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OpenArena Contributions => Maps => Topic started by: Pyrarrows on March 11, 2008, 05:21:04 PM



Title: Map CTF_Spaceship
Post by: Pyrarrows on March 11, 2008, 05:21:04 PM
This map is not finished yet, but I'd like some input on how you think it is.

ctf_spaceship.zip (http://8bitworld.t28.net/OpenArena/ctf_spaceship.zip)

This is my first map for Open Arena, I may be making more in the future, after this one is done.

Please tell me if I should change anything, a third path will be added in soon, It's been started, but it doesn't go anywhere yet.

Thanks!

Edit: Basic level design is finished, all that needs to be added is the extra details.

Pictures added, use the link below

Ctf Spaceship Screenshots (http://8bitworld.t28.net/OpenArena/OpenArenaPics/)

Edit: Moved some files around, so I had to redo the links
I had to fix the links again... Power outages are extremely annoying

Edit: Links fixed... again, they shouldn't go bad again, unless the server crashes that is.  Also, file has been updated

EDIT: I just uploaded a new version of the file, two sniper posts were removed, and the other two have had their doors removed.  Next version will be renamed "Pyrarrows Spaceship", a large number of items will be removed in the next version.


Title: Re: Map CTF_Spaceship
Post by: pharo212 on March 11, 2008, 05:40:46 PM
Its an okay map.. you may have gone a bit too far with making sure its mirrored, and the textures are kinda bland. The weapon/health rooms are cool, and it is symmetrical, so its a working ctf map. Just needs the .arena file so I can see how it plays.


Title: Re: Map CTF_Spaceship
Post by: Pyrarrows on March 11, 2008, 05:58:05 PM
Thanks!

Added the .arena file, so it can be played in skirmish mode, the .aas file is compiled, so bots are on the map.  I'll be working on re-texturing the map as time passes, and the mirror in the dead-end hallway is just a placeholder...  Had the mirror right there, so just used the copy command (Don't want too short of a route for those bots!) The third path will be finished soon.

Also I put the mirror in the center hall to mess with the sniper posts on both ends of the level.


Title: Re: Map CTF_Spaceship
Post by: andrewj on March 11, 2008, 06:58:35 PM
So far so good, bit hard to comment when the layout is not finished yet, e.g. I guess that dead-end hallway is the third one you plan to extend.

There is a switch you press to open a hole in the ladder, and you fall into a small pool of water.  I'm guessing that is where the quad will be.  But you can't get out (another unfinished part?).  The jump pad that goes to the invisibility, once I get it I just fall into the lava O_o.  The raised walkways are also too narrow imo.

Lastly the slow-opening door that leads to that lava area, well would be better if it wasn't there.  Another thought was to put some big glass feature windows on the sides of the lava area.

HTH.


Title: Re: Map CTF_Spaceship
Post by: Pyrarrows on March 11, 2008, 07:23:39 PM
Yeah... that dead-end path is just there waiting for me to add to it.  The water doesn't follow the laws of physics (Or the back room has higher air pressure than the rest of the ship...) just swim in further, and look up. ;)  The invisibility requires some learning to get w/o falling into the smoke/lava/bad stuff... The reason for the blocking doors is to stop bots from getting it as easily (Used to have BFG there, Merman LOVES the BFG! I went splat, and the BFG went away...)

On the catwalks, I'll probably make them wider, but that's not high on my to-do list at this time, even though they were fun to make!

Explore some more, I'm betting that someone's wondering where the Shotgun Shells are!

edit: Does anyone know where a "Glass" texture is? I know that there is one in the SUCTION map, but I cannot find it in GTKRadiant.


Title: Re: Map CTF_Spaceship
Post by: kick52 on March 12, 2008, 12:56:50 AM
Pics or it didn't happen..


