Greetings, fellow nerds.
I've been coding a mod for Q3/OA for a bit, and i'm now in the process of introducing MD5 support. The progress has been good so far, if anything goes fine, it will be complete in a few days.
(
screenies of MD5 loaded in the mod)
I will release the code once finished. Would you have any use for it if I also refit the code for 0.8.5?
Notes:
-The current implementation combines up to three animations for each model (that would be legs anim, upper anim, and head anim).
-The animation files (.md5anim) are loaded by an additional entry in the animations.cfg file, expected if a .md5mesh load has been successful.
-It is supposed to load one single model for lower and upper character, possibly even the head.
-The effect of looking up or down (not yet implemented) works by deforming a bone with a particular name (e.g. you're looking down by 60°, the "head" bone is deformed by 60° down and the "lower torso" bone is deformed by 15°)