I don't know what would be better for such stuff. On one hand, maybe it may be useful, while on the other hand, maybe it's not the case to mess with this stuff after so many years?
In case someone changes something about this stuff, please pay attention to do not break something in how this works also in dedicated server mode.
IIRC,
DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/Dedicated_server]dedicated server mode[/i] recognizes everything as commands, without slashes, and there is also some
different behavior in case dedicated mode is run from "complete" binaries (e.g. openarena.exe, yes it may also be used to run dedicated server) or from "dedicated server only" binaries (e.g. oa-ded.exe).
Examples:
- Running a dedicated server from openarena.exe accepts commands both with or without the initial "\"; running it from oa-ded.exe accepts only commands without the initial slash.
- Running a dedicated server from openarena.exe and typing "say hello"
seems to have a bug (which would be nice to fix): the message sender is shown to everyone as "own weapon]" (literally those words); doing the same from oa-ded.exe correctly identifies the sender as "console". (UPDATE: Commie told me on Discord that the bug happens if enabling dedicated after launching the game).
Trivia: with the original Q3A game (I'm not talking about dedicated server now), pulling down the console already prepared a "\" at the beginning of the line (for the first command you type only), while with OA this does not happen. Tested with Italian keyboard, Windows.
Trivia2: being "\" the keyboard key which opens and closes OA console (on Italian keyboards at least), I then have to enter "/" in front of the commands, as I can't enter enter "\" character in console. Probably the chages you may do -if you will do changes- would have no impact on this, but I say it anyway to be sure.