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id Tech 3 => Engine => Topic started by: andrewj on March 22, 2014, 02:25:55 AM



Title: Good palette for OA?
Post by: andrewj on March 22, 2014, 02:25:55 AM
What might an optimal 8-bit palette for OA look like?

A while ago I made this one, but it didn't work that well in my tests...



Title: Re: Good palette for OA?
Post by: fromhell on March 22, 2014, 03:58:42 PM
Some of the brighter colors could be left out since the overbrights are done through color control.

unless this is in theory for a software renderer that applies the old Quake colormap pipeline for them.  I do wonder how TinyGL (or its forks such as TinySDGL and the TinyGL in ResidualVM) performs with OA data in vertexlight...