Title: Blasphemer 0.1.2 Released! Contributions Desired. Post by: jute on October 06, 2009, 05:01:19 PM A new update to Blasphemer is available. Changes:
+ Added BLASPHEM lump for potential wad recognition feature in ports. + Activated episodes 4 and 5. + Deathmatch map for E4M1. + Partial timebomb graphic. + Graphics for Frostfang, Plaguewielder and Blood Sceptre impacts. + Graphics for water splash. + More sound effects for projectiles. * Tweaked E2 sky a little. As always, get it here: http://www.jeshimoth.com/jutegyte/blasphemer/ (http://www.jeshimoth.com/jutegyte/blasphemer/) We've been discussing having an episode of multiplayer maps, and would appreciate any MP map contributions, as well as SP maps and sprites. (http://www.jeshimoth.com/jutegyte/blasphemer/screen.png) Title: Re: Blasphemer 0.1.2 Released! Contributions Desired. Post by: Marble of Doom on October 06, 2009, 07:25:38 PM Game just crashes Doomsday Engine
Title: Re: Blasphemer 0.1.2 Released! Contributions Desired. Post by: andrewj on October 06, 2009, 10:18:17 PM Game just crashes Doomsday Engine The stable version (1.8.6) ??Title: Re: Blasphemer 0.1.2 Released! Contributions Desired. Post by: fromhell on October 21, 2009, 08:34:07 AM It also crashes for me in Doomsday immediately at the menu. 1.9.0 beta6.7
The crash is a segfault at the AM_Init function. I guess it doesn't like the map page texture. Title: Re: Blasphemer 0.1.2 Released! Contributions Desired. Post by: fromhell on February 14, 2010, 04:27:31 PM hit a slump?
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