OpenArena Message Boards

OpenArena => Multiplayer => Topic started by: senor jojo on July 11, 2007, 06:36:30 PM



Title: cheating accusations, going to far.
Post by: senor jojo on July 11, 2007, 06:36:30 PM
allright, some people may know me or have seen me in game before, i usualy play by the name of senor jojo.

due to some cheat accusations that are happening more and more lately i change my name sometimes but with little advance.
Today i was playing some ffa games and after yet another accusation i just got so tired of it i felt the need to complain here.
I was playing with one of my often used aliases: "Que?" when a player called "D'oh!!!" started speccing after some frags made on him.
obviously i just play like i allwase do, to which he says: cheater, your not even trying to hide it. this is where i go crazy, i myself have never seen
a cheater in open arena, but have in my time with quake 3, a cheater is VERY obvious becouse first of all the bot allwase aims for the closest enemy, this makes it realy easy to spot becouse sometimes it turns 180


Title: Re: cheating accusations, going to far.
Post by: Kojiro_S on July 11, 2007, 08:09:42 PM
First of all, does that always happen in the same server?


Title: Re: cheating accusations, going to far.
Post by: dmn_clown on July 11, 2007, 09:42:37 PM
a cheater in open arena, but have in my time with quake 3, a cheater is VERY obvious becouse first of all the bot allwase aims for the closest enemy, this makes it realy easy to spot becouse sometimes it turns 180

That's not always a good sign that someone is cheating, I've made shots where I have turned 180 degrees, repeatedly.


Title: Re: cheating accusations, going to far.
Post by: Czestmyr on July 12, 2007, 03:43:29 AM
C'mon, people! This is not a proffesional league. I mean, what would cheating bring you here? A good feeling? I, personally, would find playing with a cheating bot very boring, so I can't imagine anyone using these. What would it bring them?
So my opinion on the people that accuse someone of cheating here is that they are really desperate players. Instead, if they want to get better, they should practice more. There are far too many lamers on some servers. I myself often have no difficulty with being first (and I consider myself a below-average player).


Title: Re: cheating accusations, going to far.
Post by: senor jojo on July 12, 2007, 05:37:14 AM
no its not allwase on the same server, its allwase diffrent people too. its just that my playing style does resemble botlike aiming, i allwase aim fast even if i have time, its how i learned it on a bad computere, where you aim on feel rather then vision. i know its lame to use cheats and all but after more then a week without a day of accusations i realy just got tired of it :( servers keep running empty becouse one guy starts with that crap.


Title: Re: cheating accusations, going to far.
Post by: SnooSnoo on July 13, 2007, 06:51:16 AM
Senor, even i, humble as i am, and mediocre player have lame players acusing me of cheating. As you know me well (and how lame i am considering your skill) you can judge how lame those guys are. There however are realy jung kids playing  oa, so considering theyr age i just dont care what they say, because they dont understand what is dooable in oa. That said, i must apologise to Cortex() whom i have once suspected of cheating and even said that to him, sorry dude u pwn me hard :P. Jojo, some guys dont even see it you turn blue when you collect quad, and they go hmm... one rocket... and so on. I would dislike it if you stopped playing oa cos of those guys. Just keep pwning, i have much more to learn ;).


Title: Re: cheating accusations, going to far.
Post by: dmn_clown on July 13, 2007, 02:23:09 PM
Cortex is a noob cheatz0r!!! ;-)

I though Cortex was just another bot ;-p


Title: Re: cheating accusations, going to far.
Post by: CorteX on July 15, 2007, 01:20:48 AM
Hi jojo, and the rest :)
First off I wouldnt want you leaving OA because of players accusing you constantly :( You know how I think about it.
But.. I myself have even suspected you, while you were on a fake nickname. That was a wrong thing to do now I know it was you playing. But it was just that not any players with a name I have never seen, beat me so hard. Indeed its cuz of my pwnage aimbot, Insom but why did you have to shout that around?? 
l o l
Well in short you just DO pwn too much for some new players to actually believe that you're playing without cheats. A sign of superious skills vs ignorant beginners I'd say, maye its more the ignorance of those players bothering you.. We both know there are a lot of dumb ppl joining games sometimes.


