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OpenArena Contributions => Maps => Topic started by: Czestmyr on December 22, 2006, 12:51:04 AM



Title: New map available
Post by: Czestmyr on December 22, 2006, 12:51:04 AM
Hi to all OpenArena freaks!
I created my own OpenArena map. It's called "Monastery at Night" and the name pretty much tells you what it looks like. I'd like to see my map played on the Internet but unfortunately I was not successful in hosting a server. So if you run a server, feel free to add this map to your map rotation list. You're more than welcome to download and play the map.

I'm also open to any suggestions regarding layout, gameplay, etc...

Here's the link:
http://adam-vojtech.cz/repository/czest1dm.pk3

EDIT: Added a screenshot

UPDATE: Improved lighting and gameflow (also, the vis phase is complete now)


Title: Re: New map available
Post by: fromhell on December 22, 2006, 12:55:11 AM
Corrupt file?


Title: Re: New map available
Post by: Czestmyr on December 22, 2006, 12:55:56 AM
What do you mean? Can't download? I'll check it out.

EDIT: Try now, it should work.


Title: Re: New map available
Post by: Smithamax on December 22, 2006, 01:21:39 AM
yeah i cant open the p3k at all i tred running the map i guess the names is czest1dm but it didn't run


Title: Re: New map available
Post by: Czestmyr on December 22, 2006, 01:28:57 AM
Try downloading it now. Sorry, I was uploading it using the Ascii mode, not binary. It works now for me.


Title: Re: New map available
Post by: fromhell on December 22, 2006, 02:13:00 AM
Ooh, I like this level a lot.  Makes me wish I had made mapobjects.

You could use clip brushes in some places though, like outside near the roofs. It's possible to rocket jump up there and see other parts of the level from there.

and the wooden stuff on the ceiling in the table room affects flow greatly (i.e. getting stuck in a jump)



Title: Re: New map available
Post by: white haired boy on December 22, 2006, 04:57:07 AM
beautiful work, Czestmyr.


Title: Re: New map available
Post by: Rim on December 22, 2006, 11:46:20 AM
Nice map,but you might want to change the download extension from zip to pk3,since you only have the folders in the zip file.If i Had known,I would have changed it to pk3 before i downloaded it.


Title: Re: New map available
Post by: Jeric Hikari on December 22, 2006, 04:58:53 PM
yeah i cant open the p3k at all i tred running the map i guess the names is czest1dm but it didn't run

I can open the pk3 and everything SEEMS to be in place. Its just that it won't run when put in the OA base directory along with everything else.


Title: Re: New map available
Post by: raynorpat on December 22, 2006, 05:39:28 PM
sv_pure 0


Title: Re: New map available
Post by: Jeric Hikari on December 22, 2006, 06:50:19 PM
Tried it both as a command in the link and at the consol on startup and nothin. Still won't show up on any gametype.


Title: Re: New map available
Post by: fromhell on December 22, 2006, 06:52:40 PM
Maybe you're still using the corrupt pk3? Try redownloading it, and placing the pk3 in the baseoa folder

By the way, there's no .arena file so it won't show up anyway

ps. is there going to be any .map source so it can possibly be included in oa or is it going to stay external?


Title: Re: New map available
Post by: Jeric Hikari on December 22, 2006, 07:51:55 PM
Well I grabbed it this morning, which was after you'd commented on it so I have to assum that what i got was the propperly working pk3.

Then again my system might be to blaim. What with it not opening MSI files, who bloody knows what else is broke on the thing.

Edit: ok so no arena file. How would i add one of those?

Edit2: Got the map going. Must say its a real nice bit of deathmatch fun. Then again I don't do rocket jumps or shotgun bunnyhops or anything like that so I couldn't give you a nuts and bolts rundown. Plenty of items and weapons to go 'round. Glad the shotgun seems to be favored here as this feels like a veyr close quarters map.

My ONE complaint, and this is just nitpickery, is the scale the table/chairs are set at. Compared to the player they seem...rather large. Then again that could just be me. Although from my prespective it looked like the table was at about chest height(culda looked different in the mapper maybe?).

Good work. please give fromhellol the scource to this. I want it packed in iwth OA's latter releases. me and a few friends are gonna have FUN with this one.


Title: Re: New map available
Post by: dmn_clown on December 22, 2006, 09:26:56 PM
It looks good and stylish, but there are a few places where r_speeds shoot through the roof which will make the game bog down.



