 -104 ) ( ( 0.00000 -0.03125 -1.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( 8 0 8 ) ( 8 64 8 ) ( 72 0 8 ) ( ( 0.00000 0.03125 -1.25000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( 0 32 0 ) ( 0 32 64 ) ( 64 32 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) e7/e7beam01 0 0 0 ( 72 0 0 ) ( 72 0 64 ) ( 72 64 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) e7/e7beam01 0 0 0 ( 0 96 0 ) ( 64 96 0 ) ( 0 96 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) e7/e7beam01 0 0 0 ( 40 0 -24 ) ( 40 0 40 ) ( 40 -64 -24 ) ( ( 0.00000 -0.03125 1.75000 ) ( -0.00781 0.00000 -1.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 175 // Map structure:g[2] -> poly:p[176] { brushDef { ( 0 0 -104 ) ( 64 0 -104 ) ( 0 64 -104 ) ( ( 0.00000 -0.03125 -1.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7beam01 0 0 0 ( 5.63028 24.19297 8 ) ( -23.42511 81.21739 8 ) ( 62.65470 53.24836 8 ) ( ( 0.01419 0.02784 -2.50000 ) ( -0.00696 0.00355 0.14844 ) ) e7/e7beam01 0 0 0 ( 0 96 0 ) ( 0 96 64 ) ( 64 96 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) e7/e7beam01 0 0 0 ( 120 0 0 ) ( 120 0 64 ) ( 88 64 0 ) ( ( 0.02795 0.00000 -1.50000 ) ( 0.00000 0.00781 -1.00000 ) ) e7/e7beam01 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) e7/e7beam01 0 0 0 ( 88 0 -24 ) ( 88 0 40 ) ( 120 -64 -24 ) ( ( 0.00000 -0.03125 1.75000 ) ( -0.00699 0.00000 -0.72500 ) ) e7/e7beam01 0 0 0 } } // Brush 176 // Map structure:g[2] -> poly:p[177] { brushDef { ( 0 0 -104 ) ( 64 0 -104 ) ( 0 64 -104 ) ( ( 0.00000 -0.03125 -1.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( -9.80107 4.99390 8 ) ( 19.25432 62.01831 8 ) ( 47.22335 -24.06150 8 ) ( ( -0.01419 0.02784 -0.65625 ) ( -0.00696 -0.00355 0.00000 ) ) e7/e7beam01 0 0 0 ( 0 32 0 ) ( 64 32 0 ) ( 0 32 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) e7/e7beam01 0 0 0 ( 56 0 0 ) ( 56 0 64 ) ( 88 64 0 ) ( ( 0.02795 0.00000 -0.70000 ) ( 0.00000 0.00781 -1.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) e7/e7beam01 0 0 0 ( 24 0 -24 ) ( 24 0 40 ) ( -8 -64 -24 ) ( ( 0.00000 -0.03125 1.75000 ) ( -0.00699 0.00000 -0.07500 ) ) e7/e7beam01 0 0 0 } } // Brush 177 // Map structure:g[2] -> poly:p[178] { brushDef { ( 0 0 384 ) ( 64 0 384 ) ( 0 64 384 ) ( ( 0.00000 -0.03125 3.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/caulk 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 5.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/caulk 0 0 0 ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 14.00000 ) ) common/caulk 0 0 0 ( 128 0 0 ) ( 96 0 64 ) ( 128 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.02795 12.40000 ) ) common/caulk 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 14.00000 ) ) common/caulk 0 0 0 ( 64 0 0 ) ( 64 64 0 ) ( 32 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.02795 13.20000 ) ) common/caulk 0 0 0 } } // Brush 178 // Map structure:g[2] -> poly:p[179] { brushDef { ( 0 0 384 ) ( 64 0 384 ) ( 0 64 384 ) ( ( 0.00000 -0.03125 3.00000 ) ( -0.03125 0.00000 -8.00000 ) ) common/caulk 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 5.00000 ) ( -0.03125 0.00000 -8.00000 ) ) common/caulk 0 0 0 ( 0 -320 0 ) ( 0 -320 64 ) ( 64 -320 0 ) ( ( 0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 14.00000 ) ) common/caulk 0 0 0 ( 64 0 0 ) ( 64 64 0 ) ( 32 0 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.02795 13.20000 ) ) common/caulk 0 0 0 ( -64 0 0 ) ( -96 0 64 ) ( -128 64 0 ) ( ( 0.02210 0.00737 4.11111 ) ( 0.00000 0.02946 14.44444 ) ) common/caulk 0 0 0 ( 128 0 0 ) ( 96 0 64 ) ( 128 64 0 ) ( ( 0.03125 0.00000 8.00000 ) ( 0.00000 0.02795 12.40000 ) ) common/caulk 0 0 0 } } // Brush 179 // Map structure:g[2] -> poly:p[180] { brushDef { ( 0 0 384 ) ( 64 0 384 ) ( 0 64 384 ) ( ( 0.00000 -0.03125 3.00000 ) ( -0.03125 0.00000 -11.00000 ) ) common/caulk 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 5.00000 ) ( -0.03125 0.00000 -11.00000 ) ) common/caulk 0 0 0 ( 0 -320 0 ) ( 64 -320 0 ) ( 0 -320 64 ) ( ( -0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 14.00000 ) ) common/caulk 0 0 0 ( 128 0 0 ) ( 96 0 64 ) ( 128 64 0 ) ( ( 0.03125 0.00000 11.00000 ) ( 0.00000 0.02795 12.40000 ) ) common/caulk 0 0 0 ( 0 -384 0 ) ( 0 -384 64 ) ( 64 -384 0 ) ( ( 0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 14.00000 ) ) common/caulk 0 0 0 ( 64 0 0 ) ( 64 64 0 ) ( 32 0 64 ) ( ( -0.03125 0.00000 11.00000 ) ( 0.00000 0.02795 13.20000 ) ) common/caulk 0 0 0 } } // Brush 180 // Map structure:g[2] -> poly:p[181] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 1.00000 ) ) e8/e8_base1 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.01563 -15.99999 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/clangdark 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.06250 8.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 960 0 0 ) ( 960 64 0 ) ( 960 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 } } // Brush 181 // Map structure:g[2] -> poly:p[182] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e8/e8_base1 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.01563 -15.99999 ) ( -0.01563 0.00000 -1.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -128 0 ) ( 0 -128 64 ) ( 64 -128 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.06250 8.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 0 64 ) ( ( -0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 ( 960 0 0 ) ( 960 64 0 ) ( 960 0 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 } } // Brush 182 // Map structure:g[2] -> poly:p[183] { brushDef { ( 0 0 144 ) ( 64 0 144 ) ( 0 64 144 ) ( ( 0.00000 -0.03125 -32.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.01563 -15.99999 ) ( -0.01563 0.00000 2.00000 ) ) base_floor/clangdark 0 0 0 ( 0 160 0 ) ( 0 160 64 ) ( 64 160 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.06250 9.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 ( 960 0 0 ) ( 960 64 0 ) ( 960 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 } } // Brush 183 // Map structure:g[2] -> poly:p[184] { brushDef { ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.03125 -32.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 0 0 ( 0 0 176 ) ( 0 64 176 ) ( 64 0 176 ) ( ( 0.00000 0.01563 -15.99999 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/clangdark 0 0 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.06250 10.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 960 0 0 ) ( 960 64 0 ) ( 960 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 184 // Map structure:g[2] -> poly:p[185] { brushDef { ( 0 0 144 ) ( 64 0 144 ) ( 0 64 144 ) ( ( 0.00000 -0.03125 -32.00000 ) ( -0.03125 0.00000 -2.00000 ) ) common/caulk 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.01563 -15.99999 ) ( -0.01563 0.00000 -1.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -32 0 ) ( 64 -32 0 ) ( 0 -32 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.06250 9.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 ( 0 -64 0 ) ( 0 -64 64 ) ( 64 -64 0 ) ( ( 0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 ( 960 0 0 ) ( 960 64 0 ) ( 960 0 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 } } // Brush 185 // Map structure:g[2] -> poly:p[186] { brushDef { ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.03125 -32.00000 ) ( -0.03125 0.00000 -3.00000 ) ) common/caulk 0 0 0 ( 0 0 176 ) ( 0 64 176 ) ( 64 0 176 ) ( ( 0.00000 0.01563 -15.99999 ) ( -0.01563 0.00000 -2.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -64 0 ) ( 64 -64 0 ) ( 0 -64 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.06250 10.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 -128 0 ) ( 0 -128 64 ) ( 64 -128 0 ) ( ( 0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 960 0 0 ) ( 960 64 0 ) ( 960 0 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 186 // Map structure:g[2] -> poly:p[187] { brushDef { ( 0 0 144 ) ( 64 0 144 ) ( 0 64 144 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 3.00000 ) ) e8/e8_base1 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -15.99999 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/clangdark 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.06250 10.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 960 0 0 ) ( 960 64 0 ) ( 960 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 187 // Map structure:g[2] -> poly:p[188] { brushDef { ( 0 0 144 ) ( 64 0 144 ) ( 0 64 144 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 -2.00000 ) ) e8/e8_base1 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -15.99999 ) ( -0.01563 0.00000 -4.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -384 0 ) ( 0 -384 64 ) ( 64 -384 0 ) ( ( 0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 -128 0 ) ( 64 -128 0 ) ( 0 -128 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.06250 10.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 960 0 0 ) ( 960 64 0 ) ( 960 0 64 ) ( ( -0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 188 // Map structure:g[2] -> poly:p[189] { brushDef { ( 0 0 384 ) ( 64 0 384 ) ( 0 64 384 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 -3.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00313 0.00000 -1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 -384 0 ) ( 0 -384 64 ) ( 64 -384 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 -192 0 ) ( 64 -192 0 ) ( 0 -192 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( -320 0 0 ) ( -320 64 0 ) ( -320 0 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 189 // Map structure:g[2] -> poly:p[190] { brushDef { ( 0 0 384 ) ( 64 0 384 ) ( 0 64 384 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 832 0 0 ) ( 832 64 0 ) ( 832 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 190 // Map structure:g[2] -> poly:p[191] { brushDef { ( 0 0 384 ) ( 64 0 384 ) ( 0 64 384 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( -320 0 0 ) ( -320 64 0 ) ( -320 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 191 // Map structure:g[2] -> poly:p[192] { brushDef { ( 0 0 488 ) ( 64 0 488 ) ( 0 64 488 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e8/e8_base1 0 0 0 ( 0 0 504 ) ( 0 64 504 ) ( 64 0 504 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e8/e8_base1 0 0 0 ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 4.00000 ) ) e8/e8_base1 0 0 0 ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 4.00000 ) ) e8/e8_base1 0 0 0 ( 0 -64 0 ) ( 64 -64 0 ) ( 0 -64 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 4.00000 ) ) e8/e8_base1 0 0 0 ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 4.00000 ) ) e8/e8_base1 0 0 0 } } // Brush 192 // Map structure:g[2] -> poly:p[193] { brushDef { ( 0 0 512 ) ( 64 0 512 ) ( 0 64 512 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00313 0.00000 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 704 ) ( 0 64 704 ) ( 64 0 704 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00313 0.00000 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00313 2.00000 ) ) e7/e7walldesign01b 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 896 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00313 2.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00313 2.00000 ) ) e7/e7walldesign01b 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00313 2.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 193 // Map structure:g[2] -> poly:p[194] { brushDef { ( 0 0 512 ) ( 64 0 512 ) ( 0 64 512 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00313 0.00000 -1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 704 ) ( 0 64 704 ) ( 64 0 704 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00313 0.00000 -1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00313 2.00000 ) ) e7/e7walldesign01b 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 896 64 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00313 2.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 -192 0 ) ( 64 -192 0 ) ( 0 -192 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00313 2.00000 ) ) e7/e7walldesign01b 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00313 2.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 194 // Map structure:g[2] -> poly:p[195] { brushDef { ( 0 0 512 ) ( 64 0 512 ) ( 0 64 512 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 704 ) ( 0 64 704 ) ( 64 0 704 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00313 2.00000 ) ) e7/e7walldesign01b 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 896 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 2.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00313 2.00000 ) ) e7/e7walldesign01b 0 0 0 ( 832 0 0 ) ( 832 64 0 ) ( 832 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 2.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 195 // Map structure:g[2] -> poly:p[196] { brushDef { ( 0 0 512 ) ( 64 0 512 ) ( 0 64 512 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 704 ) ( 0 64 704 ) ( 64 0 704 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00313 2.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 2.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00313 2.00000 ) ) e7/e7walldesign01b 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 2.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 196 // Map structure:g[2] -> poly:p[197] { brushDef { ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 3.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 3.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/caulk 0 0 0 ( 0 384 0 ) ( 0 384 64 ) ( 64 384 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -64 0 0 ) ( -64 0 64 ) ( -64 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 197 // Map structure:g[2] -> poly:p[198] { brushDef { ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 -3.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 3.00000 ) ( -0.03125 0.00000 -10.00000 ) ) common/caulk 0 0 0 ( 0 -384 0 ) ( 0 -384 64 ) ( 64 -384 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -64 0 0 ) ( -64 0 64 ) ( -64 64 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -256 0 ) ( 64 -256 0 ) ( 0 -256 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 198 // Map structure:g[2] -> poly:p[199] { brushDef { ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 11.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 11.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( -320 0 0 ) ( -320 0 64 ) ( -320 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 11.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 199 // Map structure:g[2] -> poly:p[200] { brushDef { ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 11.00000 ) ( -0.03125 0.00000 -7.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 11.00000 ) ( -0.03125 0.00000 -7.00000 ) ) common/caulk 0 0 0 ( 0 -448 0 ) ( 0 -448 64 ) ( 64 -448 0 ) ( ( 0.03125 0.00000 11.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( -320 0 0 ) ( -320 0 64 ) ( -320 64 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 200 // Map structure:g[2] -> poly:p[201] { brushDef { ( -112 0 0 ) ( -112 0 64 ) ( -112 64 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 7.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 7.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 0 0 ( 0 -448 0 ) ( 0 -448 64 ) ( 64 -448 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 0 -384 0 ) ( 64 -384 0 ) ( 0 -384 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( -320 0 0 ) ( -320 64 0 ) ( -320 0 64 ) ( ( -0.03125 0.00000 13.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 } } // Brush 201 // Map structure:g[2] -> poly:p[202] { brushDef { ( -80 0 0 ) ( -80 64 0 ) ( -80 0 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 3.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 3.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 0 0 ( 0 -448 0 ) ( 0 -448 64 ) ( 64 -448 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( -64 0 0 ) ( -64 0 64 ) ( -64 64 0 ) ( ( 0.03125 0.00000 13.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 0 -384 0 ) ( 64 -384 0 ) ( 0 -384 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 202 // Map structure:g[2] -> poly:p[203] { brushDef { ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.03125 3.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 0 0 ( -80 0 0 ) ( -80 0 64 ) ( -80 64 0 ) ( ( 0.03125 0.00000 13.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -112 0 0 ) ( -112 64 0 ) ( -112 0 64 ) ( ( -0.03125 0.00000 13.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 3.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 0 0 ( 0 -448 0 ) ( 0 -448 64 ) ( 64 -448 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 -384 0 ) ( 64 -384 0 ) ( 0 -384 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 203 // Map structure:g[2] -> poly:p[204] { brushDef { ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 -4.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( -80 0 0 ) ( -80 0 64 ) ( -80 64 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( -112 0 0 ) ( -112 64 0 ) ( -112 0 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 -4.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 -448 0 ) ( 0 -448 64 ) ( 64 -448 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 -384 0 ) ( 64 -384 0 ) ( 0 -384 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 } } // Brush 204 // Map structure:g[2] -> poly:p[205] { brushDef { ( -112 0 0 ) ( -112 0 64 ) ( -112 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 7.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 7.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( -320 0 0 ) ( -320 64 0 ) ( -320 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 } } // Brush 205 // Map structure:g[2] -> poly:p[206] { brushDef { ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.03125 4.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( -112 0 0 ) ( -112 64 0 ) ( -112 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -96 0 0 ) ( -96 0 64 ) ( -96 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 4.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 206 // Map structure:g[2] -> poly:p[207] { brushDef { ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( -112 0 0 ) ( -112 64 0 ) ( -112 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( -96 0 0 ) ( -96 0 64 ) ( -96 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 4.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 207 // Map structure:g[2] -> poly:p[208] { brushDef { ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.03125 3.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( -96 0 0 ) ( -96 64 0 ) ( -96 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 3.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -64 0 0 ) ( -64 0 64 ) ( -64 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 208 // Map structure:g[2] -> poly:p[209] { brushDef { ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( -96 0 0 ) ( -96 64 0 ) ( -96 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 3.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( -64 0 0 ) ( -64 0 64 ) ( -64 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 209 // Map structure:g[2] -> poly:p[210] { brushDef { ( 0 0 32 ) ( 64 0 32 ) ( 0 64 32 ) ( ( 0.00000 -0.03125 3.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( 0 0 176 ) ( 0 64 176 ) ( 64 0 176 ) ( ( 0.00000 0.03125 3.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( 0 520 0 ) ( 0 520 64 ) ( 64 520 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( -80 0 0 ) ( -80 0 64 ) ( -80 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 0 0 ( -112 0 0 ) ( -112 64 0 ) ( -112 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 0 0 } } // Brush 210 // Map structure:g[2] -> poly:p[211] { brushDef { ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 3.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 3.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( -64 0 0 ) ( -64 0 64 ) ( -64 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( -80 0 0 ) ( -80 64 0 ) ( -80 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 211 // Map structure:g[2] -> poly:p[212] { brushDef { ( 0 0 32 ) ( 64 0 32 ) ( 0 64 32 ) ( ( 0.00000 -0.03125 3.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 0 0 176 ) ( 0 64 176 ) ( 64 0 176 ) ( ( 0.00000 0.03125 3.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 0 352 0 ) ( 0 352 64 ) ( 64 352 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 0 0 ( -80 0 0 ) ( -80 0 64 ) ( -80 64 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 0 0 ( 0 376 0 ) ( 64 376 0 ) ( 0 376 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( -112 0 0 ) ( -112 64 0 ) ( -112 0 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 0 0 } } // Brush 212 // Map structure:g[2] -> poly:p[213] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 3.00000 ) ( -0.03125 0.00000 16.00000 ) ) common/caulk 0 0 0 ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( -80 0 0 ) ( -80 0 64 ) ( -80 64 0 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 0 520 0 ) ( 64 520 0 ) ( 0 520 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( -112 0 0 ) ( -112 64 0 ) ( -112 0 64 ) ( ( -0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 213 // Map structure:g[2] -> poly:p[214] { brushDef { ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 3.00000 ) ( -0.03125 0.00000 16.00000 ) ) common/caulk 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -80 0 0 ) ( -80 0 64 ) ( -80 64 0 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 520 0 ) ( 64 520 0 ) ( 0 520 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -112 0 0 ) ( -112 64 0 ) ( -112 0 64 ) ( ( -0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 214 // Map structure:g[2] -> poly:p[215] { brushDef { ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 3.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 3.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/caulk 0 0 0 ( 0 376 0 ) ( 0 376 64 ) ( 64 376 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -80 0 0 ) ( -80 0 64 ) ( -80 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -112 0 0 ) ( -112 64 0 ) ( -112 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 215 // Map structure:g[2] -> poly:p[216] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 3.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 3.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 376 0 ) ( 0 376 64 ) ( 64 376 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( -80 0 0 ) ( -80 0 64 ) ( -80 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( -112 0 0 ) ( -112 64 0 ) ( -112 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 } } // Brush 216 // Map structure:g[2] -> poly:p[217] { brushDef { ( 0 0 32 ) ( 64 0 32 ) ( 0 64 32 ) ( ( 0.00000 -0.03125 3.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 0 0 ( 0 0 176 ) ( 0 64 176 ) ( 64 0 176 ) ( ( 0.00000 0.03125 3.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 0 0 ( 0 -448 0 ) ( 0 -448 64 ) ( 64 -448 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 0 0 ( -80 0 0 ) ( -80 0 64 ) ( -80 64 0 ) ( ( 0.03125 0.00000 13.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 0 0 ( 0 -392 0 ) ( 64 -392 0 ) ( 0 -392 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( -112 0 0 ) ( -112 64 0 ) ( -112 0 64 ) ( ( -0.03125 0.00000 13.