Title: Re: cheating accusations, going to far.
Post by: Smithamax on July 16, 2007, 06:09:54 AM
yeah i find that people with high ping and no skill use cheating as an excuse for losing no matter who they vs.
or you rail them and they call u a camper


Title: Re: cheating accusations, going to far.
Post by: dmn_clown on July 16, 2007, 08:01:42 AM
And these are usually the same people that don't bother strafing, running backwards, bunny hopping, crouching, etc.  Basically they make themselves become easy targets and then wonder why they are losing.

Don't feel bad about people calling you a cheater, btw , I was accused of hacking the qvms to favor the uber elite...


Title: Re: cheating accusations, going to far.
Post by: SAHChandler on July 16, 2007, 11:37:37 AM
I've been accused of using Speed h4x on the Cat man Du server because I make a Flag run extremely quickly. Just because I know how to bunny Hop. :P


Title: Re: cheating accusations, going to far.
Post by: w1zrd on July 17, 2007, 08:57:12 AM
Jojo,
The sad fact is that there will always be people who take pleasure in trash-talking others with comments of cheating, aimbotting, wallhacking, scriptjumping e.t.c. It might be in regards to someone simply outplaying them, outsmarting them, wearing the wrong bow tie or simply having large feet, it doesn't matter! These people are called bullies in real life and there is no avoiding them unless you simply ignore them. When you enter a server with experienced players, we all know that you are capable of performing well, but if there are some 13 year old kids who just got their hands on OA and use joysticks, of course they will be envious because they have no chance of beating you, or anyone else for that matter. That's where it originates from, envy. It is simply easier to call someone a cheater, instead of trying to outperform him/her.

 As you might now, i did play professionally X years ago and for me this cause of envy caused me lots of problems both in the gaming society, and in real life. It even went so far that other, professional players, called me a cheater during tv interviews in ongoing tournaments, which of course made things difficult. Now I take it as compliments if someone calls me a cheater since I don't posses the skills I had. The only thing that you can, and should do, is to ignore them even though it is hard at times. I'm sure that both you, Cortex and some other players know what problems I've had with certain retards here in OA but the best way to handle it, is to ignore it and leave them be.

You have jumping skills that I haven't seen on anyone else here in OA possess, so with that conclusion I assume that you are using the mighty bunnyhop-jumpveryfar-heatseeking-rocketlauncher-railing-360-turn inferior super aimbot version 1.5?

The cheating issue will always remain, punkbuster or not. Some people consider using a rocketjump script a cheat, others draw the line at having weapon binds or even cg_forcemodels 1. Some people will call you a cheater if you use anything else than default.cfg and some people won't mind either of these, that's just the way it is. FPS games have always been an attraction for name callers since they tend to draw a wide range of audience, especially the better games.

This is a funny incident that actually did happen to me here in OA a few weeks ago:

noob: you are a cheating f*ck!!
me: of course I am, should I use gauntlet then?

a few minutes pass....
noob: I'm sure you have that gauntlet aimbot also.... [disconnect]

Another famous not-so-bright individual here in OA has been seen talking to bots and accusing them of cheating....

Maybe something for dev to consider would be a little 'mute' on the scoreboard and a 'allowMessagemode 0' implementation in the code? :)


Title: Re: cheating accusations, going to far.
Post by: dmn_clown on July 17, 2007, 09:09:52 AM
Another famous not-so-bright individual here in OA has been seen talking to bots and accusing them of cheating....

Too bad no one ever gets an .avi of this sort of behavior, we could start a "wall of shame."


Title: Re: cheating accusations, going to far.
Post by: w1zrd on July 17, 2007, 09:34:40 AM
Another famous not-so-bright individual here in OA has been seen talking to bots and accusing them of cheating....

Too bad no one ever gets an .avi of this sort of behavior, we could start a "wall of shame."
I'm already on it :)
[sliding off-topic]
Is there a way of converting the dm_68 files directly to for example .avi? I heard someone saying that it needs to be from .dm_68 -> .jpg -> .avi does indeed sound strange if true..