Title: Re: New map available
Post by: Czestmyr on December 23, 2006, 03:15:17 AM
Wow. Thanks for feedback everyone, I appreciate this. I would be very glad to provide the source and release the map under GPL (in fact, this was my intention to create a map, that could be included with the latter releases of OA - I planned making the source available from the beginning).  Unfortunatelly, I'm spending the Xmass with my family and the computer I designed the map on is in another part of my country, so you'll have to wait for the source till January.
Regarding the clipping - yes, that's a very good idea. I managed to rocket jump to the roof myself. But how do I create an invisible clipping brush? I tried applying the texture 'clip' from the 'common' folder to it, but it hasn't got any shader with it, so it wasn't invisible.


Title: Re: New map available
Post by: fromhell on December 23, 2006, 03:16:58 AM
Oh, that's because there's no common.shader in 0.6.0. There's one in the SVN however written by dmn_clown

oops

And yeah I can wait for January :) have a nice xmas


Title: Re: New map available
Post by: Smithamax on December 23, 2006, 06:24:19 AM
yeah i cant open the p3k at all i tred running the map i guess the names is czest1dm but it didn't run

I can open the pk3 and everything SEEMS to be in place. Its just that it won't run when put in the OA base directory along with everything else.
yeah that was before he fixed the download


Title: Re: New map available
Post by: Jeric Hikari on December 23, 2006, 09:40:43 AM
No problems. The holidays are ment to be enjoyed with your family after all. We can wait till january for the scource release.


Title: Re: New map available
Post by: Czestmyr on January 05, 2007, 12:07:27 PM
Finally online again...

One question about releasing my map source though: How do I licence it under GPL? I've done this for a few programs of mine, but this is not a program. It's a map for a computer game. Should I not be bothered about this?


Title: Re: New map available
Post by: fromhell on January 05, 2007, 01:17:19 PM
Well the GPL needs to define "source", and the .MAP file would be the source in this case. As long as there's a BSP there should be a MAP.

An easy way to license it under GPL is just stick the COPYING file in the archive with your upload to assure this :)


Title: Re: New map available
Post by: Czestmyr on January 05, 2007, 02:24:04 PM
I've added the .map source into the download file. I've also included the GPL licence with it. Try downloading now. Is that ok?


Title: Re: New map available
Post by: fromhell on January 05, 2007, 02:33:19 PM
Yes.


Title: Re: New map available
Post by: pheldens on January 05, 2007, 02:35:23 PM
Thanks, gonna run it on our server www.meldersnet.nl:27999 , keep the maps comming, the kids keep playing crapmaps atm.


Title: Re: New map available
Post by: pheldens on January 05, 2007, 02:48:15 PM
remaining bug output:
Code:
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function

Also it shouldnt go in /baseoa/maps  but in /baseoa, and sv_pure0 as mentioned above.
I put allow_download to 1 , it's up
see you on the server ;p


Title: Re: New map available
Post by: Czestmyr on January 06, 2007, 03:03:10 PM
Update: I've improved the gameflow of the map, added a sniper tower and fixed the lighting. Download this new version if you want to play the map. I've uploaded this version to the formerly mentioned adress.


Title: Re: New map available
Post by: yoursuicide on January 07, 2007, 12:06:29 PM
Heya haven't checked it out yet, but am downloading it


it's also going in rotation at findmykitty.net:27960 or 69.20.192.67:27960



Title: Re: New map available
Post by: pheldens on January 08, 2007, 12:42:32 PM
Thanks mapper, I'll update it on meldersnet.nl
was nice fragging the other day hehe.

Try making a ctf map too if you feel like it (glue the main halls of your map mirrored together, and add some side colours, and flag spawns), we lack a proper gpl ctf map.


Title: Re: New map available
Post by: pheldens on January 08, 2007, 01:46:07 PM
People get annoying version problems if they ran the map before.
maybe working with versions in the mapname is safer.


Also the map is still quite dark for me on gamma 1.0 , but this may vary per driver/hardware combo.  it's pretty and improved though.


Title: Re: New map available
Post by: dmn_clown on January 19, 2007, 10:12:25 AM
The quad falls into one of the fog pits, as well.  (Due to the removal of the planks it was on) maybe just have it spawn suspended and force people to jump to reach it.