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 0 0 } } // Brush 217 // Map structure:g[2] -> poly:p[218] { brushDef { ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 -3.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 3.00000 ) ( -0.03125 0.00000 -12.00000 ) ) common/caulk 0 0 0 ( 0 -392 0 ) ( 0 -392 64 ) ( 64 -392 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -80 0 0 ) ( -80 0 64 ) ( -80 64 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 -384 0 ) ( 64 -384 0 ) ( 0 -384 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -112 0 0 ) ( -112 64 0 ) ( -112 0 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 218 // Map structure:g[2] -> poly:p[219] { brushDef { ( 0 0 32 ) ( 64 0 32 ) ( 0 64 32 ) ( ( 0.00000 -0.03125 3.00000 ) ( -0.03125 0.00000 -8.00000 ) ) common/caulk 0 0 0 ( 0 0 176 ) ( 0 64 176 ) ( 64 0 176 ) ( ( 0.00000 0.03125 3.00000 ) ( -0.03125 0.00000 -8.00000 ) ) common/caulk 0 0 0 ( 0 -248 0 ) ( 0 -248 64 ) ( 64 -248 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 ( -80 0 0 ) ( -80 0 64 ) ( -80 64 0 ) ( ( 0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 0 0 ( 0 -224 0 ) ( 64 -224 0 ) ( 0 -224 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 0 0 ( -112 0 0 ) ( -112 64 0 ) ( -112 0 64 ) ( ( -0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 0 0 } } // Brush 219 // Map structure:g[2] -> poly:p[220] { brushDef { ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 -2.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 3.00000 ) ( -0.03125 0.00000 -8.00000 ) ) common/caulk 0 0 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -80 0 0 ) ( -80 0 64 ) ( -80 64 0 ) ( ( 0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 -248 0 ) ( 64 -248 0 ) ( 0 -248 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -112 0 0 ) ( -112 64 0 ) ( -112 0 64 ) ( ( -0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 220 // Map structure:g[2] -> poly:p[221] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -27.00000 ) ( -0.03125 0.00000 -10.00000 ) ) common/caulk 0 0 0 ( 0 0 16 ) ( 0 64 16 ) ( 64 0 16 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 -3.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 -384 0 ) ( 0 -384 64 ) ( 64 -384 0 ) ( ( 0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 896 64 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 -256 0 ) ( 64 -256 0 ) ( 0 -256 64 ) ( ( -0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 864 0 0 ) ( 864 64 0 ) ( 864 0 64 ) ( ( -0.03125 0.00000 10.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 221 // Map structure:g[2] -> poly:p[222] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -28.00000 ) ( -0.03125 0.00000 -10.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 -3.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 -384 0 ) ( 0 -384 64 ) ( 64 -384 0 ) ( ( 0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 928 0 0 ) ( 928 0 64 ) ( 928 64 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 1152 0 0 ) ( 1216 64 0 ) ( 1152 0 64 ) ( ( -0.02210 0.00000 -10.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 896 0 0 ) ( 896 64 0 ) ( 896 0 64 ) ( ( -0.03125 0.00000 10.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 222 // Map structure:g[2] -> poly:p[223] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -29.00000 ) ( -0.03125 0.00000 -10.00000 ) ) common/caulk 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 -3.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 -384 0 ) ( 0 -384 64 ) ( 64 -384 0 ) ( ( 0.03125 0.00000 -29.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 960 0 0 ) ( 960 0 64 ) ( 960 64 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 1152 0 0 ) ( 1216 64 0 ) ( 1152 0 64 ) ( ( -0.02210 0.00000 -11.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 928 0 0 ) ( 928 64 0 ) ( 928 0 64 ) ( ( -0.03125 0.00000 10.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 } } // Brush 223 // Map structure:g[2] -> poly:p[224] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -27.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/caulk 0 0 0 ( 0 0 16 ) ( 0 64 16 ) ( 64 0 16 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 3.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 896 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 384 0 ) ( 0 384 64 ) ( 64 384 0 ) ( ( 0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 864 0 0 ) ( 864 64 0 ) ( 864 0 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 224 // Map structure:g[2] -> poly:p[225] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -28.00000 ) ( -0.03125 0.00000 13.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 3.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 928 0 0 ) ( 928 0 64 ) ( 928 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 1280 0 0 ) ( 1216 64 0 ) ( 1280 0 64 ) ( ( -0.02210 0.00000 9.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 896 0 0 ) ( 896 64 0 ) ( 896 0 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 225 // Map structure:g[2] -> poly:p[226] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -29.00000 ) ( -0.03125 0.00000 13.00000 ) ) common/caulk 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 3.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -29.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 960 0 0 ) ( 960 0 64 ) ( 960 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 1280 0 0 ) ( 1216 64 0 ) ( 1280 0 64 ) ( ( -0.02210 0.00000 10.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 928 0 0 ) ( 928 64 0 ) ( 928 0 64 ) ( ( -0.03125 0.00000 -13.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 } } // Brush 226 // Map structure:g[2] -> poly:p[227] { brushDef { ( 0 0 144 ) ( 64 0 144 ) ( 0 64 144 ) ( ( 0.00000 -0.03125 -29.00000 ) ( -0.03125 0.00000 13.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -13.99999 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/clangdark 0 0 0 ( 1280 0 0 ) ( 1216 64 0 ) ( 1280 0 64 ) ( ( -0.01563 0.00000 7.14214 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 ( 960 0 0 ) ( 960 0 64 ) ( 960 64 0 ) ( ( 0.03125 0.00000 -13.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -29.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 896 0 0 ) ( 896 64 0 ) ( 896 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 227 // Map structure:g[2] -> poly:p[228] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 -3.00000 ) ) e8/e8_base1 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -13.99999 ) ( -0.01563 0.00000 -5.00000 ) ) base_floor/clangdark 0 0 0 ( 1152 0 0 ) ( 1216 64 0 ) ( 1152 0 64 ) ( ( -0.02210 0.00000 -11.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 960 0 0 ) ( 960 0 64 ) ( 960 64 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.06250 10.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 -384 0 ) ( 0 -384 64 ) ( 64 -384 0 ) ( ( 0.03125 0.00000 -29.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 896 0 0 ) ( 896 64 0 ) ( 896 0 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 228 // Map structure:g[2] -> poly:p[229] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 3.00000 ) ) e8/e8_base1 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.03125 -29.00000 ) ( -0.03125 0.00000 13.00000 ) ) common/caulk 0 0 0 ( 1280 0 0 ) ( 1216 64 0 ) ( 1280 0 64 ) ( ( -0.02210 0.00000 9.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 ( 960 0 0 ) ( 960 0 64 ) ( 960 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.06250 8.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -29.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 ( 896 0 0 ) ( 896 64 0 ) ( 896 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 229 // Map structure:g[2] -> poly:p[230] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 -2.00000 ) ) e8/e8_base1 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -12.99996 ) ( -0.01563 0.00000 -5.00000 ) ) base_floor/clangdark 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 896 64 0 ) ( ( 0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 -256 0 ) ( 64 -256 0 ) ( 0 -256 64 ) ( ( -0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 576 0 0 ) ( 512 64 0 ) ( 576 0 64 ) ( ( -0.00552 0.00000 5.25000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 230 // Map structure:g[2] -> poly:p[231] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -28.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.03125 -28.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( 0 520 0 ) ( 0 520 64 ) ( 64 520 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 928 0 0 ) ( 928 0 64 ) ( 928 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 896 0 0 ) ( 896 64 0 ) ( 896 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 } } // Brush 231 // Map structure:g[2] -> poly:p[232] { brushDef { ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 -31.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.03125 -31.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/caulk 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 -31.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 928 0 0 ) ( 928 64 0 ) ( 928 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 232 // Map structure:g[2] -> poly:p[233] { brushDef { ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 -35.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.03125 -35.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 1152 0 0 ) ( 1152 0 64 ) ( 1152 64 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 -35.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 1088 0 0 ) ( 1088 64 0 ) ( 1088 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 233 // Map structure:g[2] -> poly:p[234] { brushDef { ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 -35.00000 ) ( -0.03125 0.00000 -7.00000 ) ) common/caulk 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.03125 -35.00000 ) ( -0.03125 0.00000 -7.00000 ) ) common/caulk 0 0 0 ( 0 -448 0 ) ( 0 -448 64 ) ( 64 -448 0 ) ( ( 0.03125 0.00000 -35.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 1152 0 0 ) ( 1152 0 64 ) ( 1152 64 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 1088 0 0 ) ( 1088 64 0 ) ( 1088 0 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 234 // Map structure:g[2] -> poly:p[235] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -28.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.03125 -28.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 0 0 ( 0 -448 0 ) ( 0 -448 64 ) ( 64 -448 0 ) ( ( 0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 928 0 0 ) ( 928 0 64 ) ( 928 64 0 ) ( ( 0.03125 0.00000 13.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 -392 0 ) ( 64 -392 0 ) ( 0 -392 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 896 0 0 ) ( 896 64 0 ) ( 896 0 64 ) ( ( -0.03125 0.00000 13.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 } } // Brush 235 // Map structure:g[2] -> poly:p[236] { brushDef { ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 -31.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.03125 -31.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 0 0 ( 0 -448 0 ) ( 0 -448 64 ) ( 64 -448 0 ) ( ( 0.03125 0.00000 -31.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.03125 0.00000 13.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 0 -384 0 ) ( 64 -384 0 ) ( 0 -384 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 928 0 0 ) ( 928 64 0 ) ( 928 0 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 236 // Map structure:g[2] -> poly:p[237] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 3.00000 ) ) e8/e8_base1 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -12.99996 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/clangdark 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 896 64 0 ) ( ( 0.03125 0.00000 -13.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 384 0 ) ( 0 384 64 ) ( 64 384 0 ) ( ( 0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 448 0 0 ) ( 512 64 0 ) ( 448 0 64 ) ( ( -0.00552 0.00000 -4.75000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 237 // Map structure:g[2] -> poly:p[238] { brushDef { ( 0 0 144 ) ( 64 0 144 ) ( 0 64 144 ) ( ( 0.00000 -0.03125 -35.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 272 ) ( 0 64 272 ) ( 64 0 272 ) ( ( 0.00000 0.03125 -35.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7beam01 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -35.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 ( 1152 0 0 ) ( 1152 0 64 ) ( 1152 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 ( 0 160 0 ) ( 64 160 0 ) ( 0 160 64 ) ( ( -0.03125 0.00000 -35.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 ( 1088 0 0 ) ( 1088 64 0 ) ( 1088 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 238 // Map structure:g[2] -> poly:p[239] { brushDef { ( 0 0 144 ) ( 64 0 144 ) ( 0 64 144 ) ( ( 0.00000 -0.03125 -35.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 272 ) ( 0 64 272 ) ( 64 0 272 ) ( ( 0.00000 0.03125 -35.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( 0 -32 0 ) ( 0 -32 64 ) ( 64 -32 0 ) ( ( 0.03125 0.00000 -35.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 ( 1152 0 0 ) ( 1152 0 64 ) ( 1152 64 0 ) ( ( 0.03125 0.00000 1.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 0 64 ) ( ( -0.03125 0.00000 -35.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 ( 1088 0 0 ) ( 1088 64 0 ) ( 1088 0 64 ) ( ( -0.03125 0.00000 1.00000 ) ( 0.00000 0.00781 1.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 239 // Map structure:g[2] -> poly:p[240] { brushDef { ( 0 0 272 ) ( 64 0 272 ) ( 0 64 272 ) ( ( 0.00000 -0.03125 -35.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 304 ) ( 0 64 304 ) ( 64 0 304 ) ( ( 0.00000 0.03125 -35.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( 0 -32 0 ) ( 0 -32 64 ) ( 64 -32 0 ) ( ( 0.03125 0.00000 -35.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7beam01 0 0 0 ( 1152 0 -16 ) ( 1152 -64 -16 ) ( 1152 0 48 ) ( ( 0.00000 -0.03125 -8.50000 ) ( 0.00781 0.00000 -1.00000 ) ) e7/e7beam01 0 0 0 ( 0 160 0 ) ( 64 160 0 ) ( 0 160 64 ) ( ( -0.03125 0.00000 -35.00000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7beam01 0 0 0 ( 1088 0 -16 ) ( 1088 0 48 ) ( 1088 -64 -16 ) ( ( 0.00000 -0.03125 -8.50000 ) ( -0.00781 0.00000 -1.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 240 // Map structure:g[2] -> poly:p[241] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -28.00000 ) ( -0.03125 0.00000 16.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 4.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 928 0 0 ) ( 928 0 64 ) ( 928 64 0 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 0 520 0 ) ( 64 520 0 ) ( 0 520 64 ) ( ( -0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 896 0 0 ) ( 896 64 0 ) ( 896 0 64 ) ( ( -0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 241 // Map structure:g[2] -> poly:p[242] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 4.00000 ) ) e8/e8_base1 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.03125 -28.00000 ) ( -0.03125 0.00000 16.00000 ) ) common/caulk 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 ( 928 0 0 ) ( 928 0 64 ) ( 928 64 0 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 ( 0 520 0 ) ( 64 520 0 ) ( 0 520 64 ) ( ( -0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 ( 896 0 0 ) ( 896 64 0 ) ( 896 0 64 ) ( ( -0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 } } // Brush 242 // Map structure:g[2] -> poly:p[243] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 -3.00000 ) ) e8/e8_base1 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 -28.00000 ) ( -0.03125 0.00000 -12.00000 ) ) common/caulk 0 0 0 ( 0 -392 0 ) ( 0 -392 64 ) ( 64 -392 0 ) ( ( 0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 928 0 0 ) ( 928 0 64 ) ( 928 64 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 -384 0 ) ( 64 -384 0 ) ( 0 -384 64 ) ( ( -0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 896 0 0 ) ( 896 64 0 ) ( 896 0 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 243 // Map structure:g[2] -> poly:p[244] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -28.00000 ) ( -0.03125 0.00000 -12.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 -3.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 -392 0 ) ( 0 -392 64 ) ( 64 -392 0 ) ( ( 0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 928 0 0 ) ( 928 0 64 ) ( 928 64 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 0 -384 0 ) ( 64 -384 0 ) ( 0 -384 64 ) ( ( -0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( 896 0 0 ) ( 896 64 0 ) ( 896 0 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 244 // Map structure:g[2] -> poly:p[245] { brushDef { ( 0 0 -96 ) ( 64 0 -96 ) ( 0 64 -96 ) ( ( 0.00000 -0.03125 -32.00000 ) ( -0.03125 0.00000 -6.00000 ) ) common/caulk 0 0 0 ( 0 0 -32 ) ( 0 64 -32 ) ( 64 0 -32 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 -2.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 -384 0 ) ( 0 -384 64 ) ( 64 -384 0 ) ( ( 0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 0 64 ) ( ( -0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( 960 0 0 ) ( 960 64 0 ) ( 960 0 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 } } // Brush 245 // Map structure:g[2] -> poly:p[246] { brushDef { ( 0 0 -80 ) ( 64 0 -80 ) ( 0 64 -80 ) ( ( 0.00000 -0.03125 -32.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.03125 -32.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 0 0 ( 960 0 0 ) ( 960 64 0 ) ( 960 0 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 0 0 } } // Brush 246 // Map structure:g[2] -> poly:p[247] { brushDef { ( 0 0 -96 ) ( 64 0 -96 ) ( 0 64 -96 ) ( ( 0.00000 -0.03125 -32.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 0 -80 ) ( 0 64 -80 ) ( 64 0 -80 ) ( ( 0.00000 0.03125 -32.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 0 0 ( 960 0 0 ) ( 960 64 0 ) ( 960 0 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 0 0 } } // Brush 247 // Map structure:g[2] -> poly:p[248] { brushDef { ( 0 0 -96 ) ( 64 0 -96 ) ( 0 64 -96 ) ( ( 0.00000 -0.00781 -9.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil8_fx/e8jumpspawn02red 0 0 0 ( 0 0 -48 ) ( 0 64 -48 ) ( 64 0 -48 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil8_fx/e8jumpspawn02red 0 0 0 ( 0 -64 0 ) ( 0 -64 64 ) ( 64 -64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil8_fx/e8jumpspawn02red 0 0 0 ( 1280 0 0 ) ( 1280 0 64 ) ( 1280 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil8_fx/e8jumpspawn02red 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil8_fx/e8jumpspawn02red 0 0 0 ( 1152 0 0 ) ( 1152 64 0 ) ( 1152 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.00000 ) ) evil8_fx/e8jumpspawn02red 0 0 0 } } // Brush 248 // Map structure:g[2] -> poly:p[249] { brushDef { ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 -38.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 -38.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 0 0 ( 0 136 0 ) ( 0 136 64 ) ( 64 136 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.06250 13.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 1232 0 0 ) ( 1232 0 64 ) ( 1232 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -38.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( 1200 0 0 ) ( 1200 64 0 ) ( 1200 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 } } // Brush 249 // Map structure:g[2] -> poly:p[250] { brushDef { ( 0 0 -88 ) ( 64 0 -88 ) ( 0 64 -88 ) ( ( 0.00000 -0.03125 -38.00000 ) ( -0.03125 0.00000 -1.00000 ) ) common/caulk 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 -38.00000 ) ( -0.03125 0.00000 -1.00000 ) ) common/caulk 0 0 0 ( 0 -64 0 ) ( 0 -64 64 ) ( 64 -64 0 ) ( ( 0.03125 0.00000 -38.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( 1232 0 0 ) ( 1232 0 64 ) ( 1232 64 0 ) ( ( 0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( 0 -8 0 ) ( 64 -8 0 ) ( 0 -8 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.06250 13.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 1200 0 0 ) ( 1200 64 0 ) ( 1200 0 64 ) ( ( -0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 } } // Brush 250 // Map structure:g[2] -> poly:p[251] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -9.00000 ) ( -0.06250 0.00000 8.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 -38.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 1232 0 0 ) ( 1232 0 64 ) ( 1232 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 ( 0 136 0 ) ( 64 136 0 ) ( 0 136 64 ) ( ( -0.03125 0.00000 -38.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 ( 1200 0 0 ) ( 1200 64 0 ) ( 1200 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 } } // Brush 251 // Map structure:g[2] -> poly:p[252] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -9.00000 ) ( -0.06250 0.00000 -1.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.03125 -38.00000 ) ( -0.03125 0.00000 0.00000 ) ) common/caulk 0 0 0 ( 0 -8 0 ) ( 0 -8 64 ) ( 64 -8 0 ) ( ( 0.03125 0.00000 -38.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 ( 1232 0 0 ) ( 1232 0 64 ) ( 1232 64 0 ) ( ( 0.03125 0.00000 0.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00313 1.00000 ) ) e7/e7walldesign01b 0 0 0 ( 1200 0 0 ) ( 1200 64 0 ) ( 1200 0 64 ) ( ( -0.03125 0.00000 0.00000 ) ( 0.00000 0.03125 10.00000 ) ) common/caulk 0 0 0 } } // Brush 252 // Map structure:g[2] -> poly:p[253] { brushDef { ( 0 112 0 ) ( 0 112 64 ) ( 64 112 0 ) ( ( 0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -27.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -27.