Title: Re: Map CTF_Spaceship
Post by: andrewj on March 12, 2008, 02:34:41 AM
edit: Does anyone know where a "Glass" texture is? I know that there is one in the SUCTION map, but I cannot find it in GTKRadiant.
The "glass" floors in Suction are not real textures, it is done by a shader (pasted below) and the "reflective" effect uses an environment map (which I have no idea how to create).

Code:
textures/suction/greenfloor
{
        qer_editorimage textures/suction/solid_green.jpg
        qer_trans 0.5
        surfaceparm nolightmap
        surfaceparm trans
        q3map_nonplanar
        q3map_shadeangle 160
        cull disable
        {
                map textures/suction/solid_green.jpg
                alphaGen const 0.45
                blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
        }
        {
                map textures/suction/envmap.jpg
                blendfunc add
                tcGen environment
                tcMod scale 0.3 0.3
        }
}


Title: Re: Map CTF_Spaceship
Post by: pharo212 on March 12, 2008, 05:20:04 AM
the roof is square, so you could make its spaceship-shaped by adding wings, engines, etc.


Title: Re: Map CTF_Spaceship
Post by: Pyrarrows on March 12, 2008, 08:28:34 PM
I'll be putting more detail into the level soon, after I finish the third path.  I think that I've found that envmap texture in the "Jump" texture/shader section, So I'll be placing it over some windows in the ship  The back room will have more pistons/other moving stuff, maybe two rotating things, to make it look like there is a running engine.  Thanks for the comments!


Title: Re: Map CTF_Spaceship
Post by: Pyrarrows on March 14, 2008, 10:06:08 PM
...I guess it's a double post.

I've finished the basic level design, and now I'm going to start adding more details, such as engines, wings, engine stuff... And I guess that I'll have to make a command console texture for the consoles in the ship's Bridge. 

The downloadable file has been updated

Oh also, it's impossible to fall out of the bridge, as far as I know. :)


Title: Re: Map CTF_Spaceship
Post by: pharo212 on March 15, 2008, 07:07:38 AM
Nice bridge! Your right, it seems impossible to fall off of it.


Title: Re: Map CTF_Spaceship
Post by: Pyrarrows on March 15, 2008, 10:54:57 AM
Thanks!

making the bridge look nice took quite a lot of work.


Title: Re: Map CTF_Spaceship
Post by: kick52 on March 15, 2008, 12:11:19 PM
I'd really like some pictures.. I'm too lazy to download it :p


Title: Re: Map CTF_Spaceship
Post by: Pyrarrows on March 15, 2008, 11:00:34 PM
Screenshots are posted, I don't have any combat ones at this time.


Title: Re: Map CTF_Spaceship
Post by: pulchr on March 16, 2008, 09:28:55 AM
that's what i call an armory :P

btw, avoid mirrors - they can slow down the framerate considerably on older hardware


Title: Re: Map CTF_Spaceship
Post by: Pyrarrows on March 16, 2008, 10:25:59 AM
I was thinking of the bases5 map when I made the armories... Lots of equipment in the bases, very little in the rest of the map.  Each path has it's ups and downs...

Play the level and find all the powerups!  More to come soon.

also there are only 2 mirrors in the level, the last set was replaced by a door that will not open. (or actually a wall with a door texture.)



Title: Re: Map CTF_Spaceship
Post by: andrewj on March 16, 2008, 06:35:52 PM
I think your mirror in the main hallway is OK, it is not reflecting much geometry so shouldn't impact framerates much, unless you've detailed that hallway to the max since I played the prototype :-)


Title: Re: Map CTF_Spaceship
Post by: pulchr on March 17, 2008, 05:20:11 AM
just my opinion - but i like when the weapons are spread all over the map - people move around to get powerups, ammo and weapons and the playing gets more dynamic. same thing with placing respawns at varying spots. i haven't tried your map yet though so i'm not sure how it's done.


Title: Re: Map CTF_Spaceship
Post by: Pyrarrows on March 17, 2008, 10:15:23 AM
I'll check on those things when I get GTKRadiant working again... :( I just upgraded to the newest version if Ubuntu, and it lost a few required files, but I should find them sometime today.