(Still a neat map).



Title: Re: New map available
Post by: THOR on January 19, 2007, 11:04:22 AM
Perhaps I'll have to mess with this thing linux usr here, placed it in the baseOA folder and its a no show. :( tried to open it I get some off the wall error message am I getting the wrong file ?? czest.pk3 ?


Title: Re: New map available
Post by: Czestmyr on January 19, 2007, 11:20:01 AM
What kind of error do you get? The map should work. Im running on Linux myself. Just copy the file into YourHomeFolder/.openarena/baseoa folder. That should work.

EDIT: Yeah, and the file is "czest1dm.pk3"


Title: Re: New map available
Post by: THOR on January 19, 2007, 12:17:08 PM
Okay to be more specific when attempting to open it using ARK It throws a flag stating non standard extension then when i try using the zip filter it crashes. I tried several other pk3's I have an another drive and all was well. Oh BTW the  Obiwans house map works in OA save missing textures in the bathtub and the ductwork.



Title: Re: New map available
Post by: Ferk on January 19, 2007, 12:21:11 PM
we lack a proper gpl ctf map.
Look at the svn, there are already some very good ctf maps. I think that the only missing ones now are tourney maps


Title: Re: New map available
Post by: THOR on January 20, 2007, 06:17:28 AM
Czestmry, Yep I finally got the map to run via console command. Nice Job!! :) theres a few quirks but no sticky textures and not being a mapper myself. I can see it was a great effort "applause" . Oh and that reminds me there is a bug on the House of Cheethon map where right after you go down the pitfall and jump back to the quad damage up you get stuck and unable to move...FYI.


Title: Re: New map available
Post by: Jeric Hikari on January 20, 2007, 09:28:07 AM
Gotta say so far this's my favorite map to go head to head against my GF with. Big, but not TOO big for one on one or four man free for all(i'm on dialup, i like keeping numbers small).


Title: Re: New map available
Post by: tw3k on January 20, 2007, 09:44:02 AM
yeah nice work! it would be really great as an urban terror map, great for roof top snipers :)


Title: Re: New map available
Post by: sir_frags on January 21, 2007, 02:44:47 AM
I tried sending this as a PM, but I cant get past those stupid verification letters. Cant even play them so I can hear them :(

I like your map. Ran it on my server tonight, and sure enough 4 people connected and then disconnected right away. I did get one guy in there to play with me though.

I was wondering. Have you considered making a "day" version of this map? That is, make one that is bright and filled with sunshine?

Thank you!


*Frags*


Title: Re: New map available
Post by: Neon_Knight on January 31, 2011, 05:30:42 PM
Bump. I've sent a PM to Czestmyr, but he didn't replied to me. I want to improve this map.

Any ideas?


Title: Re: New map available
Post by: sago007 on January 31, 2011, 05:39:56 PM
Any ideas?
I posted a slightly improved version awhile ago: http://openarena.ws/board/index.php?topic=1945.msg34296#msg34296

By slightly I mean that my main objective was to clip the outer parts of the map to prevent cheating.


Title: Re: New map available
Post by: Neon_Knight on February 01, 2011, 06:25:38 PM
So far, my changes:

- The lamps, chairs, libraries and tables were turned into models.
- Improved brushwork.
- The Megahealth was moved to the pit (Quad Damage) area.
- The Red Armor was moved to the small bridge area.
- The Lightning Gun is now in the central area.
- The Quad Damage was moved to the chair/table/library area.
- Pit area reworked.
- Domination support, with 3 points.
- Elimination support: the blue team starts in the small bridge area, while the red team starts near the pit.

I'll post a downloadable version soon.


Title: Re: New map available
Post by: Neon_Knight on February 03, 2011, 07:53:36 AM
Just a heads-up.

This map is taking a lot of work, and there's too much to be done.

I had to turn a lot of things into models, detail brushes and patches, but the map is going well.

I've added some jumppads in order to make it up for the amount of deleted ladders, but everything is going well.


Title: Re: New map available
Post by: Peter Silie on February 03, 2011, 02:52:27 PM
I am very curious about the result!!!
(canĀ“t wait :) )


Title: Re: New map available
Post by: Neon_Knight on February 03, 2011, 05:34:23 PM
No offense to Czestmyr, in fact I wouldn't have touched this map if I disliked it.