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 0 0 ( 864 0 0 ) ( 864 64 0 ) ( 864 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 1008 0 0 ) ( 1008 0 64 ) ( 944 64 0 ) ( ( 0.00552 0.00000 2.93750 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 253 // Map structure:g[2] -> poly:p[254] { brushDef { ( 880 0 0 ) ( 880 64 0 ) ( 880 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 112 0 ) ( 64 112 0 ) ( 0 112 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 880 0 0 ) ( 880 0 64 ) ( 944 64 0 ) ( ( 0.00552 0.00000 -3.43750 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 896 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 254 // Map structure:g[2] -> poly:p[255] { brushDef { ( 0 16 0 ) ( 64 16 0 ) ( 0 16 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 880 0 0 ) ( 880 0 64 ) ( 880 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 880 0 0 ) ( 880 0 64 ) ( 944 64 0 ) ( ( 0.00552 0.00000 -3.43750 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 864 0 0 ) ( 864 64 0 ) ( 864 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 255 // Map structure:g[2] -> poly:p[256] { brushDef { ( 0 80 0 ) ( 0 80 64 ) ( 64 80 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 -16 ) ( 64 0 -16 ) ( 0 64 -16 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 880 0 0 ) ( 880 0 64 ) ( 880 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 112 0 ) ( 64 112 0 ) ( 0 112 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 864 0 0 ) ( 864 64 0 ) ( 864 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 256 // Map structure:g[2] -> poly:p[257] { brushDef { ( 872 0 0 ) ( 872 64 0 ) ( 872 0 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 0 80 0 ) ( 64 80 0 ) ( 0 80 64 ) ( ( -0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 0 0 -16 ) ( 64 0 -16 ) ( 0 64 -16 ) ( ( 0.00000 -0.03125 -27.00000 ) ( -0.03125 0.00000 1.00000 ) ) common/caulk 0 0 0 ( 0 16 0 ) ( 0 16 64 ) ( 64 16 0 ) ( ( 0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 880 0 0 ) ( 880 0 64 ) ( 880 64 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -27.00000 ) ( -0.03125 0.00000 1.00000 ) ) common/caulk 0 0 0 } } // Brush 257 // Map structure:g[2] -> poly:p[258] { brushDef { ( 0 48 0 ) ( 64 48 0 ) ( 0 48 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 872 0 0 ) ( 872 0 64 ) ( 872 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 -16 ) ( 64 0 -16 ) ( 0 64 -16 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 16 0 ) ( 0 16 64 ) ( 64 16 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 864 0 0 ) ( 864 64 0 ) ( 864 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 258 // Map structure:g[2] -> poly:p[259] { brushDef { ( 0 0 32 ) ( 64 0 32 ) ( 0 64 32 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 48 0 ) ( 0 48 64 ) ( 64 48 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 872 0 0 ) ( 872 0 64 ) ( 872 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 80 0 ) ( 64 80 0 ) ( 0 80 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 864 0 0 ) ( 864 64 0 ) ( 864 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 259 // Map structure:g[2] -> poly:p[260] { brushDef { ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 48 0 ) ( 0 48 64 ) ( 64 48 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 872 0 0 ) ( 872 0 64 ) ( 872 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 80 0 ) ( 64 80 0 ) ( 0 80 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 -16 ) ( 64 0 -16 ) ( 0 64 -16 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 864 0 0 ) ( 864 64 0 ) ( 864 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 260 // Map structure:g[2] -> poly:p[261] { brushDef { ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 1.00000 ) ) gothic_trim/wood2 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 11.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.03125 0.00000 11.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -320 0 0 ) ( -320 0 64 ) ( -320 64 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 2.00000 ) ) gothic_trim/wood2 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 11.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 2.00000 ) ) gothic_trim/wood2 0 0 0 } } // Brush 261 // Map structure:g[2] -> poly:p[262] { brushDef { ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.03125 11.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 0 208 ) ( 0 64 208 ) ( 64 0 208 ) ( ( 0.00000 0.01563 6.00000 ) ( -0.01563 0.00000 1.00000 ) ) gothic_trim/wood2 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.03125 0.00000 11.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( -320 0 0 ) ( -320 0 64 ) ( -320 64 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 11.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 3.00000 ) ) gothic_trim/wood2 0 0 0 } } // Brush 262 // Map structure:g[2] -> poly:p[263] { brushDef { ( 792 0 0 ) ( 792 0 64 ) ( 792 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 32 0 ) ( 64 32 0 ) ( 0 32 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 784 0 0 ) ( 720 64 0 ) ( 784 0 64 ) ( ( -0.00552 0.00000 3.06250 ) ( 0.00000 0.00312 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 768 0 0 ) ( 768 64 0 ) ( 768 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 263 // Map structure:g[2] -> poly:p[264] { brushDef { ( 0 16 0 ) ( 64 16 0 ) ( 0 16 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 792 0 0 ) ( 792 64 0 ) ( 792 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 800 0 0 ) ( 800 0 64 ) ( 800 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 784 0 0 ) ( 720 64 0 ) ( 784 0 64 ) ( ( -0.00552 0.00000 3.06250 ) ( 0.00000 0.00312 0.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 264 // Map structure:g[2] -> poly:p[265] { brushDef { ( 0 0 -16 ) ( 64 0 -16 ) ( 0 64 -16 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 16 0 ) ( 0 16 64 ) ( 64 16 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 792 0 0 ) ( 792 64 0 ) ( 792 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 32 0 ) ( 64 32 0 ) ( 0 32 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 800 0 0 ) ( 800 0 64 ) ( 800 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 265 // Map structure:g[2] -> poly:p[266] { brushDef { ( 0 0 96 ) ( 64 0 96 ) ( 0 64 96 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 32 0 ) ( 0 32 64 ) ( 64 32 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 864 0 0 ) ( 864 0 64 ) ( 864 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 96 0 ) ( 64 96 0 ) ( 0 96 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 768 0 0 ) ( 768 64 0 ) ( 768 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 266 // Map structure:g[2] -> poly:p[267] { brushDef { ( 792 0 0 ) ( 792 0 64 ) ( 792 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 -40 ) ( 64 0 -40 ) ( 0 64 -40 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 32 0 ) ( 0 32 64 ) ( 64 32 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 96 0 ) ( 64 96 0 ) ( 0 96 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 768 0 0 ) ( 768 64 0 ) ( 768 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 267 // Map structure:g[2] -> poly:p[268] { brushDef { ( 0 16 0 ) ( 64 16 0 ) ( 0 16 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00313 0.00000 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 0 -16 0 ) ( 0 -16 64 ) ( 64 -16 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 864 0 0 ) ( 864 0 64 ) ( 864 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 ( 800 0 0 ) ( 800 64 0 ) ( 800 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00313 0.00000 ) ) e7/e7walldesign01b 0 0 0 } } // Brush 268 // Map structure:g[2] -> poly:p[269] { brushDef { ( 0 0 -16 ) ( 64 0 -16 ) ( 0 64 -16 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 16 0 ) ( 0 16 64 ) ( 64 16 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 864 0 0 ) ( 864 0 64 ) ( 864 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 32 0 ) ( 64 32 0 ) ( 0 32 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 800 0 0 ) ( 800 64 0 ) ( 800 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 269 // Map structure:g[2] -> poly:p[270] { brushDef { ( 0 0 -328 ) ( 64 0 -328 ) ( 0 64 -328 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 32 0 ) ( 0 32 64 ) ( 64 32 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -2.00000 ) ) e7/e7bricks01 0 0 0 ( 880 0 0 ) ( 880 0 64 ) ( 880 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 112 0 ) ( 64 112 0 ) ( 0 112 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -2.00000 ) ) e7/e7bricks01 0 0 0 ( 864 0 0 ) ( 864 64 0 ) ( 864 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 270 // Map structure:g[2] -> poly:p[271] { brushDef { ( 0 0 -328 ) ( 64 0 -328 ) ( 0 64 -328 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 96 0 ) ( 0 96 64 ) ( 64 96 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -2.00000 ) ) e7/e7bricks01 0 0 0 ( 864 0 0 ) ( 864 0 64 ) ( 864 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) e7/e7bricks01 0 0 0 ( 0 112 0 ) ( 64 112 0 ) ( 0 112 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -2.00000 ) ) e7/e7bricks01 0 0 0 ( 792 0 0 ) ( 792 64 0 ) ( 792 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 271 // Map structure:g[2] -> poly:p[272] { brushDef { ( 0 0 -768 ) ( 64 0 -768 ) ( 0 64 -768 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 32 0 ) ( 0 32 64 ) ( 64 32 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -3.00000 ) ) e7/e7bricks01 0 0 0 ( 880 0 0 ) ( 880 0 64 ) ( 880 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -3.00000 ) ) e7/e7bricks01 0 0 0 ( 0 112 0 ) ( 64 112 0 ) ( 0 112 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -3.00000 ) ) e7/e7bricks01 0 0 0 ( 864 0 0 ) ( 864 64 0 ) ( 864 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -3.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 272 // Map structure:g[2] -> poly:p[273] { brushDef { ( 0 0 -768 ) ( 64 0 -768 ) ( 0 64 -768 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 96 0 ) ( 0 96 64 ) ( 64 96 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) e7/e7bricks01 0 0 0 ( 864 0 0 ) ( 864 0 64 ) ( 864 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) e7/e7bricks01 0 0 0 ( 0 112 0 ) ( 64 112 0 ) ( 0 112 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) e7/e7bricks01 0 0 0 ( 792 0 0 ) ( 792 64 0 ) ( 792 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 273 // Map structure:g[2] -> poly:p[274] { brushDef { ( 0 0 -768 ) ( 64 0 -768 ) ( 0 64 -768 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 16 0 ) ( 0 16 64 ) ( 64 16 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) e7/e7bricks01 0 0 0 ( 880 0 0 ) ( 880 0 64 ) ( 880 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -3.00000 ) ) e7/e7bricks01 0 0 0 ( 0 32 0 ) ( 64 32 0 ) ( 0 32 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) e7/e7bricks01 0 0 0 ( 792 0 0 ) ( 792 64 0 ) ( 792 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -3.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 274 // Map structure:g[2] -> poly:p[275] { brushDef { ( 0 0 -768 ) ( 64 0 -768 ) ( 0 64 -768 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 32 0 ) ( 0 32 64 ) ( 64 32 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) e7/e7bricks01 0 0 0 ( 800 0 0 ) ( 800 0 64 ) ( 800 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -3.00000 ) ) e7/e7bricks01 0 0 0 ( 0 96 0 ) ( 64 96 0 ) ( 0 96 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) e7/e7bricks01 0 0 0 ( 792 0 0 ) ( 792 64 0 ) ( 792 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -3.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 275 // Map structure:g[2] -> poly:p[276] { brushDef { ( 0 0 -768 ) ( 64 0 -768 ) ( 0 64 -768 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 -752 ) ( 0 64 -752 ) ( 64 0 -752 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 16 0 ) ( 0 16 64 ) ( 64 16 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -6.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -6.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 112 0 ) ( 64 112 0 ) ( 0 112 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -6.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 880 0 0 ) ( 880 64 0 ) ( 880 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -6.00000 ) ) evil3_floors/cemdrk 0 0 0 } } // Brush 276 // Map structure:g[2] -> poly:p[277] { brushDef { ( 0 0 -768 ) ( 64 0 -768 ) ( 0 64 -768 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 -752 ) ( 0 64 -752 ) ( 64 0 -752 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 16 0 ) ( 0 16 64 ) ( 64 16 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -6.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 792 0 0 ) ( 792 0 64 ) ( 792 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -6.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 112 0 ) ( 64 112 0 ) ( 0 112 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -6.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -6.00000 ) ) evil3_floors/cemdrk 0 0 0 } } // Brush 277 // Map structure:g[2] -> poly:p[278] { brushDef { ( 0 0 -768 ) ( 64 0 -768 ) ( 0 64 -768 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 -752 ) ( 0 64 -752 ) ( 64 0 -752 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 112 0 ) ( 0 112 64 ) ( 64 112 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -6.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -6.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -6.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -6.00000 ) ) evil3_floors/cemdrk 0 0 0 } } // Brush 278 // Map structure:g[2] -> poly:p[279] { brushDef { ( 0 0 -768 ) ( 64 0 -768 ) ( 0 64 -768 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 -752 ) ( 0 64 -752 ) ( 64 0 -752 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 -64 0 ) ( 0 -64 64 ) ( 64 -64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -6.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -6.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 16 0 ) ( 64 16 0 ) ( 0 16 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -6.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -6.00000 ) ) evil3_floors/cemdrk 0 0 0 } } // Brush 279 // Map structure:g[2] -> poly:p[280] { brushDef { ( 0 0 -776 ) ( 64 0 -776 ) ( 0 64 -776 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.06250 0.00000 6.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 0 -768 ) ( 0 64 -768 ) ( 64 0 -768 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.06250 0.00000 6.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 96 0 ) ( 0 96 64 ) ( 64 96 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.06250 -49.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 880 0 0 ) ( 880 0 64 ) ( 880 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 -49.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 112 0 ) ( 64 112 0 ) ( 0 112 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.06250 -49.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 792 0 0 ) ( 792 64 0 ) ( 792 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 -49.00000 ) ) evil1_trims/crude_warn 0 0 0 } } // Brush 280 // Map structure:g[2] -> poly:p[281] { brushDef { ( 0 0 -776 ) ( 64 0 -776 ) ( 0 64 -776 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.06250 0.00000 1.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 0 -768 ) ( 0 64 -768 ) ( 64 0 -768 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.06250 0.00000 1.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 16 0 ) ( 0 16 64 ) ( 64 16 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.06250 -49.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 880 0 0 ) ( 880 0 64 ) ( 880 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 -49.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 32 0 ) ( 64 32 0 ) ( 0 32 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.06250 -49.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 792 0 0 ) ( 792 64 0 ) ( 792 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 -49.00000 ) ) evil1_trims/crude_warn 0 0 0 } } // Brush 281 // Map structure:g[2] -> poly:p[282] { brushDef { ( 0 0 -776 ) ( 64 0 -776 ) ( 0 64 -776 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.06250 0.00000 4.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 0 -768 ) ( 0 64 -768 ) ( 64 0 -768 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.06250 0.00000 4.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 32 0 ) ( 0 32 64 ) ( 64 32 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.06250 -49.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 880 0 0 ) ( 880 0 64 ) ( 880 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 -49.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 96 0 ) ( 64 96 0 ) ( 0 96 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.06250 -49.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 864 0 0 ) ( 864 64 0 ) ( 864 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 -49.00000 ) ) evil1_trims/crude_warn 0 0 0 } } // Brush 282 // Map structure:g[2] -> poly:p[283] { brushDef { ( 0 0 -776 ) ( 64 0 -776 ) ( 0 64 -776 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.06250 0.00000 4.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 0 -768 ) ( 0 64 -768 ) ( 64 0 -768 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.06250 0.00000 4.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 16 0 ) ( 0 16 64 ) ( 64 16 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.06250 -49.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 800 0 0 ) ( 800 0 64 ) ( 800 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 -49.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 112 0 ) ( 64 112 0 ) ( 0 112 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.06250 -49.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 776 0 0 ) ( 776 64 0 ) ( 776 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 -49.00000 ) ) evil1_trims/crude_warn 0 0 0 } } // Brush 283 // Map structure:g[2] -> poly:p[284] { brushDef { ( 0 0 -896 ) ( 64 0 -896 ) ( 0 64 -896 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 -752 ) ( 0 64 -752 ) ( 64 0 -752 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -64 0 ) ( 0 -64 64 ) ( 64 -64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7bricks01 0 0 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7bricks01 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7bricks01 0 0 0 ( 608 0 0 ) ( 608 64 0 ) ( 608 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 284 // Map structure:g[2] -> poly:p[285] { brushDef { ( 0 0 -960 ) ( 0 64 -960 ) ( 64 0 -960 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 -1056 ) ( 64 0 -1056 ) ( 0 64 -1056 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -64 0 ) ( 0 -64 64 ) ( 64 -64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7bricks01 0 0 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7bricks01 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7bricks01 0 0 0 ( 608 0 0 ) ( 608 64 0 ) ( 608 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 285 // Map structure:g[2] -> poly:p[286] { brushDef { ( 0 0 -896 ) ( 64 0 -896 ) ( 0 64 -896 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 -752 ) ( 0 64 -752 ) ( 64 0 -752 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7bricks01 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7bricks01 0 0 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7bricks01 0 0 0 ( 608 0 0 ) ( 608 64 0 ) ( 608 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 286 // Map structure:g[2] -> poly:p[287] { brushDef { ( 0 0 -960 ) ( 0 64 -960 ) ( 64 0 -960 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 -1056 ) ( 64 0 -1056 ) ( 0 64 -1056 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7bricks01 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7bricks01 0 0 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7bricks01 0 0 0 ( 608 0 0 ) ( 608 64 0 ) ( 608 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 287 // Map structure:g[2] -> poly:p[288] { brushDef { ( 0 0 -896 ) ( 64 0 -896 ) ( 0 64 -896 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 -752 ) ( 0 64 -752 ) ( 64 0 -752 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -96 0 ) ( 0 -96 64 ) ( 64 -96 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7bricks01 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -64 0 ) ( 64 -64 0 ) ( 0 -64 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7bricks01 0 0 0 ( 608 0 0 ) ( 608 64 0 ) ( 608 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 288 // Map structure:g[2] -> poly:p[289] { brushDef { ( 0 0 -960 ) ( 0 64 -960 ) ( 64 0 -960 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 -1056 ) ( 64 0 -1056 ) ( 0 64 -1056 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -96 0 ) ( 0 -96 64 ) ( 64 -96 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7bricks01 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -64 0 ) ( 64 -64 0 ) ( 0 -64 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7bricks01 0 0 0 ( 608 0 0 ) ( 608 64 0 ) ( 608 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 289 // Map structure:g[2] -> poly:p[290] { brushDef { ( 0 0 -1104 ) ( 64 0 -1104 ) ( 0 64 -1104 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) e8/e8_base1broke 0 0 0 ( 0 0 -1088 ) ( 0 64 -1088 ) ( 64 0 -1088 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) e8/e8_base1broke 0 0 0 ( 0 -96 0 ) ( 0 -96 64 ) ( 64 -96 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e8/e8_base1broke 0 0 0 ( 1088 0 0 ) ( 1088 0 64 ) ( 1088 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e8/e8_base1broke 0 0 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e8/e8_base1broke 0 0 0 ( 608 0 0 ) ( 608 64 0 ) ( 608 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e8/e8_base1broke 0 0 0 } } // Brush 290 // Map structure:g[2] -> poly:p[291] { brushDef { ( 0 0 -896 ) ( 64 0 -896 ) ( 0 64 -896 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 -752 ) ( 0 64 -752 ) ( 64 0 -752 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -96 0 ) ( 0 -96 64 ) ( 64 -96 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7bricks01 0 0 0 ( 1120 0 0 ) ( 1120 0 64 ) ( 1120 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7bricks01 0 0 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7bricks01 0 0 0 ( 1088 0 0 ) ( 1088 64 0 ) ( 1088 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 291 // Map structure:g[2] -> poly:p[292] { brushDef { ( 0 0 -960 ) ( 0 64 -960 ) ( 64 0 -960 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 -1056 ) ( 64 0 -1056 ) ( 0 64 -1056 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 -96 0 ) ( 0 -96 64 ) ( 64 -96 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7bricks01 0 0 0 ( 1120 0 0 ) ( 1120 0 64 ) ( 1120 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7bricks01 0 0 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7bricks01 0 0 0 ( 1088 0 0 ) ( 1088 64 0 ) ( 1088 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 292 // Map structure:g[2] -> poly:p[293] { brushDef { ( 0 0 -1088 ) ( 128 0 -1088 ) ( 0 128 -1088 ) ( ( 0.00000 -0.00391 -3.00000 ) ( -0.02083 0.00000 -2.00000 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 ( 0 0 -1056 ) ( 0 128 -1056 ) ( 128 0 -1056 ) ( ( 0.00000 0.00391 -3.00000 ) ( -0.02083 0.00000 -2.00000 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 ( 0 -96 0 ) ( 0 -96 128 ) ( 128 -96 0 ) ( ( 0.00391 0.00000 -3.00000 ) ( 0.00000 0.02083 -23.00002 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 ( 1088 0 0 ) ( 1088 0 128 ) ( 1088 128 0 ) ( ( 0.00391 0.00000 1.00000 ) ( 0.00000 0.02083 -23.00002 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 ( 0 -64 0 ) ( 128 -64 0 ) ( 0 -64 128 ) ( ( -0.00391 0.00000 -3.00000 ) ( 0.00000 0.02083 -23.00002 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 ( 608 0 0 ) ( 608 128 0 ) ( 608 0 128 ) ( ( -0.00391 0.00000 1.00000 ) ( 0.00000 0.02083 -23.00002 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 } } // Brush 293 // Map structure:g[2] -> poly:p[294] { brushDef { ( 0 0 -1088 ) ( 128 0 -1088 ) ( 0 128 -1088 ) ( ( 0.00000 -0.00391 -3.00000 ) ( -0.02083 0.00000 4.00000 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 ( 0 0 -1056 ) ( 0 128 -1056 ) ( 128 0 -1056 ) ( ( 0.00000 0.00391 -3.00000 ) ( -0.02083 0.00000 4.00000 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 ( 0 192 0 ) ( 0 192 128 ) ( 128 192 0 ) ( ( 0.00391 0.00000 -3.00000 ) ( 0.00000 0.02083 -23.00002 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 ( 1088 0 0 ) ( 1088 0 128 ) ( 1088 128 0 ) ( ( 0.00391 0.00000 -1.00000 ) ( 0.00000 0.02083 -23.00002 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 ( 0 224 0 ) ( 128 224 0 ) ( 0 224 128 ) ( ( -0.00391 0.00000 -3.00000 ) ( 0.00000 0.02083 -23.00002 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 ( 608 0 0 ) ( 608 128 0 ) ( 608 0 128 ) ( ( -0.00391 0.00000 -1.00000 ) ( 0.00000 0.02083 -23.00002 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 } } // Brush 294 // Map structure:g[2] -> poly:p[295] { brushDef { ( 0 0 -1088 ) ( 128 0 -1088 ) ( 0 128 -1088 ) ( ( 0.00000 -0.00391 -2.00000 ) ( -0.02083 0.00000 1.00000 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 ( 0 0 -1056 ) ( 0 128 -1056 ) ( 128 0 -1056 ) ( ( 0.00000 0.00391 -2.00000 ) ( -0.02083 0.00000 1.00000 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 ( 0 -64 0 ) ( 0 -64 128 ) ( 128 -64 0 ) ( ( 0.00391 0.00000 -2.00000 ) ( 0.00000 0.02083 -23.00002 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 ( 640 0 0 ) ( 640 0 128 ) ( 640 128 0 ) ( ( 0.00391 0.00000 0.00000 ) ( 0.00000 0.02083 -23.00002 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 ( 0 192 0 ) ( 128 192 0 ) ( 0 192 128 ) ( ( -0.00391 0.00000 -2.00000 ) ( 0.00000 0.02083 -23.00002 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 ( 608 0 0 ) ( 608 128 0 ) ( 608 0 128 ) ( ( -0.00391 0.00000 0.00000 ) ( 0.00000 0.02083 -23.00002 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 } } // Brush 295 // Map structure:g[2] -> poly:p[296] { brushDef { ( 0 0 -1088 ) ( 128 0 -1088 ) ( 0 128 -1088 ) ( ( 0.00000 -0.00391 -4.00000 ) ( -0.02083 0.00000 1.00000 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 ( 0 0 -1056 ) ( 0 128 -1056 ) ( 128 0 -1056 ) ( ( 0.00000 0.00391 -4.00000 ) ( -0.02083 0.00000 1.00000 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 ( 0 -96 0 ) ( 0 -96 128 ) ( 128 -96 0 ) ( ( 0.00391 0.00000 -4.00000 ) ( 0.00000 0.02083 -23.00002 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 ( 1120 0 0 ) ( 1120 0 128 ) ( 1120 128 0 ) ( ( 0.00391 0.00000 0.00000 ) ( 0.00000 0.02083 -23.00002 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 ( 0 224 0 ) ( 128 224 0 ) ( 0 224 128 ) ( ( -0.00391 0.00000 -4.00000 ) ( 0.00000 0.02083 -23.00002 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 ( 1088 0 0 ) ( 1088 128 0 ) ( 1088 0 128 ) ( ( -0.00391 0.00000 0.00000 ) ( 0.00000 0.02083 -23.00002 ) ) evil1_trims/trim_cementwall_wrn 0 0 0 } } // Brush 296 // Map structure:g[2] -> poly:p[297] { brushDef { ( 0 0 -960 ) ( 64 0 -960 ) ( 0 64 -960 ) ( ( 0.00000 -0.00833 -7.00000 ) ( -0.01563 0.00000 3.