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OpenArena Contributions => Models => Topic started by: pinball on August 30, 2009, 11:24:26 PM



Title: sarge/grism
Post by: pinball on August 30, 2009, 11:24:26 PM
An old test I never got around to finishing. Maybe I'd try some things differently now.


Source and a changelog will come, if you like what you see.

(more) (http://openarena.ws/board/index.php?topic=3297.msg27353#msg27353)


Title: Re: sarge/grism
Post by: pulchr on August 30, 2009, 11:59:17 PM
for the love of god and all that is holy... post screens! :>


Title: Re: sarge/grism
Post by: fromhell on August 31, 2009, 12:01:34 AM
The run cycle runs with the pelvis too wide and constipated sort of.
The walk cycle is decent, but there is no swaying in any fo these.

The turn animation has him kicking a poor slug on the ground lol


Title: Re: sarge/grism
Post by: pinball on September 12, 2009, 12:56:31 PM
(http://openarena.ws/imgs/indigoshootin.jpg) (http://openarena.ws/shots/076/indigoshootin.jpg)


I'm not ready with any of this yet, so in the meantime:



Blender 2.45. Lower only. No upper or death animations, no changes to the model (http://openarena.ws/board/index.php?topic=850.msg5689#msg5689).
Model is 1 unit higher off the ground... also some very small rig things...

This is almost identical to the above, except for an actual working backrun.
No new changes since then (walk and run are still contrived and obsessively clean).