Title: Blasphemer 0.1.1 Released! Contributions Desired. Post by: jute on September 02, 2009, 01:08:59 PM A new version of Blasphemer is out, along with a much much less hideous website, courtesy of Stilgar: http://www.jeshimoth.com/jutegyte/blasphemer/ (http://www.jeshimoth.com/jutegyte/blasphemer/)
This is a pretty minor update, changing the following: * E1M3 slightly updated. * E1M7 updated, with some design alterations. * Swapped music tracks for E1M1 and E1M3. * New AUTOPAGE graphic. * Monsters given new, more clearly identifiable placeholders. * Reorganized wadinfo.txt a bit. Contributions are greatly appreciated. We could use sprites, maps (both SP and MP), and sound effects. (http://www.jeshimoth.com/jutegyte/blasphemer/011.png) Title: Re: Blasphemer 0.1.1 Released! Contributions Desired. Post by: fromhell on September 03, 2009, 02:45:58 AM I uh,
(http://leileilol.mancubus.net/crap/arrows.gif) (http://leileilol.mancubus.net/crap/reigninblood.png) yeah It's okay if I commit a wad right? Because it has alignment info etc. I'm not ready yet though. Title: Re: Blasphemer 0.1.1 Released! Contributions Desired. Post by: jute on September 03, 2009, 02:40:06 PM Those look great! When you're ready, just post a link to the wad and we'll integrate the changes.
How did you make these? Title: Re: Blasphemer 0.1.1 Released! Contributions Desired. Post by: fromhell on September 04, 2009, 03:38:37 AM I made the cheesy circular explosion by shader editing for OA (inverting a quick 6-point GIMP flare the nsubtracting then supercontrasting).
The rain was pixeled by hand. The arrow contact sprites are a combination of both sprite and shader (custom smoke/splat textures also made by myself) It's a weird hybrid of modern graphics editing and 1px painting. Enabled .WAD attachments fyi |