Title: Re: cheating accusations, going to far.
Post by: TheMechanicalHand on July 21, 2007, 06:36:15 AM
dude u cant even use cheats while ur on online play anyway.just ignore people who say that they cant accept the fact that U can frag better than they can (aka more skilled)


Title: Re: cheating accusations, going to far.
Post by: w1zrd on July 23, 2007, 02:27:08 AM
dude u cant even use cheats while ur on online play anyway.
Oh, so when do people cheats then? Against bots? :)


Title: Re: cheating accusations, going to far.
Post by: Iron Package on July 27, 2007, 08:06:54 AM
Hey all,

I've been playing OA for about a month or so now.  I have to say I'm having a great time reliving my college days of drinking beer and playing Q3 online (did a bit more than that, but that part was fun).  Anyway, I'm nowhere near a good player but it seems things are getting a little suspicious.  I've seen players rack up 30 frags in 3 minutes with only 4 people in the arena.  I've been hit by more than a few perfect shots while jumping and dodging like a jackass.  It just seems like some people are a little too good...which kinda sucks for guys like me who are only looking to have fun and not be target practice.  While I would hope it just means I really suck, I'd like to think that there's no way I'm racking up half as many frags now as I did when I started playing five weeks or so ago.  I imagine the people who enjoy cheating in a game like this are the kind of people who root for the house to win at the casino, or think GW really did take Florida in '00.


Title: Re: cheating accusations, going to far.
Post by: SnooSnoo on July 30, 2007, 02:22:55 AM
Quote: "I've seen players rack up 30 frags in 3 minutes with only 4 people in the arena."

Dude! If you try and play on jack thompsons speed frags server, there you can whitness 10 frags being achived under a minute. So 30 frags with 4 ppl playing in 3 minutes, no biggy.. =)


Title: Re: cheating accusations, going to far.
Post by: w1zrd on July 30, 2007, 03:21:09 AM
Quote: "I've seen players rack up 30 frags in 3 minutes with only 4 people in the arena."

Dude! If you try and play on jack thompsons speed frags server, there you can whitness 10 frags being achived under a minute. So 30 frags with 4 ppl playing in 3 minutes, no biggy.. =)
0:38, 10 frags, 1 smile. What's your personal Snoo? ;)


Title: Re: cheating accusations, going to far.
Post by: SnooSnoo on July 30, 2007, 04:29:03 AM

0:38, 10 frags, 1 smile. What's your personal Snoo? ;)
[/quote]


Well, with bout 12 ppl, and DM4ISH... I belive it was 27 seconds :D


Title: Re: cheating accusations, going to far.
Post by: Hieronymus on July 31, 2007, 05:51:03 PM

0:38, 10 frags, 1 smile. What's your personal Snoo? ;)


Well, with bout 12 ppl, and DM4ISH... I belive it was 27 seconds :D
[/quote]
The ***Test*** server has stats online (http://test.y7.ath.cx/)

Quote from: ***Test***
Code:
                            Lowest Won Game                                                               
Rank                          Ping   in sec    Games    Frags per Game   Deaths per Game Suicides per Game
28. Jeroen                     27       54       10       95     9.50       24     2.40        1     0.10

Number one needed 34 seconds.


Title: Re: cheating accusations, going to far.
Post by: SnooSnoo on August 01, 2007, 12:44:51 AM
Ofc I know bout the stats on Jacks Test server, but if you look a bit closer you wont see wiz there either (with 38). My personal fastest 10 frags were not on that server, and no i cant remember the server name, so no you don't have to belive me.


Title: Re: cheating accusations, going to far.
Post by: w1zrd on August 01, 2007, 01:48:01 AM
Ofc I know bout the stats on Jacks Test server, but if you look a bit closer you wont see wiz there either (with 38). My personal fastest 10 frags were not on that server, and no i cant remember the server name, so no you don't have to belive me.
You cheatzing jump botz0R!!

[note: the new qscore is AWESOME!] ;)


Title: Re: cheating accusations, going to far.
Post by: SnooSnoo on August 01, 2007, 02:01:49 AM
You got me wiz! I'm a lying, bunny hoppin, aimbottin, workburpin, gf stealin, back stabbin, telefraggin, beauty sleepin, good lookin RainboW Admin! :P


Title: Re: cheating accusations, going to far.
Post by: w1zrd on August 01, 2007, 02:11:32 AM
You got me wiz! I'm a lying, bunny hoppin, aimbottin, workburpin, gf stealin, back stabbin, telefraggin, beauty sleepin, good lookin RainboW Admin! :P
good lookin' ??!
Oh, read about this one:
set /devmap, sv_pure '0' and sv_cheats '1' then type /god, /give flight and /give all. What you have is settings I use when testing maps, nothing new. So what happens is that 'Mr.Noob' enters my server, starts running about shooting me while I do my normal stroll in the park and checking for map bugs. Told the poor bugger that cheats are enabled. He gets angry, starts calling me a cheater and disconnected. I was sad :(
Am I a lying, bunny hoppin, aimbottin, homeburpin, gf humpin, back stabbin, telefraggin, beauty sleepin, good lookin RainboW Admin? :<lol>:


Title: Re: cheating accusations, going to far.
Post by: SnooSnoo on August 01, 2007, 02:20:00 AM
Me feelz ya pain M8! Sorry to bring dis down 2 ya, but you are! :)


Title: Re: cheating accusations, going to far.
Post by: heyzuphowsitgoin on August 12, 2007, 07:10:52 PM
hmm i cant get multiplayer and if i enter a cheat into single player it doesnt load with all the bots (i type in /devmap [level name] and it doesnt load with bots...)


Title: Re: cheating accusations, going to far.
Post by: hyp3rfocus on August 13, 2007, 11:11:44 AM
it's normal that if you start a map with \devmap there aren't any bots. you add them by typing something like...

\addbot beret

...in the console.


Title: Re: cheating accusations, going to far.
Post by: Neil S on August 31, 2007, 12:06:43 PM
So basically it's known and won't be fixed that people can exploit bugs to cheat and move ridiculously fast, which essentially makes CTF a total joke?

Oh well, I thought this game looked fun, but I guess not unless you only play against people you known, since it only takes one cheater on a public server to wreck it for everyone.


Title: Re: cheating accusations, going to far.
Post by: fromhell on August 31, 2007, 12:18:06 PM
but then if I fix these bugs the 'professional' players would complain that I have killed the game and that I should burn in Hell forever for ruining Carmack's visions of gameplay :(


Title: Re: cheating accusations, going to far.
Post by: Neil S on August 31, 2007, 12:24:50 PM
but then if I fix these bugs the 'professional' players would complain that I have killed the game and that I should burn in Hell forever for ruining Carmack's visions of gameplay :(
Eek, tight spot to be in, heh.

Well, maybe if there's server option one day I'll run a server again, heh.  But when someone can come in and zoom around the level to capture the flag over and over again, that's just not fun, and runs any interest I have in playing the game on public servers or running my server.


Title: Re: cheating accusations, going to far.
Post by: Neil S on August 31, 2007, 12:40:25 PM
Just let me add, though, that you all behind OA have done great work I think.  I've enjoyed it greatly since I first stumbled upon it.  If not for this one problem... heh, but given that this is an engine issue, I guess it's mostly out of scope.


Title: Re: cheating accusations, going to far.
Post by: .Caboose. on August 31, 2007, 03:02:30 PM
hey man!!!! do u play as plain old JoJo too? im .Caboose.  obviously, and im in the same boat u are. in any given server i go into that is reasonably filled with actual players i ALWAYS get accused of cheating. im like WTH do you expect from someone who played quake 1 2 3 hated 4 and now open arena? comming into oa i knew about fast movement. strafe and rocket jumping. plasma climbing. how to outrun my own rockets etc. i tell them i NEVER cheat, and i never have cheated in any game UNLESS you count me using wall hack while i was ADMINing a jedi outcast server for my old clan. that was ONLY to see what everyone was doing and keep track of reported LAMERS when they were not in sight. i never went in game with them active i was always spectating when i was admining. so you could HARDLY call that cheating. i dont let it bother me anymore. i take it as a serious compliment to have "botlike aim" while NEVER using them. hahahaha i barely have a 50 percent acc with the railgun. that's hardly botlike aim right? and as for 180 degere turns.... thats childs play..... bottom line is they just need an excuse for them getting their butt kicked in, and cheating is always the obvious excuse. why cant it ever be like " dang man u're better than me. "    ?


Title: Re: cheating accusations, going to far.
Post by: dmn_clown on August 31, 2007, 03:41:52 PM
I guess it's mostly out of scope.