Edit: It's working now, I was just looking in the wrong place for those files

I'm adding powerups in hard to get areas, if you take the center path, you may miss some of them


Title: Re: Map CTF_Spaceship
Post by: Pyrarrows on March 19, 2008, 08:45:01 PM
Some powerups have been added to the map, there is a BFG again...

Unless you cheat, you'll die trying to get it :( (It falls into deep space) I'm going to make it so you need the flying powerup to get the gun, and there are some plasma blasters on the front of the ship.......

Health and armor shards will be placed in back areas, it is possible to rocket-jump out of the bridge, if you don't mind the loss of a lot of rockets (You can shoot through the windows of the bridge!)

now I just need to add a few details, and engines to the ship!


Title: Re: Map CTF_Spaceship
Post by: cosmo on March 21, 2008, 04:36:22 AM
I like your idea of the spacemap and gave it a run.
You've got good ideas and it would be very nice to see this map turning into something everybody likes to play. OA needs more CTF maps.

I agree with pulchr. It's nice to see such armory and weaponry rooms but it kills off gameplay. Imagine 4on4 fight: 3 players of the same team respawn and run for weapons. Due they're all located in the same small room everyone had to get through the same door and the first guy who enters collects too many weapons besides he's blocking the way for the others. Finally a good placed rocket by opposing team will hurt a lot and send two of the three into waiting queue for respawn.

In general bigger hallways would be nice and maybe 3 different ways to reach the flag instead of one. The map is lacking vertical action. If you're trying to resemble a spacestation like you did with the bridge then you should add some kind of storagerooms, restrooms that give you more room for fighting. Don't get too much into details while doing that but concentrate on good playability and reachability. Is it easy to get cover in such rooms or will you get stuck? A few dead ends are okay if it's awarding. It's weird when you have to walk this long, narrow hallway with a railing, covered foe at the end.

Okay, I guess I'm breaking the concept of your map so don't take me too serious here when you're trying to go for something different than an arena styled map. (eg. oldschool) I hope to see you continuing the development of this map.


Title: Re: Map CTF_Spaceship
Post by: cosmo on April 13, 2008, 01:28:25 AM
Hey Pyrarrows were you able to go on with your map?


Title: Re: Map CTF_Spaceship
Post by: RAZ3R on April 13, 2008, 01:31:24 PM
The link doesn't work for me so I can't try it, but bfg is stupidly over powered no matter how hard it is to get and should never be included in maps as far as I'm concerned, and also flight powerups arn't good for game play either as the second you learn to strafe jump they effectivley quarter your speed and make you a massive slow-moving target.


Title: Re: Map CTF_Spaceship
Post by: Pyrarrows on April 17, 2008, 09:48:55 PM
I've been having some network/computer trouble... Still trying to get my new machine set up...

Also a number of power-outages have caused the IP address of the server to change

ugh...

Finals week is coming very soon as well, so I should be able to get a large amount of work on the map then

Also, RAZ3R, I removed the BFG when I found out that merman was far too fond of it, and it was easy to get after you get a hang of it
Invisibility is there now

Now I'm dealing with a flying powerup that lasts WAAAYYYY too long

I'll fix the IP address soon


Title: Re: Map CTF_Spaceship
Post by: Pyrarrows on April 24, 2008, 05:09:32 PM
Well, I'm working on the map again, I did find that BFG, it fell into a 200 damage per second zone every time it spawned... Let's just say that I don't think that it is a problem now.

The new Open Arena looks very nice!  I like the new maps, since some of them gave me ideas of ways to add more detail to my map.

