singpolyma
THIS ONE POST HERE SHOULD DO IT.
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« on: January 14, 2009, 06:36:55 PM » |
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Is split-screen multiplayer planned? Does anyone know of a FLOSS FPS that has split screen?
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Snickersnack
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obnoxious OA fan
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« Reply #1 on: January 14, 2009, 08:48:27 PM » |
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Split screen?
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Neon_Knight
In the year 3000
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Trickster God.
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« Reply #2 on: January 14, 2009, 08:53:08 PM » |
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Something like Serious Sam has. Multi-profiles support, and the hability to play both players on the same PC. Sad is the fact that only one can handle the mouse, while the other can't handle anything but keyboard. (Or joystick if -s-he has )
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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fromhell
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« Reply #3 on: January 14, 2009, 10:55:48 PM » |
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i'd really love split screen multiplayer, it was done on the Xbox community Q3 port, though that's a bunch of proprietary trickery there methinks.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Case
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« Reply #4 on: March 25, 2009, 07:51:47 AM » |
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sdl can do splitscreen
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andrewj
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« Reply #5 on: March 25, 2009, 08:24:36 AM » |
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sdl can do splitscreen
You make it sound so easy....
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Case
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« Reply #6 on: March 25, 2009, 10:06:18 AM » |
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andrewj
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« Reply #7 on: March 25, 2009, 07:06:29 PM » |
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Rendering two different views is only a tiny fraction of the work needed for true splitscreen support.
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0kelvin
I LEFT THE FORUM BY EDITING ALL MY POSTS OUT!!! HAHAHA!!! TAKE THAT, INTERNET!
Half-Nub
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« Reply #8 on: March 25, 2009, 07:45:14 PM » |
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openarena
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« Last Edit: August 06, 2010, 01:30:35 PM by 0kelvin »
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Snickersnack
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obnoxious OA fan
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« Reply #9 on: March 25, 2009, 08:12:11 PM » |
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What would splitscreen offer over two windowed clients on the same monitor? Speed?
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sago007
Posts a lot
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Open Arena Developer
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« Reply #10 on: March 25, 2009, 08:18:02 PM » |
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What would splitscreen offer over two windowed clients on the same monitor? Speed? A quick way to setup the game A better way to handle controls It is also the two points that would some of the biggest problem.
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There are nothing offending in my posts.
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Case
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« Reply #11 on: March 25, 2009, 08:33:56 PM » |
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On a split screen you would only use 1 sound source, I've seen a bunch of sdl games and the added benefits of doing so would be to put on the frontpage Feature - Split Screen its just cool. and if someone is running linux on the ps3, xbox, or some other console they could play OA on it with other people, it would be very cool.
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Case
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« Reply #12 on: March 25, 2009, 11:15:05 PM » |
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to do this should I be looking in tr_main.c ?
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andrewj
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« Reply #13 on: March 26, 2009, 03:00:32 AM » |
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to do this should I be looking in tr_main.c ? Too low level. Look in the cgame code (cg_view, cg_draw etc).
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Case
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« Reply #14 on: March 26, 2009, 03:18:05 AM » |
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ty ty
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Al
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« Reply #15 on: March 27, 2009, 05:57:19 AM » |
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What about handling two keyboards and two mice?
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0kelvin
I LEFT THE FORUM BY EDITING ALL MY POSTS OUT!!! HAHAHA!!! TAKE THAT, INTERNET!
Half-Nub
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« Reply #16 on: March 27, 2009, 06:08:11 AM » |
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openarena
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« Last Edit: August 06, 2010, 01:29:45 PM by 0kelvin »
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Snickersnack
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obnoxious OA fan
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« Reply #17 on: March 27, 2009, 06:50:51 AM » |
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What about handling two keyboards and two mice?
USB and a proprietary driver, because I don't think Windows / Linux / MAC has native support for that. Multi-pointer X? http://en.wikipedia.org/wiki/MPX
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Case
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« Reply #18 on: March 27, 2009, 07:10:15 AM » |
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Al
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« Reply #19 on: March 27, 2009, 07:47:15 AM » |
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What about handling two keyboards and two mice?
USB and a proprietary driver, because I don't think Windows / Linux / MAC has native support for that. Multi-pointer X? http://en.wikipedia.org/wiki/MPXawesome. thnx for the tip
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kit89
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Shoot him..
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« Reply #20 on: March 28, 2009, 03:19:26 AM » |
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What would splitscreen offer over two windowed clients on the same monitor? Speed? If I can remember OpenGL has to kinds of modes when it comes to rendering on the screen. Direct Rendering(Fastest) & In-Direct(Slow) Rendering. Only one program on the system can use the Direct Rendering. Everything else will use In-Direct Rendering.
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