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Other projects => Pointless => Topic started by: fromhell on December 04, 2008, 06:55:41 AM



Title: [XDB] Vehicles experiment
Post by: fromhell on December 04, 2008, 06:55:41 AM
YEA but i don't think XDFort will have vehicles. There could be some support for them though!
(http://openarena.ws/fsfps/btests/screenshots/dp000008.jpg)
(http://openarena.ws/fsfps/btests/screenshots/dp000028.jpg)
(http://openarena.ws/fsfps/btests/screenshots/dp000029.jpg)
(http://openarena.ws/fsfps/btests/screenshots/dp000017.jpg)


Title: Re: Vehicles experiment
Post by: Timedude on December 05, 2008, 05:03:03 PM
Okay, why can't this be applied to Open arena in the same manner?

-Timedude


Title: Re: Vehicles experiment
Post by: Snickersnack on December 06, 2008, 01:04:54 AM
XDFort uses Darkplaces (a pretty quake based engine). I doubt an OA implementation would share much code.


Title: Re: Vehicles experiment
Post by: Timedude on December 08, 2008, 06:09:09 AM
Oh, okay. Just wondered.

-Timedude


Title: Re: Vehicles experiment
Post by: Marble of Doom on August 13, 2009, 08:14:01 PM
Yeah, I know "i don't think XDFort will have vehicles" and it's oid topic, but has any progress been made on this? It would be nice ingame. Maybe some better vehicles would look nicer. I just finished a shuttle a few days ago. It had a crappy uv map so I ended up scrapping the textures I made. 560 polygonsish.


Title: Re: Vehicles experiment
Post by: fromhell on August 13, 2009, 10:38:08 PM
I didn't make progress on this since. I did try to implement boats into DaveXD using the same code, but that had very strange errors I can't get to know why they happen.