At the end of every map on a deathmatch server all clients get kicked off with the error:
CL.SNAP.SERVERTIME < CL.OLDFRAMESERVERTIME
The config:
// misc
set rconpassword ""
set refereePassword ""
set sv_hostname ""
set sv_maxclients "16"
set g_gametype "0"
set bot_minplayers "4"
set bot_nochat "1"
sets pure "1"
sets sv_pure "1"
sets "Arch" ""
sets "Location" "Footstool"
sets "CPU" "Old"
sets "OS" "Linux"
// Old Quake II style railgun
set cg_oldRail "1"
set cg_altRail "0"
set r_railtime "1000"
set cg_railStyle "2"
set cg_railTrailType "0"
set cg_railTrailTime "1000"
set r_railWidth "32"
set r_railCoreWidth "2"
set r_railSegmentLength "24"
set color "3"
set fraglimit "25"
set timelimit "0"
set capturelimit "12"
set roundlimit "1"
set com_hunkMegs "128"
set sv_master1 "dpmaster.deathmask.net"
set sv_master2 ""
map q3dm6ish
set d1 "map aggressor; set nextmap vstr d2"
set d2 "map czest1dm; set nextmap vstr d3"
set d3 "map dm4ish; set nextmap vstr d4"
set d4 "map dm6ish; set nextmap vstr d5"
set d5 "map kaos; set nextmap vstr d6"
set d6 "map void4; set nextmap vstr d7"
set d7 "map oa_rpg3dm2;set nextmap vstr d8"
set d8 "map q3dm6ish; set nextmap vstr d1"
vstr d4 // start loop at d4