http://home.cc.umanitoba.ca/~umkiddel/openarena-binaries-02.zipfrom the readme:
Hopefully these binaries and the accompanying source code will allow
OpenArena to function without any sort of CD key checking, network
authorization, or third-party game data restrictions.
The master server has been set to dpmaster.deathmask.net to avoid
using id Software's resources.
As the changes from the stock Quake 3 code are minimal, only the
affected files have been included in the archive.
Changes:
Version 0.2 - Dec 17, 2005
--
* Authorize server is now a null string in qcommon/qcommon.h
* Master server is now "dpmaster.deathmask.net" in qcommon/qcommon.h
* SV_GetChallenge() does not attempt to authorize if the auth server
name is set to a null string in server/sv_client.c
* SV_Ban_f is disabled with no auth server in server/sv_ccmds.c
* SV_BanNum_f is disabled with no auth server in server/sv_ccmds.c
* CL_CheckForResend() no longer calls CL_RequestAuthorization()
in client/cl_main.c
Version 0.1 - Dec 15, 2005
--
* Commented out calls to FS_SetRestrictions() in qcommon/files.c
* Modified CL_CDKeyValidate() in client/cl_main.c to always return true
[Edited on 12-17-2005 by mewse]