Title: Q2 Mod skin names Post by: fromhell on December 07, 2012, 08:56:58 PM Several mods use additional skins to indicate teams for players and use different names (rather than the standard _red and _blue skins Q3 does). Here's the names i've gathered so far
Code: ctf_r - Threewave CTF Red ctf_b - Threewave CTF Blue rogue_r - Ground Zero Red rogue_b - Ground Zero Blue kw_blue - Catch the Chicken Blue kw_green- Catch the Chicken Green kw_red - Catch the Chicken Red kw_yellow- Catch the Chicken Yellow It's about a list of required skins, not addon skins (so no Actionq2). So say, if in theory, something like an id Tech 2 OA would happen (probably won't with bad md2 pipelines currently), to maintain compatibility with mods there'd need to be skins additionally created for the new player models Yeah, the 15th anniversary of Quake2 made me think about something. Noesis recently added IQM animation merging as a command, so in theory it'd make producing those pesky vwep models much easier, for example. Maybe even through a batch process. |