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Other projects => Blasphemer => Topic started by: jute on October 06, 2009, 05:01:19 PM



Title: Blasphemer 0.1.2 Released! Contributions Desired.
Post by: jute on October 06, 2009, 05:01:19 PM
A new update to Blasphemer is available.  Changes:

+ Added BLASPHEM lump for potential wad recognition feature in ports.
+ Activated episodes 4 and 5.
+ Deathmatch map for E4M1.
+ Partial timebomb graphic.
+ Graphics for Frostfang, Plaguewielder and Blood Sceptre impacts.
+ Graphics for water splash.
+ More sound effects for projectiles.
* Tweaked E2 sky a little.

As always, get it here: http://www.jeshimoth.com/jutegyte/blasphemer/ (http://www.jeshimoth.com/jutegyte/blasphemer/)

We've been discussing having an episode of multiplayer maps, and would appreciate any MP map contributions, as well as SP maps and sprites.

(http://www.jeshimoth.com/jutegyte/blasphemer/screen.png)


Title: Re: Blasphemer 0.1.2 Released! Contributions Desired.
Post by: Marble of Doom on October 06, 2009, 07:25:38 PM
Game just crashes Doomsday Engine


Title: Re: Blasphemer 0.1.2 Released! Contributions Desired.
Post by: andrewj on October 06, 2009, 10:18:17 PM
Game just crashes Doomsday Engine
The stable version (1.8.6) ??


Title: Re: Blasphemer 0.1.2 Released! Contributions Desired.
Post by: fromhell on October 21, 2009, 08:34:07 AM
It also crashes for me in Doomsday immediately at the menu. 1.9.0 beta6.7
The crash is a segfault at the AM_Init function. I guess it doesn't like the map page texture.


Title: Re: Blasphemer 0.1.2 Released! Contributions Desired.
Post by: fromhell on February 14, 2010, 04:27:31 PM
hit a slump?