Title: [fixed] ctf4ish nextmap bug Post by: chtechitzu on August 21, 2007, 08:49:09 AM Hello.
On my server (kennel of chtechitzu), when ctf4ish ends, map does not go to next one, and if you reconnect, it is still ctf4ish, but one flag misses, thus non-playable. It is reproductible each time, but it seems that maps rotate after second buggish ctf4ish. I applied 0.7.1 patches, just in case, but that did not change anything. Is it a known bug? If so, can anyone tell me how to correct that? Title: Re: ctf4ish nextmap bug Post by: << ME >> on August 21, 2007, 08:55:08 AM Hi, I dont think its a known bug, my server runs that map too and I have no problems (..yet), also Catmandu server, and I haven't seen an error in the rotation, maybe its an error in your .cfg file or what did u change or modify in your OA folders since it happened??
Title: Re: ctf4ish nextmap bug Post by: chtechitzu on August 21, 2007, 09:00:25 AM i updated to from 0.6.0 where it worked to 0.7.0 where it bork. :p
here is the map rotation i use: set d1 "map cbctf1; set nextmap vstr d2" set d2 "map oa_ctf2; set nextmap vstr d3" set d3 "map hydronex; set nextmap vstr d4" set d4 "map oa_bases5; set nextmap vstr d5" set d5 "map suction; set nextmap vstr d6" set d6 "map delta; set nextmap vstr d7" set d7 "map oa_bases3; set nextmap vstr d8" set d8 "map oa_ctf4ish; set nextmap vstr d9" set d9 "map oasaggo2f2; set nextmap vstr d10" set d10 "map czest2ctf; set nextmap vstr d1" other options: sv_maxPing 150 sv_pure 1 sv_maxRate 0 sv_allowdownload 1 sv_privateClients "2" capturelimit 8 timelimit 20 fraglimit 50 set g_quadfactor 1 set g_allowvote 0 set g_gametype 4 set g_friendlyfire 1 set g_filterBan 1 Title: Re: ctf4ish nextmap bug Post by: w1zrd on August 21, 2007, 09:03:21 AM Hello. Try something like this:On my server (kennel of chtechitzu), when ctf4ish ends, map does not go to next one, and if you reconnect, it is still ctf4ish, but one flag misses, thus non-playable. It is reproductible each time, but it seems that maps rotate after second buggish ctf4ish. I applied 0.7.1 patches, just in case, but that did not change anything. Is it a known bug? If so, can anyone tell me how to correct that? set map1 "g_gametype 4; map ctf1ish;set nextmap vstr map2" set map2 "g_gametype 4; map ctf2ish;set nextmap vstr map3" set map3 "g_gametype 4; map ctf3ish;set nextmap vstr map4" set map4 "g_gametype 4; map ctf4ish;set nextmap vstr map5" // Wait a bit and then start the first map wait vstr map1 Title: Re: ctf4ish nextmap bug Post by: << ME >> on August 21, 2007, 09:09:27 AM there is it..
the map's name is "oasago2f2" not "oasaggo2f2" or maybe u just posted in here wrong.. if Wiz's advices doesnt work check ur files, maybe they are corrupted Title: Re: ctf4ish nextmap bug Post by: chtechitzu on August 21, 2007, 09:28:54 AM I think you have it right.
I changed the config file and am waiting for current game to end in order to restart the server. Thank you all. |