Dykstran
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« on: August 25, 2008, 01:24:02 PM » |
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Hello, I am a new OA player. I use 0.8.0 version and WindowsXP. I have created a game but, with other computer in my LAN, I can not see this game/server/pc
My firewall is off. I have tried to connect also with IP directly unsuccesfully.
Please, could you help me?
Thank you in advance.
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Cacatoes
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« Reply #1 on: August 25, 2008, 02:06:07 PM » |
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Dykstran
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« Reply #2 on: August 25, 2008, 03:08:34 PM » |
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Hi Cacatoes. Thank you for your reply but, I have overwritten the original files with the zip files and... I get the same problem Have I done something wrong? Do you have another idea?
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Cacatoes
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« Reply #3 on: August 25, 2008, 04:58:20 PM » |
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Well I read a bit too fast, if your server is not shown, it could be an issue which hasn't been solved yet.
You should check some other recent posts, some give some clues about it, that could be related to bad detection of your IP due to the fact it tries IPv6. As a workaround, client-side, maybe using /connect some.lan.ip.address typed in the console of the game could help.
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opdonder
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« Reply #4 on: August 26, 2008, 06:46:13 AM » |
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I have the same thing except my server is shown in the dpmaster.deathmask.net Master Server list but i cannot connect true my network to the server. Maybe someone can try to connect to it and tell me if it works yes or no?!
connect to 212.64.43.50:27960
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Cacatoes
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« Reply #5 on: August 26, 2008, 07:03:53 AM » |
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What is the name of your server ? I tried /connect 212.64.43.50:27960, it stays in Awaiting Gamestate.
Are you using the fix mentionned above ? If not, that's your problem.
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opdonder
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« Reply #6 on: August 26, 2008, 08:50:52 AM » |
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I did! and my server name is: OA DM! Break it loose!
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Cacatoes
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« Reply #7 on: August 26, 2008, 10:57:30 AM » |
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Your firewall is off ... which OS are you running ? Have you got a router ? (what's your network topology ? ) And, what is your server config ? Did you add a way to start the map, such as at the end of the file after having set your map rotation ?
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opdonder
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« Reply #8 on: August 26, 2008, 03:00:45 PM » |
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Ubuntu 8.04 Server yes i have a router and yes i have port forwarding ( used that allot in the past )
// ********************** START OF OA SERVER FILE ********************** // FILENAME : oaded-osp.cfg
// q3a server config // vq3 ffa // make sure the map rotation file 'maprotate-osp-ffa.cfg' exists // written by spirit, based on the config from holarse.net
// --- basic stuff --- set rconpassword "" // remote console admin password set g_gametype "0" // gametype (0 = ffa, 1 = tourney, 2 = ffa, 3 = tdm, 4 = ctf) set capturelimit 15 set fraglimit 20 set timelimit 15
// --- banner stuff --- set sv_hostname "^1 CTF & DM | Openarena #1" // how the server shows up in q3a game browser set g_motd "" // message of the day, shown on client connect
// --- misc --- set r_smp "0" // whether the server has multiple CPUs set sv_pure "1" // whether .pk3-files are cheat checked
// --- clients and slots --- g_password "" // server password for clients who try to connect g_needpass "0" // whether the password is enabled / needed to connect sv_maxClients "20" // max players allowed on server, includes spectators set sv_privateClients "0" // reserved slots for players who know the private password set sv_privatePassword "" // private slot password set g_syncronousClients "0" // whether clients are allowed to record demos set g_allowvote "0" // map - map restart - kick - g_gametype
// --- annoyances --- //pb_sv_guidrelax 7 // disable punkbuster CD-check //pb_sv_enable // enable punkbuster server set sv_strictauth "0" // whether CD-key is checked on client
// --- network --- sv_maxPing 300 sv_minPing 0 sv_maxRate 25000 set sv_allowdownload "0" // whether clients are allowed to d/l maps etc from server set sv_maxRate "10000" // download speed limit set sv_floodProtect "1" // whether server uses flood-protection sv_master1 "dpmaster.deathmask.net" // master servers where the server registers itself
// --- weapons --- set g_quadfactor "3" // quad damage multiplier, default = 3 set g_weaponrespawn "6" // weapon respawn time in secs, default = 5 set g_friendlyfire "0" // whether you can do damage to your team members set g_teamAutoJoin "0" // whether players are automatically added to a team set g_teamForceBalance "0" // whether teams are auto-balanced by the server set g_forcerespawn "2" // time after which players are forced to respawn, 0 = never
// --- movement --- set pmove_fixed "1" // whether movement is independent of client framerate set pmove_msec "16" // dont ask me set sv_fps "50" // server frame rate
// --- bots --- set bot_enable "0" // whether bots are allowed on the server set bot_minplayers "7" // minimum players number, filled up with bots if fewer set bot_nochat "1" // whether bots are allowed to chat
// --- map rotation --- exec maprotation-osp.cfg
// --- contact and admin --- sets ".Admin" "" // admin name sets ".email" "" // admin email sets ".www" "" // www site that offers maps rotated on the server etc
// ********************** END OF OA SERVER FILE **********************
And the map rotation file:
// ********************** START OF OA MAPROTATION FILE ********************** // FILENAME : maprotation-osp.cfg