No, its not.  The majority of the "zooming around" is caused by no limit on FPS and its not that difficult to force maxFPS to be reset to a reasonable number within the VM, if certain people don't like it... *shrugs*


Title: Re: cheating accusations, going to far.
Post by: .Caboose. on August 31, 2007, 03:48:53 PM
in all of my experimentation with quake 3 and OA i can run them at 1280x1024 res with EVERYTHING set to max at 300 fps. BUT i have found my shooting aiming and movment to be smoother with a /com_maxfps 125.  dont know why it just works better for me that way........ OHHHHHHHHHHHHHHHHHHH try cg_truelightning 1 if you dont like the limp noodle effect of the lightning gun ;)


Title: Re: cheating accusations, going to far.
Post by: sago007 on August 31, 2007, 04:04:26 PM
If not for this one problem... heh, but given that this is an engine issue, I guess it's mostly out of scope.

The code contains a fix for it that can quickly be enabled (literally one character) if you want to create a Counter Wannabe. In the code it mentions that the fix is the correct way to implement jumping but it feels 'wrong'.

This fix will also break most jumppads (I tried it).

It is located in the part of the code that is hard to make codependent on CVARs.

I have never understood how the clients FPS helps as all movement is calculated server side (that emulates the same number of frames for all clients) to prevent such exploits.


Title: Re: cheating accusations, going to far.
Post by: dmn_clown on August 31, 2007, 04:39:27 PM
I have never understood how the clients FPS helps as all movement is calculated server side (that emulates the same number of frames for all clients) to prevent such exploits.

Set com_maxfps to 125 (default is 85) and start bunny hopping across your ctf map and you'll see how the client FPS does matter, the same effect is increased when com_maxfps is set to 333.3.

The jump acceleration code shouldn't be altered because it works without issue, just add a cvar check to game or cgame that forces any setting of com_maxfps above 110 to 110 and the the fairly well known jump exploit is solved without changing gameplay for the majority of people.

Note:  This has to be done in the VM to prevent people from reverting the changes in the client itself where maxfps is currently set.


Title: Re: cheating accusations, going to far.
Post by: next_ghost on August 31, 2007, 04:57:13 PM
ETPro has fixed this issue by adding pmove_fixed server side cvars which sets simulated client framerate.


Title: Re: cheating accusations, going to far.
Post by: w1zrd on September 01, 2007, 02:19:08 AM
I guess it's mostly out of scope.

No, its not.  The majority of the "zooming around" is caused by no limit on FPS and its not that difficult to force maxFPS to be reset to a reasonable number within the VM, if certain people don't like it... *shrugs*
The majority of people are "zooming around" since our CTF maps are designed with huge straight areas with no obstacles (oa_bases, hydronex, osago2f2, e.t.c) which people which skills enough to bunny jump use to their advantage. If they didn't have the straights, or the skill to do the jumps, then it wouldn't be a problem. You can't bunny jump around tight corners in VQ3 physics, it's a different story in CPM though.

 Of course we can lock down the speed so that nobody can ever jump faster than 320ups, but then we shoot ourselves in the foot because probably the vast majority of people want to be able to have some action going on, and not be walking around as a stroll in the park with a lollipop in their hand.

(Off-topic)
I have deliberately been training bunny hops, strafe jumps and other (stupid) tricks with /com_maxfps set to 60 in order to understand the reason why we would need to implement a FPS restriction. The fact is, with proper training and the right technique you can easily reach speeds over 1100 ups within a few seconds. A rocket goes roughly 930 ups. So, are we looking at the right place for a 'cheat-prevention'?


Title: Re: cheating accusations, going to far.
Post by: dmn_clown on September 01, 2007, 03:24:02 AM
The fact is, with proper training and the right technique you can easily reach speeds over 1100 ups within a few seconds.

So there is no reason not to cap the FPS and the professional players shouldn't complain that we've killed the game.


Title: Re: cheating accusations, going to far.
Post by: w1zrd on September 01, 2007, 03:32:23 AM
The fact is, with proper training and the right technique you can easily reach speeds over 1100 ups within a few seconds.

So there is no reason not to cap the FPS and the professional players shouldn't complain that we've killed the game.
Nope, only others opinions (http://openarena.ws/board/index.php?topic=968.msg7407#msg7407) to worry about.


Title: Re: cheating accusations, going to far.
Post by: dmn_clown on September 01, 2007, 04:46:05 AM
from that post:

Quote
Setting max fps 125 is fine (125, not 120 although 120 rounds to 125 in any case) and has good reasons for the limit


Title: Re: cheating accusations, going to far.
Post by: w1zrd on September 01, 2007, 04:52:28 AM
from that post:

Quote
Setting max fps 125 is fine (125, not 120 although 120 rounds to 125 in any case) and has good reasons for the limit
Well, he knows better than me. As far as I'm aware he has been involved in development for Q3.


