Title: oa_uzul3 Post by: andrewj on April 07, 2009, 06:27:53 AM I have retextured another Vondur map called "Uzuldaroum III",
which he released under the GNU GPL. It is not finished but it mainly lacks polish (texture alignments etc). Please give it a whirl, see what you think. Sorry no screenshots. DOWNLOAD: http://glbsp.sourceforge.net/files/oa_uzul3_b1.pk3 (http://glbsp.sourceforge.net/files/oa_uzul3_b1.pk3) All the new textures are either GPLv2 or public domain: + the brick and stone textures are based on photos from the Bulgaria set (DSC00714 and DSC00643). + the coin is from Wikimedia and under the GPLv2. + the wood carving, devil carving and chinese characters are from Wikimedia, faithful reproductions of very old (out of copyright) works and hence are public domain. + rock.jpg is a recolored OA texture (dirt.jpg iirc). Title: Re: oa_uzul3 Post by: Udi on April 07, 2009, 06:55:48 AM WOW nice map! The gameplay is fast, and there are places for circlejumps and rocketjumps. The textures are beautiful too, the whole map has a well created mood. However I don't think Bible like devil carvings and European scolar carvings should be mixed with Chinese characters, they don't match so well.
Title: Re: oa_uzul3 Post by: Neon_Knight on April 07, 2009, 06:59:10 AM Well, actually space/industrial-themed things and Chinese characters don't fit well each other, in fact. :D
Title: Re: oa_uzul3 Post by: vindimy on April 07, 2009, 12:48:26 PM COME ON PEOPLE... Chinese characters belong everywhere and at any time, who cares what they mean or where they're placed!
[/sarcasm] :P Title: Re: oa_uzul3 Post by: bill----- on April 07, 2009, 08:38:23 PM Quite a departure from Vondur's other maps, eh?
I happened to have downloaded the original from lvl-world the other day. The original texture set wasn't very good. Vondur wrote that he was looking for something 'wet' looking, and the original atmosphere was darker, going for a ruined temple look. The teleporters and jump pads are pretty cool looking though. The new textures are much better and lighter, as is the lighting overall. The heavy brick and mortar rather than the rough cut stone of the original, along with the coin textures, says Roman ruins to me, though the stone reliefs with the medieval look seemed to fit also. I'm with Udi and Neon_Knight: maybe more of the medieval looking things instead of the coins or Chinese characters. Should they be fiendish or scholarly? ... FIENDISH! :-) Vondur has a sense of humor. That tricky jump-jump-jump to the MH, with the convenient jump pad and protruding brushes to let you get back up to try again if you fall trying. The holes in the floor to chuck grenades into. And that long tunnel to the RG with the teleporter behind it - very spooky. Title: Re: oa_uzul3 Post by: Case on April 07, 2009, 09:10:36 PM This is an awesome map, great work :)
I really liked the Leonardo(?) wall and the jumpers Title: Re: oa_uzul3 Post by: fromhell on April 08, 2009, 04:54:03 AM The texture scale is a little big though, making it look a bit low detailed. Try texture scale 0.25 or 0.5 but NOT 1.0!
There's also a HOM problem with one teleporter. Title: Re: oa_uzul3 Post by: Neon_Knight on February 04, 2011, 07:45:13 AM Bump.
andrewj gave me permission to take care of this one, so I'll be working on it. Title: Re: oa_uzul3 Post by: Neon_Knight on December 04, 2012, 08:04:51 AM Map already uploaded to MapRaider
http://www.mapraider.com/maps/?fileid=5891 |