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Other projects => Blasphemer => Topic started by: jute on September 02, 2009, 01:08:59 PM



Title: Blasphemer 0.1.1 Released! Contributions Desired.
Post by: jute on September 02, 2009, 01:08:59 PM
A new version of Blasphemer is out, along with a much much less hideous website, courtesy of Stilgar: http://www.jeshimoth.com/jutegyte/blasphemer/ (http://www.jeshimoth.com/jutegyte/blasphemer/)

This is a pretty minor update, changing the following:
* E1M3 slightly updated.
* E1M7 updated, with some design alterations.
* Swapped music tracks for E1M1 and E1M3.
* New AUTOPAGE graphic.
* Monsters given new, more clearly identifiable placeholders.
* Reorganized wadinfo.txt a bit.

Contributions are greatly appreciated.  We could use sprites, maps (both SP and MP), and sound effects.

(http://www.jeshimoth.com/jutegyte/blasphemer/011.png)


Title: Re: Blasphemer 0.1.1 Released! Contributions Desired.
Post by: fromhell on September 03, 2009, 02:45:58 AM
I uh,
(http://leileilol.mancubus.net/crap/arrows.gif)
(http://leileilol.mancubus.net/crap/reigninblood.png)
yeah

It's okay if I commit a wad right? Because it has alignment info etc.

I'm not ready yet though.


Title: Re: Blasphemer 0.1.1 Released! Contributions Desired.
Post by: jute on September 03, 2009, 02:40:06 PM
Those look great!  When you're ready, just post a link to the wad and we'll integrate the changes.

How did you make these?


Title: Re: Blasphemer 0.1.1 Released! Contributions Desired.
Post by: fromhell on September 04, 2009, 03:38:37 AM
I made the cheesy circular explosion by shader editing for OA (inverting a quick 6-point GIMP flare the nsubtracting then supercontrasting).

The rain was pixeled by hand. The arrow contact sprites are a combination of both sprite and shader (custom smoke/splat textures also made by myself)

It's a weird hybrid of modern graphics editing and 1px painting.

Enabled .WAD attachments fyi