I think I found a clue. When I build with "Q3Map2: (test) BSP -meta -flares, -vis -fast, -light -fast -super 2 -filter"
I get the following
I am not sure if you veterans have seen that before or not. Here is the settings for the sky shader:
textures/waterpark_sky/ely_hills
{
qer_editorimage textures/waterpark_sky/hills_ft.tga
q3map_globaltexture
q3map_lightsubdivide 256
surfaceparm sky
q3map_surfacelight 200
q3map_sun 1 1 1 80 200 60
skyparms textures/waterpark_sky/hills - -
}
I played around with r_gamma but I don't think that is it as I never had issues before with my previous maps.