// map-rotation for oa osp free for all (ffa) // gametypes : 0 = ffa, 1 = tourney, 2 = ffa, 3 = tdm, 4 = ctf // makes all maps loop on the server (last vstr is m1 to go at the beginning): set m1 "capturelimit 15; timelimit 20 ; g_gametype 4 ; map oa_shouse.bsp ; set nextmap vstr m2" set m2 "fraglimit 20; timelimit 15 ; g_gametype 0 ; map oa_bases5.bsp ; set nextmap vstr m3" set m3 "fraglimit 20; timelimit 15 ; g_gametype 0 ; map oa_bases3.bsp ; set nextmap vstr m4" set m4 "fraglimit 20; timelimit 15 ; g_gametype 0 ; map oa_dm1.bsp ; set nextmap vstr m5" set m5 "fraglimit 20; timelimit 15 ; g_gametype 0 ; map oa_dm7.bsp ; set nextmap vstr m6" set m6 "fraglimit 20; timelimit 15 ; g_gametype 0 ; map oa_dm4.bsp ; set nextmap vstr m1"
// ********************** END OF OA MAPROTATION FILE **********************
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fufinha
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« Reply #9 on: August 26, 2008, 05:50:35 PM » |
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Read Cacatoes post.. you have set stuff, but have you exe'd it?
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opdonder
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« Reply #10 on: August 26, 2008, 06:26:39 PM » |
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Read Cacatoes post.. you have set stuff, but have you exe'd it?
exe'd? executed?
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Cacatoes
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« Reply #11 on: August 26, 2008, 08:10:02 PM » |
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Seems is missing at the end of your file. Necessary to start the map you want.
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sago007
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« Reply #13 on: August 27, 2008, 05:08:18 AM » |
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You do not use the updated binaries.
Your server says it is version "ioq3+oa 1.35 linux-i386 Aug 6 2008" that is the orginal binary, the serverfix ones have version string: "ioq3+oa 1.35 linux-i386 Aug 9 2008"
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Dykstran
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« Reply #14 on: August 27, 2008, 10:14:32 AM » |
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Well I read a bit too fast, if your server is not shown, it could be an issue which hasn't been solved yet.
You should check some other recent posts, some give some clues about it, that could be related to bad detection of your IP due to the fact it tries IPv6. As a workaround, client-side, maybe using /connect some.lan.ip.address typed in the console of the game could help.
I should type the LAN IP or the external IP?? Do I have to type the ":port" too? Thanks in advance
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opdonder
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« Reply #15 on: August 27, 2008, 11:12:48 AM » |
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You do not use the updated binaries.
Your server says it is version "ioq3+oa 1.35 linux-i386 Aug 6 2008" that is the orginal binary, the serverfix ones have version string: "ioq3+oa 1.35 linux-i386 Aug 9 2008"
hmm i was sure i overwritted it! anyway doing it again and will see what happens edit: so i did again and still Aug 6 instead of Aug 9! I've coppied all files from the map oa080-serverfix to the openarena map but there is still a map inside what's called old_glibc now whats up with that? edit2: so i did much work but got the update to work so my terminal says the server is running but now this doesn't: http://dpmaster.deathmask.net/?game=openarena&server=212.64.43.50:27960+ i still can't connect to my server edit3: NVM all that server is runnign and can connect ! now the only problem invalid game folder but i know how to handel that ! =============================================== so what did i do wrong.. i updated the file all the time while the server was running cause i had my server in rc.local i forgot to sudo chmod +x oa_ded.i386 and the sudo chmod 755 oa_ded.i386. Tnx anyway for helping me out if anyone has some questions pm me about it!
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« Last Edit: August 27, 2008, 11:47:59 AM by opdonder »
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Cacatoes
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« Reply #16 on: August 27, 2008, 12:07:28 PM » |
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Well I read a bit too fast, if your server is not shown, it could be an issue which hasn't been solved yet.
You should check some other recent posts, some give some clues about it, that could be related to bad detection of your IP due to the fact it tries IPv6. As a workaround, client-side, maybe using /connect some.lan.ip.address typed in the console of the game could help.
I should type the LAN IP or the external IP?? Do I have to type the ":port" too? Thanks in advance Sorry I thought you were running a server to play only on LAN (read too fast bis ). Use your internet address, but to test it's not a router issue you can try from your LAN using your LAN IP Address. (Correction: This might not work, because I think server only listens to either WAN or LAN IP range) You use the default port, so omitting it is fine. Maybe you can check which port is opened by your OA server (and to ensure it's listening) netstat -l #if you run linux netstat -an #if you run windows Did you overwrite the files with the ones of the server fix ? (check the file size maybe) Can you post your server configuration ? Make sure you have some line at the end of your config file. Can you get the log of your server when it's running ? (I dunno how to get it under Windows, maybe run it with And, of course, close your server when you upgrade to new binaries
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opdonder
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« Reply #17 on: August 27, 2008, 12:52:11 PM » |
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Ok now i have something weird. So i have v0.7.0 installed on my pc and i have a map with v0.8.0 i've updated my server with v0.8.0 and after that the fixing zip so now my server works again. But when i connect with v0.7.0 it says something with protocol 70 (but that's logic cause it isn't the good version) but when i try to connect with v0.8.0 it says invalid game folder.. but how? is this cause of the server fix or anything? i mean i have exact the same files...
