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OpenArena Contributions => Development => Topic started by: whitewolf on March 02, 2008, 01:59:37 AM



Title: Bot Support?
Post by: whitewolf on March 02, 2008, 01:59:37 AM
How do I implement bot support for a map? From what I know so far I need a certain dos file that came with the retail Q3 game that can create a .aas from a bsp file, but I dont know where to get this.


Title: Re: Bot Support?
Post by: andrewj on March 02, 2008, 02:22:27 AM
The program is called BSPC and one place you can get it the Q3 utils package for Quark.


Title: Re: Bot Support?
Post by: kit89 on March 02, 2008, 03:08:29 AM
It is also supplied with gtkradiant.


Title: Re: Bot Support?
Post by: dmn_clown on March 02, 2008, 03:25:35 AM
http://zerowing.idsoftware.com/viewcvs/radiant/GtkRadiant/trunk/setup/win32/bin/

bspc.exe

http://zerowing.idsoftware.com/viewcvs/radiant/GtkRadiant/trunk/setup/linux/?rev=199

bspc


Title: Re: Bot Support?
Post by: whitewolf on March 04, 2008, 06:41:34 AM
Ok cheers - I should be able to figure it out from here.


Title: Re: Bot Support?
Post by: whitewolf on March 14, 2008, 10:36:48 PM
Ok I am getting a MAX_MAP_PLANES error. This seems strange since I did not get this error with the bsp compile.


Title: Re: Bot Support?
Post by: andrewj on March 15, 2008, 04:58:47 AM
AAS building does its own bsp subdivision, so I guess it is possible that it could overflow the planes limit when the BSP file succeeded and vice versa.  Your map must be close to the limits already.  Maybe marking more brushes as detail brushes would help.