// entity 0 { "classname" "worldspawn" // brush 0 { ( 319.875 64 4 ) ( 319.875 -64 4 ) ( -256.125 64 4 ) e7/e7panelwood 0.25 0 0 0.5 0.5 134217728 0 0 ( 320 16 32 ) ( -256 16 32 ) ( 320 16 -32 ) e7/e7panelwood 0 192 0 0.5 0.5 134217728 0 0 ( 264 64 32 ) ( 264 64 -32 ) ( 264 -64 32 ) e7/e7panelwood 0 192 0 0.5 0.5 134217728 0 0 ( -256 -64 0 ) ( 320 -64 0 ) ( -256 64 0 ) e7/e7panelwood 0 0 0 0.5 0.5 134217728 0 0 ( -256 -16 -32 ) ( -256 -16 32 ) ( 320 -16 -32 ) e7/e7panelwood 0 192 0 0.5 0.5 134217728 0 0 ( -264 -64 -32 ) ( -264 64 -32 ) ( -264 -64 32 ) e7/e7panelwood 0 192 0 0.5 0.5 134217728 0 0 } // brush 1 { ( 144 8 32 ) ( 144 -120 32 ) ( -184 8 32 ) common/caulk 48 16 0 0.5 0.5 0 0 0 ( 144 64 8 ) ( -184 64 8 ) ( 144 64 0 ) common/caulk 48 0 0 0.5 0.5 0 0 0 ( 328 8 8 ) ( 328 8 0 ) ( 328 -120 8 ) common/caulk 48 0 0 0.5 0.5 0 0 0 ( -184 -120 -32 ) ( 144 -120 -32 ) ( -184 8 -32 ) common/caulk 48 16 0 0.5 0.5 0 0 0 ( -200 -64 0 ) ( -200 -64 8 ) ( 128 -64 0 ) common/caulk 16 0 0 0.5 0.5 0 0 0 ( 320 -120 0 ) ( 320 8 0 ) ( 320 -120 8 ) common/caulk 48 0 0 0.5 0.5 0 0 0 } // brush 2 { ( 8 72 32 ) ( 8 -56 32 ) ( -320 72 32 ) common/caulk 0 16 0 0.5 0.5 0 0 0 ( 8 72 8 ) ( -320 72 8 ) ( 8 72 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 320 72 8 ) ( 320 72 0 ) ( 320 -56 8 ) common/caulk 48 0 0 0.5 0.5 0 0 0 ( -320 -56 -32 ) ( 8 -56 -32 ) ( -320 72 -32 ) common/caulk 0 16 0 0.5 0.5 0 0 0 ( -328 64 0 ) ( -328 64 8 ) ( 0 64 0 ) common/caulk 16 0 0 0.5 0.5 0 0 0 ( -320 -56 0 ) ( -320 72 0 ) ( -320 -56 8 ) common/caulk 48 0 0 0.5 0.5 0 0 0 } // brush 3 { ( 8 64 -32 ) ( 8 -64 -32 ) ( -320 64 -32 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 8 64 -56 ) ( -320 64 -56 ) ( 8 64 -64 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 320 -56 -56 ) ( 320 -56 -64 ) ( 320 -184 -56 ) common/caulk 48 0 0 0.5 0.5 0 0 0 ( -320 -184 -40 ) ( 8 -184 -40 ) ( -320 -56 -40 ) common/caulk 0 16 0 0.5 0.5 0 0 0 ( -328 -64 -64 ) ( -328 -64 -56 ) ( 0 -64 -64 ) common/caulk 16 0 0 0.5 0.5 0 0 0 ( -320 -184 -64 ) ( -320 -56 -64 ) ( -320 -184 -56 ) common/caulk 48 0 0 0.5 0.5 0 0 0 } // brush 4 { ( -504 8 32 ) ( -504 -120 32 ) ( -832 8 32 ) common/caulk 0 16 0 0.5 0.5 0 0 0 ( -504 64 8 ) ( -832 64 8 ) ( -504 64 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -320 8 8 ) ( -320 8 0 ) ( -320 -120 8 ) common/caulk 48 0 0 0.5 0.5 0 0 0 ( -832 -120 -32 ) ( -504 -120 -32 ) ( -832 8 -32 ) common/caulk 0 16 0 0.5 0.5 0 0 0 ( -848 -64 0 ) ( -848 -64 8 ) ( -520 -64 0 ) common/caulk 32 0 0 0.5 0.5 0 0 0 ( -328 -120 0 ) ( -328 8 0 ) ( -328 -120 8 ) common/caulk 48 0 0 0.5 0.5 0 0 0 } // brush 5 { ( 8 -64 32 ) ( 8 -192 32 ) ( -320 -64 32 ) common/caulk 0 -0 0 0.5 0.5 0 0 0 ( 8 -64 8 ) ( -320 -64 8 ) ( 8 -64 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 320 -64 8 ) ( 320 -64 0 ) ( 320 -192 8 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -320 -192 -32 ) ( 8 -192 -32 ) ( -320 -64 -32 ) common/caulk 0 -0 0 0.5 0.5 0 0 0 ( -328 -72 0 ) ( -328 -72 8 ) ( 0 -72 0 ) common/caulk 16 0 0 0.5 0.5 0 0 0 ( -320 -192 0 ) ( -320 -64 0 ) ( -320 -192 8 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } // brush 6 { ( 8 -56 40 ) ( 8 -184 40 ) ( -320 -56 40 ) common/caulk 0 16 0 0.5 0.5 0 0 0 ( 8 64 16 ) ( -320 64 16 ) ( 8 64 8 ) common/caulk 0 16 0 0.5 0.5 0 0 0 ( 320 -56 16 ) ( 320 -56 8 ) ( 320 -184 16 ) common/caulk 48 16 0 0.5 0.5 0 0 0 ( -320 -184 32 ) ( 8 -184 32 ) ( -320 -56 32 ) common/caulk 0 16 0 0.5 0.5 0 0 0 ( -328 -64 8 ) ( -328 -64 16 ) ( 0 -64 8 ) common/caulk 16 16 0 0.5 0.5 0 0 0 ( -320 -184 8 ) ( -320 -56 8 ) ( -320 -184 16 ) common/caulk 48 16 0 0.5 0.5 0 0 0 } } // entity 1 { "classname" "info_player_start" "origin" "-288 -32 -8" }