// entity 0 { "classname" "worldspawn" // brush 0 { ( 39.5979766846 58.9116821289 16 ) ( 50.9116821289 47.5979766846 16 ) ( -50.9116821289 -31.5979766846 16 ) acc_dm5/wood01 0 496 0 0.5 0.5 0 0 0 ( 39.5979766846 58.9116821289 16 ) ( -50.9116821289 -31.5979766846 16 ) ( 39.5979766846 58.9116821289 0 ) acc_dm5/wood01 16 496 0 0.5 0.5 0 0 0 ( 39.5979766846 58.9116821289 16 ) ( 39.5979766846 58.9116821289 0 ) ( 50.9116821289 47.5979766846 16 ) acc_dm5/wood01 16 496 0 0.5 0.5 0 0 0 ( -39.5979766846 -42.9116821289 0 ) ( 50.9116821289 47.5979766846 0 ) ( -50.9116821289 -31.5979766846 0 ) acc_dm5/wood01 0 496 0 0.5 0.5 0 0 0 ( -39.5979766846 -42.9116821289 0 ) ( -39.5979766846 -42.9116821289 16 ) ( 50.9116821289 47.5979766846 0 ) acc_dm5/wood01 16 496 0 0.5 0.5 0 0 0 ( -39.5979766846 -42.9116821289 0 ) ( -50.9116821289 -31.5979766846 0 ) ( -39.5979766846 -42.9116821289 16 ) acc_dm5/wood01 16 496 0 0.5 0.5 0 0 0 } // brush 1 { ( 64 16 0 ) ( 64 0 0 ) ( -64 16 0 ) acc_dm5/wood01 0 464 0 0.5 0.5 0 0 0 ( 64 16 0 ) ( -64 16 0 ) ( 64 16 -16 ) acc_dm5/wood01 0 496 0 0.5 0.5 0 0 0 ( 64 16 0 ) ( 64 16 -16 ) ( 64 0 0 ) acc_dm5/wood01 48 496 0 0.5 0.5 0 0 0 ( -64 0 -16 ) ( 64 0 -16 ) ( -64 16 -16 ) common/caulk 0 464 0 0.5 0.5 0 0 0 ( -64 0 -16 ) ( -64 0 0 ) ( 64 0 -16 ) common/caulk 0 496 0 0.5 0.5 0 0 0 ( -64 0 -16 ) ( -64 16 -16 ) ( -64 0 0 ) acc_dm5/wood01 48 496 0 0.5 0.5 0 0 0 } // brush 2 { ( 64 0 0 ) ( 64 -16 0 ) ( -64 0 0 ) acc_dm5/wood01 0 496 0 0.5 0.5 0 0 0 ( 64 0 0 ) ( -64 0 0 ) ( 64 0 -16 ) common/caulk 0 496 0 0.5 0.5 0 0 0 ( 64 0 0 ) ( 64 0 -16 ) ( 64 -16 0 ) acc_dm5/wood01 16 496 0 0.5 0.5 0 0 0 ( -64 -16 -16 ) ( 64 -16 -16 ) ( -64 0 -16 ) common/caulk 0 496 0 0.5 0.5 0 0 0 ( -64 -16 -16 ) ( -64 -16 0 ) ( 64 -16 -16 ) acc_dm5/wood01 0 496 0 0.5 0.5 0 0 0 ( -64 -16 -16 ) ( -64 0 -16 ) ( -64 -16 0 ) acc_dm5/wood01 16 496 0 0.5 0.5 0 0 0 } // brush 3 { ( 49.8761138916 -39.0660400391 -0.2962799072 ) ( 39.1741027832 -50.5042877197 -3.5572052002 ) ( -42.1510162354 31.6457824707 53.6930389404 ) acc_dm5/wood01 20 478 0 0.5 0.5 0 0 0 ( 49.8761138916 -39.0660400391 -0.2962799072 ) ( -42.1510162354 31.6457824707 53.6930389404 ) ( 46.853012085 -32.20753479 -14.4321136475 ) acc_dm5/wood01 20 496 0 0.5 0.5 0 0 0 ( 49.8761138916 -39.0660400391 -0.2962799072 ) ( 46.853012085 -32.20753479 -14.4321136475 ) ( 39.1741027832 -50.5042877197 -3.5572052002 ) acc_dm5/wood01 34 496 0 0.5 0.5 0 0 0 ( -55.8761138916 27.0660400391 36.2962646484 ) ( 36.1510162354 -43.6457824707 -17.6930389404 ) ( -45.1741027832 38.5042877197 39.5572052002 ) acc_dm5/wood01 20 478 0 0.5 0.5 0 0 0 ( -55.8761138916 27.0660400391 36.2962646484 ) ( -52.853012085 20.20753479 50.4320983887 ) ( 36.1510162354 -43.6457824707 -17.6930389404 ) acc_dm5/wood01 20 496 0 0.5 0.5 0 0 0 ( -55.8761138916 27.0660400391 36.2962646484 ) ( -45.1741027832 38.5042877197 39.5572052002 ) ( -52.853012085 20.20753479 50.4320983887 ) acc_dm5/wood01 34 496 0 0.5 0.5 0 0 0 } // brush 4 { ( 512 512 512 ) ( 512 -512 512 ) ( -512 512 512 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( 512 512 128 ) ( -512 512 128 ) ( 512 512 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 512 512 128 ) ( 512 512 0 ) ( 512 -512 128 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -512 -512 0 ) ( -512 -512 128 ) ( 512 -512 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -512 -512 0 ) ( -512 512 0 ) ( -512 -512 128 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -512 512 511 ) ( 512 -512 511 ) ( 512 512 511 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 } // brush 5 { ( 512 512 512 ) ( 512 -512 512 ) ( -512 512 512 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( 512 512 128 ) ( -512 512 128 ) ( 512 512 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 512 512 128 ) ( 512 512 0 ) ( 512 -512 128 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -384 -512 -512 ) ( 640 -512 -512 ) ( -384 512 -512 ) common/caulk 24 0 0 0.4999999702 0.4999999702 0 0 0 ( -512 -512 0 ) ( -512 512 0 ) ( -512 -512 128 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 512 511 0 ) ( -512 511 128 ) ( 512 511 128 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } // brush 6 { ( 512 512 512 ) ( 512 -512 512 ) ( -512 512 512 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( 512 512 128 ) ( -512 512 128 ) ( 512 512 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 512 512 128 ) ( 512 512 0 ) ( 512 -512 128 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -384 -512 -512 ) ( 640 -512 -512 ) ( -384 512 -512 ) common/caulk 24 0 0 0.4999999702 0.4999999702 0 0 0 ( -512 -512 0 ) ( -512 -512 128 ) ( 512 -512 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 511 -512 128 ) ( 511 512 0 ) ( 511 512 128 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } // brush 7 { ( 512 512 128 ) ( -512 512 128 ) ( 512 512 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 512 512 128 ) ( 512 512 0 ) ( 512 -512 128 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -384 -512 -512 ) ( 640 -512 -512 ) ( -384 512 -512 ) common/caulk 24 0 0 0.4999999702 0.4999999702 0 0 0 ( -512 -512 0 ) ( -512 -512 128 ) ( 512 -512 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -512 -512 0 ) ( -512 512 0 ) ( -512 -512 128 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -384 512 -511 ) ( 640 -512 -511 ) ( -384 -512 -511 ) common/caulk 24 0 0 0.4999999702 0.4999999702 0 0 0 } // brush 8 { ( 512 512 512 ) ( 512 -512 512 ) ( -512 512 512 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( 512 512 128 ) ( 512 512 0 ) ( 512 -512 128 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -384 -512 -512 ) ( 640 -512 -512 ) ( -384 512 -512 ) common/caulk 24 0 0 0.4999999702 0.4999999702 0 0 0 ( -512 -512 0 ) ( -512 -512 128 ) ( 512 -512 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -512 -512 0 ) ( -512 512 0 ) ( -512 -512 128 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 512 -511 0 ) ( -512 -511 128 ) ( -512 -511 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } // brush 9 { ( 512 512 512 ) ( 512 -512 512 ) ( -512 512 512 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( 512 512 128 ) ( -512 512 128 ) ( 512 512 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -384 -512 -512 ) ( 640 -512 -512 ) ( -384 512 -512 ) common/caulk 24 0 0 0.4999999702 0.4999999702 0 0 0 ( -512 -512 0 ) ( -512 -512 128 ) ( 512 -512 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -512 -512 0 ) ( -512 512 0 ) ( -512 -512 128 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -511 -512 128 ) ( -511 512 0 ) ( -511 -512 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } } // entity 1 { "classname" "info_player_start" "origin" "256 0 -8" "angle" "180" }