Title: is there a version of openarena that runs on dos/95? Post by: BLuu on September 29, 2018, 03:36:23 PM I have a build I used for quake 3 a while back and was wondering if there was a version of openarena that runs on it. It is more than capable of running q3 and boots to either 98/95/3.1/dos from an array of 4 ide drives I have.
Tldr: is there a dos version of oa(I downloaded and tried all the builds on this site and none of them worked in dosbox) Title: Re: is there a version of openarena that runs on dos/95? Post by: Gig on September 30, 2018, 04:00:41 AM Probably you may to run OpenArena on Windows 9x (or 98-Me only?) by using the "deprecated" binaries you find in OA 0.8.1 package (so, you have them if you installed 0.8.1+0.8.5+0.8.8 patches, not if you downloaded 0.8.8 unified package), maybe with the help of KernelEx: http://kernelex.sourceforge.net/
I know Fromhell likes to support old systems... but even a DOS version of OA sounds a bit excessive to me... Title: Re: is there a version of openarena that runs on dos/95? Post by: fromhell on September 30, 2018, 05:30:34 PM KernelEx doesn't run on Win95.
The current OA release can't run on Win95 in any way. BUT!!!! It's possible to make a Win95* build from the latest code because I fixed the regressions involved! 1. Check this (https://github.com/OpenArena/engine) out 2. Grab wspiapi.h from the ReactOS tree and place it in code/qcommon 3. Make with Mingw/GCC 4.7.2 There! A working W95 build! * - Win95 with IE3 and Winsock2 instlaled at the minimum. Win98/NT4/2000/ME need no prerequisites. No KernelEx neccessary. as for DOS, it is possible but a little impractical when there's no software renderer, and the only accelerated option being a Mesa3D Glide driver. I'd imagine it'd take a lot of patience to get it going on a DJGPP compile chain. I can only see neozeed going through this big task. |