// entity 0 { "classname" "worldspawn" "music" "music/watertech" "message" "hydrocapture by maikmerten" // brush 0 { ( 96 64 32 ) ( 96 -64 32 ) ( -32 64 32 ) evil2_misc/crate_drtyow 128 128 0 0.25 0.25 0 0 0 ( 96 32 32 ) ( -32 32 32 ) ( 96 32 -96 ) evil2_misc/crate_drtyow_sign 128 128 0 0.25 0.25 0 0 0 ( 32 64 96 ) ( 32 64 -32 ) ( 32 -64 96 ) evil2_misc/crate_drtyow 128 128 0 0.25 0.25 0 0 0 ( -96 -64 -32 ) ( 32 -64 -32 ) ( -96 64 -32 ) evil2_misc/crate_drtyow 128 128 0 0.25 0.25 0 0 0 ( -32 -32 -96 ) ( -32 -32 32 ) ( 96 -32 -96 ) evil2_misc/crate_drtyow_sign 128 128 0 0.25 0.25 0 0 0 ( -32 -64 -112 ) ( -32 64 -112 ) ( -32 -64 16 ) evil2_misc/crate_drtyow 128 128 0 0.25 0.25 0 0 0 } // brush 1 { ( 120 128 129 ) ( 120 -128 129 ) ( -136 128 129 ) common/caulk 16 0 0 0.5 0.5 0 0 0 ( 128 128 33 ) ( -128 128 33 ) ( 128 128 -31 ) common/caulk 0 2 0 0.5 0.5 0 0 0 ( 128 128 33 ) ( 128 128 -31 ) ( 128 -128 33 ) common/caulk 0 2 0 0.5 0.5 0 0 0 ( -128 -128 -31 ) ( -128 -128 33 ) ( 128 -128 -31 ) common/caulk 0 2 0 0.5 0.5 0 0 0 ( -128 -128 -31 ) ( -128 128 -31 ) ( -128 -128 33 ) common/caulk 0 2 0 0.5 0.5 0 0 0 ( -136 128 128 ) ( 120 -128 128 ) ( 120 128 128 ) common/caulk 16 0 0 0.5 0.5 0 0 0 } // brush 2 { ( 120 129 128 ) ( 120 -127 128 ) ( -136 129 128 ) common/caulk 16 2 0 0.5 0.5 0 0 0 ( 128 129 32 ) ( -128 129 32 ) ( 128 129 -32 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 129 32 ) ( 128 129 -32 ) ( 128 -127 32 ) common/caulk 62 0 0 0.5 0.5 0 0 0 ( -128 -127 -128 ) ( 128 -127 -128 ) ( -128 129 -128 ) common/caulk 0 2 0 0.5 0.5 0 0 0 ( -128 -127 -32 ) ( -128 129 -32 ) ( -128 -127 32 ) common/caulk 62 0 0 0.5 0.5 0 0 0 ( 128 128 -32 ) ( -128 128 32 ) ( 128 128 32 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } // brush 3 { ( 121 128 128 ) ( 121 -128 128 ) ( -135 128 128 ) common/caulk 14 0 0 0.5 0.5 0 0 0 ( 129 128 32 ) ( -127 128 32 ) ( 129 128 -32 ) common/caulk 62 0 0 0.5 0.5 0 0 0 ( 129 128 32 ) ( 129 128 -32 ) ( 129 -128 32 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -127 -128 -128 ) ( 129 -128 -128 ) ( -127 128 -128 ) common/caulk 62 0 0 0.5 0.5 0 0 0 ( -127 -128 -32 ) ( -127 -128 32 ) ( 129 -128 -32 ) common/caulk 62 0 0 0.5 0.5 0 0 0 ( 128 -128 32 ) ( 128 128 -32 ) ( 128 128 32 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } // brush 4 { ( 128 128 31 ) ( -128 128 31 ) ( 128 128 -33 ) common/caulk 0 62 0 0.5 0.5 0 0 0 ( 128 128 31 ) ( 128 128 -33 ) ( 128 -128 31 ) common/caulk 0 62 0 0.5 0.5 0 0 0 ( -128 -128 -129 ) ( 128 -128 -129 ) ( -128 128 -129 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 -128 -33 ) ( -128 -128 31 ) ( 128 -128 -33 ) common/caulk 0 62 0 0.5 0.5 0 0 0 ( -128 -128 -33 ) ( -128 128 -33 ) ( -128 -128 31 ) common/caulk 0 62 0 0.5 0.5 0 0 0 ( -128 128 -128 ) ( 128 -128 -128 ) ( -128 -128 -128 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } // brush 5 { ( 120 127 128 ) ( 120 -129 128 ) ( -136 127 128 ) common/caulk 16 62 0 0.5 0.5 0 0 0 ( 128 127 32 ) ( 128 127 -32 ) ( 128 -129 32 ) common/caulk 2 0 0 0.5 0.5 0 0 0 ( -128 -129 -128 ) ( 128 -129 -128 ) ( -128 127 -128 ) common/caulk 0 62 0 0.5 0.5 0 0 0 ( -128 -129 -32 ) ( -128 -129 32 ) ( 128 -129 -32 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 -129 -32 ) ( -128 127 -32 ) ( -128 -129 32 ) common/caulk 2 0 0 0.5 0.5 0 0 0 ( 128 -128 -32 ) ( -128 -128 32 ) ( -128 -128 -32 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } // brush 6 { ( 119 128 128 ) ( 119 -128 128 ) ( -137 128 128 ) common/caulk 18 0 0 0.5 0.5 0 0 0 ( 127 128 32 ) ( -129 128 32 ) ( 127 128 -32 ) common/caulk 2 0 0 0.5 0.5 0 0 0 ( -129 -128 -128 ) ( 127 -128 -128 ) ( -129 128 -128 ) common/caulk 2 0 0 0.5 0.5 0 0 0 ( -129 -128 -32 ) ( -129 -128 32 ) ( 127 -128 -32 ) common/caulk 2 0 0 0.5 0.5 0 0 0 ( -129 -128 -32 ) ( -129 128 -32 ) ( -129 -128 32 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 -128 32 ) ( -128 128 -32 ) ( -128 -128 -32 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } } // entity 1 { "classname" "info_player_start" "origin" "80 -80 -104" "angle" "180" }