Hasn't been that long since I started to play this thing, but nevertheless
believe it'll be appropriate to share what I found most useful along the way.
Can't stress enough how vi ~/.openarena/baseoa/q3config.cfg would've helped
on the first day, costum config file is a great idea, I keep number of those,
for setting, binds, defrag and regular play, not to mention how much easier to
edit setting in file.
cg_fozoom I think is worth of mentioning while talking about settings, it's
seems to me to be of an advantage no less then cg_fov, as well as I find cg_drawgun
pretty useful to minimize any unwanted distractions, further more cg_drawrewards,
cg_drawcrosshairnames and cg_fragmsgsize variables I find highly annoying, and it's
the best thing of all that you can customize any of those to your preferences and
greatest advantage. Server ones are a bit different though, while person above mentioned
default values, for except cl_timenudge I believe. Well, snaps value represents
snapshots from server, they could be higher I think, my are 125 mostly, rate
the network speed, where 25k is pretty low, would go with 55k instead and everyone
knows cl_maxpackets 125, by god I get reminded of it every day.. timenudge, it's sort
of a twilight zone option, there's delag there, would you still need it, would you
use it if you have it, idk, I's still trying to figure that one out.
Then, server browsers are really nice tools, been using xqf for a while now and would
recommend it, best thing you can define execution environment, pipe stuff, substitute
oa's console, which always seemed kind of awkward to me and proper browse stuff, a must
have in my book.
Bots will do for accuracy training, ojra-retribution, ojra-absolution are good
maps for that sort of practice. Considering jumping and running, well there's no
way around it, you must defrag. That's at part what makes this game so much enjoyable
actually, no two player movements, speed or techniques are alike. Yeah, sure it's
the pretty much same mobious strip sort of movements, but even if there's pretty
much allot of common mistakes there appears allot more diversity in skilled players,
don't take my word for it though. What I mean is that in order to develop or hone
out those, practice and training is essential and there's fair amount of maps where
that can be done, my personal favorite being cos1_beta7b, and j4n_PureStrafeRL which
is excellent for strafe practice, rest assured when you'll complete that one you'll
increase you average speed, there's quite a few tracks in it with slick and pretty
colors.. and again, you must defrag.
Gameplay strategy I know nothing about and won't speculate upon. But I'll suggest
to steal, to adopt approaches from other as there are no players are alike maybe it
would be wise to more reflect upon own habits, for instance I got nasty habit crouching
when I aim at target and after awhile opponent can easily become aware of it and take
advantage of, consistency of performance is good but it's rather becomes disadvantage
if becomes a pattern. Try to feel confident on a map, try make use of all it has.
And even though I shouldn't mention it, use console, forget that gui settings manager,
it isn't any good, need to change something > console = done,
need to set something > file = concrete, all you need is just to play.