Some areas are looking pretty different.

The problem with this map is the way its built. It has lots and lots of structural brushes and it craps out in the whole Vis thing. There're lots of rooms where it's impossible to play. I'm trying to fix that, aside of some stuff like the RA and MH being steps away, but I won't guarantee nothing.


Title: Re: New map available
Post by: Neon_Knight on February 04, 2011, 12:10:30 PM
With all the luck, today I'll be delivering a playable version.


Title: czest1dm - New version here!
Post by: Neon_Knight on February 04, 2011, 08:40:41 PM
Here it finally is!

All the changes mentioned above, and my main objective (make the map to run faster) was achieved, or so I guess.

Things to do now:
- Redistribute ammo, health and shards.
- Improve lighting. The map is too dark.
- Botclipping and clusterportaling.
- An extra level in some areas, in order to add choice options to the map?
- Add DOM and Elim support in the arena file.

Screenshots:
(http://img121.imageshack.us/img121/1540/shot0002x.th.jpg) (http://img121.imageshack.us/i/shot0002x.jpg/) (http://img195.imageshack.us/img195/563/shot0003md.th.jpg) (http://img195.imageshack.us/i/shot0003md.jpg/) (http://img824.imageshack.us/img824/6155/shot0004w.th.jpg) (http://img824.imageshack.us/i/shot0004w.jpg/) (http://img72.imageshack.us/img72/7172/shot0005mz.th.jpg) (http://img72.imageshack.us/i/shot0005mz.jpg/) (http://img703.imageshack.us/img703/2420/shot0006qt.th.jpg) (http://img703.imageshack.us/i/shot0006qt.jpg/)

D/L link:
http://www.onykage.com/files/armageddonman/published/reworks/czest1dmv2-a1v2.pk3

EDIT: Reuploaded the file, I've forgot to include the models.


Title: Re: czest1dm - New version here!
Post by: Udi on February 04, 2011, 10:36:55 PM
All the changes mentioned above, and my main objective (make the map to run faster) was achieved, or so I guess.

I like the original one better. Maybe it's the lighting, but the new version looks too simple. I don't like how the stairs are replaced with jumppads (all of them), it makes me feel like if the idTech 3 engine was crippled. Bot activity is still centered at the courtyard, we should also test human behaviour, but the new item placement seems superior, so thanks for that :). But the map had an unmatched feeling, a unique aura which is now less dominant. I repeat, maybe it's the lighting, or maybe the jumppads makes it feel so unreal for a gothic themed map.

I cannot test performance, since the game tells it runs on an avarage 50 fps on Ubuntu with Compiz, but it actually feels more. But I have never had problems with performance, only with the item placement and narrow rooms which could be fixed without touching the details. As for me, I vote for a genuine look and feel, rather than performance.


Title: Re: New map available
Post by: chaoticsoldier on February 04, 2011, 11:21:06 PM
I mostly agree with Udi on this one. It looks too well lit now to be called "Monastery at Night", and the map does appear to be a bit plain now too. I think the shadows might be partly what gave the map that unique aura Udi spoke of.

I don't know why, but I actually achieve a little less FPS on this new version than with the old one. (Does anyone else experience this?)

I feel uncertain about the jump pads too. In several places it is simply quicker to leap over the jump pads to get up, rather than to actually use the jump pad.


Title: Re: New map available
Post by: Peter Silie on February 05, 2011, 04:49:14 AM
I prefer the new version, because gameplay is faster now. Also lightning fits more to a fast gameplay (but you are right: maps name is weird now ;) )


Title: Re: New map available
Post by: Neon_Knight on February 08, 2011, 07:43:05 PM
I've found out why the textures looked so washed. It was an error from my part, I've copypasted another command sequence and forgot to delete the -gamma 1.5 option in the -light stage.


Title: Re: New map available
Post by: VortexHU on February 08, 2011, 09:08:31 PM
I like how the room with the rocket and pulse ammo no longer has those staircases. A lot of rooms feel more open, and it's nice to be able to actually see stuff. I agree that the jump pads would at least need more work (like the one that shoots you at the wall about 20 feet away, and some of those heights look too short for jump pads).

You might know this already, but you can scale area and point light illumination using the -area and -point switches to q3map2. I know the gamma adjustment was a mistake, but just in case...

http://shaderlab.com/q3map2/manual/