Title: example man Post by: fromhell on December 28, 2009, 05:16:38 AM He will be a man done in blender and be simple. If I spend any time doing this, then i'm doing something wrong.
It'll be 'public domain'/wtfpl licensed, so it can be a good base for anyone for any project using the id tech 3 engine of some sort, so it wouldn't be just for OpenArena and if it were then i'm a selfish prat. Credit won't even be mandatory! I hope it will spark some new player modeling scene. That died out in general in 2007, not even UT3 is attracting a lot of creativity Example man will show examples of: - using different flags in animation.cfg, i.e. footsteps boot - Bot file customization - Sound customization - Skinning. There will be JPG, PCX, BMP and TGA skin files - The use of shaders - Team skins, and skin specific team skins - The lower/upper/head split in the .blend file - LOD mesh making - Examples of how fromhell makes player models since The man will resemble 'dumb fighter' for Quake2. Yes, a sphere head. Title: Re: example man Post by: fromhell on December 29, 2009, 12:58:57 PM 23 minutes.
Title: Re: example man Post by: Graion Dilach on December 29, 2009, 01:41:05 PM I'd totally play some match against that guy! Although I'd call him ROFLman or something... :D
Awesome! Title: Re: example man Post by: Joshua on December 29, 2009, 11:45:28 PM Excellent news fromhell! I am always up for learning other people's workflow.
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