// entity 0 { "classname" "worldspawn" // brush 0 { ( 32 8 64 ) ( 32 -8 64 ) ( -96 8 64 ) acc_dm3/rivets 0 16 0 0.5 0.5 0 0 0 ( 32 8 536 ) ( -96 8 536 ) ( 32 8 -40 ) dsi/tlight 64 32 90 1 1 0 0 0 ( 32 8 536 ) ( 32 8 -40 ) ( 32 -8 536 ) common/caulk 0 48 0 0.5 0.5 0 0 0 ( -96 -8 -64 ) ( 32 -8 -64 ) ( -96 8 -64 ) acc_dm3/rivets 0 16 0 0.5 0.5 0 0 0 ( -96 -8 -40 ) ( -96 -8 536 ) ( 32 -8 -40 ) common/caulk -0 48 0 0.5 0.5 0 0 0 ( -96 -8 -40 ) ( -96 8 -40 ) ( -96 -8 536 ) acc_dm3/rivets 16 0 0 0.5 0.5 0 0 0 } // brush 1 { ( 96 8 64 ) ( 96 -8 64 ) ( 32 8 64 ) acc_dm3/rivets 0 16 0 0.5 0.5 0 0 0 ( 96 8 64 ) ( 32 8 64 ) ( 96 8 -64 ) dsi/tlightr 64 32 -90 1 1 0 0 0 ( 96 8 64 ) ( 96 8 -64 ) ( 96 -8 64 ) acc_dm3/rivets 16 0 0 0.5 0.5 0 0 0 ( 32 -8 -64 ) ( 96 -8 -64 ) ( 32 8 -64 ) acc_dm3/rivets 0 16 0 0.5 0.5 0 0 0 ( 32 -8 -64 ) ( 32 -8 64 ) ( 96 -8 -64 ) common/caulk -0 0 0 0.5 0.5 0 0 0 ( 32 -8 -64 ) ( 32 8 -64 ) ( 32 -8 64 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } // brush 2 { ( 136 64 104 ) ( 136 -64 104 ) ( -136 64 104 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 136 72 104 ) ( -136 72 104 ) ( 136 72 96 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 136 64 104 ) ( 136 64 96 ) ( 136 -64 104 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -136 -64 96 ) ( 136 -64 96 ) ( -136 64 96 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -136 -72 96 ) ( -136 -72 104 ) ( 136 -72 96 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -136 -64 96 ) ( -136 64 96 ) ( -136 -64 104 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } // brush 3 { ( -128 64 96 ) ( -128 -64 96 ) ( -136 64 96 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 64 64 ) ( -136 64 64 ) ( -128 64 -64 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 64 64 ) ( -128 64 -64 ) ( -128 -64 64 ) common/caulk 0 -0 0 0.5 0.5 0 0 0 ( -136 -64 -96 ) ( -128 -64 -96 ) ( -136 64 -96 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -136 -64 -64 ) ( -136 -64 64 ) ( -128 -64 -64 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -136 -64 -64 ) ( -136 64 -64 ) ( -136 -64 64 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } // brush 4 { ( 136 64 96 ) ( 136 -64 96 ) ( 128 64 96 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 136 64 64 ) ( 128 64 64 ) ( 136 64 -64 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 136 64 64 ) ( 136 64 -64 ) ( 136 -64 64 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 -64 -96 ) ( 136 -64 -96 ) ( 128 64 -96 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 -64 -64 ) ( 128 -64 64 ) ( 136 -64 -64 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 -64 -64 ) ( 128 64 -64 ) ( 128 -64 64 ) common/caulk 0 -0 0 0.5 0.5 0 0 0 } // brush 5 { ( 136 64 -96 ) ( 136 -64 -96 ) ( -136 64 -96 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 136 72 -96 ) ( -136 72 -96 ) ( 136 72 -104 ) common/caulk 0 -0 0 0.5 0.5 0 0 0 ( 136 64 -96 ) ( 136 64 -104 ) ( 136 -64 -96 ) common/caulk 0 -0 0 0.5 0.5 0 0 0 ( -136 -64 -104 ) ( 136 -64 -104 ) ( -136 64 -104 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -136 -72 -104 ) ( -136 -72 -96 ) ( 136 -72 -104 ) common/caulk 0 -0 0 0.5 0.5 0 0 0 ( -136 -64 -104 ) ( -136 64 -104 ) ( -136 -64 -96 ) common/caulk 0 -0 0 0.5 0.5 0 0 0 } // brush 6 { ( 128 64 96 ) ( 128 -64 96 ) ( -128 64 96 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 72 64 ) ( -128 72 64 ) ( 128 72 -64 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 136 64 64 ) ( 136 64 -64 ) ( 136 -64 64 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 -64 -96 ) ( 128 -64 -96 ) ( -128 64 -96 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -136 64 -64 ) ( -136 64 64 ) ( 120 64 -64 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -136 -64 -64 ) ( -136 64 -64 ) ( -136 -64 64 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } // brush 7 { ( -128 -64 96 ) ( -128 64 96 ) ( 128 -64 96 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 -72 64 ) ( 128 -72 64 ) ( -128 -72 -64 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -136 -64 64 ) ( -136 -64 -64 ) ( -136 64 64 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 64 -96 ) ( -128 64 -96 ) ( 128 -64 -96 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 136 -64 -64 ) ( 136 -64 64 ) ( -120 -64 -64 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 136 64 -64 ) ( 136 -64 -64 ) ( 136 64 64 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } } // entity 1 { "classname" "info_player_start" "origin" "96 40 -40" "angle" "180" }