Title: Re: cheating accusations, going to far.
Post by: .Caboose. on September 03, 2007, 06:43:03 PM
why cant you guys also accept that some "new" players may have played all the quakes b4 this....... not to mention the jedi knight games in the same engine. and i see no reason to limit FPS when my 5 year old system runs this at whatever fps i want it to.


Title: Re: cheating accusations, going to far.
Post by: WH173Ru5Tty on September 03, 2007, 08:38:45 PM
In ET I have been banned from servers for aimbotting, even though I wasn't in first place that round...


Title: Re: cheating accusations, going to far.
Post by: w1zrd on September 04, 2007, 10:31:50 AM
why cant you guys also accept that some "new" players may have played all the quakes b4 this....... not to mention the jedi knight games in the same engine. and i see no reason to limit FPS when my 5 year old system runs this at whatever fps i want it to.
One of the main arguments I've had against capping the FPS was that Quake 1, Quake 2, Quake 3 and Quake 4 (only to mention the Quake ones) has this engine bug that allows key-framerates at 58 fps, 62 fps, 74 fps, 125 fps, 333.3 fps and so on..as ir-ix mentioned, it would create a rift between people who are used to the quake (even ioquake) standards and us. Also as mentioned earlier, not even Carmack would want to change it since it's a feature and not a bug :)

Here is an interesting post on the FPS subject, even though it's old.
http://www.quake3world.com/ubb/Archives/Archive-000001/HTML/20000822-3-015173.html

[edit: this post (http://ucguides.savagehelp.com/Quake3/FAQFPSJumps.html) give even more info]

[edit: and this is how the shaders look (http://ucguides.savagehelp.com/Quake3/FPS_visuals.html) in the different settings. (Note: this is Q3)]


Title: Re: cheating accusations, going to far.
Post by: sago007 on September 04, 2007, 12:29:10 PM
If the information in w1zrd's post's links are correct the fps bug can be solved by setting "pmove_fixed" to '1' (default : 0), since the constant framerate I thought I had seen in the code is not on by default.


Title: Re: cheating accusations, going to far.
Post by: WH173Ru5Tty on September 04, 2007, 07:09:32 PM
...has this engine bug that allows key-framerates at 58 fps, 62 fps, 74 fps, 125 fps, 333.3 fps and so on...

Are those correct?  Most communities say 43, 75, 125, and 333.


Title: Re: cheating accusations, going to far.
Post by: w1zrd on September 04, 2007, 09:52:44 PM
...has this engine bug that allows key-framerates at 58 fps, 62 fps, 74 fps, 125 fps, 333.3 fps and so on...

Are those correct?  Most communities say 43, 75, 125, and 333.

There are many values that work as key-values. As I recall it's 74 and not 75, but I might be wrong. 43 was news to me, but 58 works as far as I know.


Title: Re: cheating accusations, going to far.
Post by: CorteX on September 05, 2007, 01:35:10 AM
If someone could give th


Title: Re: cheating accusations, going to far.
Post by: w1zrd on September 05, 2007, 03:59:20 AM
If someone could give th
The forum doesn't like odd characters but guess how glad I am to see you back here :)


Title: Re: cheating accusations, going to far.
Post by: De@thByBl@st on September 06, 2007, 11:09:54 PM
a cheater is VERY obvious becouse first of all the bot allwase aims for the closest enemy, this makes it realy easy to spot becouse sometimes it turns 180

Just so you know, that's old/incorrect information.

Now days with many/most cheats:

The angle can be completely controlled, for example 1-360 degrees.
The response time can be completely controlled to look more human.
The target can also be completely controlled, it can aim for the closest player or aim for the one firing at you or only aim at only certain players.

And must more unfortunately.

Until someone wants to code an anti-cheat that looks at what the cheat does rather than it's memory footprint, certain files or certain cvars, all of which are completely defeated (Yes, PB is the biggest joke ever conceived for an anti-cheat) then we will always have cheats in gaming and there will always be suspicion of good players and accusations.

Just learn to live with it, don't insult the other player and don't explain yourself more than once that your not cheating, anything less is just going to convince them, besides you only need to worry about what the admin thinks.