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fufinha
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« Reply #18 on: August 27, 2008, 01:16:53 PM » |
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Remember and keep the pak files that extract in the folder completely seperate for each version. If you have files in the fs_homepath location then changing the names of folders and stuff wont help. I had the same problem. I just completely wiped my hompath of any oa files... I then wiped my installed basegame with the exe and extracted the files. Sometimes it's the best thing
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Cacatoes
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« Reply #19 on: August 27, 2008, 02:12:46 PM » |
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I tried to connect to your server, and the problem comes from it. (not from your client).
You forgot to install some PK3, I suppose, maybe you did put them in the wrong path.
Check your server log, and see which .pk3 are loaded.
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opdonder
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« Reply #20 on: August 28, 2008, 04:40:25 AM » |
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if you mean the FS_startup: pak7-patch.pk3 pak6-misc.pk3 pak5-TA.pk3 pak4-textures.pk3 pak2-players.pk3 pak2-players-mature.pk3 pak1-maps.pk3 pak0.pk3 more_crosshairs.pk3 4511 files in pk3 files that's the first FS_startup then a little bit later comes a FS_startup again with the same .pk3 but then with more files (9022 in pk3 files)
It's a bit strange to i see at first at the top he says: ioq3+oa 1.35 linux-i386 Aug 9 2008 and a little further after loading all the .pk3 it says: ---Game initialization---- gamename: baseq3 gamedate: Aug 6 2008
so maybe that's where the problem is?
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sago007
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« Reply #21 on: August 28, 2008, 04:49:08 AM » |
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It's a bit strange to i see at first at the top he says: ioq3+oa 1.35 linux-i386 Aug 9 2008 and a little further after loading all the .pk3 it says: ---Game initialization---- gamename: baseq3 gamedate: Aug 6 2008
so maybe that's where the problem is?
No the game files was builded Aug 6 and the working engine is build Aug 9/10 So that is not the place to look for the problem.
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opdonder
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« Reply #22 on: August 28, 2008, 05:03:59 AM » |
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then what can be the problem? Just now i deleted every file from my server from oa downloaded the hole game again extracted it but the serverfix on it. Putted back the server configs etc. and still i get the same invalid game folder. And when i don't do the serverfix it keeps on saying awaiting game challenge. // edit really really strange. I've coppied the server files .pk3 to my openarena directorie and now im able to play on my server! i was just wondering if anyone could test my server and tell me if it works also for outside! tnx Server: http://dpmaster.deathmask.net/?game=openarena&server=212.64.43.50:27960
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« Last Edit: August 28, 2008, 05:33:39 AM by opdonder »
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Cacatoes
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« Reply #23 on: August 28, 2008, 07:25:08 AM » |
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I still can't connect to your server. You may try to move files which are in your ~/.openarena directory (home directory), both from the server and the client. The problem is very probably .pk3 files which are loaded on your server. fab@debian1525:/usr/local/games/openarena-0.8.0/baseoa$ ls -ail total 308928 916524 drwxr-xr-x 2 fab fab 4096 aoû 8 14:37 . 916478 drwxr-xr-x 5 fab fab 4096 aoû 27 14:45 .. 916535 -rwxrwx--- 1 fab fab 63219 aoû 8 14:15 more_crosshairs.pk3 916530 -rwxrwx--- 1 fab fab 37894342 aoû 8 14:22 pak0.pk3 916528 -rwxrwx--- 1 fab fab 38091649 aoû 8 14:27 pak1-maps.pk3 916532 -rwxrwx--- 1 fab fab 26754265 aoû 8 14:20 pak2-players-mature.pk3 916529 -rwxrwx--- 1 fab fab 74389362 aoû 8 14:31 pak2-players.pk3 916533 -rwxrwx--- 1 fab fab 111042993 aoû 8 14:37 pak4-textures.pk3 916527 -rwxrwx--- 1 fab fab 2906585 aoû 8 14:16 pak5-TA.pk3 916534 -rwxrwx--- 1 fab fab 24820629 aoû 8 14:18 pak6-misc.pk3 916531 -rwxrwx--- 1 fab fab 141 aoû 8 14:15 pak7-patch.pk3
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opdonder
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« Reply #24 on: August 28, 2008, 07:40:11 AM » |
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yes that could be but its strange cause when i just downloaded it from the website where everyone downloads it from that i get a invalid game folder i mean the files are the same as everybody i would say..
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