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OpenArena Contributions => Models => Topic started by: xkvtztvkx on February 24, 2010, 12:23:19 AM



Title: Bomb
Post by: xkvtztvkx on February 24, 2010, 12:23:19 AM
The portable bomb that Bane designed for me. The modelling is complete, next I will start on the uvmapping.


Title: Re: Bomb
Post by: MIOW on February 24, 2010, 06:53:28 PM
Do you want to introduce bomb mode like Warsow recently did?

Would be cool :)


Title: Re: Bomb
Post by: xkvtztvkx on February 25, 2010, 12:32:43 AM
Yes, that's the plan. :)

I'll get this bomb model working and make a suitable map before I start bothering coders though.


Title: Re: Bomb
Post by: xkvtztvkx on February 28, 2010, 07:00:25 AM
All the uvmapping is done and I've baked ambient occlusion to give the bomb some shading (it'll do for now). Next I need to export it to a model and get it set up in the game. I'm hoping to get some shader scripts working so that the red and blue flow along the pipes and the purple pulsates or something like that.
  


Title: Re: Bomb
Post by: xkvtztvkx on February 28, 2010, 03:27:39 PM
I haven't got the bomb working in the game as an md3 yet, but I've got it working as ase models. I've attached a map called bomb_0001 to this post where you can see the bomb next to a rocket launcher. Does the bomb look the right size?   


Title: Re: Bomb
Post by: Bane on February 28, 2010, 10:19:25 PM

WOW nice job man this looks cool. I’m sure you’ll get all that other stuff done and it will look even more awesome.


Title: Re: Bomb
Post by: xkvtztvkx on March 01, 2010, 12:53:29 AM
Glad you like it Bane. I was thinking about adding some kind of mechanism to activate the bomb, any suggestions?


Title: Re: Bomb
Post by: MIOW on March 01, 2010, 03:06:19 AM
I think it could be like 1,5x larger for better visibility but I might be wrong :P

Looks really neat.



Title: Re: Bomb
Post by: xkvtztvkx on March 01, 2010, 12:39:51 PM
MIOW - I was wondering about scaling it up myself. I put the rocket launcher in there for an idea of scale and the bomb does look small. I'll try your 1.5x and see how it looks. 


Title: Re: Bomb
Post by: Bane on March 01, 2010, 05:01:51 PM
How about when you pick up the bomb you get an icon to the side (pictured below) of a knife switch I was thinking this would go perfect with the bomb since it looks kinda mad scientist like. Also to active you use the same key you use to active an item when you pick it up. Finally I was wondering if when the switch is thrown you think it would be a good or bad idea to have a count down or just have it go off.


Title: Re: Bomb
Post by: xkvtztvkx on March 15, 2010, 01:35:46 PM
You've got to have the countdown, that's a huge part of the fun of bomb mode. It adds some real suspense when the counter-terrorists are trying to defuse the bomb and they are running out of time. :) 

I liked the idea of a knife switch, so I stuck one on the model. I guess a knife switch logo should be possible too.



Title: Re: Bomb
Post by: Bane on March 15, 2010, 04:46:18 PM
very nice I like that you added the switch.


Title: Re: Bomb
Post by: Coder on March 01, 2011, 06:30:53 AM
GAMETYPE SCRIPT:
BOMB:
DL:

U NEED THE BOMBMODEL TO MAKE IT WORK THO.

Why no dl link?
I HAVENT FINISHED IT YET!!!!!


Title: Re: Bomb
Post by: Gig on March 01, 2011, 08:03:56 AM
Excuse me, how would be that "bomb" game type?