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Subject Started by Replies Views Last post
Does the engine even build anymore? « 1 2 » stigmha 49 55745 Last post April 14, 2014, 04:24:48 PM
by fromhell
OpenArena on id Tech 4 « 1 2 » faoa 35 38356 Last post April 10, 2014, 10:33:43 PM
by Suicizer
[DONE!] Hor+ aspect correction? fromhell 16 22907 Last post February 28, 2014, 09:26:08 AM
by Gig
Trying to compile the engine eezstreet 15 20492 Last post November 14, 2009, 11:53:32 PM
by SharpestTool
space trader epicgoo 11 17908 Last post September 03, 2010, 09:47:57 AM
by wilko
Bot AI Mandinz 11 15111 Last post August 30, 2012, 04:40:24 AM
by Graion Dilach
AI Pathfinding In OpenArena hemite 10 12252 Last post March 14, 2018, 04:51:14 PM
by Tungsten
Preforming modifications to OA Wendell890 9 9605 Last post July 29, 2010, 05:46:52 AM
by Wendell890
GPL violation? fromhell 9 20836 Last post August 28, 2012, 08:22:08 PM
by WaspKiller
Lightmap size limitations bbmario 8 7708 Last post March 17, 2014, 07:00:45 AM
by Neon_Knight
Safer auto downloading sago007 6 4643 Last post March 14, 2017, 12:33:17 PM
by smcv
engine code? sawariya 6 13009 Last post June 21, 2012, 05:44:30 PM
by ostar2
SGI OpenGL fromhell 5 9108 Last post August 26, 2013, 05:28:23 AM
by Suicizer
Quake3 engine as an environment for Structure from Motion reconstruction GrosBedo 5 11451 Last post March 12, 2012, 12:06:09 PM
by GrosBedo
Compiling the DarksPlaces Engine. Wendell890 5 7814 Last post May 16, 2010, 05:09:50 AM
by Wendell890
[WIP] r_alternateBrightness fromhell 4 5977 Last post February 21, 2014, 12:02:37 AM
by fromhell
Fixing Dlight flares? fromhell 4 8577 Last post December 21, 2009, 01:48:44 PM
by befno
GLSL: Velocity based motion blur, downsampling, and max resolution uunx 4 16043 Last post August 21, 2014, 02:34:40 PM
by uunx
GLQuake poly setup? fromhell 3 11664 Last post November 25, 2008, 01:28:56 AM
by pulchr
Another ioquake3 vulnerability. Turning off auto-downloading recommended smcv 3 4650 Last post March 15, 2017, 04:13:15 AM
by Gig
Quake Champions Gig 3 7786 Last post May 30, 2017, 02:53:51 PM
by Gig
GLSL map specific color correction fromhell 3 13824 Last post April 30, 2009, 07:13:03 AM
by andrewj
Hardware-specific shaders (PATCH) andrewj 2 5624 Last post July 26, 2012, 10:37:45 PM
by fromhell
Open Arena on Universal Windows Platform (former WinRT) Mustafa2 2 5031 Last post June 02, 2016, 02:22:22 PM
by sago007
Weapon model sway in camera movement bbmario 2 25879 Last post January 12, 2015, 04:42:21 AM
by bbmario
Detail thing i noticed... fromhell 1 5443 Last post March 21, 2013, 10:45:24 PM
by Jakash3
Help, I borked the lightning gun. It shoots white squares. Jakash3 1 4408 Last post August 23, 2012, 05:54:28 PM
by Jakash3
Good palette for OA? andrewj 1 4500 Last post March 22, 2014, 03:58:42 PM
by fromhell
head.md3 enhancement theory fromhell 1 5272 Last post October 30, 2009, 09:35:04 PM
by andrewj
How does the fog work? fromhell 1 10045 Last post June 21, 2016, 12:37:28 AM
by Gig
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