Title: Good palette for OA? Post by: andrewj on March 22, 2014, 02:25:55 AM What might an optimal 8-bit palette for OA look like?
A while ago I made this one, but it didn't work that well in my tests... Title: Re: Good palette for OA? Post by: fromhell on March 22, 2014, 03:58:42 PM Some of the brighter colors could be left out since the overbrights are done through color control.
unless this is in theory for a software renderer that applies the old Quake colormap pipeline for them. I do wonder how TinyGL (or its forks such as TinySDGL and the TinyGL in ResidualVM) performs with OA data in vertexlight... |