http://patches.ubuntu.com/by-release/debian/o/openarena/openarena_0.7.0-2.patch-2002-8-05 Timothee Besset <
ttimo@idsoftware.com>
- + removed sv_allowanonymous, was dummy and polluting the serverinfo
- (sv_allowanonymous was designed to flag wether server was public or not, but that's replaced by g_needpass)
-
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=514
- sv_strictAuth (default 1): server variable to control wether strict CDKEY auth should be performed
- this is required if you want reliable cl_guid on the server- extended the getIpAuthorize (server->auth message) syntax
- sending the fs_game at all times (default 'baseq3'), dummy sv_allowAnonymous 0, strict auth flag
- NOTE: 1.31 server on baseq3 sends a getIpAuthorize packet like:
- processing packet: getIpAuthorize -1230824753 217.128.77.195 0
- the auth server will mistakenly read fs_game as '0'
- + TAGGED the master / auth source as pre-1_32
- will need to go back to this to comment out all my debugging crap
the server is 85.25.146.101:28960 (Bunker 5),
link2stats, I also have no guids when running openarena without any additional mod.
I know from rtcw:enemy-territory that a guid can be spoofed, when there is no punkbuster running. Is this the reason, that there is no guid - cause its useless?
I wonder cause the client has a guid, but its seems not to be sent to the server. (cvar cl_guid).