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OpenArena Contributions => Maps => Topic started by: carn1x on May 24, 2010, 12:28:45 AM



Title: Do Q3A maps that use Q3A textures still work in OA?
Post by: carn1x on May 24, 2010, 12:28:45 AM
I'm going on a hunt of Q3A maps for OA. Should I avoid maps that obviously use Q3A textures or are there GPL replacements so that Q3A maps still work fine?

Thanks


Title: Re: Do Q3A maps that use Q3A textures still work in OA?
Post by: Graion Dilach on May 24, 2010, 12:58:17 AM
Well, in default terms, there is a slight chance that some maps will miss some Quake 3 textures.

Jackthompson did a replacement package with dummy textures: http://rapidshare.com/files/141941180/gpl-q3a2oa-textures_v4.zip.html

One of the aims of 0.9.0 is to replace all Q3 textures, Udi works on this, progress is here: http://openarena.ws/board/index.php?topic=2823.msg29535#msg29535


Title: Re: Do Q3A maps that use Q3A textures still work in OA?
Post by: carn1x on May 24, 2010, 02:19:03 AM
Awesome thanks :)

The 0.9.0 pack is looking good :D


Title: Re: Do Q3A maps that use Q3A textures still work in OA?
Post by: WingedPanther on May 24, 2010, 03:30:17 PM
I've played a few Q3A maps that used the Q3A textures heavily.  They looked ugly, but played just fine.


Title: Re: Do Q3A maps that use Q3A textures still work in OA?
Post by: carn1x on May 24, 2010, 11:53:22 PM
Do Q3A maps have bot support for OA? Or if not is there someway I can add support or am I out of luck if I don't have the source?

Thanks again :D


Title: Re: Do Q3A maps that use Q3A textures still work in OA?
Post by: Graion Dilach on May 25, 2010, 03:29:18 AM
That's map dependent. If the map's pk3 has an aas-file, then it supports. If there isn't, there is a good chance that bspc can create you one. bspc is available in any Q3 mapmaker program, Google....) Bspc uses the compiled map (bsp), so you don't need the sources.

Actually, in this point, they're the same.


Title: Re: Do Q3A maps that use Q3A textures still work in OA?
Post by: carn1x on May 25, 2010, 03:56:51 AM
That's map dependent. If the map's pk3 has an aas-file, then it supports. If there isn't, there is a good chance that bspc can create you one. bspc is available in any Q3 mapmaker program, Google....) Bspc uses the compiled map (bsp), so you don't need the sources.

Actually, in this point, they're the same.

Super awesome :)


Title: Re: Do Q3A maps that use Q3A textures still work in OA?
Post by: fromhell on May 27, 2010, 09:10:25 PM
crazy idea - bspc built into the engine?  :D