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 ( 0 0 -896 ) ( 0 64 -896 ) ( 64 0 -896 ) ( ( 0.00000 0.00833 -7.00000 ) ( -0.01563 0.00000 3.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 ( 0 200 0 ) ( 0 200 64 ) ( 64 200 0 ) ( ( 0.00833 0.00000 -7.00000 ) ( 0.00000 0.01563 -15.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 ( 1096 0 0 ) ( 1096 0 64 ) ( 1096 64 0 ) ( ( 0.00833 0.00000 -1.00000 ) ( 0.00000 0.01563 -15.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.00833 0.00000 -7.00000 ) ( 0.00000 0.01563 -15.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 ( 608 0 0 ) ( 608 64 0 ) ( 608 0 64 ) ( ( -0.00833 0.00000 -1.00000 ) ( 0.00000 0.01563 -15.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 } } // Brush 297 // Map structure:g[2] -> poly:p[298] { brushDef { ( 0 0 -960 ) ( 64 0 -960 ) ( 0 64 -960 ) ( ( 0.00000 -0.00833 -7.00000 ) ( -0.01563 0.00000 -2.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 ( 0 0 -896 ) ( 0 64 -896 ) ( 64 0 -896 ) ( ( 0.00000 0.00833 -7.00000 ) ( -0.01563 0.00000 -2.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 ( 0 -96 0 ) ( 0 -96 64 ) ( 64 -96 0 ) ( ( 0.00833 0.00000 -7.00000 ) ( 0.00000 0.01563 -15.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 ( 1096 0 0 ) ( 1096 0 64 ) ( 1096 64 0 ) ( ( 0.00833 0.00000 1.00000 ) ( 0.00000 0.01563 -15.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 ( 0 -72 0 ) ( 64 -72 0 ) ( 0 -72 64 ) ( ( -0.00833 0.00000 -7.00000 ) ( 0.00000 0.01563 -15.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 ( 608 0 0 ) ( 608 64 0 ) ( 608 0 64 ) ( ( -0.00833 0.00000 1.00000 ) ( 0.00000 0.01563 -15.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 } } // Brush 298 // Map structure:g[2] -> poly:p[299] { brushDef { ( 0 0 -960 ) ( 64 0 -960 ) ( 0 64 -960 ) ( ( 0.00000 -0.00833 -5.00000 ) ( -0.01563 0.00000 1.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 ( 0 0 -896 ) ( 0 64 -896 ) ( 64 0 -896 ) ( ( 0.00000 0.00833 -5.00000 ) ( -0.01563 0.00000 1.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 ( 0 -72 0 ) ( 0 -72 64 ) ( 64 -72 0 ) ( ( 0.00833 0.00000 -5.00000 ) ( 0.00000 0.01563 -15.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 ( 632 0 0 ) ( 632 0 64 ) ( 632 64 0 ) ( ( 0.00833 0.00000 0.00000 ) ( 0.00000 0.01563 -15.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 ( 0 200 0 ) ( 64 200 0 ) ( 0 200 64 ) ( ( -0.00833 0.00000 -5.00000 ) ( 0.00000 0.01563 -15.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 ( 608 0 0 ) ( 608 64 0 ) ( 608 0 64 ) ( ( -0.00833 0.00000 0.00000 ) ( 0.00000 0.01563 -15.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 } } // Brush 299 // Map structure:g[2] -> poly:p[300] { brushDef { ( 0 0 -960 ) ( 64 0 -960 ) ( 0 64 -960 ) ( ( 0.00000 -0.00833 -9.00000 ) ( -0.01563 0.00000 1.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 ( 0 0 -896 ) ( 0 64 -896 ) ( 64 0 -896 ) ( ( 0.00000 0.00833 -9.00000 ) ( -0.01563 0.00000 1.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 ( 0 -96 0 ) ( 0 -96 64 ) ( 64 -96 0 ) ( ( 0.00833 0.00000 -9.00000 ) ( 0.00000 0.01563 -15.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 ( 1120 0 0 ) ( 1120 0 64 ) ( 1120 64 0 ) ( ( 0.00833 0.00000 0.00000 ) ( 0.00000 0.01563 -15.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.00833 0.00000 -9.00000 ) ( 0.00000 0.01563 -15.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 ( 1096 0 0 ) ( 1096 64 0 ) ( 1096 0 64 ) ( ( -0.00833 0.00000 0.00000 ) ( 0.00000 0.01563 -15.00000 ) ) evil1_trims/trim_wallpaper 0 0 0 } } // Brush 300 // Map structure:g[2] -> poly:p[301] { brushDef { ( 0 0 -1056 ) ( 64 0 -1056 ) ( 0 64 -1056 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 0 -896 ) ( 0 64 -896 ) ( 64 0 -896 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 70.40000 0 ) ( 0 64 64 ) ( 64 70.40000 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00777 -8.05446 ) ) evil8_wall/e8crete03c 0 0 0 ( 590.40002 0 0 ) ( 584 0 64 ) ( 590.40002 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00777 -8.45668 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 86.40000 0 ) ( 64 86.40000 0 ) ( 0 80 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00777 -8.06683 ) ) evil8_wall/e8crete03c 0 0 0 ( 574.40002 0 0 ) ( 574.40002 64 0 ) ( 568 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00777 -8.44431 ) ) evil8_wall/e8crete03c 0 0 0 } } // Brush 301 // Map structure:g[2] -> poly:p[302] { brushDef { ( 0 0 -1056 ) ( 64 0 -1056 ) ( 0 64 -1056 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 0 -896 ) ( 0 64 -896 ) ( 64 0 -896 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 70.40000 0 ) ( 0 64 64 ) ( 64 70.40000 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00777 -8.05446 ) ) evil8_wall/e8crete03c 0 0 0 ( 737.59998 0 0 ) ( 737.59998 64 0 ) ( 744 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00777 -7.42945 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 86.40000 0 ) ( 64 86.40000 0 ) ( 0 80 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00777 -8.06683 ) ) evil8_wall/e8crete03c 0 0 0 ( 753.59998 0 0 ) ( 760 0 64 ) ( 753.59998 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00777 -7.41708 ) ) evil8_wall/e8crete03c 0 0 0 } } // Brush 302 // Map structure:g[2] -> poly:p[303] { brushDef { ( 0 0 -1056 ) ( 64 0 -1056 ) ( 0 64 -1056 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 0 -896 ) ( 0 64 -896 ) ( 64 0 -896 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 249.60001 0 ) ( 64 249.60001 0 ) ( 0 256 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00777 -7.80693 ) ) evil8_wall/e8crete03c 0 0 0 ( 737.59998 0 0 ) ( 737.59998 64 0 ) ( 744 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00777 -7.42945 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 233.60001 0 ) ( 0 240 64 ) ( 64 233.60001 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00777 -7.81931 ) ) evil8_wall/e8crete03c 0 0 0 ( 753.59998 0 0 ) ( 760 0 64 ) ( 753.59998 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00777 -7.41708 ) ) evil8_wall/e8crete03c 0 0 0 } } // Brush 303 // Map structure:g[2] -> poly:p[304] { brushDef { ( 0 0 -1056 ) ( 64 0 -1056 ) ( 0 64 -1056 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 0 -896 ) ( 0 64 -896 ) ( 64 0 -896 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 249.60001 0 ) ( 64 249.60001 0 ) ( 0 256 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00777 -7.80693 ) ) evil8_wall/e8crete03c 0 0 0 ( 590.40002 0 0 ) ( 584 0 64 ) ( 590.40002 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00777 -8.45668 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 233.60001 0 ) ( 0 240 64 ) ( 64 233.60001 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00777 -7.81931 ) ) evil8_wall/e8crete03c 0 0 0 ( 574.40002 0 0 ) ( 574.40002 64 0 ) ( 568 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00777 -8.44431 ) ) evil8_wall/e8crete03c 0 0 0 } } // Brush 304 // Map structure:g[2] -> poly:p[305] { brushDef { ( 0 0 -1088 ) ( 64 0 -1088 ) ( 0 64 -1088 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 0 -1056 ) ( 0 64 -1056 ) ( 64 0 -1056 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 696 0 0 ) ( 696 0 64 ) ( 696 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 632 0 0 ) ( 632 64 0 ) ( 632 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 } } // Brush 305 // Map structure:g[2] -> poly:p[306] { brushDef { ( 0 0 -896 ) ( 64 0 -896 ) ( 0 64 -896 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 0 -880 ) ( 0 64 -880 ) ( 64 0 -880 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 144 0 ) ( 0 144 64 ) ( 64 144 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -7.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 680 0 0 ) ( 680 0 64 ) ( 680 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -7.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 176 0 ) ( 64 176 0 ) ( 0 176 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -7.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 648 0 0 ) ( 648 64 0 ) ( 648 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -7.00000 ) ) evil8_wall/e8crete03c 0 0 0 } } // Brush 306 // Map structure:g[2] -> poly:p[307] { brushDef { ( 0 0 -1056 ) ( 64 0 -1056 ) ( 0 64 -1056 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 0 -1048 ) ( 0 64 -1048 ) ( 64 0 -1048 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 696 0 0 ) ( 696 0 64 ) ( 696 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 144 0 ) ( 64 144 0 ) ( 0 144 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 632 0 0 ) ( 632 64 0 ) ( 632 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 } } // Brush 307 // Map structure:g[2] -> poly:p[308] { brushDef { ( 0 0 -1056 ) ( 64 0 -1056 ) ( 0 64 -1056 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 0 -1048 ) ( 0 64 -1048 ) ( 64 0 -1048 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 176 0 ) ( 0 176 64 ) ( 64 176 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 696 0 0 ) ( 696 0 64 ) ( 696 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 632 0 0 ) ( 632 64 0 ) ( 632 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 } } // Brush 308 // Map structure:g[2] -> poly:p[309] { brushDef { ( 0 0 -1056 ) ( 64 0 -1056 ) ( 0 64 -1056 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 0 -1048 ) ( 0 64 -1048 ) ( 64 0 -1048 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 144 0 ) ( 0 144 64 ) ( 64 144 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 696 0 0 ) ( 696 0 64 ) ( 696 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 176 0 ) ( 64 176 0 ) ( 0 176 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 680 0 0 ) ( 680 64 0 ) ( 680 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 } } // Brush 309 // Map structure:g[2] -> poly:p[310] { brushDef { ( 0 0 -1056 ) ( 64 0 -1056 ) ( 0 64 -1056 ) ( ( 0.00000 -0.00781 -5.00001 ) ( -0.00781 0.00000 1.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 0 -1048 ) ( 0 64 -1048 ) ( 64 0 -1048 ) ( ( 0.00000 0.00781 -5.00001 ) ( -0.00781 0.00000 1.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 144 0 ) ( 0 144 64 ) ( 64 144 0 ) ( ( 0.00781 0.00000 -5.00001 ) ( 0.00000 0.00781 -9.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 648 0 0 ) ( 648 0 64 ) ( 648 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 176 0 ) ( 64 176 0 ) ( 0 176 64 ) ( ( -0.00781 0.00000 -5.00001 ) ( 0.00000 0.00781 -9.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 632 0 0 ) ( 632 64 0 ) ( 632 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 } } // Brush 310 // Map structure:g[2] -> poly:p[311] { brushDef { ( 0 0 -1056 ) ( 64 0 -1056 ) ( 0 64 -1056 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 0 -896 ) ( 0 64 -896 ) ( 64 0 -896 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 -121.60000 0 ) ( 0 -128 64 ) ( 64 -121.60000 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00777 -7.90594 ) ) evil8_wall/e8crete03c 0 0 0 ( 598.40002 0 0 ) ( 592 0 64 ) ( 598.40002 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00777 -8.46287 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 -105.60000 0 ) ( 64 -105.60000 0 ) ( 0 -112 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00777 -7.91832 ) ) evil8_wall/e8crete03c 0 0 0 ( 582.40002 0 0 ) ( 582.40002 64 0 ) ( 576 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00777 -8.45050 ) ) evil8_wall/e8crete03c 0 0 0 } } // Brush 311 // Map structure:g[2] -> poly:p[312] { brushDef { ( 0 0 -1056 ) ( 64 0 -1056 ) ( 0 64 -1056 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 0 -896 ) ( 0 64 -896 ) ( 64 0 -896 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 -121.60000 0 ) ( 0 -128 64 ) ( 64 -121.60000 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00777 -7.90594 ) ) evil8_wall/e8crete03c 0 0 0 ( 745.59998 0 0 ) ( 745.59998 64 0 ) ( 752 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00777 -7.42327 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 -105.60000 0 ) ( 64 -105.60000 0 ) ( 0 -112 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00777 -7.91832 ) ) evil8_wall/e8crete03c 0 0 0 ( 761.59998 0 0 ) ( 768 0 64 ) ( 761.59998 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00777 -7.41089 ) ) evil8_wall/e8crete03c 0 0 0 } } // Brush 312 // Map structure:g[2] -> poly:p[313] { brushDef { ( 0 0 -1056 ) ( 64 0 -1056 ) ( 0 64 -1056 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 -1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 0 -896 ) ( 0 64 -896 ) ( 64 0 -896 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 -1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 57.60000 0 ) ( 64 57.60000 0 ) ( 0 64 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00777 -7.95545 ) ) evil8_wall/e8crete03c 0 0 0 ( 745.59998 0 0 ) ( 745.59998 64 0 ) ( 752 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00777 -7.42327 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 41.60000 0 ) ( 0 48 64 ) ( 64 41.60000 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00777 -7.96783 ) ) evil8_wall/e8crete03c 0 0 0 ( 761.59998 0 0 ) ( 768 0 64 ) ( 761.59998 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00777 -7.41089 ) ) evil8_wall/e8crete03c 0 0 0 } } // Brush 313 // Map structure:g[2] -> poly:p[314] { brushDef { ( 0 0 -1056 ) ( 64 0 -1056 ) ( 0 64 -1056 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 -1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 0 -896 ) ( 0 64 -896 ) ( 64 0 -896 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 -1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 57.60000 0 ) ( 64 57.60000 0 ) ( 0 64 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00777 -7.95545 ) ) evil8_wall/e8crete03c 0 0 0 ( 598.40002 0 0 ) ( 592 0 64 ) ( 598.40002 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00777 -8.46287 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 41.60000 0 ) ( 0 48 64 ) ( 64 41.60000 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00777 -7.96783 ) ) evil8_wall/e8crete03c 0 0 0 ( 582.40002 0 0 ) ( 582.40002 64 0 ) ( 576 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00777 -8.45050 ) ) evil8_wall/e8crete03c 0 0 0 } } // Brush 314 // Map structure:g[2] -> poly:p[315] { brushDef { ( 0 0 -1088 ) ( 64 0 -1088 ) ( 0 64 -1088 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 -1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 0 -1056 ) ( 0 64 -1056 ) ( 64 0 -1056 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 -1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 -64 0 ) ( 0 -64 64 ) ( 64 -64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 } } // Brush 315 // Map structure:g[2] -> poly:p[316] { brushDef { ( 0 0 -896 ) ( 64 0 -896 ) ( 0 64 -896 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 -1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 0 -880 ) ( 0 64 -880 ) ( 64 0 -880 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 -1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 -48 0 ) ( 0 -48 64 ) ( 64 -48 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -7.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 688 0 0 ) ( 688 0 64 ) ( 688 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -7.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 -16 0 ) ( 64 -16 0 ) ( 0 -16 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -7.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 656 0 0 ) ( 656 64 0 ) ( 656 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -7.00000 ) ) evil8_wall/e8crete03c 0 0 0 } } // Brush 316 // Map structure:g[2] -> poly:p[317] { brushDef { ( 0 0 -1056 ) ( 64 0 -1056 ) ( 0 64 -1056 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 -1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 0 -1048 ) ( 0 64 -1048 ) ( 64 0 -1048 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 -1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 -64 0 ) ( 0 -64 64 ) ( 64 -64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 -48 0 ) ( 64 -48 0 ) ( 0 -48 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 } } // Brush 317 // Map structure:g[2] -> poly:p[318] { brushDef { ( 0 0 -1056 ) ( 64 0 -1056 ) ( 0 64 -1056 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 0 -1048 ) ( 0 64 -1048 ) ( 64 0 -1048 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 -16 0 ) ( 0 -16 64 ) ( 64 -16 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 } } // Brush 318 // Map structure:g[2] -> poly:p[319] { brushDef { ( 0 0 -1056 ) ( 64 0 -1056 ) ( 0 64 -1056 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 -1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 0 -1048 ) ( 0 64 -1048 ) ( 64 0 -1048 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 -1.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 -48 0 ) ( 0 -48 64 ) ( 64 -48 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 0 -16 0 ) ( 64 -16 0 ) ( 0 -16 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 ( 688 0 0 ) ( 688 64 0 ) ( 688 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil8_wall/e8crete03c 0 0 0 } } // Brush 319 // Map structure:g[2] -> poly:p[320] { brushDef { ( 0 0 -1056 ) ( 64 0 -1056 ) ( 0 64 -1056 ) ( ( 0.00000 -0.00781 -5.00001 ) ( -0.00781 0.00000 -1.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 0 -1048 ) ( 0 64 -1048 ) ( 64 0 -1048 ) ( ( 0.00000 0.00781 -5.00001 ) ( -0.00781 0.00000 -1.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 -48 0 ) ( 0 -48 64 ) ( 64 -48 0 ) ( ( 0.00781 0.00000 -5.00001 ) ( 0.00000 0.00781 -9.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 656 0 0 ) ( 656 0 64 ) ( 656 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 -16 0 ) ( 64 -16 0 ) ( 0 -16 64 ) ( ( -0.00781 0.00000 -5.00001 ) ( 0.00000 0.00781 -9.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 } } // Brush 320 // Map structure:g[2] -> poly:p[321] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 48 0 ) ( 0 48 64 ) ( 64 48 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 872 0 0 ) ( 872 0 64 ) ( 872 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 80 0 ) ( 64 80 0 ) ( 0 80 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 864 0 0 ) ( 864 64 0 ) ( 864 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 321 // Map structure:g[2] -> poly:p[322] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 0 16 ) ( 0 64 16 ) ( 64 0 16 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 0.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( -144 0 0 ) ( -144 0 64 ) ( -144 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 0 0 } } // Brush 322 // Map structure:g[2] -> poly:p[323] { brushDef { ( 0 0 -120 ) ( 64 0 -120 ) ( 0 64 -120 ) ( ( 0.00000 -0.03125 4.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 0.