I'll have a new download up soon, I'd like for someone to tell me ways that I can add more detail, such as engines in the engine room

The powerups have been cleaned so they don't last nearly as long (Flight)

I need to see how well my map plays in the new Open Arena


Title: Re: Map CTF_Spaceship
Post by: Pyrarrows on June 20, 2008, 11:10:39 PM
congrats on 0.7.7! As I said (A while ago) I've been testing this map, and I want someone to give me ideas on what to add, and how to add it (I'm having a hard time making realistic engines on the outside of the ship)

I'm also thinking of making it possible to get into the flag room from above the ship (The big windows in the rooms)


Title: Re: Map CTF_Spaceship
Post by: cosmo on June 22, 2008, 09:23:24 AM
So tell us when a new beta is available for download. I will add new / testing maps to our server as soon as there are enough maps.


Title: Re: Map CTF_Spaceship
Post by: Pyrarrows on June 27, 2008, 12:55:35 AM
There should be a new download up soon, I'm getting some things cleaned up on my machine at the moment...

It's up, there are now items in the halls, including some more powerups!

I still need help on making the outside of the spaceship look more realistic

It is tested and running with  the newest version of OA, bots are taking a new route now though


Title: Re: Map CTF_Spaceship
Post by: Czestmyr on July 02, 2008, 04:23:20 PM
Hi Pyrarrows!

The map doesn't look bad. I especially like the screenshots from the storage room. But you definitely need more detail. I'll give more examples for you to see what I mean.

In front of the bridge you have some concrete structure resembling a scaffolding. This should be more detailed. If you were in a spaceship, you would have nice spectacular windows there.

Or the armories - they are painfully spartan. One texture per room is bad. Try redoing the armories. Maybe creating some storage lockers or shelves would do the trick, etc...

You also need to differentiate textures on the floor, ceiling and walls in order to help the player orient himself within the level. Plus, if something looks awkward, try to make your own textures or ask someone to create them for you. For example - in the bridge, you should have more hi-tech machinery - computers and such.

I don't want to dissuade you from creating hi-tech levels, but the need for detail and special textures is the exact reason why I prefer to map levels in medieval style.

Regardz, Czest


Title: Re: Map CTF_Spaceship
Post by: Pyrarrows on July 03, 2008, 09:19:18 PM
Thanks for the good points, I'm going to get a darker metal texture for the floors, make the bridge larger, and add more to the engines, If someone would tell me how to make windows, I'd make some windows for the bridge

I'm going to add some more things, such as sleeping quarters, and modify the armories, maybe take out some of the more powerful things and place them into better hidden areas

EDIT: I've done some rennovations on the bridge, which will make a few cabin areas on the ship as well, The bridge is now about 3x larger than it used to be, There are now many more consoles (Nothing on them yet, as I havn't had the time to make any gfx...) Next on my list is the Engine room, and all the wasted space around it, and a small addition to the flag rooms

Did you find the hidden area in the engine room?


Title: Re: Map CTF_Spaceship
Post by: Czestmyr on July 06, 2008, 01:57:11 PM
Quote
If someone would tell me how to make windows, I'd make some windows for the bridge

Hey man! Use your imagination! ;) You could try something like this:


Title: Re: Map CTF_Spaceship
Post by: Czestmyr on July 06, 2008, 01:59:36 PM
I think I could help you with some graphics for the consoles, etc... I wanted to do the CTF map - Facing Castles, but noone has expressed interrest in helping me yet, so I can help you. :)


Title: Re: Map CTF_Spaceship
Post by: Pyrarrows on July 07, 2008, 06:23:46 PM
Thanks :)

The only problem that I'm having is making realistic looking glass in the windows, I'm just using clipping blocks,  Weapon attacks can go through, but not you!

Can you give me any ideas on what i should do with the ammo room?  I'm trying to figure out what I should do there...


Title: Re: Map CTF_Spaceship
Post by: Czestmyr on July 07, 2008, 07:41:20 PM
Quote
The only problem that I'm having is making realistic looking glass in the windows
Use The Fine Google, dude: http://www.wemakemaps.com/glass.htm

Quote
Can you give me any ideas on what i should do with the ammo room?
I don't like the idea of "armories" in the maps in general, but you could make the room bigger and place every item on a small piedestal or in a recession, in order to make the room less boring and rectangular. Realistic approach - placing the items on tables or inside cabinets - doesn't look good, IMHO.


