- Great lack of monsters
- Some monsters are too 'smart' to be fun, like Skullwizard and Archer Knight (they don't really move forward)
- unbalanced multiplayer from the leveling system
- Puzzles with a lot of backtracking back and forth
- Deathmatch obituaries are like a modern sportscaster
- Overbright lighting helped ruin the would-have-been-dark atmosphere
- Quake model fires
-All the weapons did more or less the same thing - a melee attack or (in most cases) a projectile that didnt have any of the cool special effects like those in the original Hexen.
-4th weapons were weak and didn't really serve any purpose.
-Generally crappy looking monster designs.
-All the classes were more or less the same, the amount of monsters didn't give them a chance to be different from each other.
Agreement to the above points, not so sure about the others or they seem more minor.
Adding:
- As I mentioned a few other times, "archaeology textbook" look with little to no creativity.
- Annoying enemies (e.g. skull wizard. This may fall under the "too smart" too, but maybe it doesn't.)
- Halfassed and inconsistent attempts at realism - i.e. in Blackmarsh 1 it tries (not too well) to make the levels realistic with dead people you pull clues off of and all those shops and stuff. Then the rest of the game is mostly thematic dungeons. I say go back to "game level" type design like the first game.
- Ridiculous boss fight(s) - hey let's have the player fight a guy with a super strong, fast moving, accurately heatseeking weapon... in an arena with no cover!
- Trick endboss (eg you have to do something odd to kill him instead of just having a bloody fight to the death). I'm never fond of these.
- Stupid and generic plot (kill the big foozle, four horsemen, etc. etc.) Not that I'm asking for the game to be overly plot-oriented at all.
- Some artifacts suck (Stone of Summoning, with the imp not appearing half the time and even if he does he's mentally challenged (plus the imp wasn't as cool as a huge minotaur), Force Cube, which is just weak.)
- Happy blue sky in Thysis.
- That one puzzle in Thysis. You know the one, the one where some asshole level designer thought "Hey, I've got an idea... the player has to walk over these plates a bunch of times... if they choose the wrong pattern, teleport them to the other side of the level. If they correctly do part of the sequence, teleport them to the other side of the level anyways, lol!"
- Some weapons (Assassin's mainly) don't make all that much sense as magic weapons that use mana.
- When enemies turn to ice it looks like crap.
- This nitpick is niffed off of some guy who did a video walkthrough of the game: The "invisibility sphere" is not a sphere.