// entity 0 { "classname" "worldspawn" // brush 0 { ( 66 48 4 ) ( 66 -81 4 ) ( -63 48 4 ) acc_dm5/sand 0 0 0 0.25 0.25 0 0 0 ( -64 16 4 ) ( -64 -48 -28 ) ( 64 16 4 ) acc_dm5/rust 0 0 0 0.25 0.25 0 0 0 ( 0 -48 -92 ) ( -32 16 -92 ) ( 0 -48 36 ) acc_dm5/rust 0 400 -0 0.25 0.25 0 0 0 ( 32 16 -92 ) ( 0 -48 -92 ) ( 32 16 36 ) acc_dm5/rust 0 400 0 0.25 0.25 0 0 0 ( 16 -16 -92 ) ( -16 -16 -92 ) ( 16 -16 36 ) acc_dm5/rust 0 400 0 0.25 0.25 0 0 0 } // brush 1 { ( 32 16 8 ) ( 32 -16 8 ) ( -32 16 8 ) acc_dm5/rust 0 0 0 0.25 0.25 0 0 0 ( 32 16 8 ) ( -32 16 8 ) ( 32 16 -8 ) acc_dm5/stonesteps_dirty 0 96 0 0.25 0.25 0 0 0 ( -32 -16 4 ) ( 32 -16 4 ) ( -32 16 4 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( 20 8 -92 ) ( -20 8 -92 ) ( 20 8 36 ) acc_dm5/rust 0 400 0 0.25 0.25 0 0 0 ( -20 8 -92 ) ( -32 16 -92 ) ( -20 8 36 ) common/caulk 0 16 0 0.25 0.25 0 0 0 ( 32 16 -92 ) ( 20 8 -92 ) ( 32 16 36 ) common/caulk 0 16 0 0.25 0.25 0 0 0 } // brush 2 { ( 32 16 8 ) ( 32 -16 8 ) ( -32 16 8 ) acc_dm5/rust 0 0 0 0.25 0.25 0 0 0 ( -32 -16 4 ) ( 32 -16 4 ) ( -32 16 4 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( -16 -16 -92 ) ( -32 16 -92 ) ( -16 -16 36 ) acc_dm5/stonesteps_dirty 0 96 0 0.25 0.25 0 0 0 ( -24 16 -92 ) ( -8 -16 -92 ) ( -24 16 36 ) acc_dm5/rust 0 400 0 0.25 0.25 0 0 0 ( -32 16 -92 ) ( -20 8 -92 ) ( -32 16 36 ) common/caulk 0 16 0 0.25 0.25 0 0 0 ( -12 -8 -92 ) ( -16 -16 -92 ) ( -12 -8 36 ) common/caulk 0 16 0 0.25 0.25 0 0 0 } // brush 3 { ( 32 16 8 ) ( 32 -16 8 ) ( -32 16 8 ) acc_dm5/rust 0 0 0 0.25 0.25 0 0 0 ( -32 -16 4 ) ( 32 -16 4 ) ( -32 16 4 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( -32 -16 -8 ) ( -32 -16 8 ) ( 32 -16 -8 ) acc_dm5/stonesteps_dirty 0 96 0 0.25 0.25 0 0 0 ( -12 -8 -92 ) ( 12 -8 -92 ) ( -12 -8 36 ) acc_dm5/rust 0 400 0 0.25 0.25 0 0 0 ( 12 -8 -92 ) ( 16 -16 -92 ) ( 12 -8 36 ) common/caulk 0 16 0 0.25 0.25 0 0 0 ( -16 -16 -92 ) ( -12 -8 -92 ) ( -16 -16 36 ) common/caulk 0 16 0 0.25 0.25 0 0 0 } // brush 4 { ( 32 16 8 ) ( 32 -16 8 ) ( -32 16 8 ) acc_dm5/rust 0 0 0 0.25 0.25 0 0 0 ( -32 -16 4 ) ( 32 -16 4 ) ( -32 16 4 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( 32 16 -92 ) ( 16 -16 -92 ) ( 32 16 36 ) acc_dm5/stonesteps_dirty 0 96 0 0.25 0.25 0 0 0 ( 8 -16 -92 ) ( 24 16 -92 ) ( 8 -16 36 ) acc_dm5/rust 0 400 0 0.25 0.25 0 0 0 ( 16 -16 -92 ) ( 12 -8 -92 ) ( 16 -16 36 ) common/caulk 0 16 0 0.25 0.25 0 0 0 ( 20 8 -92 ) ( 32 16 -92 ) ( 20 8 36 ) common/caulk 0 16 0 0.25 0.25 0 0 0 } // brush 5 { ( 512 256 228 ) ( 512 -256 228 ) ( -512 256 228 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 256 256 100 ) ( 256 256 -28 ) ( 256 -256 100 ) common/caulk 0 8 0 0.5 0.5 0 0 0 ( -512 -256 -284 ) ( 512 -256 -284 ) ( -512 256 -284 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -512 -256 -28 ) ( -512 -256 100 ) ( 512 -256 -28 ) common/caulk 0 8 0 0.5 0.5 0 0 0 ( -256 -256 -28 ) ( -256 256 -28 ) ( -256 -256 100 ) common/caulk 0 8 0 0.5 0.5 0 0 0 ( 512 -255 -28 ) ( -512 -255 100 ) ( -512 -255 -28 ) common/caulk 0 8 0 0.5 0.5 0 0 0 } // brush 6 { ( 512 256 228 ) ( 512 -256 228 ) ( -512 256 228 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 512 256 100 ) ( -512 256 100 ) ( 512 256 -28 ) common/caulk 0 8 0 0.5 0.5 0 0 0 ( -512 -256 -284 ) ( 512 -256 -284 ) ( -512 256 -284 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -512 -256 -28 ) ( -512 -256 100 ) ( 512 -256 -28 ) common/caulk 0 8 0 0.5 0.5 0 0 0 ( -256 -256 -28 ) ( -256 256 -28 ) ( -256 -256 100 ) common/caulk 0 8 0 0.5 0.5 0 0 0 ( -255 -256 100 ) ( -255 256 -28 ) ( -255 -256 -28 ) common/caulk 0 8 0 0.5 0.5 0 0 0 } // brush 7 { ( 512 256 100 ) ( -512 256 100 ) ( 512 256 -28 ) common/caulk 0 8 0 0.5 0.5 0 0 0 ( 256 256 100 ) ( 256 256 -28 ) ( 256 -256 100 ) common/caulk 0 8 0 0.5 0.5 0 0 0 ( -512 -256 -284 ) ( 512 -256 -284 ) ( -512 256 -284 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -512 -256 -28 ) ( -512 -256 100 ) ( 512 -256 -28 ) common/caulk 0 8 0 0.5 0.5 0 0 0 ( -256 -256 -28 ) ( -256 256 -28 ) ( -256 -256 100 ) common/caulk 0 8 0 0.5 0.5 0 0 0 ( -512 256 -283 ) ( 512 -256 -283 ) ( -512 -256 -283 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } // brush 8 { ( 512 256 228 ) ( 512 -256 228 ) ( -512 256 228 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 512 256 100 ) ( -512 256 100 ) ( 512 256 -28 ) common/caulk 0 8 0 0.5 0.5 0 0 0 ( 256 256 100 ) ( 256 256 -28 ) ( 256 -256 100 ) common/caulk 0 8 0 0.5 0.5 0 0 0 ( -512 -256 -284 ) ( 512 -256 -284 ) ( -512 256 -284 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -256 -256 -28 ) ( -256 256 -28 ) ( -256 -256 100 ) common/caulk 0 8 0 0.5 0.5 0 0 0 ( 512 255 -28 ) ( -512 255 100 ) ( 512 255 100 ) common/caulk 0 8 0 0.5 0.5 0 0 0 } // brush 9 { ( 512 256 228 ) ( 512 -256 228 ) ( -512 256 228 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 512 256 100 ) ( -512 256 100 ) ( 512 256 -28 ) common/caulk 0 8 0 0.5 0.5 0 0 0 ( 256 256 100 ) ( 256 256 -28 ) ( 256 -256 100 ) common/caulk 0 8 0 0.5 0.5 0 0 0 ( -512 -256 -284 ) ( 512 -256 -284 ) ( -512 256 -284 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -512 -256 -28 ) ( -512 -256 100 ) ( 512 -256 -28 ) common/caulk 0 8 0 0.5 0.5 0 0 0 ( 255 -256 100 ) ( 255 256 -28 ) ( 255 256 100 ) common/caulk 0 8 0 0.5 0.5 0 0 0 } // brush 10 { ( 512 256 228 ) ( 512 -256 228 ) ( -512 256 228 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 512 256 100 ) ( -512 256 100 ) ( 512 256 -28 ) common/caulk 0 8 0 0.5 0.5 0 0 0 ( 256 256 100 ) ( 256 256 -28 ) ( 256 -256 100 ) common/caulk 0 8 0 0.5 0.5 0 0 0 ( -512 -256 -28 ) ( -512 -256 100 ) ( 512 -256 -28 ) common/caulk 0 8 0 0.5 0.5 0 0 0 ( -256 -256 -28 ) ( -256 256 -28 ) ( -256 -256 100 ) common/caulk 0 8 0 0.5 0.5 0 0 0 ( -512 256 227 ) ( 512 -256 227 ) ( 512 256 227 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } } // entity 1 { "classname" "info_player_start" "origin" "128 127 -259" "angle" "-90" }