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( -80 0 0 ) ( -80 0 64 ) ( -80 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 0 0 } } // Brush 323 // Map structure:g[2] -> poly:p[324] { brushDef { ( 1028 0 0 ) ( 1028 0 64 ) ( 1028 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 1004 0 0 ) ( 1004 64 0 ) ( 1004 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -948 ) ( 64 0 -948 ) ( 0 64 -916 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00699 -2.96250 ) ) e7/e7brnmetal 0 0 0 ( 0 8 0 ) ( 0 8 64 ) ( 64 8 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -932 ) ( 0 64 -900 ) ( 64 0 -932 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00699 -2.91250 ) ) e7/e7brnmetal 0 0 0 ( 0 40 0 ) ( 64 40 0 ) ( 0 40 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7brnmetal 0 0 0 } } // Brush 324 // Map structure:g[2] -> poly:p[325] { brushDef { ( 0 0 -944 ) ( 0 64 -944 ) ( 64 0 -944 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7brnmetal 0 0 0 ( 1028 0 0 ) ( 1028 0 64 ) ( 1028 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 1004 0 0 ) ( 1004 64 0 ) ( 1004 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -952 ) ( 64 0 -952 ) ( 0 64 -888 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00552 -3.71875 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -952 ) ( 64 0 -952 ) ( 0 64 -952 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -936 ) ( 0 64 -872 ) ( 64 0 -936 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00552 -3.65625 ) ) e7/e7brnmetal 0 0 0 } } // Brush 325 // Map structure:g[2] -> poly:p[326] { brushDef { ( 0 0 -944 ) ( 64 0 -944 ) ( 0 64 -944 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7brnmetal 0 0 0 ( 1028 0 0 ) ( 1028 0 64 ) ( 1028 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 1004 0 0 ) ( 1004 64 0 ) ( 1004 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -936 ) ( 0 64 -872 ) ( 64 0 -936 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00552 -3.65625 ) ) e7/e7brnmetal 0 0 0 ( 0 8 0 ) ( 64 8 0 ) ( 0 8 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 } } // Brush 326 // Map structure:g[2] -> poly:p[327] { brushDef { ( 1028 0 0 ) ( 1028 0 64 ) ( 1028 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 1004 0 0 ) ( 1004 64 0 ) ( 1004 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 476 0 ) ( 64 476 0 ) ( 0 508 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00699 -6.51250 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -952 ) ( 0 64 -952 ) ( 64 0 -952 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 460 0 ) ( 0 492 64 ) ( 64 460 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00699 -6.56250 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -984 ) ( 64 0 -984 ) ( 0 64 -984 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7brnmetal 0 0 0 } } // Brush 327 // Map structure:g[2] -> poly:p[328] { brushDef { ( 1028 0 0 ) ( 1028 0 64 ) ( 1028 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 1004 0 0 ) ( 1004 64 0 ) ( 1004 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -984 ) ( 0 64 -984 ) ( 64 0 -984 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 -16 0 ) ( 64 -16 0 ) ( 0 -16 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -1016 ) ( 64 0 -1016 ) ( 0 64 -1016 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 -32 0 ) ( 0 -32 64 ) ( 64 -32 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 } } // Brush 328 // Map structure:g[2] -> poly:p[329] { brushDef { ( 1028 0 0 ) ( 1028 0 64 ) ( 1028 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 1004 0 0 ) ( 1004 64 0 ) ( 1004 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 -364 0 ) ( 0 -396 64 ) ( 64 -364 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00699 -6.86250 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -952 ) ( 0 64 -952 ) ( 64 0 -952 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 -348 0 ) ( 64 -348 0 ) ( 0 -380 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00699 -6.91250 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -984 ) ( 64 0 -984 ) ( 0 64 -984 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7brnmetal 0 0 0 } } // Brush 329 // Map structure:g[2] -> poly:p[330] { brushDef { ( 0 112 0 ) ( 64 112 0 ) ( 0 112 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 1028 0 0 ) ( 1028 0 64 ) ( 1028 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 1004 0 0 ) ( 1004 64 0 ) ( 1004 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -840 ) ( 64 0 -840 ) ( 0 64 -904 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 -0.00552 4.28125 ) ) e7/e7brnmetal 0 0 0 ( 0 104 0 ) ( 0 104 64 ) ( 64 104 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -824 ) ( 0 64 -888 ) ( 64 0 -824 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 -0.00552 4.21875 ) ) e7/e7brnmetal 0 0 0 } } // Brush 330 // Map structure:g[2] -> poly:p[331] { brushDef { ( 0 112 0 ) ( 0 112 64 ) ( 64 112 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 1028 0 0 ) ( 1028 0 64 ) ( 1028 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 1004 0 0 ) ( 1004 64 0 ) ( 1004 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -824 ) ( 0 64 -888 ) ( 64 0 -824 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 -0.00552 4.21875 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -952 ) ( 64 0 -952 ) ( 0 64 -952 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7brnmetal 0 0 0 } } // Brush 331 // Map structure:g[2] -> poly:p[332] { brushDef { ( 1028 0 0 ) ( 1028 0 64 ) ( 1028 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 1004 0 0 ) ( 1004 64 0 ) ( 1004 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -892 ) ( 64 0 -892 ) ( 0 64 -924 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 -0.00699 2.78750 ) ) e7/e7brnmetal 0 0 0 ( 0 104 0 ) ( 64 104 0 ) ( 0 104 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -876 ) ( 0 64 -908 ) ( 64 0 -876 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 -0.00699 2.73750 ) ) e7/e7brnmetal 0 0 0 ( 0 72 0 ) ( 0 72 64 ) ( 64 72 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7brnmetal 0 0 0 } } // Brush 332 // Map structure:g[2] -> poly:p[333] { brushDef { ( 1028 0 0 ) ( 1028 0 64 ) ( 1028 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 ( 1004 0 0 ) ( 1004 64 0 ) ( 1004 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -1108 ) ( 0 64 -1076 ) ( 64 0 -1108 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00699 -3.46250 ) ) e7/e7brnmetal 0 0 0 ( 0 104 0 ) ( 64 104 0 ) ( 0 104 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -1124 ) ( 64 0 -1124 ) ( 0 64 -1092 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00699 -3.51250 ) ) e7/e7brnmetal 0 0 0 ( 0 72 0 ) ( 0 72 64 ) ( 64 72 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 } } // Brush 333 // Map structure:g[2] -> poly:p[334] { brushDef { ( 0 0 -1056 ) ( 64 0 -1056 ) ( 0 64 -1056 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7brnmetal 0 0 0 ( 1028 0 0 ) ( 1028 0 64 ) ( 1028 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 ( 1004 0 0 ) ( 1004 64 0 ) ( 1004 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -1160 ) ( 0 64 -1096 ) ( 64 0 -1160 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00552 -3.53125 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -1048 ) ( 0 64 -1048 ) ( 64 0 -1048 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -1176 ) ( 64 0 -1176 ) ( 0 64 -1112 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00552 -3.59375 ) ) e7/e7brnmetal 0 0 0 } } // Brush 334 // Map structure:g[2] -> poly:p[335] { brushDef { ( 0 0 -1056 ) ( 0 64 -1056 ) ( 64 0 -1056 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7brnmetal 0 0 0 ( 1028 0 0 ) ( 1028 0 64 ) ( 1028 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 ( 1004 0 0 ) ( 1004 64 0 ) ( 1004 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -1176 ) ( 64 0 -1176 ) ( 0 64 -1112 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00552 -3.59375 ) ) e7/e7brnmetal 0 0 0 ( 0 104 0 ) ( 0 104 64 ) ( 64 104 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 } } // Brush 335 // Map structure:g[2] -> poly:p[336] { brushDef { ( 1028 0 0 ) ( 1028 0 64 ) ( 1028 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 1004 0 0 ) ( 1004 64 0 ) ( 1004 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 636 0 ) ( 0 668 64 ) ( 64 636 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00699 -6.01250 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -1048 ) ( 64 0 -1048 ) ( 0 64 -1048 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 652 0 ) ( 64 652 0 ) ( 0 684 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00699 -5.96250 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -1016 ) ( 0 64 -1016 ) ( 64 0 -1016 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7brnmetal 0 0 0 } } // Brush 336 // Map structure:g[2] -> poly:p[337] { brushDef { ( 1028 0 0 ) ( 1028 0 64 ) ( 1028 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 1004 0 0 ) ( 1004 64 0 ) ( 1004 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -1016 ) ( 64 0 -1016 ) ( 0 64 -1016 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -984 ) ( 0 64 -984 ) ( 64 0 -984 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 144 0 ) ( 64 144 0 ) ( 0 144 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 } } // Brush 337 // Map structure:g[2] -> poly:p[338] { brushDef { ( 1028 0 0 ) ( 1028 0 64 ) ( 1028 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 1004 0 0 ) ( 1004 64 0 ) ( 1004 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -8.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 -524 0 ) ( 64 -524 0 ) ( 0 -556 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00699 -6.36250 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -1048 ) ( 64 0 -1048 ) ( 0 64 -1048 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 -540 0 ) ( 0 -572 64 ) ( 64 -540 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00699 -6.31250 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -1016 ) ( 0 64 -1016 ) ( 64 0 -1016 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7brnmetal 0 0 0 } } // Brush 338 // Map structure:g[2] -> poly:p[339] { brushDef { ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 ( 1028 0 0 ) ( 1028 0 64 ) ( 1028 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 ( 1004 0 0 ) ( 1004 64 0 ) ( 1004 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -1048 ) ( 0 64 -1112 ) ( 64 0 -1048 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 -0.00552 4.09375 ) ) e7/e7brnmetal 0 0 0 ( 0 8 0 ) ( 64 8 0 ) ( 0 8 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -1064 ) ( 64 0 -1064 ) ( 0 64 -1128 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 -0.00552 4.15625 ) ) e7/e7brnmetal 0 0 0 } } // Brush 339 // Map structure:g[2] -> poly:p[340] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 ( 1028 0 0 ) ( 1028 0 64 ) ( 1028 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 ( 1004 0 0 ) ( 1004 64 0 ) ( 1004 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -1064 ) ( 64 0 -1064 ) ( 0 64 -1128 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 -0.00552 4.15625 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -1048 ) ( 0 64 -1048 ) ( 64 0 -1048 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7brnmetal 0 0 0 } } // Brush 340 // Map structure:g[2] -> poly:p[341] { brushDef { ( 1028 0 0 ) ( 1028 0 64 ) ( 1028 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 ( 1004 0 0 ) ( 1004 64 0 ) ( 1004 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -1052 ) ( 0 64 -1084 ) ( 64 0 -1052 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 -0.00699 3.28750 ) ) e7/e7brnmetal 0 0 0 ( 0 8 0 ) ( 0 8 64 ) ( 64 8 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -1068 ) ( 64 0 -1068 ) ( 0 64 -1100 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 -0.00699 3.33750 ) ) e7/e7brnmetal 0 0 0 ( 0 40 0 ) ( 64 40 0 ) ( 0 40 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 } } // Brush 341 // Map structure:g[2] -> poly:p[342] { brushDef { ( 1028 0 0 ) ( 1028 0 64 ) ( 1028 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 ( 1004 0 0 ) ( 1004 64 0 ) ( 1004 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 40 0 ) ( 0 40 64 ) ( 64 40 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -1072 ) ( 0 64 -1072 ) ( 64 0 -1072 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 72 0 ) ( 64 72 0 ) ( 0 72 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -9.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -1088 ) ( 64 0 -1088 ) ( 0 64 -1088 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7brnmetal 0 0 0 } } // Brush 342 // Map structure:g[2] -> poly:p[343] { brushDef { ( 1000 0 0 ) ( 1000 64 0 ) ( 1000 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 1032 0 0 ) ( 1032 0 64 ) ( 1032 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 -1068 ) ( 0 64 -1036 ) ( 64 0 -1068 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00699 -3.33750 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 -1088 ) ( 64 0 -1088 ) ( 0 64 -1088 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 -8 0 ) ( 64 -8 0 ) ( 0 -8 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil3_floors/cemdrk 0 0 0 } } // Brush 343 // Map structure:g[2] -> poly:p[344] { brushDef { ( 1000 0 0 ) ( 1000 64 0 ) ( 1000 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 1032 0 0 ) ( 1032 0 64 ) ( 1032 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 -1012 ) ( 0 64 -1044 ) ( 64 0 -1012 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 -0.00699 4.16250 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 -1088 ) ( 64 0 -1088 ) ( 0 64 -1088 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 120 0 ) ( 0 120 64 ) ( 64 120 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil3_floors/cemdrk 0 0 0 } } // Brush 344 // Map structure:g[2] -> poly:p[345] { brushDef { ( 0 120 0 ) ( 64 120 0 ) ( 0 120 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 -8 0 ) ( 0 -8 64 ) ( 64 -8 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 -556 ) ( 0 64 -556 ) ( 64 0 -588 ) ( ( 0.00000 0.00699 -9.73750 ) ( -0.00781 0.00000 0.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 -1088 ) ( 64 0 -1088 ) ( 0 64 -1088 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 1032 0 0 ) ( 1032 64 0 ) ( 1032 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil3_floors/cemdrk 0 0 0 } } // Brush 345 // Map structure:g[2] -> poly:p[346] { brushDef { ( 0 0 -1012 ) ( 0 64 -1044 ) ( 64 0 -1012 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 -0.00699 4.16250 ) ) evil3_floors/cemdrk 0 0 0 ( 0 120 0 ) ( 0 120 64 ) ( 64 120 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 -556 ) ( 0 64 -556 ) ( 64 0 -588 ) ( ( 0.00000 0.00699 -9.73750 ) ( -0.00781 0.00000 1.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 -1088 ) ( 64 0 -1088 ) ( 0 64 -1088 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 1032 0 0 ) ( 1032 64 0 ) ( 1032 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil3_floors/cemdrk 0 0 0 } } // Brush 346 // Map structure:g[2] -> poly:p[347] { brushDef { ( 0 0 -1068 ) ( 0 64 -1036 ) ( 64 0 -1068 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00699 -4.33750 ) ) evil3_floors/cemdrk 0 0 0 ( 0 -8 0 ) ( 64 -8 0 ) ( 0 -8 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 -556 ) ( 0 64 -556 ) ( 64 0 -588 ) ( ( 0.00000 0.00699 -9.73750 ) ( -0.00781 0.00000 0.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 -1088 ) ( 64 0 -1088 ) ( 0 64 -1088 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 1032 0 0 ) ( 1032 64 0 ) ( 1032 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil3_floors/cemdrk 0 0 0 } } // Brush 347 // Map structure:g[2] -> poly:p[348] { brushDef { ( 0 -8 0 ) ( 0 -8 64 ) ( 64 -8 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 120 0 ) ( 64 120 0 ) ( 0 120 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 -1572 ) ( 0 64 -1572 ) ( 64 0 -1540 ) ( ( 0.00000 -0.00699 -2.08750 ) ( 0.00781 0.00000 0.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 -1088 ) ( 64 0 -1088 ) ( 0 64 -1088 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 1000 0 0 ) ( 1000 0 64 ) ( 1000 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil3_floors/cemdrk 0 0 0 } } // Brush 348 // Map structure:g[2] -> poly:p[349] { brushDef { ( 0 0 -1068 ) ( 0 64 -1036 ) ( 64 0 -1068 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00699 -4.33750 ) ) evil3_floors/cemdrk 0 0 0 ( 0 -8 0 ) ( 64 -8 0 ) ( 0 -8 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 -1572 ) ( 0 64 -1572 ) ( 64 0 -1540 ) ( ( 0.00000 -0.00699 -2.08750 ) ( 0.00781 0.00000 0.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 -1088 ) ( 64 0 -1088 ) ( 0 64 -1088 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 0.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 1000 0 0 ) ( 1000 0 64 ) ( 1000 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil3_floors/cemdrk 0 0 0 } } // Brush 349 // Map structure:g[2] -> poly:p[350] { brushDef { ( 0 0 -1012 ) ( 0 64 -1044 ) ( 64 0 -1012 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 -0.00699 4.16250 ) ) evil3_floors/cemdrk 0 0 0 ( 0 120 0 ) ( 0 120 64 ) ( 64 120 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 -1572 ) ( 0 64 -1572 ) ( 64 0 -1540 ) ( ( 0.00000 -0.00699 -2.08750 ) ( 0.00781 0.00000 1.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 0 0 -1088 ) ( 64 0 -1088 ) ( 0 64 -1088 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 1.00000 ) ) evil3_floors/cemdrk 0 0 0 ( 1000 0 0 ) ( 1000 0 64 ) ( 1000 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -9.00000 ) ) evil3_floors/cemdrk 0 0 0 } } // Brush 350 // Map structure:g[2] -> poly:p[351] { brushDef { ( 0 40 0 ) ( 0 40 64 ) ( 64 40 0 ) ( ( 0.00391 0.00000 -4.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 72 0 ) ( 64 72 0 ) ( 0 72 64 ) ( ( -0.00391 0.00000 -4.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 0 -952 ) ( 64 0 -952 ) ( 0 64 -952 ) ( ( 0.00000 -0.00391 -4.00000 ) ( -0.00391 0.00000 0.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1020 0 0 ) ( 1020 0 64 ) ( 1020 64 0 ) ( ( 0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1016 0 0 ) ( 1016 64 0 ) ( 1016 0 64 ) ( ( -0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 0 -928 ) ( 0 64 -928 ) ( 64 0 -928 ) ( ( 0.00000 0.00391 -4.00000 ) ( -0.00391 0.00000 0.00000 ) ) savdm6ish/#teleport 0 0 0 } } // Brush 351 // Map structure:g[2] -> poly:p[352] { brushDef { ( 0 0 -840 ) ( 0 64 -904 ) ( 64 0 -840 ) ( ( -0.00391 0.00000 -4.00000 ) ( 0.00000 -0.00276 1.64063 ) ) savdm6ish/#teleport 0 0 0 ( 0 104 0 ) ( 0 104 64 ) ( 64 104 0 ) ( ( 0.00391 0.00000 -4.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 0 -952 ) ( 64 0 -952 ) ( 0 64 -952 ) ( ( 0.00000 -0.00391 -4.00000 ) ( -0.00391 0.00000 0.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1020 0 0 ) ( 1020 0 64 ) ( 1020 64 0 ) ( ( 0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1016 0 0 ) ( 1016 64 0 ) ( 1016 0 64 ) ( ( -0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 } } // Brush 352 // Map structure:g[2] -> poly:p[353] { brushDef { ( 0 0 -928 ) ( 64 0 -928 ) ( 0 64 -928 ) ( ( 0.00000 -0.00781 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 0 -912 ) ( 0 64 -912 ) ( 64 0 -912 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7brnmetal 0 0 0 ( 1004 0 0 ) ( 1004 64 0 ) ( 1004 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 40 0 ) ( 0 40 64 ) ( 64 40 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7brnmetal 0 0 0 ( 1028 0 0 ) ( 1028 0 64 ) ( 1028 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7brnmetal 0 0 0 ( 0 72 0 ) ( 64 72 0 ) ( 0 72 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -7.00000 ) ) e7/e7brnmetal 0 0 0 } } // Brush 353 // Map structure:g[2] -> poly:p[354] { brushDef { ( 0 0 -948 ) ( 0 64 -916 ) ( 64 0 -948 ) ( ( 0.00391 0.00000 -4.00000 ) ( 0.00000 0.00349 -1.48125 ) ) savdm6ish/#teleport 0 0 0 ( 0 40 0 ) ( 64 40 0 ) ( 0 40 64 ) ( ( -0.00391 0.00000 -4.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 8 0 ) ( 0 8 64 ) ( 64 8 0 ) ( ( 0.00391 0.00000 -4.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 0 -952 ) ( 64 0 -952 ) ( 0 64 -952 ) ( ( 0.00000 -0.00391 -4.00000 ) ( -0.00391 0.00000 0.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1020 0 0 ) ( 1020 0 64 ) ( 1020 64 0 ) ( ( 0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1016 0 0 ) ( 1016 64 0 ) ( 1016 0 64 ) ( ( -0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 } } // Brush 354 // Map structure:g[2] -> poly:p[355] { brushDef { ( 0 8 0 ) ( 64 8 0 ) ( 0 8 64 ) ( ( -0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 -30.00000 ) ) common/caulk 0 0 0 ( 0 0 -952 ) ( 0 64 -888 ) ( 64 0 -952 ) ( ( 0.03125 0.00000 -32.00000 ) ( 0.00000 0.02210 -14.87500 ) ) common/caulk 0 0 0 ( 0 0 -952 ) ( 64 0 -952 ) ( 0 64 -952 ) ( ( 0.00000 -0.03125 -32.00000 ) ( -0.03125 0.00000 0.00000 ) ) common/caulk 0 0 0 ( 1020 0 0 ) ( 1020 0 64 ) ( 1020 64 0 ) ( ( 0.03125 0.00000 0.00000 ) ( 0.00000 0.03125 -30.00000 ) ) common/caulk 0 0 0 ( 1016 0 0 ) ( 1016 64 0 ) ( 1016 0 64 ) ( ( -0.03125 0.00000 0.00000 ) ( 0.00000 0.03125 -30.00000 ) ) common/caulk 0 0 0 } } // Brush 355 // Map structure:g[2] -> poly:p[356] { brushDef { ( 0 0 -892 ) ( 0 64 -924 ) ( 64 0 -892 ) ( ( -0.00391 0.00000 -4.00000 ) ( 0.00000 -0.00349 1.39375 ) ) savdm6ish/#teleport 0 0 0 ( 0 104 0 ) ( 64 104 0 ) ( 0 104 64 ) ( ( -0.00391 0.00000 -4.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 72 0 ) ( 0 72 64 ) ( 64 72 0 ) ( ( 0.00391 0.00000 -4.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 0 -952 ) ( 64 0 -952 ) ( 0 64 -952 ) ( ( 0.00000 -0.00391 -4.00000 ) ( -0.00391 0.00000 0.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1020 0 0 ) ( 1020 0 64 ) ( 1020 64 0 ) ( ( 0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1016 0 0 ) ( 1016 64 0 ) ( 1016 0 64 ) ( ( -0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 } } // Brush 356 // Map structure:g[2] -> poly:p[357] { brushDef { ( 0 0 -1072 ) ( 64 0 -1072 ) ( 0 64 -1072 ) ( ( 0.00000 -0.00391 -4.00000 ) ( -0.00391 0.00000 0.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 72 0 ) ( 64 72 0 ) ( 0 72 64 ) ( ( -0.00391 0.00000 -4.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 40 0 ) ( 0 40 64 ) ( 64 40 0 ) ( ( 0.00391 0.00000 -4.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 0 -984 ) ( 0 64 -984 ) ( 64 0 -984 ) ( ( 0.00000 0.00391 -4.00000 ) ( -0.00391 0.00000 0.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1020 0 0 ) ( 1020 0 64 ) ( 1020 64 0 ) ( ( 0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1016 0 0 ) ( 1016 64 0 ) ( 1016 0 64 ) ( ( -0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 } } // Brush 357 // Map structure:g[2] -> poly:p[358] { brushDef { ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00391 0.00000 -4.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 0 -1016 ) ( 64 0 -1016 ) ( 0 64 -1016 ) ( ( 0.00000 -0.00391 -4.00000 ) ( -0.00391 0.00000 0.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 104 0 ) ( 0 104 64 ) ( 64 104 0 ) ( ( 0.00391 0.00000 -4.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 0 -984 ) ( 0 64 -984 ) ( 64 0 -984 ) ( ( 0.00000 0.00391 -4.00000 ) ( -0.00391 0.00000 0.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1020 0 0 ) ( 1020 0 64 ) ( 1020 64 0 ) ( ( 0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1016 0 0 ) ( 1016 64 0 ) ( 1016 0 64 ) ( ( -0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 } } // Brush 358 // Map structure:g[2] -> poly:p[359] { brushDef { ( 0 636 0 ) ( 64 636 0 ) ( 0 668 64 ) ( ( -0.00391 0.00000 -4.00000 ) ( 0.00000 0.00349 -3.00625 ) ) savdm6ish/#teleport 0 0 0 ( 0 0 -1016 ) ( 0 64 -1016 ) ( 64 0 -1016 ) ( ( 0.00000 0.00391 -4.00000 ) ( -0.00391 0.00000 0.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 0 -1048 ) ( 64 0 -1048 ) ( 0 64 -1048 ) ( ( 0.00000 -0.00391 -4.00000 ) ( -0.00391 0.00000 0.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 104 0 ) ( 0 104 64 ) ( 64 104 0 ) ( ( 0.00391 0.00000 -4.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1020 0 0 ) ( 1020 0 64 ) ( 1020 64 0 ) ( ( 0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1016 0 0 ) ( 1016 64 0 ) ( 1016 0 64 ) ( ( -0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 } } // Brush 359 // Map structure:g[2] -> poly:p[360] { brushDef { ( 0 0 -1160 ) ( 64 0 -1160 ) ( 0 64 -1096 ) ( ( -0.00391 0.00000 -4.00000 ) ( 0.00000 0.00276 -2.26563 ) ) savdm6ish/#teleport 0 0 0 ( 0 0 -1048 ) ( 0 64 -1048 ) ( 64 0 -1048 ) ( ( 0.00000 0.00391 -4.00000 ) ( -0.00391 0.00000 0.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 104 0 ) ( 0 104 64 ) ( 64 104 0 ) ( ( 0.00391 0.00000 -4.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1020 0 0 ) ( 1020 0 64 ) ( 1020 64 0 ) ( ( 0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1016 0 0 ) ( 1016 64 0 ) ( 1016 0 64 ) ( ( -0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 } } // Brush 360 // Map structure:g[2] -> poly:p[361] { brushDef { ( 0 0 -1108 ) ( 64 0 -1108 ) ( 0 64 -1076 ) ( ( -0.00391 0.00000 -4.00000 ) ( 0.00000 0.00349 -1.73125 ) ) savdm6ish/#teleport 0 0 0 ( 0 104 0 ) ( 64 104 0 ) ( 0 104 64 ) ( ( -0.00391 0.00000 -4.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 72 0 ) ( 0 72 64 ) ( 64 72 0 ) ( ( 0.00391 0.00000 -4.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 0 -984 ) ( 0 64 -984 ) ( 64 0 -984 ) ( ( 0.00000 0.00391 -4.00000 ) ( -0.00391 0.00000 0.