Title: Half-Life isms? Post by: fromhell on December 15, 2009, 03:06:54 AM Half-Life has:
- Pushable crates (Don't know if this is possible) - Breakable glass, wood, etc (func_breakable is possible) - Rotating doors (func_door_rotating) - Ladders (with entity, NOT surfaceparm) - Use key to interact with environment and NPCs (possible) - Manually activated buttons - Switchable beams, kill fields, etc - Scripted NPCs - An alien critter weapon - Laser guided RPGs - Locational damage If Udi wants his 'SOF2 remake' to happen we'll need these important 'hl' features to make a game more lively than a dull world of item pickups and convenient pre-opened doors (See: Gore) Title: Re: Half-Life isms? Post by: andrewj on December 15, 2009, 05:36:02 AM - Pushable crates (Don't know if this is possible) Quake2 has barrels you can push around, the same logic may work in Q3 too.Title: Re: Half-Life isms? Post by: SharpestTool on December 15, 2009, 11:55:17 PM fromhell...
If you want inspiration...take a look at the RTCW and the ET source codes. Most of those little gem's are in a q3-based package already ;) ANDDDDDD word on the street is...ET and/or RTCW will be gpl'd with idTech 4. Title: Re: Half-Life isms? Post by: fromhell on December 16, 2009, 06:06:30 AM - Pushable crates (Don't know if this is possible) Quake2 has barrels you can push around, the same logic may work in Q3 too.Title: Re: Half-Life isms? Post by: fromhell on December 17, 2009, 01:25:08 PM If you want inspiration...take a look at the RTCW and the ET source codes. But I hate the feel of those games. It's like q3, but on a linear "do this" rail.Title: Re: Half-Life isms? Post by: pulchr on December 17, 2009, 04:06:51 PM i love the feel of the RTCW multiplayer. can't say i'm that thrilled about ET though.
Title: Re: Half-Life isms? Post by: Falkland on December 18, 2009, 11:11:09 AM If you want inspiration...take a look at the RTCW and the ET source codes. But I hate the feel of those games. It's like q3, but on a linear "do this" rail.ET source code has the same structure of q3 sources and has also a bit ( or not ) of OSP code inside. Title: Re: Half-Life isms? Post by: andrewj on December 23, 2009, 07:47:58 AM Tremulous (among others) has code for a "func_door_rotating" entity. I will look into porting it to plain ioquake3.
Title: Re: Half-Life isms? Post by: andrewj on December 27, 2009, 05:36:46 AM I was successful in getting the Tremulous func_door_rotating code working :D
I'll post a patch and demo map shortly... |