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Other projects => Blasphemer => Topic started by: fromhell on September 05, 2008, 08:04:43 AM



Title: Automatic sprite script
Post by: fromhell on September 05, 2008, 08:04:43 AM
it'd be cool if there was a Blender script for:

- Rendering 5 or 8 angles of a model in each frame
- Naming automatically (like LUMP_3_7, every frame an increase in _ as a letter)
- Cropping automatically
- Using the alpha channel to fill a opaque single transparent color (without any alpha-blend edge fading, probably GT128-ish this to avoid awful antialiasing artifacts)
- Offset generation? Oh that may be asking for too much.

Doing this would probably help streamline monster creation for Freedoom as well


Title: Re: Automatic sprite script
Post by: andrewj on September 05, 2008, 10:47:55 PM
Probably not too hard.

Python code might be too slow to do the image cropping.

Perhaps after I finish my version of the MDL and MD2 exporters I'll tackle this.


Title: Re: Automatic sprite script
Post by: jute on October 28, 2008, 06:21:13 PM
AndrewJ, would you still be interested in doing something like this?  It would be very handy for Blasphemer.


Title: Re: Automatic sprite script
Post by: andrewj on October 28, 2008, 07:00:19 PM
I'm still interested in it, just not in the mood to muck with Blender right now.

If you've got a skinned animated monster ready, that would be motivating.