Title: ase models Post by: tisnix on December 28, 2006, 03:06:49 PM ok this has been screwin my fun bigtime.
I made some test ase models in max, inserted them as misc models, everything works fine, inserts fine in gtkr. saving, bsp'ing, no problem, but when i open the devmap, the model is not showing what could be causing this problem? *help* Title: Re: ase models Post by: tisnix on December 29, 2006, 12:55:57 PM It doesn't work on another computer either. same problem, model not showin in oa.
It doens't depend on the model, because basic md3 models don't make it work neither Its not a quake engine/open arena issue neither because other maps load the models normally maps not made by me . My guess it'll be some gtkradiant-setting. The misc object loads perfectly in the gtkviewport, the model is also written in the map-file, so no problem there. Something must go wrong at the moment of compiling... someone please... Title: Re: ase models Post by: tisnix on December 29, 2006, 06:28:37 PM ah well, didn't find the solution to this issue
gave 1.5.0 a try. if someone knows the solution for the problem i'd be happy to hear it. thx |