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1020 0 0 ) ( 1020 0 64 ) ( 1020 64 0 ) ( ( 0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1016 0 0 ) ( 1016 64 0 ) ( 1016 0 64 ) ( ( -0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 } } // Brush 361 // Map structure:g[2] -> poly:p[362] { brushDef { ( 0 -16 0 ) ( 0 -16 64 ) ( 64 -16 0 ) ( ( 0.00391 0.00000 -4.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 0 -1016 ) ( 64 0 -1016 ) ( 0 64 -1016 ) ( ( 0.00000 -0.00391 -4.00000 ) ( -0.00391 0.00000 0.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 8 0 ) ( 64 8 0 ) ( 0 8 64 ) ( ( -0.00391 0.00000 -4.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 0 -984 ) ( 0 64 -984 ) ( 64 0 -984 ) ( ( 0.00000 0.00391 -4.00000 ) ( -0.00391 0.00000 0.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1020 0 0 ) ( 1020 0 64 ) ( 1020 64 0 ) ( ( 0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1016 0 0 ) ( 1016 64 0 ) ( 1016 0 64 ) ( ( -0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 } } // Brush 362 // Map structure:g[2] -> poly:p[363] { brushDef { ( 0 -524 0 ) ( 0 -556 64 ) ( 64 -524 0 ) ( ( 0.00391 0.00000 -4.00000 ) ( 0.00000 0.00349 -3.18125 ) ) savdm6ish/#teleport 0 0 0 ( 0 0 -1016 ) ( 0 64 -1016 ) ( 64 0 -1016 ) ( ( 0.00000 0.00391 -4.00000 ) ( -0.00391 0.00000 0.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 0 -1048 ) ( 64 0 -1048 ) ( 0 64 -1048 ) ( ( 0.00000 -0.00391 -4.00000 ) ( -0.00391 0.00000 0.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 8 0 ) ( 64 8 0 ) ( 0 8 64 ) ( ( -0.00391 0.00000 -4.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1020 0 0 ) ( 1020 0 64 ) ( 1020 64 0 ) ( ( 0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1016 0 0 ) ( 1016 64 0 ) ( 1016 0 64 ) ( ( -0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 } } // Brush 363 // Map structure:g[2] -> poly:p[364] { brushDef { ( 0 0 -1048 ) ( 0 64 -1048 ) ( 64 0 -1048 ) ( ( 0.00000 0.03125 -32.00000 ) ( -0.03125 0.00000 0.00000 ) ) common/caulk 0 0 0 ( 0 0 -1048 ) ( 64 0 -1048 ) ( 0 64 -1112 ) ( ( 0.03125 0.00000 -32.00000 ) ( 0.00000 -0.02210 16.37500 ) ) common/caulk 0 0 0 ( 0 8 0 ) ( 64 8 0 ) ( 0 8 64 ) ( ( -0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 -33.00000 ) ) common/caulk 0 0 0 ( 1020 0 0 ) ( 1020 0 64 ) ( 1020 64 0 ) ( ( 0.03125 0.00000 0.00000 ) ( 0.00000 0.03125 -33.00000 ) ) common/caulk 0 0 0 ( 1016 0 0 ) ( 1016 64 0 ) ( 1016 0 64 ) ( ( -0.03125 0.00000 0.00000 ) ( 0.00000 0.03125 -33.00000 ) ) common/caulk 0 0 0 } } // Brush 364 // Map structure:g[2] -> poly:p[365] { brushDef { ( 0 -364 0 ) ( 64 -364 0 ) ( 0 -396 64 ) ( ( -0.00391 0.00000 -4.00000 ) ( 0.00000 0.00349 -3.43125 ) ) savdm6ish/#teleport 0 0 0 ( 0 476 0 ) ( 0 508 64 ) ( 64 476 0 ) ( ( 0.00391 0.00000 -4.00000 ) ( 0.00000 0.00349 -3.25625 ) ) savdm6ish/#teleport 0 0 0 ( 0 0 -984 ) ( 64 0 -984 ) ( 0 64 -984 ) ( ( 0.00000 -0.00391 -4.00000 ) ( -0.00391 0.00000 0.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 0 -952 ) ( 0 64 -952 ) ( 64 0 -952 ) ( ( 0.00000 0.00391 -4.00000 ) ( -0.00391 0.00000 0.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1020 0 0 ) ( 1020 0 64 ) ( 1020 64 0 ) ( ( 0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1016 0 0 ) ( 1016 64 0 ) ( 1016 0 64 ) ( ( -0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 } } // Brush 365 // Map structure:g[2] -> poly:p[366] { brushDef { ( 0 0 -1052 ) ( 64 0 -1052 ) ( 0 64 -1084 ) ( ( 0.00391 0.00000 -4.00000 ) ( 0.00000 -0.00349 1.64375 ) ) savdm6ish/#teleport 0 0 0 ( 0 8 0 ) ( 0 8 64 ) ( 64 8 0 ) ( ( 0.00391 0.00000 -4.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 40 0 ) ( 64 40 0 ) ( 0 40 64 ) ( ( -0.00391 0.00000 -4.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 0 0 -984 ) ( 0 64 -984 ) ( 64 0 -984 ) ( ( 0.00000 0.00391 -4.00000 ) ( -0.00391 0.00000 0.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1020 0 0 ) ( 1020 0 64 ) ( 1020 64 0 ) ( ( 0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1016 0 0 ) ( 1016 64 0 ) ( 1016 0 64 ) ( ( -0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 } } // Brush 366 // Map structure:g[2] -> poly:p[367] { brushDef { ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.01563 -7.00000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -7.00000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/clangdark 0 0 0 ( 0 384 0 ) ( 0 384 64 ) ( 64 384 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 864 0 0 ) ( 864 0 64 ) ( 800 64 0 ) ( ( 0.01563 0.00000 0.54594 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 367 // Map structure:g[2] -> poly:p[368] { brushDef { ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.01563 -7.00000 ) ( -0.01563 0.00000 8.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -7.00000 ) ( -0.01563 0.00000 8.00000 ) ) base_floor/clangdark 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -32 0 0 ) ( -32 0 64 ) ( 32 64 0 ) ( ( 0.01562 0.00000 -10.64645 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 368 // Map structure:g[2] -> poly:p[369] { brushDef { ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.01563 -4.00000 ) ( -0.01563 0.00000 8.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -4.00000 ) ( -0.01563 0.00000 8.00000 ) ) base_floor/clangdark 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 736 0 0 ) ( 672 64 0 ) ( 736 0 64 ) ( ( -0.01563 0.00000 -2.86827 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 369 // Map structure:g[2] -> poly:p[370] { brushDef { ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.01563 -4.00000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -4.00000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/clangdark 0 0 0 ( 0 384 0 ) ( 0 384 64 ) ( 64 384 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -160 0 0 ) ( -96 64 0 ) ( -160 0 64 ) ( ( -0.01562 0.00000 -7.23223 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 370 // Map structure:g[2] -> poly:p[371] { brushDef { ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.01563 -4.00000 ) ( -0.01563 0.00000 -5.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -4.00000 ) ( -0.01563 0.00000 -5.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -384 0 ) ( 0 -384 64 ) ( 64 -384 0 ) ( ( 0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 312 0 0 ) ( 312 0 64 ) ( 312 64 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.06250 11.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 -256 0 ) ( 64 -256 0 ) ( 0 -256 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.01563 0.00000 5.00000 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 } } // Brush 371 // Map structure:g[2] -> poly:p[372] { brushDef { ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.01563 -7.00000 ) ( -0.01563 0.00000 -6.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -7.00000 ) ( -0.01563 0.00000 -6.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -384 0 ) ( 0 -384 64 ) ( 64 -384 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 96 0 0 ) ( 96 0 64 ) ( 32 64 0 ) ( ( 0.01563 0.00000 9.06066 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 372 // Map structure:g[2] -> poly:p[373] { brushDef { ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.01563 -7.00000 ) ( -0.01563 0.00000 -4.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -7.00000 ) ( -0.01563 0.00000 -4.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -256 0 ) ( 64 -256 0 ) ( 0 -256 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 736 0 0 ) ( 736 0 64 ) ( 800 64 0 ) ( ( 0.01563 0.00000 -2.13173 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 373 // Map structure:g[2] -> poly:p[374] { brushDef { ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.01563 -4.00000 ) ( -0.01563 0.00000 -4.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -4.00000 ) ( -0.01563 0.00000 -4.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -256 0 ) ( 64 -256 0 ) ( 0 -256 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( -32 0 0 ) ( -96 64 0 ) ( -32 0 64 ) ( ( -0.01563 0.00000 5.64645 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 374 // Map structure:g[2] -> poly:p[375] { brushDef { ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.01563 -4.00000 ) ( -0.01563 0.00000 -6.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -4.00000 ) ( -0.01563 0.00000 -6.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -384 0 ) ( 0 -384 64 ) ( 64 -384 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 608 0 0 ) ( 672 64 0 ) ( 608 0 64 ) ( ( -0.01563 0.00000 1.28249 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 375 // Map structure:g[2] -> poly:p[376] { brushDef { ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.01563 -6.00000 ) ( -0.01563 0.00000 -5.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -6.00000 ) ( -0.01563 0.00000 -5.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -384 0 ) ( 0 -384 64 ) ( 64 -384 0 ) ( ( 0.03125 0.00000 -13.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.01563 0.00000 5.00000 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -256 0 ) ( 64 -256 0 ) ( 0 -256 64 ) ( ( -0.03125 0.00000 -13.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 392 0 0 ) ( 392 64 0 ) ( 392 0 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.06250 11.00000 ) ) evil1_trims/crude_warn 0 0 0 } } // Brush 376 // Map structure:g[2] -> poly:p[377] { brushDef { ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.01563 -5.00000 ) ( -0.01563 0.00000 -6.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -5.00000 ) ( -0.01563 0.00000 -6.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -384 0 ) ( 0 -384 64 ) ( 64 -384 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 392 0 0 ) ( 392 0 64 ) ( 392 64 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 -360 0 ) ( 64 -360 0 ) ( 0 -360 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.06250 11.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 312 0 0 ) ( 312 64 0 ) ( 312 0 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 377 // Map structure:g[2] -> poly:p[378] { brushDef { ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.01563 -5.00000 ) ( -0.01563 0.00000 -5.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 184 ) ( 0 64 184 ) ( 64 0 184 ) ( ( 0.00000 0.01563 -5.00000 ) ( -0.01563 0.00000 -5.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -360 0 ) ( 0 -360 64 ) ( 64 -360 0 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 ( 392 0 0 ) ( 392 0 64 ) ( 392 64 0 ) ( ( 0.01563 0.00000 5.00000 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -256 0 ) ( 64 -256 0 ) ( 0 -256 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 ( 312 0 0 ) ( 312 64 0 ) ( 312 0 64 ) ( ( -0.01563 0.00000 5.00000 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 } } // Brush 378 // Map structure:g[2] -> poly:p[379] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.01563 -11.99999 ) ( -0.01563 0.00000 1.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.01563 -11.99999 ) ( -0.01563 0.00000 1.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.01563 0.00000 -11.99999 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 ( 784 0 0 ) ( 784 0 64 ) ( 784 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 8.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.01563 0.00000 -11.99999 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 ( 768 0 0 ) ( 768 64 0 ) ( 768 0 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 } } // Brush 379 // Map structure:g[2] -> poly:p[380] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.01563 -12.99996 ) ( -0.01563 0.00000 0.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.01563 -12.99996 ) ( -0.01563 0.00000 0.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.01563 0.00000 -12.99996 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 ( 864 0 0 ) ( 864 0 64 ) ( 864 64 0 ) ( ( 0.01563 0.00000 0.00000 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 ( 0 24 0 ) ( 64 24 0 ) ( 0 24 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.06250 8.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 784 0 0 ) ( 784 64 0 ) ( 784 0 64 ) ( ( -0.01563 0.00000 0.00000 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 } } // Brush 380 // Map structure:g[2] -> poly:p[381] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.01563 -12.99996 ) ( -0.01563 0.00000 2.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.01563 -12.99996 ) ( -0.01563 0.00000 2.00000 ) ) base_floor/clangdark 0 0 0 ( 0 104 0 ) ( 0 104 64 ) ( 64 104 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.06250 8.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 864 0 0 ) ( 864 0 64 ) ( 864 64 0 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.01563 0.00000 -12.99996 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 ( 784 0 0 ) ( 784 64 0 ) ( 784 0 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 2.00000 ) ) base_floor/clangdark 0 0 0 } } // Brush 381 // Map structure:g[2] -> poly:p[382] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 -25.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 0 0 136 ) ( 0 64 136 ) ( 64 0 136 ) ( ( 0.00000 0.01563 -12.99996 ) ( -0.01563 0.00000 1.00000 ) ) base_floor/clangdark 0 0 0 ( 0 24 0 ) ( 0 24 64 ) ( 64 24 0 ) ( ( 0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 ( 864 0 0 ) ( 864 0 64 ) ( 864 64 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 ( 0 104 0 ) ( 64 104 0 ) ( 0 104 64 ) ( ( -0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 ( 784 0 0 ) ( 784 64 0 ) ( 784 0 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 0 0 } } // Brush 382 // Map structure:g[2] -> poly:p[383] { brushDef { ( 0 0 488 ) ( 64 0 488 ) ( 0 64 488 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 2.00000 ) ) e8/e8_base1 0 0 0 ( 0 0 504 ) ( 0 64 504 ) ( 64 0 504 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 2.00000 ) ) e8/e8_base1 0 0 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 4.00000 ) ) e8/e8_base1 0 0 0 ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 4.00000 ) ) e8/e8_base1 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 4.00000 ) ) e8/e8_base1 0 0 0 ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 4.00000 ) ) e8/e8_base1 0 0 0 } } // Brush 383 // Map structure:g[2] -> poly:p[384] { brushDef { ( 0 0 504 ) ( 64 0 504 ) ( 0 64 504 ) ( ( 0.00000 -0.03125 -8.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 576 ) ( 0 64 576 ) ( 64 0 576 ) ( ( 0.00000 0.03125 -8.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7beam01 0 0 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 288 0 0 ) ( 288 0 64 ) ( 288 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 384 // Map structure:g[2] -> poly:p[385] { brushDef { ( 0 0 504 ) ( 64 0 504 ) ( 0 64 504 ) ( ( 0.00000 -0.03125 -8.00000 ) ( -0.00781 0.00000 2.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 640 ) ( 0 64 640 ) ( 64 0 640 ) ( ( 0.00000 0.03125 -8.00000 ) ( -0.00781 0.00000 2.00000 ) ) e7/e7beam01 0 0 0 ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 288 0 0 ) ( 288 0 64 ) ( 288 64 0 ) ( ( 0.03125 0.00000 -9.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 385 // Map structure:g[2] -> poly:p[386] { brushDef { ( 0 0 504 ) ( 64 0 504 ) ( 0 64 504 ) ( ( 0.00000 -0.03125 -13.00000 ) ( -0.00781 0.00000 2.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 640 ) ( 0 64 640 ) ( 64 0 640 ) ( ( 0.00000 0.03125 -13.00000 ) ( -0.00781 0.00000 2.00000 ) ) e7/e7beam01 0 0 0 ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.03125 0.00000 -13.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.03125 0.00000 -9.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.03125 0.00000 -13.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 386 // Map structure:g[2] -> poly:p[387] { brushDef { ( 0 0 504 ) ( 64 0 504 ) ( 0 64 504 ) ( ( 0.00000 -0.03125 -13.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 576 ) ( 0 64 576 ) ( 64 0 576 ) ( ( 0.00000 0.03125 -13.00000 ) ( -0.00781 0.00000 1.00000 ) ) e7/e7beam01 0 0 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -13.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.03125 0.00000 -13.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 387 // Map structure:g[2] -> poly:p[388] { brushDef { ( 0 0 504 ) ( 64 0 504 ) ( 0 64 504 ) ( ( 0.00000 -0.03125 -8.00000 ) ( -0.00781 0.00000 -2.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 640 ) ( 0 64 640 ) ( 64 0 640 ) ( ( 0.00000 0.03125 -8.00000 ) ( -0.00781 0.00000 -2.00000 ) ) e7/e7beam01 0 0 0 ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 288 0 0 ) ( 288 0 64 ) ( 288 64 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 0 -160 0 ) ( 64 -160 0 ) ( 0 -160 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 388 // Map structure:g[2] -> poly:p[389] { brushDef { ( 0 0 504 ) ( 64 0 504 ) ( 0 64 504 ) ( ( 0.00000 -0.03125 -8.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 576 ) ( 0 64 576 ) ( 64 0 576 ) ( ( 0.00000 0.03125 -8.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e7/e7beam01 0 0 0 ( 0 -96 0 ) ( 0 -96 64 ) ( 64 -96 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 288 0 0 ) ( 288 0 64 ) ( 288 64 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 0 -64 0 ) ( 64 -64 0 ) ( 0 -64 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 389 // Map structure:g[2] -> poly:p[390] { brushDef { ( 0 0 504 ) ( 64 0 504 ) ( 0 64 504 ) ( ( 0.00000 -0.03125 -13.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 576 ) ( 0 64 576 ) ( 64 0 576 ) ( ( 0.00000 0.03125 -13.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e7/e7beam01 0 0 0 ( 0 -96 0 ) ( 0 -96 64 ) ( 64 -96 0 ) ( ( 0.03125 0.00000 -13.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 0 -64 0 ) ( 64 -64 0 ) ( 0 -64 64 ) ( ( -0.03125 0.00000 -13.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 390 // Map structure:g[2] -> poly:p[391] { brushDef { ( 0 0 504 ) ( 64 0 504 ) ( 0 64 504 ) ( ( 0.00000 -0.03125 -13.00000 ) ( -0.00781 0.00000 -2.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 640 ) ( 0 64 640 ) ( 64 0 640 ) ( ( 0.00000 0.03125 -13.00000 ) ( -0.00781 0.00000 -2.00000 ) ) e7/e7beam01 0 0 0 ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.03125 0.00000 -13.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 0 -160 0 ) ( 64 -160 0 ) ( 0 -160 64 ) ( ( -0.03125 0.00000 -13.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 391 // Map structure:g[2] -> poly:p[392] { brushDef { ( 0 0 544 ) ( 64 0 544 ) ( 0 64 544 ) ( ( 0.00000 -0.03125 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 576 ) ( 0 64 576 ) ( 64 0 576 ) ( ( 0.00000 0.03125 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( 0 -64 0 ) ( 0 -64 64 ) ( 64 -64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 288 0 0 ) ( 288 -64 0 ) ( 288 0 64 ) ( ( 0.00000 -0.03125 -17.00000 ) ( 0.00781 0.00000 -1.00000 ) ) e7/e7beam01 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 -64 0 ) ( ( 0.00000 -0.03125 -17.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 392 // Map structure:g[2] -> poly:p[393] { brushDef { ( 0 0 544 ) ( 64 0 544 ) ( 0 64 544 ) ( ( 0.00000 -0.03125 -13.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 576 ) ( 0 64 576 ) ( 64 0 576 ) ( ( 0.00000 0.03125 -13.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( 0 -64 0 ) ( 0 -64 64 ) ( 64 -64 0 ) ( ( 0.03125 0.00000 -13.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 448 0 0 ) ( 448 -64 0 ) ( 448 0 64 ) ( ( 0.00000 -0.03125 -17.00000 ) ( 0.00781 0.00000 -1.00000 ) ) e7/e7beam01 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -13.00000 ) ( 0.00000 0.00781 4.00000 ) ) e7/e7beam01 0 0 0 ( 416 0 0 ) ( 416 0 64 ) ( 416 -64 0 ) ( ( 0.00000 -0.03125 -17.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 393 // Map structure:g[2] -> poly:p[394] { brushDef { ( 0 0 640 ) ( 64 0 640 ) ( 0 64 640 ) ( ( 0.00000 -0.03125 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 672 ) ( 0 64 672 ) ( 64 0 672 ) ( ( 0.00000 0.03125 -8.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.00781 5.00000 ) ) e7/e7beam01 0 0 0 ( 288 0 0 ) ( 288 -64 0 ) ( 288 0 64 ) ( ( 0.00000 -0.03125 -20.00000 ) ( 0.00781 0.00000 -1.00000 ) ) e7/e7beam01 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.00781 5.00000 ) ) e7/e7beam01 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 -64 0 ) ( ( 0.00000 -0.03125 -20.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 394 // Map structure:g[2] -> poly:p[395] { brushDef { ( 0 0 640 ) ( 64 0 640 ) ( 0 64 640 ) ( ( 0.00000 -0.03125 -13.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( 0 0 672 ) ( 0 64 672 ) ( 64 0 672 ) ( ( 0.00000 0.03125 -13.00000 ) ( -0.00781 0.00000 0.00000 ) ) e7/e7beam01 0 0 0 ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.03125 0.00000 -13.00000 ) ( 0.00000 0.00781 5.00000 ) ) e7/e7beam01 0 0 0 ( 448 0 0 ) ( 448 -64 0 ) ( 448 0 64 ) ( ( 0.00000 -0.03125 -20.00000 ) ( 0.00781 0.00000 -1.00000 ) ) e7/e7beam01 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.03125 0.00000 -13.00000 ) ( 0.00000 0.00781 5.00000 ) ) e7/e7beam01 0 0 0 ( 416 0 0 ) ( 416 0 64 ) ( 416 -64 0 ) ( ( 0.00000 -0.03125 -20.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 395 // Map structure:g[2] -> poly:p[396] { brushDef { ( 392 0 0 ) ( 392 64 0 ) ( 392 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.06250 3.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -13.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -6.00000 ) ( -0.01563 0.00000 5.00000 ) ) base_floor/clangdark 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 396 // Map structure:g[2] -> poly:p[397] { brushDef { ( 0 332 0 ) ( 64 332 0 ) ( 0 332 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.06250 3.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 392 0 0 ) ( 392 0 64 ) ( 392 64 0 ) ( ( 0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -10.00000 ) ( -0.03125 0.00000 10.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -5.00000 ) ( -0.01563 0.00000 5.00000 ) ) base_floor/clangdark 0 0 0 ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 397 // Map structure:g[2] -> poly:p[398] { brushDef { ( 312 0 0 ) ( 312 0 64 ) ( 312 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.06250 3.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 332 0 ) ( 0 332 64 ) ( 64 332 0 ) ( ( 0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -9.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -4.00000 ) ( -0.01563 0.00000 5.00000 ) ) base_floor/clangdark 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 398 // Map structure:g[2] -> poly:p[399] { brushDef { ( 0 0 184 ) ( 0 64 184 ) ( 64 0 184 ) ( ( 0.00000 0.01563 -5.00000 ) ( -0.01563 0.00000 5.00000 ) ) base_floor/clangdark 0 0 0 ( 312 0 0 ) ( 312 64 0 ) ( 312 0 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 0 332 0 ) ( 0 332 64 ) ( 64 332 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 392 0 0 ) ( 392 0 64 ) ( 392 64 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 0 0 ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.03125 -11.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e7/e7bricks01 0 0 0 } } // Brush 399 // Map structure:g[2] -> poly:p[400] { brushDef { ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.01563 -6.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -6.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/clangdark 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -13.