Title: Automatic sprite script Post by: fromhell on September 05, 2008, 08:04:43 AM it'd be cool if there was a Blender script for:
- Rendering 5 or 8 angles of a model in each frame - Naming automatically (like LUMP_3_7, every frame an increase in _ as a letter) - Cropping automatically - Using the alpha channel to fill a opaque single transparent color (without any alpha-blend edge fading, probably GT128-ish this to avoid awful antialiasing artifacts) - Offset generation? Oh that may be asking for too much. Doing this would probably help streamline monster creation for Freedoom as well Title: Re: Automatic sprite script Post by: andrewj on September 05, 2008, 10:47:55 PM Probably not too hard.
Python code might be too slow to do the image cropping. Perhaps after I finish my version of the MDL and MD2 exporters I'll tackle this. Title: Re: Automatic sprite script Post by: jute on October 28, 2008, 06:21:13 PM AndrewJ, would you still be interested in doing something like this? It would be very handy for Blasphemer.
Title: Re: Automatic sprite script Post by: andrewj on October 28, 2008, 07:00:19 PM I'm still interested in it, just not in the mood to muck with Blender right now.
If you've got a skinned animated monster ready, that would be motivating. |