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News: Future of OA |
21
on: March 02, 2020, 09:28:39 AM
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Started by Pyrarrows - Last post by Neon_Knight | ||
22
OpenArena Contributions / Maps / Re: MLCTF1BETA2 - Some fixes to Meisterlampe's Training Grounds map
on: February 28, 2020, 07:01:12 AM
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Started by Gig - Last post by Neon_Knight | ||
This could be given the appropriate format of a patch (i.e. having the same name as the original map) so it can properly "replace" the older map.
EDIT: Here's the repackaged map as a patch. It takes precedence over 0.8.8 mlctf1beta now. |
23
on: February 23, 2020, 08:36:55 PM
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Started by Amphetamine - Last post by Neon_Knight | ||
In 0.8.8 oa_shouse was supposed to have support for DOM and DD. Here's a patch pk3 which gives support for those, as well as Possession. Also there's an .info file.
https://www.dropbox.com/s/52rk4r0n5dml5z4/z_oa_shouse-patch.pk3?dl=0 |
24
on: February 23, 2020, 05:50:00 PM
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Started by cosmo - Last post by Neon_Knight | ||
Small, entity-edited patch.
* Items that should be marked available for Team Deathmatch now appear in the mode (they were marked as "tdm", now are marked as "team"). * .info file. Contains Possession support. * Support for Possession, the flag is located atop of the spire. https://www.dropbox.com/s/dceh9gjpiyfkwee/z_oa_koth2-patch.pk3?dl=0 |
25
OpenArena Contributions / Idea pit / Re: Commands to drop currently held rune and currently held weapon
on: February 07, 2020, 10:54:30 AM
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Started by Neon_Knight - Last post by Neon_Knight | ||
Test pk3 for "droprune": https://cdn.discordapp.com/attachments/405518544382590987/675339088877846548/z_oax_v2.pk3
My point stands: I'm not saying that every keybind must be there, but the absence of some of them such as dropweapon and droprune when every other major multiplayer AFPS not named Quake III Arena (and even the most important online mods for the game which aren't called "Defrag") had them is jarring and makes the game to feel incomplete. It was something acceptable in the past, but not in present times. |
26
on: February 05, 2020, 09:52:21 AM
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Started by Neon_Knight - Last post by Neon_Knight | ||
Another separate AI improvement branch has started, this one focuses on the handling of both Personal Teleporter and Grappling Hook.
Here's a test pk3. What needs to be tested in this case?
Additional notes The current implementation (of this PK3) has the following set of checks (some more may be needed):
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27
on: February 02, 2020, 09:05:33 PM
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Started by Neon_Knight - Last post by Neon_Knight | ||
After so many attempts, I guess I have the AI for Double Domination and Domination tackled. Bots now respond to orders and have initial formations, though I had to include some files from the /botfiles/ folder, since they have the required code for some of the messages to be interpreted.
Here's a test pk3 as well. What needs to be tested in this case?
Additional notes
To-Do
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28
OpenArena Contributions / Idea pit / Re: Optional Elimination/LMS with items? (Like Q3R or even a bit of Battle Royale)
on: February 02, 2020, 09:02:01 PM
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Started by Gig - Last post by Neon_Knight | ||
And here's the PR and initial test pk3.
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29
on: February 02, 2020, 09:38:07 AM
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Started by Simone98RC - Last post by Simone98RC | ||
Please, delete my account.
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30
OpenArena Contributions / Idea pit / Re: Optional Elimination/LMS with items? (Like Q3R or even a bit of Battle Royale)
on: February 01, 2020, 05:40:23 AM
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Started by Gig - Last post by Gig | ||
Link to related "issue" on github: https://github.com/OpenArena/gamecode/issues/86
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