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 392 0 0 ) ( 392 64 0 ) ( 392 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.06250 11.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 384 0 ) ( 0 384 64 ) ( 64 384 0 ) ( ( 0.03125 0.00000 -13.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 } } // Brush 400 // Map structure:g[2] -> poly:p[401] { brushDef { ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.01563 -4.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -4.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/clangdark 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.01563 0.00000 -7.00000 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 ( 0 384 0 ) ( 0 384 64 ) ( 64 384 0 ) ( ( 0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 312 0 0 ) ( 312 0 64 ) ( 312 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.06250 11.00000 ) ) evil1_trims/crude_warn 0 0 0 } } // Brush 401 // Map structure:g[2] -> poly:p[402] { brushDef { ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.01563 -5.00000 ) ( -0.01563 0.00000 8.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.01563 -5.00000 ) ( -0.01563 0.00000 8.00000 ) ) base_floor/clangdark 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 312 0 0 ) ( 312 64 0 ) ( 312 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 ( 0 488 0 ) ( 0 488 64 ) ( 64 488 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.06250 11.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 392 0 0 ) ( 392 0 64 ) ( 392 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 0 0 } } // Brush 402 // Map structure:g[2] -> poly:p[403] { brushDef { ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.01563 -5.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/clangdark 0 0 0 ( 0 0 184 ) ( 0 64 184 ) ( 64 0 184 ) ( ( 0.00000 0.01563 -5.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/clangdark 0 0 0 ( 0 488 0 ) ( 64 488 0 ) ( 0 488 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 ( 312 0 0 ) ( 312 64 0 ) ( 312 0 64 ) ( ( -0.01563 0.00000 -7.00000 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 ( 0 384 0 ) ( 0 384 64 ) ( 64 384 0 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 ( 392 0 0 ) ( 392 0 64 ) ( 392 64 0 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 0.01563 3.00000 ) ) base_floor/clangdark 0 0 0 } } // Brush 403 // Map structure:g[2] -> poly:p[404] { brushDef { ( 640 64 -16 ) ( 640 128 -16 ) ( 640 64 112 ) ( ( -0.00781 0.00000 -3.50000 ) ( 0.00000 0.03125 7.50000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 448 -240 ) ( 0 448 -112 ) ( 64 448 -240 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.03125 7.50000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 64 240 ) ( 64 64 240 ) ( 0 128 240 ) ( ( 0.00000 -0.00781 -5.00001 ) ( -0.00781 0.00000 3.50000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 768 64 -16 ) ( 768 64 112 ) ( 768 128 -16 ) ( ( 0.00781 0.00000 -3.50000 ) ( 0.00000 0.03125 7.50000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 512 -16 ) ( 64 512 -16 ) ( 0 512 112 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.03125 7.50000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 64 256 ) ( 0 128 256 ) ( 64 64 256 ) ( ( 0.00000 0.00781 -5.00001 ) ( -0.00781 0.00000 3.50000 ) ) gothic_floor/largerblock3b3dim 0 0 0 } } // Brush 404 // Map structure:g[2] -> poly:p[405] { brushDef { ( 640 0 -16 ) ( 640 64 -16 ) ( 640 0 112 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.03125 7.50000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 -384 -240 ) ( 0 -384 -112 ) ( 64 -384 -240 ) ( ( 0.00781 0.00000 -5.00001 ) ( 0.00000 0.00781 2.12500 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 0 0 240 ) ( 64 0 240 ) ( 0 64 240 ) ( ( 0.00000 -0.00781 -5.00001 ) ( -0.00781 0.00000 -3.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 768 0 -16 ) ( 768 0 112 ) ( 768 64 -16 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.03125 7.50000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 -320 -16 ) ( 64 -320 -16 ) ( 0 -320 112 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.03125 7.50000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 0 256 ) ( 0 64 256 ) ( 64 0 256 ) ( ( 0.00000 0.00781 -5.00001 ) ( -0.00781 0.00000 -3.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 } } // Brush 405 // Map structure:g[2] -> poly:p[406] { brushDef { ( 64 0 -16 ) ( 64 64 -16 ) ( 64 0 112 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.03125 7.50000 ) ) evil1_trims/crude_warn 0 0 0 ( -64 -384 -240 ) ( -64 -384 -112 ) ( 0 -384 -240 ) ( ( 0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 2.12500 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( -64 0 240 ) ( 0 0 240 ) ( -64 64 240 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.00781 0.00000 -3.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 192 0 -16 ) ( 192 0 112 ) ( 192 64 -16 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.03125 7.50000 ) ) evil1_trims/crude_warn 0 0 0 ( -64 -320 -16 ) ( 0 -320 -16 ) ( -64 -320 112 ) ( ( -0.00781 0.00000 -0.50000 ) ( 0.00000 0.03125 7.50000 ) ) evil1_trims/crude_warn 0 0 0 ( -64 0 256 ) ( -64 64 256 ) ( 0 0 256 ) ( ( 0.00000 0.00781 -0.50000 ) ( -0.00781 0.00000 -3.00000 ) ) gothic_floor/largerblock3b3dim 0 0 0 } } // Brush 406 // Map structure:g[2] -> poly:p[407] { brushDef { ( 64 64 -16 ) ( 64 128 -16 ) ( 64 64 112 ) ( ( -0.00781 0.00000 -3.50000 ) ( 0.00000 0.03125 7.50000 ) ) evil1_trims/crude_warn 0 0 0 ( -64 448 -240 ) ( -64 448 -112 ) ( 0 448 -240 ) ( ( 0.00781 0.00000 -0.50000 ) ( 0.00000 0.03125 7.50000 ) ) evil1_trims/crude_warn 0 0 0 ( -64 64 240 ) ( 0 64 240 ) ( -64 128 240 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.00781 0.00000 3.50000 ) ) gothic_floor/largerblock3b3dim 0 0 0 ( 192 64 -16 ) ( 192 64 112 ) ( 192 128 -16 ) ( ( 0.00781 0.00000 -3.50000 ) ( 0.00000 0.03125 7.50000 ) ) evil1_trims/crude_warn 0 0 0 ( -64 512 -16 ) ( 0 512 -16 ) ( -64 512 112 ) ( ( -0.00781 0.00000 -0.50000 ) ( 0.00000 0.03125 7.50000 ) ) evil1_trims/crude_warn 0 0 0 ( -64 64 256 ) ( -64 128 256 ) ( 0 64 256 ) ( ( 0.00000 0.00781 -0.50000 ) ( -0.00781 0.00000 3.50000 ) ) gothic_floor/largerblock3b3dim 0 0 0 } } // Brush 407 // Map structure:g[2] -> poly:p[408] { brushDef { ( 1232 8 -8 ) ( 1232 8 56 ) ( 1232 72 -8 ) ( ( 0.03125 0.00000 -4.25000 ) ( 0.00000 0.03125 20.75000 ) ) common/caulk 0 0 0 ( 0 -264 -8 ) ( 0 -264 56 ) ( 64 -264 -8 ) ( ( 0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 20.75000 ) ) common/caulk 0 0 0 ( -560 8 -8 ) ( -560 72 -8 ) ( -560 8 56 ) ( ( -0.03125 0.00000 -4.25000 ) ( 0.00000 0.03125 20.75000 ) ) common/caulk 0 0 0 ( 0 568 -8 ) ( 64 568 -8 ) ( 0 568 56 ) ( ( -0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 20.75000 ) ) common/caulk 0 0 0 ( 0 24 696 ) ( 0 88 696 ) ( 64 24 696 ) ( ( 0.00000 0.03125 -10.00000 ) ( -0.03125 0.00000 4.75000 ) ) common/caulk 0 0 0 ( -16 24 632 ) ( 48 24 632 ) ( -16 88 632 ) ( ( 0.00000 -0.00781 -1.87500 ) ( -0.00781 0.00000 1.18750 ) ) skies/nitesky 0 0 0 } } // Brush 408 // Map structure:g[2] -> poly:p[409] { brushDef { ( 1008 0 8.00006 ) ( 1008 64 8.00006 ) ( 1008 0 200.00006 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.01042 -9.91667 ) ) common/clip 0 0 0 ( 0 -64 8.00006 ) ( 0 -64 200.00006 ) ( 64 -64 8.00006 ) ( ( 0.03125 0.00000 -32.00000 ) ( 0.00000 0.01042 -9.91667 ) ) common/clip 0 0 0 ( 0 0 -1144 ) ( 64 0 -1144 ) ( 0 64 -1144 ) ( ( 0.00000 -0.03125 -32.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/clip 0 0 0 ( 1088 0 8.00006 ) ( 1088 0 200.00006 ) ( 1088 64 8.00006 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.01042 -9.91667 ) ) common/clip 0 0 0 ( 0 192 8.00006 ) ( 64 192 8.00006 ) ( 0 192 200.00006 ) ( ( -0.03125 0.00000 -32.00000 ) ( 0.00000 0.01042 -9.91667 ) ) common/clip 0 0 0 ( 0 0 -760 ) ( 0 64 -760 ) ( 64 0 -760 ) ( ( 0.00000 0.03125 -32.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/clip 0 0 0 } } // Brush 409 // Map structure:g[2] -> poly:p[410] { brushDef { ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -30.00000 ) ) common/clip 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 -30.00000 ) ) common/clip 0 0 0 ( 0 0 -1144 ) ( 64 0 -1144 ) ( 0 64 -1144 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 0 0 ( 696 0 0 ) ( 696 0 64 ) ( 696 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -30.00000 ) ) common/clip 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 -30.00000 ) ) common/clip 0 0 0 ( 0 0 -760 ) ( 0 64 -760 ) ( 64 0 -760 ) ( ( 0.00000 0.03125 -21.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 0 0 } } // Brush 410 // Map structure:g[2] -> poly:p[411] { brushDef { ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 -30.00000 ) ) common/clip 0 0 0 ( 0 -64 0 ) ( 0 -64 64 ) ( 64 -64 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 -30.00000 ) ) common/clip 0 0 0 ( 0 0 -1144 ) ( 64 0 -1144 ) ( 0 64 -1144 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.03125 0.00000 -1.00000 ) ) common/clip 0 0 0 ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 -30.00000 ) ) common/clip 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 0 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 -30.00000 ) ) common/clip 0 0 0 ( 0 0 -760 ) ( 0 64 -760 ) ( 64 0 -760 ) ( ( 0.00000 0.03125 -21.00000 ) ( -0.03125 0.00000 -1.00000 ) ) common/clip 0 0 0 } } // Brush 411 // Map structure:g[2] -> poly:p[412] { brushDef { ( -112 0 30 ) ( -112 64 30 ) ( -112 0 118 ) ( ( -0.03125 0.00000 -16.00000 ) ( 0.00000 0.02273 1.68182 ) ) common/clip 0 0 0 ( -16 512 30 ) ( -16 512 118 ) ( 48 512 30 ) ( ( 0.03125 0.00000 3.50000 ) ( 0.00000 0.02273 1.68182 ) ) common/clip 0 0 0 ( -16 0 30 ) ( 48 0 30 ) ( -16 64 30 ) ( ( 0.00000 -0.03125 3.50000 ) ( -0.03125 0.00000 16.00000 ) ) common/clip 0 0 0 ( -80 0 30 ) ( -80 0 118 ) ( -80 64 30 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.02273 1.68182 ) ) common/clip 0 0 0 ( -16 520 30 ) ( 48 520 30 ) ( -16 520 118 ) ( ( -0.03125 0.00000 3.50000 ) ( 0.00000 0.02273 1.68182 ) ) common/clip 0 0 0 ( -16 0 162 ) ( -16 64 162 ) ( 48 0 162 ) ( ( 0.00000 0.03125 3.50000 ) ( -0.03125 0.00000 16.00000 ) ) common/clip 0 0 0 } } // Brush 412 // Map structure:g[2] -> poly:p[413] { brushDef { ( 896 0 -2 ) ( 896 64 -2 ) ( 896 0 86 ) ( ( -0.03125 0.00000 -16.00000 ) ( 0.00000 0.02273 0.95455 ) ) common/clip 0 0 0 ( 0 512 -2 ) ( 0 512 86 ) ( 64 512 -2 ) ( ( 0.03125 0.00000 -28.00000 ) ( 0.00000 0.02273 0.95455 ) ) common/clip 0 0 0 ( 0 0 -2 ) ( 64 0 -2 ) ( 0 64 -2 ) ( ( 0.00000 -0.03125 -28.00000 ) ( -0.03125 0.00000 16.00000 ) ) common/clip 0 0 0 ( 928 0 -2 ) ( 928 0 86 ) ( 928 64 -2 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.02273 0.95455 ) ) common/clip 0 0 0 ( 0 520 -2 ) ( 64 520 -2 ) ( 0 520 86 ) ( ( -0.03125 0.00000 -28.00000 ) ( 0.00000 0.02273 0.95455 ) ) common/clip 0 0 0 ( 0 0 130 ) ( 0 64 130 ) ( 64 0 130 ) ( ( 0.00000 0.03125 -28.00000 ) ( -0.03125 0.00000 16.00000 ) ) common/clip 0 0 0 } } // Brush 413 // Map structure:g[2] -> poly:p[414] { brushDef { ( 896 -8 -2 ) ( 896 56 -2 ) ( 896 -8 86 ) ( ( -0.03125 0.00000 12.25000 ) ( 0.00000 0.02273 0.95455 ) ) common/clip 0 0 0 ( 0 -392 -2 ) ( 0 -392 86 ) ( 64 -392 -2 ) ( ( 0.03125 0.00000 -28.00000 ) ( 0.00000 0.02273 0.95455 ) ) common/clip 0 0 0 ( 0 -8 -2 ) ( 64 -8 -2 ) ( 0 56 -2 ) ( ( 0.00000 -0.03125 -28.00000 ) ( -0.03125 0.00000 -12.25000 ) ) common/clip 0 0 0 ( 928 -8 -2 ) ( 928 -8 86 ) ( 928 56 -2 ) ( ( 0.03125 0.00000 12.25000 ) ( 0.00000 0.02273 0.95455 ) ) common/clip 0 0 0 ( 0 -384 -2 ) ( 64 -384 -2 ) ( 0 -384 86 ) ( ( -0.03125 0.00000 -28.00000 ) ( 0.00000 0.02273 0.95455 ) ) common/clip 0 0 0 ( 0 -8 130 ) ( 0 56 130 ) ( 64 -8 130 ) ( ( 0.00000 0.03125 -28.00000 ) ( -0.03125 0.00000 -12.25000 ) ) common/clip 0 0 0 } } // Brush 414 // Map structure:g[2] -> poly:p[415] { brushDef { ( -112 -8 30 ) ( -112 56 30 ) ( -112 -8 118 ) ( ( -0.03125 0.00000 12.25000 ) ( 0.00000 0.02273 1.68182 ) ) common/clip 0 0 0 ( -16 -392 30 ) ( -16 -392 118 ) ( 48 -392 30 ) ( ( 0.03125 0.00000 3.50000 ) ( 0.00000 0.02273 1.68182 ) ) common/clip 0 0 0 ( -16 -8 30 ) ( 48 -8 30 ) ( -16 56 30 ) ( ( 0.00000 -0.03125 3.50000 ) ( -0.03125 0.00000 -12.25000 ) ) common/clip 0 0 0 ( -80 -8 30 ) ( -80 -8 118 ) ( -80 56 30 ) ( ( 0.03125 0.00000 12.25000 ) ( 0.00000 0.02273 1.68182 ) ) common/clip 0 0 0 ( -16 -384 30 ) ( 48 -384 30 ) ( -16 -384 118 ) ( ( -0.03125 0.00000 3.50000 ) ( 0.00000 0.02273 1.68182 ) ) common/clip 0 0 0 ( -16 -8 162 ) ( -16 56 162 ) ( 48 -8 162 ) ( ( 0.00000 0.03125 3.50000 ) ( -0.03125 0.00000 -12.25000 ) ) common/clip 0 0 0 } } // Brush 415 // Map structure:g[2] -> poly:p[416] { brushDef { ( -112 0 30 ) ( -112 64 30 ) ( -112 0 118 ) ( ( -0.03125 0.00000 8.00000 ) ( 0.00000 0.02273 1.68182 ) ) common/clip 0 0 0 ( -16 -256 30 ) ( -16 -256 118 ) ( 48 -256 30 ) ( ( 0.03125 0.00000 3.50000 ) ( 0.00000 0.02273 1.68182 ) ) common/clip 0 0 0 ( -16 0 30 ) ( 48 0 30 ) ( -16 64 30 ) ( ( 0.00000 -0.03125 3.50000 ) ( -0.03125 0.00000 -8.00000 ) ) common/clip 0 0 0 ( -80 0 30 ) ( -80 0 118 ) ( -80 64 30 ) ( ( 0.03125 0.00000 8.00000 ) ( 0.00000 0.02273 1.68182 ) ) common/clip 0 0 0 ( -16 -248 30 ) ( 48 -248 30 ) ( -16 -248 118 ) ( ( -0.03125 0.00000 3.50000 ) ( 0.00000 0.02273 1.68182 ) ) common/clip 0 0 0 ( -16 0 162 ) ( -16 64 162 ) ( 48 0 162 ) ( ( 0.00000 0.03125 3.50000 ) ( -0.03125 0.00000 -8.00000 ) ) common/clip 0 0 0 } } // Brush 416 // Map structure:g[2] -> poly:p[417] { brushDef { ( -112 24 30 ) ( -112 88 30 ) ( -112 24 118 ) ( ( -0.03125 0.00000 -11.75000 ) ( 0.00000 0.02273 1.68182 ) ) common/clip 0 0 0 ( -16 376 30 ) ( -16 376 118 ) ( 48 376 30 ) ( ( 0.03125 0.00000 3.50000 ) ( 0.00000 0.02273 1.68182 ) ) common/clip 0 0 0 ( -16 24 30 ) ( 48 24 30 ) ( -16 88 30 ) ( ( 0.00000 -0.03125 3.50000 ) ( -0.03125 0.00000 11.75000 ) ) common/clip 0 0 0 ( -80 24 30 ) ( -80 24 118 ) ( -80 88 30 ) ( ( 0.03125 0.00000 -11.75000 ) ( 0.00000 0.02273 1.68182 ) ) common/clip 0 0 0 ( -16 384 30 ) ( 48 384 30 ) ( -16 384 118 ) ( ( -0.03125 0.00000 3.50000 ) ( 0.00000 0.02273 1.68182 ) ) common/clip 0 0 0 ( -16 24 162 ) ( -16 88 162 ) ( 48 24 162 ) ( ( 0.00000 0.03125 3.50000 ) ( -0.03125 0.00000 11.75000 ) ) common/clip 0 0 0 } } } // Entity 1 // Entities:g[1] -> light:e[1] { "classname" "light" "origin" "256 256 80" "light" "100" "_color" "1 0.25 0" } // Entity 2 // Entities:g[1] -> light:e[2] { "classname" "light" "origin" "480 448 256" "light" "50" "_color" "1 .8 .6" } // Entity 3 // Entities:g[1] -> light:e[3] { "classname" "light" "origin" "488 -320 256" "light" "50" "_color" "1 .8 .6" } // Entity 4 // Entities:g[1] -> light:e[4] { "classname" "light" "origin" "1024 -320 256" "light" "50" } // Entity 5 // Entities:g[1] -> light:e[5] { "classname" "light" "origin" "1024 448 256" "light" "50" } // Entity 6 // Entities:g[1] -> light:e[6] { "classname" "light" "origin" "-280 408 312" "light" "50" "_color" "1 0.75 .5" } // Entity 7 // Entities:g[1] -> light:e[7] { "classname" "light" "origin" "-256 -256 320" "light" "50" "_color" "1 0.75 .5" } // Entity 8 // Entities:g[1] -> light:e[8] { "classname" "light" "origin" "832 256 80" "light" "100" "_color" "1 0.75 0.5" } // Entity 9 // Entities:g[1] -> light:e[9] { "classname" "light" "origin" "-256 64 120" "light" "50" "_color" "1 0.75 .5" } // Entity 10 // Entities:g[1] -> light:e[10] { "classname" "light" "origin" "-512 64 120" "light" "50" "_color" "1 0.75 .5" } // Entity 11 // Entities:g[1] -> light:e[11] { "classname" "light" "origin" "832 -128 80" "light" "100" "_color" "1 0.75 0.5" } // Entity 12 // Entities:g[1] -> light:e[12] { "classname" "light" "origin" "576 -128 80" "light" "100" "_color" "1 0.75 0.5" } // Entity 13 // Entities:g[1] -> light:e[13] { "classname" "light" "origin" "256 -128 80" "light" "100" "_color" "1 0.25 0" } // Entity 14 // Entities:g[1] -> light:e[14] { "classname" "light" "origin" "64 -128 80" "light" "100" "_color" "1 0.25 0" } // Entity 15 // Entities:g[1] -> light:e[15] { "classname" "light" "origin" "64 256 80" "light" "100" "_color" "1 0.25 0" } // Entity 16 // Entities:g[1] -> light:e[16] { "classname" "light" "origin" "-64 208 80" "light" "100" "_color" "1 0.25 0" } // Entity 17 // Entities:g[1] -> light:e[17] { "classname" "light" "origin" "-64 -80 80" "light" "100" "_color" "1 0.25 0" } // Entity 18 // Entities:g[1] -> light:e[18] { "classname" "light" "origin" "360 -56 80" "light" "100" "_color" "1 0.25 0" } // Entity 19 // Entities:g[1] -> light:e[19] { "classname" "light" "origin" "360 184 80" "light" "100" "_color" "1 0.25 0" } // Entity 20 // Entities:g[1] -> light:e[20] { "classname" "light" "origin" "864 64 232" "light" "100" "_color" "1 .5 0" } // Entity 21 // Entities:g[1] -> light:e[21] { "classname" "light" "origin" "1024 88 -56" } // Entity 22 // Entities:g[1] -> light:e[22] { "classname" "light" "origin" "0 328 256" "_color" "1 0.75 0.5" } // Entity 23 // Entities:g[1] -> light:e[23] { "classname" "light" "origin" "0 -200 256" "_color" "1 0.75 0.5" } // Entity 24 // Entities:g[1] -> light:e[24] { "classname" "light" "light" "100" "origin" "-232 64 280" "_color" "1 0.35 0" } // Entity 25 // Entities:g[1] -> light:e[25] { "classname" "light" "origin" "64 64 288" "light" "100" "_color" "1 0.75 0.5" } // Entity 26 // Entities:g[1] -> light:e[26] { "classname" "light" "light" "100" "origin" "352 64 472" "_color" "1 0.75 0.5" } // Entity 27 // Entities:g[1] -> light_torch_small_walltorch:e[27] { "classname" "light_torch_small_walltorch" "origin" "-158 354 116" "_color" "1 0.75 0.5" } // Entity 28 // Entities:g[1] -> light:e[28] { "classname" "light" "light" "50" "origin" "-192 384 112" "_color" "1 0.75 .5" } // Entity 29 // Entities:g[1] -> light:e[29] { "classname" "light" "origin" "-96 416 112" "light" "50" "_color" "1 0.75 .5" } // Entity 30 // Entities:g[1] -> light_torch_small_walltorch:e[30] { "classname" "light_torch_small_walltorch" "origin" "-158 -222 116" "_color" "1 0.75 0.5" } // Entity 31 // Entities:g[1] -> light:e[31] { "classname" "light" "origin" "-192 -256 112" "light" "50" "_color" "1 0.75 .5" } // Entity 32 // Entities:g[1] -> light:e[32] { "classname" "light" "light" "50" "origin" "-96 -288 112" "_color" "1 0.75 .5" } // Entity 33 // Entities:g[1] -> light:e[33] { "classname" "light" "origin" "1216 64 184" "light" "50" "_color" "1 0.75 0.5" } // Entity 34 // Entities:g[1] -> light_torch_small_walltorch:e[34] { "classname" "light_torch_small_walltorch" "origin" "930 -222 52" "_color" "1 0.75 0.5" } // Entity 35 // Entities:g[1] -> light_torch_small_walltorch:e[35] { "classname" "light_torch_small_walltorch" "origin" "922 346 52" "_color" "1 0.75 0.5" } // Entity 36 // Entities:g[1] -> light:e[36] { "classname" "light" "origin" "984 408 56" "light" "50" } // Entity 37 // Entities:g[1] -> light:e[37] { "classname" "light" "light" "50" "origin" "984 -280 56" } // Entity 38 // Entities:g[1] -> light:e[38] { "classname" "light" "origin" "1024 40 -56" } // Entity 39 // Entities:g[1] -> light:e[39] { "classname" "light" "origin" "1024 64 16" "light" "50" } // Entity 40 // Entities:g[1] -> light:e[40] { "classname" "light" "light" "50" "origin" "1024 288 56" } // Entity 41 // Entities:g[1] -> light:e[41] { "classname" "light" "origin" "1024 -160 56" "light" "50" } // Entity 42 // Entities:g[1] -> light:e[42] { "classname" "light" "origin" "768 352 88" "light" "150" "_color" "1 0.75 0.5" } // Entity 43 // Entities:g[1] -> light:e[43] { "classname" "light" "light" "150" "origin" "512 352 88" "_color" "1 0.75 .5" } // Entity 44 // Entities:g[1] -> light:e[44] { "classname" "light" "origin" "192 352 88" "light" "150" "_color" "1 0.75 0.5" } // Entity 45 // Entities:g[1] -> light:e[45] { "classname" "light" "light" "150" "origin" "64 352 88" "_color" "1 0.75 0.5" } // Entity 46 // Entities:g[1] -> light:e[46] { "classname" "light" "light" "150" "origin" "768 -224 88" "_color" "1 0.75 0.5" } // Entity 47 // Entities:g[1] -> light:e[47] { "classname" "light" "origin" "512 -224 88" "light" "150" "_color" "1 0.75 .5" } // Entity 48 // Entities:g[1] -> light:e[48] { "classname" "light" "light" "150" "origin" "192 -224 88" "_color" "1 0.75 0.5" } // Entity 49 // Entities:g[1] -> light:e[49] { "classname" "light" "origin" "64 -224 88" "light" "150" "_color" "1 0.75 0.5" } // Entity 50 // Entities:g[1] -> light:e[50] { "classname" "light" "origin" "80 64 448" "light" "100" "_color" "1 0.75 0.5" } // Entity 51 // Entities:g[1] -> light:e[51] { "classname" "light" "origin" "768 64 448" "light" "100" "_color" "1 0.75 0.5" } // Entity 52 // Entities:g[1] -> light:e[52] { "classname" "light" "origin" "640 64 448" "light" "100" "_color" "1 0.75 0.5" } // Entity 53 // Entities:g[1] -> light:e[53] { "classname" "light" "origin" "448 64 448" "light" "100" "_color" "1 0.75 0.5" } // Entity 54 // Entities:g[1] -> light:e[54] { "classname" "light" "origin" "256 64 448" "light" "100" "_color" "1 0.75 0.5" } // Entity 55 // Entities:g[1] -> weapon_shotgun:e[55] { "classname" "weapon_shotgun" "origin" "-160 64 208" "spawnflags" "1" } // Entity 56 // Entities:g[1] -> item_health:e[56] { "classname" "item_health" "origin" "-280 -280 208" "spawnflags" "1" } // Entity 57 // Entities:g[1] -> item_health:e[57] { "classname" "item_health" "spawnflags" "1" "origin" "-280 408 216" } // Entity 58 // Entities:g[1] -> item_health:e[58] { "classname" "item_health" "origin" "1048 472 192" "spawnflags" "1" } // Entity 59 // Entities:g[1] -> item_health:e[59] { "classname" "item_health" "origin" "1048 -376 192" "spawnflags" "1" } // Entity 60 // Entities:g[1] -> ammo_shells:e[60] { "classname" "ammo_shells" "origin" "48 432 32" "spawnflags" "1" } // Entity 61 // Entities:g[1] -> ammo_shells:e[61] { "classname" "ammo_shells" "spawnflags" "1" "origin" "752 432 32" } // Entity 62 // Entities:g[1] -> ammo_shells:e[62] { "classname" "ammo_shells" "origin" "48 -336 32" "spawnflags" "1" } // Entity 63 // Entities:g[1] -> ammo_shells:e[63] { "classname" "ammo_shells" "origin" "752 -336 32" "spawnflags" "1" } // Entity 64 // Entities:g[1] -> ammo_rockets:e[64] { "classname" "ammo_rockets" "origin" "1008 -272 192" "spawnflags" "1" } // Entity 65 // Entities:g[1] -> ammo_rockets:e[65] { "classname" "ammo_rockets" "spawnflags" "1" "origin" "1008 368 192" } // Entity 66 // Entities:g[1] -> weapon_plasmagun:e[66] { "classname" "weapon_plasmagun" "origin" "1120 64 -32" "spawnflags" "1" } // Entity 67 // Entities:g[1] -> ammo_cells:e[67] { "classname" "ammo_cells" "origin" "344 392 32" "spawnflags" "1" } // Entity 68 // Entities:g[1] -> ammo_cells:e[68] { "classname" "ammo_cells" "spawnflags" "1" "origin" "344 -296 32" } // Entity 69 // Entities:g[1] -> weapon_grenadelauncher:e[69] { "classname" "weapon_grenadelauncher" "origin" "-392 64 192" "spawnflags" "0" } // Entity 70 // Entities:g[1] -> info_player_deathmatch:e[70] { "classname" "info_player_deathmatch" "origin" "704 -360 280" "angle" "90" } // Entity 71 // Entities:g[1] -> info_player_deathmatch:e[71] { "classname" "info_player_deathmatch" "angle" "90" "origin" "128 -360 280" } // Entity 72 // Entities:g[1] -> info_player_deathmatch:e[72] { "classname" "info_player_deathmatch" "origin" "128 488 280" "angle" "270" } // Entity 73 // Entities:g[1] -> info_player_deathmatch:e[73] { "classname" "info_player_deathmatch" "angle" "270" "origin" "704 