Title: Re: Map CTF_Spaceship
Post by: Pyrarrows on August 02, 2008, 10:00:22 PM
I havn't gotten a lot of work done on the map for a while,

Quote
I think I could help you with some graphics for the consoles, etc... I wanted to do the CTF map - Facing Castles, but noone has expressed interrest in helping me yet, so I can help you. Smiley

If that offer still stands, it would be nice if I could get some space-ship style gfx...

I should be able to do some work on the map again now.

I'm not fond of double-posting, so I'll say it here, I've made the last version of "CTF Spacesip" that I'll make, from now, it'll be Pyrarrow's Spaceship"  Once I start the editing, A large number of items will be removed, and the level will be cleaned up, more detals will be added too


Title: Re: Map CTF_Spaceship
Post by: Pyrarrows on August 07, 2008, 11:15:22 PM
Ok, there will be one last version of CTF Spaceship, and then I'll start converting this map for Pyrarrow's Spaceship
(Mainly removing items, and making the ship look a little more spaceship-ish)

EDIT: I'll make sure that the file is uploaded in a .zip file this time...

EDIT2: new version is up, Elimination and DD mode are now available in this map :)


Title: Re: Map CTF_Spaceship
Post by: jackmcbarn on August 09, 2008, 03:27:25 PM
I can't seem to download it.  My browser says it can't connect to the server.


Title: Re: Map CTF_Spaceship
Post by: Pyrarrows on August 10, 2008, 01:57:42 AM
Fixed...


Title: Re: Map CTF_Spaceship
Post by: cosmo on August 10, 2008, 09:56:33 AM
Nice to see that you're able to get on top of the box that will be a spaceship in future version. Please enlarge everything (hallways, rooms, ...) and have less straight floors.


Title: Re: Map CTF_Spaceship
Post by: Neon_Knight on March 10, 2011, 12:07:04 PM
New link for this one as well:

http://www.onykage.com/files/armageddonman/rftvh/ctf_spaceship.zip

Disclaimer: I don't know if this is the final version.


Title: Re: Map CTF_Spaceship
Post by: Neon_Knight on January 18, 2019, 09:04:53 PM
Also reuploaded: https://www.dropbox.com/s/o86ea04qk8qmi0k/ctf_spaceship.pk3?dl=0


Title: Re: Map CTF_Spaceship
Post by: Pyrarrows on June 20, 2019, 09:39:37 PM
Kind of surprised to see this post near the top of this section again!  Can't edit the top post any more, probably due to the fact that this thread is ~11 years old now...  oof, where did the time go...

Starting to get back into Open Arena so I -might- start working on this map again, though I probably should create a new thread if I do.  For now, here's the links.

https://8bitworld.us.to/Other_Stuff/OpenArena/maps/ctf_spaceship/ctf_spaceship.zip (https://8bitworld.us.to/Other_Stuff/OpenArena/maps/ctf_spaceship/ctf_spaceship.zip)

https://8bitworld.us.to/Other_Stuff/OpenArena/maps/ctf_spaceship/Pics (https://8bitworld.us.to/Other_Stuff/OpenArena/maps/ctf_spaceship/Pics)

These are the final set of files that I released back in '08, so no changes at the moment.


Title: Re: Map CTF_Spaceship
Post by: Neon_Knight on June 21, 2019, 08:18:58 AM
Neat! I'll mirror it soon, for preservation purposes.

Most of us are now on Discord. I don't know if you're in the channel as well. If not, I can give you the invite link via PM.


Title: Re: Map CTF_Spaceship
Post by: Neon_Knight on March 02, 2020, 09:28:39 AM
Mirror MEGA (https://mega.nz/#!rFJiWSqZ!JR7VPk4HBRk5Y0Kh6CXDzOmHkG17ZW4Z9Tj1RyjlAsE)