Title: [Hak] GLHaktoria Post by: fromhell on October 15, 2008, 04:54:44 PM I plan to:
- Turn down lightmap intensity (no overbright compensation like hexen2 since we won't have overbrights) - Make sure 256x256 player textures stay 256x256, and not round up to a odd resolution rounding up further (it oddly does this to the succubus causing portions of her to block up) - sneak in EF_ADDITIVE (don't worry about pcx2 support, the minigl driver will make that alphablended instead) |