488 280" } // Entity 74 // Entities:g[1] -> info_player_deathmatch:e[74] { "classname" "info_player_deathmatch" "origin" "-256 64 64" } // Entity 75 // Entities:g[1] -> info_player_deathmatch:e[75] { "classname" "info_player_deathmatch" "origin" "-256 64 240" "angle" "0" } // Entity 76 // Entities:g[1] -> info_player_deathmatch:e[76] { "classname" "info_player_deathmatch" "angle" "180" "origin" "1024 64 176" } // Entity 77 // Entities:g[1] -> light:e[77] { "classname" "light" "origin" "-480 208 120" } // Entity 78 // Entities:g[1] -> info_teleport_destination:e[78] { "classname" "info_teleport_destination" "origin" "-256 64 224" "targetname" "t8" "angle" "0" "spawnflags" "1792" } // Entity 79 // Entities:g[1] -> light:e[79] { "classname" "light" "light" "100" "origin" "712 64 16" "_color" "1 0.25 0" } // Entity 80 // Entities:g[1] -> trigger_relay:e[80] { "classname" "trigger_relay" "origin" "560 -48 0" "targetname" "t10" "target" "t9" } // Entity 81 // Entities:g[1] -> func_door:b[81] { "classname" "func_door" "wait" "20" "spawnflags" "1" "targetname" "t9" "angle" "270" "sound1" "misc/medplat2.wav" "sound" "misc/medplat2.wav" // Brush 0 // Entities:g[1] -> func_door:b[81] -> poly:p[1] { brushDef { ( 0 0 -16 ) ( 64 0 -16 ) ( 0 64 -16 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e8/e8_base1 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e8/e8_base1 0 0 0 ( 0 -64 0 ) ( 64 -64 0 ) ( 0 -64 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.00000 ) ) e8/e8_base1 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e8/e8_base1 0 0 0 ( 0 -128 0 ) ( 0 -128 64 ) ( 64 -128 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.00000 ) ) e8/e8_base1 0 0 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e8/e8_base1 0 0 0 } } // Brush 1 // Entities:g[1] -> func_door:b[81] -> poly:p[2] { brushDef { ( 0 0 -16 ) ( 64 0 -16 ) ( 0 64 -16 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 -2.00000 ) ) e8/e8_base1 0 0 0 ( 0 0 16 ) ( 0 64 16 ) ( 64 0 16 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 -2.00000 ) ) e8/e8_base1 0 0 0 ( 0 -128 0 ) ( 64 -128 0 ) ( 0 -128 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.00000 ) ) e8/e8_base1 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e8/e8_base1 0 0 0 ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.00000 ) ) e8/e8_base1 0 0 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e8/e8_base1 0 0 0 } } // Brush 2 // Entities:g[1] -> func_door:b[81] -> poly:p[3] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e8/e8_base1 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 -1.00000 ) ) e8/e8_base1 0 0 0 ( 0 64 0 ) ( 64 64 0 ) ( 0 64 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -1.00000 ) ) e8/e8_base1 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) e8/e8_base1 0 0 0 ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -1.00000 ) ) e8/e8_base1 0 0 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) e8/e8_base1 0 0 0 } } } // Entity 82 // Entities:g[1] -> func_door:b[82] { "classname" "func_door" "wait" "20" "spawnflags" "1" "targetname" "t9" "angle" "90" "sound1" "misc/medplat2.wav" "sound" "misc/medplat2.wav" // Brush 0 // Entities:g[1] -> func_door:b[82] -> poly:p[1] { brushDef { ( 0 0 -16 ) ( 64 0 -16 ) ( 0 64 -16 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) e8/e8_base1 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) e8/e8_base1 0 0 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.00000 ) ) e8/e8_base1 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e8/e8_base1 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.00000 ) ) e8/e8_base1 0 0 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.00000 ) ) e8/e8_base1 0 0 0 } } // Brush 1 // Entities:g[1] -> func_door:b[82] -> poly:p[2] { brushDef { ( 0 0 -16 ) ( 64 0 -16 ) ( 0 64 -16 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 2.00000 ) ) e8/e8_base1 0 0 0 ( 0 0 16 ) ( 0 64 16 ) ( 64 0 16 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 2.00000 ) ) e8/e8_base1 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.00000 ) ) e8/e8_base1 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e8/e8_base1 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.00000 ) ) e8/e8_base1 0 0 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) e8/e8_base1 0 0 0 } } // Brush 2 // Entities:g[1] -> func_door:b[82] -> poly:p[3] { brushDef { ( 0 0 -72 ) ( 64 0 -72 ) ( 0 64 -72 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) e8/e8_base1 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) e8/e8_base1 0 0 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -1.00000 ) ) e8/e8_base1 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) e8/e8_base1 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -1.00000 ) ) e8/e8_base1 0 0 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) e8/e8_base1 0 0 0 } } } // Entity 83 // Entities:g[1] -> light:e[83] { "classname" "light" "light" "200" "origin" "840 64 -976" "_color" "0.2 0.4 1" } // Entity 84 // Entities:g[1] -> light:e[84] { "classname" "light" "origin" "832 64 -704" "_color" "1 0.9 0.9" "light" "10" } // Entity 85 // Entities:g[1] -> light:e[85] { "classname" "light" "origin" "840 80 -576" "_color" "1 0.9 0.9" "light" "10" } // Entity 86 // Entities:g[1] -> light:e[86] { "classname" "light" "origin" "824 48 -448" "_color" "1 0.9 0.9" "light" "10" } // Entity 87 // Entities:g[1] -> light:e[87] { "classname" "light" "origin" "840 56 -288" "_color" "1 0.9 0.9" "light" "10" } // Entity 88 // Entities:g[1] -> light:e[88] { "classname" "light" "origin" "816 72 -160" "_color" "1 0.9 0.9" "light" "10" } // Entity 89 // Entities:g[1] -> light:e[89] { "classname" "light" "light" "50" "origin" "720 112 -920" "_color" "0.4 0.6 1" } // Entity 90 // Entities:g[1] -> light:e[90] { "classname" "light" "origin" "720 16 -920" "light" "50" "_color" "0.4 0.6 1" } // Entity 91 // Entities:g[1] -> light:e[91] { "classname" "light" "light" "100" "origin" "576 184 0" "_color" "1 0.25 0" } // Entity 92 // Entities:g[1] -> light:e[92] { "classname" "light" "origin" "576 -8 0" "light" "100" "_color" "1 0.25 0" } // Entity 93 // Entities:g[1] -> func_door:b[93] { "classname" "func_door" "spawnflags" "1" "targetname" "t12" "angle" "-1" "lip" "64" "wait" "20" "target" "lightning" "sound1" "misc/medplat2.wav" // Brush 0 // Entities:g[1] -> func_door:b[93] -> poly:p[1] { brushDef { ( 8 0 144 ) ( 72 0 144 ) ( 8 64 144 ) ( ( 0.00000 -0.03125 -11.25000 ) ( -0.00781 0.00000 2.00000 ) ) e7/e7beam01 0 0 0 ( 8 0 448 ) ( 8 64 448 ) ( 72 0 448 ) ( ( 0.00000 0.03125 -11.25000 ) ( -0.00781 0.00000 2.00000 ) ) e7/e7beam01 0 0 0 ( -8 256 0 ) ( -8 256 64 ) ( 56 256 0 ) ( ( 0.03125 0.00000 -10.75000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7beam01 0 0 0 ( 384 8 0 ) ( 384 8 64 ) ( 384 72 0 ) ( ( 0.03125 0.00000 -8.25000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7beam01 0 0 0 ( 24 304 0 ) ( 88 304 0 ) ( 24 304 64 ) ( ( -0.03125 0.00000 -10.75000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7beam01 0 0 0 ( 336 8 0 ) ( 336 72 0 ) ( 336 8 64 ) ( ( -0.03125 0.00000 -8.25000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 1 // Entities:g[1] -> func_door:b[93] -> poly:p[2] { brushDef { ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.06250 0.00000 17.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.01563 -5.00000 ) ( -0.01563 0.00000 4.00000 ) ) base_floor/clangdark 0 0 0 ( 0 312 0 ) ( 64 312 0 ) ( 0 312 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.06250 8.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 392 0 0 ) ( 392 0 64 ) ( 392 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.06250 8.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 248 0 ) ( 0 248 64 ) ( 64 248 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.06250 8.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 328 0 0 ) ( 328 64 0 ) ( 328 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.06250 8.00000 ) ) evil1_trims/crude_warn 0 0 0 } } } // Entity 94 // Entities:g[1] -> func_door:b[94] { "classname" "func_door" "spawnflags" "1" "targetname" "t13" "angle" "-1" "lip" "64" "wait" "20" "target" "lightning" "sound1" "misc/medplat2.wav" // Brush 0 // Entities:g[1] -> func_door:b[94] -> poly:p[1] { brushDef { ( -8 0 144 ) ( 56 0 144 ) ( -8 64 144 ) ( ( 0.00000 -0.03125 -10.75000 ) ( -0.00781 0.00000 -1.00000 ) ) e7/e7beam01 0 0 0 ( -8 0 448 ) ( -8 64 448 ) ( 56 0 448 ) ( ( 0.00000 0.03125 -10.75000 ) ( -0.00781 0.00000 -1.00000 ) ) e7/e7beam01 0 0 0 ( -8 -176 0 ) ( -8 -176 64 ) ( 56 -176 0 ) ( ( 0.03125 0.00000 -10.75000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7beam01 0 0 0 ( 384 -8 0 ) ( 384 -8 64 ) ( 384 56 0 ) ( ( 0.03125 0.00000 5.25000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7beam01 0 0 0 ( -8 -128 0 ) ( 56 -128 0 ) ( -8 -128 64 ) ( ( -0.03125 0.00000 -10.75000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7beam01 0 0 0 ( 336 -8 0 ) ( 336 56 0 ) ( 336 -8 64 ) ( ( -0.03125 0.00000 5.25000 ) ( 0.00000 0.00781 2.00000 ) ) e7/e7beam01 0 0 0 } } // Brush 1 // Entities:g[1] -> func_door:b[94] -> poly:p[2] { brushDef { ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.06250 0.00000 -10.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.01563 -5.00000 ) ( -0.01563 0.00000 -3.00000 ) ) base_floor/clangdark 0 0 0 ( 0 -120 0 ) ( 64 -120 0 ) ( 0 -120 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.06250 8.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 392 0 0 ) ( 392 0 64 ) ( 392 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 8.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 -184 0 ) ( 0 -184 64 ) ( 64 -184 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.06250 8.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 328 0 0 ) ( 328 64 0 ) ( 328 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 8.00000 ) ) evil1_trims/crude_warn 0 0 0 } } } // Entity 95 // Entities:g[1] -> func_button:b[95] { "classname" "func_button" "angle" "-2" "target" "t13" "spawnflags" "2816" // Brush 0 // Entities:g[1] -> func_button:b[95] -> poly:p[1] { brushDef { ( -1 0 184 ) ( 63 0 184 ) ( -1 64 184 ) ( ( 0.00000 -0.03125 -10.96875 ) ( -0.03125 0.00000 -10.00000 ) ) common/caulk 0 0 0 ( 63 32.50000 196 ) ( 63 64.50000 196 ) ( 127 32.50000 196 ) ( ( 0.00000 0.01563 -4.98438 ) ( -0.01563 0.00000 -5.49219 ) ) evil4_d_techwalls/d_drkmtl_dpanelwrn 0 0 0 ( -1 -352 0 ) ( -1 -352 64 ) ( 63 -352 0 ) ( ( 0.00781 0.00000 -1.99219 ) ( 0.00000 0.06250 12.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 384 -1 0 ) ( 384 -1 64 ) ( 384 63 0 ) ( ( 0.00781 0.00000 3.00781 ) ( 0.00000 0.06250 12.00000 ) ) evil1_trims/crude_warn 0 0 0 ( -1 -288 0 ) ( 63 -288 0 ) ( -1 -288 64 ) ( ( -0.00781 0.00000 -1.99219 ) ( 0.00000 0.06250 12.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 320 -1 0 ) ( 320 63 0 ) ( 320 -1 64 ) ( ( -0.00781 0.00000 3.00781 ) ( 0.00000 0.06250 12.00000 ) ) evil1_trims/crude_warn 0 0 0 } } } // Entity 96 // Entities:g[1] -> func_button:b[96] { "classname" "func_button" "angle" "-2" "target" "t14" "sound1" "misc/medplat2.wav" // Brush 0 // Entities:g[1] -> func_button:b[96] -> poly:p[1] { brushDef { ( 0 0 136 ) ( 64 0 136 ) ( 0 64 136 ) ( ( 0.00000 -0.03125 -25.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 0 0 ( 88 32.50000 148 ) ( 88 64.50000 148 ) ( 152 32.50000 148 ) ( ( 0.00000 0.01563 -12.37498 ) ( -0.01563 0.00000 0.50781 ) ) evil4_d_techwalls/d_drkmtl_dpanelwrn 0 0 0 ( 0 32 0 ) ( 0 32 64 ) ( 64 32 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.06250 9.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 856 0 0 ) ( 856 0 64 ) ( 856 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 9.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 96 0 ) ( 64 96 0 ) ( 0 96 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.06250 9.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 792 0 0 ) ( 792 64 0 ) ( 792 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 9.00000 ) ) evil1_trims/crude_warn 0 0 0 } } } // Entity 97 // Entities:g[1] -> item_health_mega:e[97] { "classname" "item_health_mega" "spawnflags" "0" "origin" "1000 64 136" } // Entity 98 // Entities:g[1] -> light:e[98] { "classname" "light" "light" "250" "origin" "1064 56 -1008" "_color" "0.2 0.4 1" } // Entity 99 // Entities:g[1] -> light_flame_large_yellow:e[99] { "classname" "light_flame_large_yellow" "light" "250" "origin" "662 160 -1044" } // Entity 100 // Entities:g[1] -> light_flame_large_yellow:e[100] { "classname" "light_flame_large_yellow" "origin" "670 -32 -1044" "light" "250" } // Entity 101 // Entities:g[1] -> light:e[101] { "classname" "light" "light" "50" "origin" "896 56 -816" "_color" "0.4 0.6 1" } // Entity 102 // Entities:g[1] -> light:e[102] { "classname" "light" "origin" "760 64 -816" "light" "50" "_color" "0.4 0.6 1" } // Entity 103 // Entities:g[1] -> trigger_changelevel:b[103] { "classname" "trigger_changelevel" "map" "start" "target" "t18" // Brush 0 // Entities:g[1] -> trigger_changelevel:b[103] -> poly:p[1] { brushDef { ( 38.08004 0 -1056 ) ( 79.04004 0 -1056 ) ( 38.08004 64 -1056 ) ( ( 0.00000 -0.00610 -6.23241 ) ( -0.00391 0.00000 0.00000 ) ) savdm6ish/#teleport 0 0 0 ( 38.08004 0 -944 ) ( 38.08004 64 -944 ) ( 79.04004 0 -944 ) ( ( 0.00000 0.00610 -6.23241 ) ( -0.00391 0.00000 0.00000 ) ) savdm6ish/#teleport 0 0 0 ( 38.08004 0 0 ) ( 38.08004 0 64 ) ( 79.04004 0 0 ) ( ( 0.00610 0.00000 -6.23241 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1026.23999 0 0 ) ( 1026.23999 0 64 ) ( 1026.23999 64 0 ) ( ( 0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 38.08004 104 0 ) ( 79.04004 104 0 ) ( 38.08004 104 64 ) ( ( -0.00610 0.00000 -6.23241 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 ( 1005.76001 0 0 ) ( 1005.76001 64 0 ) ( 1005.76001 0 64 ) ( ( -0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -4.00000 ) ) savdm6ish/#teleport 0 0 0 } } } // Entity 104 // Entities:g[1] -> light:e[104] { "classname" "light" "origin" "224 -320 200" "light" "50" "_color" "1 0.8 0.7" } // Entity 105 // Entities:g[1] -> light:e[105] { "classname" "light" "light" "50" "origin" "224 448 200" "_color" "1 0.8 0.7" } // Entity 106 // Entities:g[1] -> func_button:b[106] { "classname" "func_button" "spawnflags" "1792" "target" "t9" "wait" "20" "angle" "270" // Brush 0 // Entities:g[1] -> func_button:b[106] -> poly:p[1] { brushDef { ( 0 0 56 ) ( 64 0 56 ) ( 0 64 56 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.06250 0.00000 -24.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 0 120 ) ( 0 64 120 ) ( 64 0 120 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.06250 0.00000 -24.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 -384 0 ) ( 0 -384 64 ) ( 64 -384 0 ) ( ( 0.03125 0.00000 -22.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 0 0 ( 736 0 0 ) ( 736 0 64 ) ( 736 64 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.06250 5.00000 ) ) evil1_trims/crude_warn 0 0 0 ( -32 -376 -8.50000 ) ( 32 -376 -8.50000 ) ( -32 -376 23.50000 ) ( ( -0.01563 0.00000 -10.50001 ) ( 0.00000 0.01563 0.86719 ) ) evil4_d_techwalls/d_drkmtl_dpanelwrn 0 0 0 ( 672 0 0 ) ( 672 64 0 ) ( 672 0 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.06250 5.00000 ) ) evil1_trims/crude_warn 0 0 0 } } } // Entity 107 // Entities:g[1] -> func_button:b[107] { "classname" "func_button" "angle" "-2" "target" "t13" "spawnflags" "1024" // Brush 0 // Entities:g[1] -> func_button:b[107] -> poly:p[1] { brushDef { ( -1 0 184 ) ( 63 0 184 ) ( -1 64 184 ) ( ( 0.00000 -0.03125 -10.96875 ) ( -0.03125 0.00000 -8.00000 ) ) common/caulk 0 0 0 ( 63 40 196 ) ( 63 72 196 ) ( 127 40 196 ) ( ( 0.00000 0.01563 -4.98438 ) ( -0.01563 0.00000 -4.37500 ) ) evil4_d_techwalls/d_drkmtl_dpanelwrn 0 0 0 ( -1 -280 0 ) ( -1 -280 64 ) ( 63 -280 0 ) ( ( 0.00781 0.00000 -1.99219 ) ( 0.00000 0.06250 12.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 384 -1 0 ) ( 384 -1 64 ) ( 384 63 0 ) ( ( 0.00781 0.00000 2.00781 ) ( 0.00000 0.06250 12.00000 ) ) evil1_trims/crude_warn 0 0 0 ( -1 -216 0 ) ( 63 -216 0 ) ( -1 -216 64 ) ( ( -0.00781 0.00000 -1.99219 ) ( 0.00000 0.06250 12.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 320 -1 0 ) ( 320 63 0 ) ( 320 -1 64 ) ( ( -0.00781 0.00000 2.00781 ) ( 0.00000 0.06250 12.00000 ) ) evil1_trims/crude_warn 0 0 0 } } } // Entity 108 // Entities:g[1] -> ammo_cells:e[108] { "classname" "ammo_cells" "origin" "328 392 192" "spawnflags" "0" } // Entity 109 // Entities:g[1] -> func_button:b[109] { "classname" "func_button" "spawnflags" "2816" "angle" "-2" "target" "t12" // Brush 0 // Entities:g[1] -> func_button:b[109] -> poly:p[1] { brushDef { ( 1 15 184 ) ( 65 15 184 ) ( 1 79 184 ) ( ( 0.00000 -0.03125 -11.03125 ) ( -0.03125 0.00000 13.46875 ) ) common/caulk 0 0 0 ( 64 32.50000 196 ) ( 64 64.50000 196 ) ( 128 32.50000 196 ) ( ( 0.00000 0.01563 -5.00000 ) ( -0.01563 0.00000 6.50781 ) ) evil4_d_techwalls/d_drkmtl_dpanelwrn 0 0 0 ( 1 480 15 ) ( 65 480 15 ) ( 1 480 79 ) ( ( -0.00781 0.00000 -2.00781 ) ( 0.00000 0.06250 11.93750 ) ) evil1_trims/crude_warn 0 0 0 ( 320 1 15 ) ( 320 65 15 ) ( 320 1 79 ) ( ( -0.00781 0.00000 -3.00781 ) ( 0.00000 0.06250 11.93750 ) ) evil1_trims/crude_warn 0 0 0 ( 1 416 15 ) ( 1 416 79 ) ( 65 416 15 ) ( ( 0.00781 0.00000 -2.00781 ) ( 0.00000 0.06250 11.93750 ) ) evil1_trims/crude_warn 0 0 0 ( 384 1 15 ) ( 384 1 79 ) ( 384 65 15 ) ( ( 0.00781 0.00000 -3.00781 ) ( 0.00000 0.06250 11.93750 ) ) evil1_trims/crude_warn 0 0 0 } } } // Entity 110 // Entities:g[1] -> func_button:b[110] { "classname" "func_button" "spawnflags" "1024" "angle" "-2" "target" "t12" // Brush 0 // Entities:g[1] -> func_button:b[110] -> poly:p[1] { brushDef { ( 0 0 184 ) ( 64 0 184 ) ( 0 64 184 ) ( ( 0.00000 -0.03125 -11.00000 ) ( -0.03125 0.00000 11.00000 ) ) common/caulk 0 0 0 ( 64 24 196 ) ( 64 56 196 ) ( 128 24 196 ) ( ( 0.00000 0.01563 -5.00000 ) ( -0.01563 0.00000 5.37500 ) ) evil4_d_techwalls/d_drkmtl_dpanelwrn 0 0 0 ( 0 408 0 ) ( 64 408 0 ) ( 0 408 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.06250 12.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.06250 12.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 0 344 0 ) ( 0 344 64 ) ( 64 344 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.06250 12.00000 ) ) evil1_trims/crude_warn 0 0 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.06250 12.00000 ) ) evil1_trims/crude_warn 0 0 0 } } } // Entity 111 // Entities:g[1] -> weapon_rocketlauncher:e[111] { "classname" "weapon_rocketlauncher" "spawnflags" "0" "origin" "984 -328 352" } // Entity 112 // Entities:g[1] -> weapon_grenadelauncher:e[112] { "classname" "weapon_grenadelauncher" "spawnflags" "0" "origin" "984 440 352" } // Entity 113 // Entities:g[1] -> weapon_plasmagun:e[113] { "classname" "weapon_plasmagun" "spawnflags" "0" "origin" "-224 376 352" } // Entity 114 // Entities:g[1] -> weapon_shotgun:e[114] { "classname" "weapon_shotgun" "spawnflags" "0" "origin" "-216 -288 352" } // Entity 115 // Entities:g[1] -> weapon_plasmagun:e[115] { "classname" "weapon_plasmagun" "spawnflags" "0" "origin" "352 456 192" } // Entity 116 // Entities:g[1] -> item_quad:e[116] { "classname" "item_quad" "origin" "-24 64 184" "spawnflags" "0" } // Entity 117 // Entities:g[1] -> target_teleporter:e[117] { "classname" "target_teleporter" "origin" "-480 64 104" "angle" "0" "targetname" "start" } // Entity 118 // Entities:g[1] -> trigger_teleport:b[118] { "classname" "trigger_teleport" "target" "start" "targetname" "start" // Brush 0 // Entities:g[1] -> trigger_teleport:b[118] -> poly:p[1] { brushDef { ( 8 -8 -1080 ) ( 8 56 -1080 ) ( -56 -8 -1080 ) ( ( 0.03125 0.00000 -1.75000 ) ( 0.00000 -0.03125 -32.25000 ) ) common/trigger 0 7 0 ( 8 -8 -920 ) ( -56 -8 -920 ) ( 8 56 -920 ) ( ( 0.03125 0.00000 -1.75000 ) ( 0.00000 0.03125 -32.25000 ) ) common/trigger 0 7 0 ( 1032 -8 8 ) ( 1032 -8 72 ) ( 1032 56 8 ) ( ( 0.03125 0.00000 -1.75000 ) ( 0.00000 0.03125 -31.75000 ) ) common/trigger 0 7 0 ( 8 136 8 ) ( 8 136 72 ) ( -56 136 8 ) ( ( 0.03125 0.00000 32.25000 ) ( 0.00000 0.03125 -31.75000 ) ) common/trigger 0 7 0 ( 1000 -8 8 ) ( 1000 56 8 ) ( 1000 -8 72 ) ( ( -0.03125 0.00000 -1.75000 ) ( 0.00000 0.03125 -31.75000 ) ) common/trigger 0 7 0 ( 8 -24 8 ) ( -56 -24 8 ) ( 8 -24 72 ) ( ( -0.03125 0.00000 32.25000 ) ( 0.00000 0.03125 -31.75000 ) ) common/trigger 0 7 0 } } } // Entity 119 // Entities:g[1] -> trigger_push:b[119] { "classname" "trigger_push" "target" "jump" // Brush 0 // Entities:g[1] -> trigger_push:b[119] -> poly:p[1] { brushDef { ( 1254.55676 0 48.70144 ) ( 1178.72864 0 197.52119 ) ( 1254.55676 64 48.70144 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.01197 -8.30048 ) ) common/trigger 0 7 0 ( 16.99397 0 10.54397 ) ( -21.74656 0 86.57653 ) ( 74.01839 0 39.59936 ) ( ( 0.02784 -0.01419 -33.62279 ) ( 0.01064 0.02088 -13.96064 ) ) common/trigger 0 7 0 ( 1110.89893 0 48.70144 ) ( 1110.89893 64 48.70144 ) ( 1035.07080 0 197.52119 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.01197 -7.51952 ) ) common/trigger 0 7 0 ( 16.99397 128 10.54397 ) ( 74.01839 128 39.59936 ) ( -21.74656 128 86.57653 ) ( ( -0.02784 -0.01419 -33.62279 ) ( -0.01064 0.02088 -13.96064 ) ) common/trigger 0 7 0 ( 6.78790 -17.04615 -50.14539 ) ( 6.78790 68.28719 -50.14539 ) ( 155.60765 -17.04615 -49.01564 ) ( ( 0.00000 -0.01344 -16.08608 ) ( 0.02344 0.00000 1.60048 ) ) common/trigger 0 7 0 ( 6.78790 -17.04615 -57.30101 ) ( 155.60765 -17.04615 -56.17126 ) ( 6.78790 68.28719 -57.30101 ) ( ( 0.00000 -0.01344 -16.08535 ) ( -0.02344 0.00000 1.60048 ) ) common/trigger 0 7 0 } } } // Entity 120 // Entities:g[1] -> target_position:e[120] { "classname" "target_position" "targetname" "jump" "origin" "1136 64 232" } // Entity 121 // Entities:g[1] -> event_lightning:e[121] { "classname" "event_lightning" "origin" "768 -40 224" "targetname" "t14" } // Entity 122 // Entities:g[1] -> item_armor_combat:e[122] { "classname" "item_armor_combat" "origin" "688 64 -912" "spawnflags" "0" } // Entity 123 // Entities:g[1] -> ammo_cells:e[123] { "classname" "ammo_cells" "origin" "776 -32 -912" "spawnflags" "0" } // Entity 124 // Entities:g[1] -> ammo_rockets:e[124] { "classname" "ammo_rockets" "origin" "848 -32 -912" "spawnflags" "0" } // Entity 125 // Entities:g[1] -> ammo_bullets:e[125] { "classname" "ammo_bullets" "origin" "920 -32 -912" "spawnflags" "0" } // Entity 126 // Entities:g[1] -> ammo_cells:e[126] { "classname" "ammo_cells" "origin" "776 160 -912" "spawnflags" "0" } // Entity 127 // Entities:g[1] -> ammo_rockets:e[127] { "classname" "ammo_rockets" "origin" "848 160 -912" "spawnflags" "0" } // Entity 128 // Entities:g[1] -> ammo_bullets:e[128] { "classname" "ammo_bullets" "origin" "920 160 -912" "spawnflags" "0" } // Entity 129 // Entities:g[1] -> target_speaker:e[129] { "classname" "target_speaker" "origin" "144 208 48" "noise" "/sound/world/lava_amb_01_quiet.wav" "wait" "47" "spawnflags" "1" } // Entity 130 // Entities:g[1] -> target_speaker:e[130] { "classname" "target_speaker" "origin" "568 -96 8" "noise" "/sound/world/fire1.wav" "wait" "47" "spawnflags" "1" } // Entity 131 // Entities:g[1] -> target_speaker:e[131] { "classname" "target_speaker" "origin" "352 48 464" "noise" "/sound/world/demonwind01.wav" "wait" "15" "spawnflags" "1" }