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Subject Started by Replies Views Last post
Compiling the DarksPlaces Engine. Wendell890 5 12972 Last post May 16, 2010, 05:09:50 AM
by Wendell890
Preforming modifications to OA Wendell890 9 15743 Last post July 29, 2010, 05:46:52 AM
by Wendell890
GLSL: Velocity based motion blur, downsampling, and max resolution uunx 4 21765 Last post August 21, 2014, 02:34:40 PM
by uunx
How does AAS_Trace work? Tungsten 0 19291 Last post March 20, 2018, 08:23:48 AM
by Tungsten
Does the engine even build anymore? « 1 2 » stigmha 49 75054 Last post April 14, 2014, 04:24:48 PM
by fromhell
Another ioquake3 vulnerability. Turning off auto-downloading recommended smcv 3 9416 Last post March 15, 2017, 04:13:15 AM
by Gig
engine code? sawariya 6 18396 Last post June 21, 2012, 05:44:30 PM
by ostar2
State Engine code-based Loop into time-based Loop sawariya 0 6067 Last post June 03, 2009, 01:57:59 AM
by sawariya
What is my engine code? sawariya 0 7725 Last post June 03, 2009, 02:01:11 AM
by sawariya
Safer auto downloading sago007 6 10268 Last post March 14, 2017, 12:33:17 PM
by smcv
Open Arena on Universal Windows Platform (former WinRT) Mustafa2 2 9493 Last post June 02, 2016, 02:22:22 PM
by sago007
Bot AI Mandinz 11 23223 Last post August 30, 2012, 04:40:24 AM
by Graion Dilach
Help, I borked the lightning gun. It shoots white squares. Jakash3 1 8422 Last post August 23, 2012, 05:54:28 PM
by Jakash3
AI Pathfinding In OpenArena hemite 10 19792 Last post March 14, 2018, 04:51:14 PM
by Tungsten
Quake3 engine as an environment for Structure from Motion reconstruction GrosBedo 5 16578 Last post March 12, 2012, 12:06:09 PM
by GrosBedo
Quake Champions Gig 3 12824 Last post May 30, 2017, 02:53:51 PM
by Gig
Advanced Joystick support fromhell 0 12358 Last post June 05, 2008, 12:42:23 PM
by fromhell
GLQuake poly setup? fromhell 3 14595 Last post November 25, 2008, 01:28:56 AM
by pulchr
GLSL map specific color correction fromhell 3 16587 Last post April 30, 2009, 07:13:03 AM
by andrewj
Fixing Dlight flares? fromhell 4 13287 Last post December 21, 2009, 01:48:44 PM
by befno
head.md3 enhancement theory fromhell 1 7775 Last post October 30, 2009, 09:35:04 PM
by andrewj
Direct3D 7 fromhell 0 11474 Last post September 08, 2010, 12:06:12 PM
by fromhell
[WIP] r_alternateBrightness fromhell 4 10802 Last post February 21, 2014, 12:02:37 AM
by fromhell
GPL violation? fromhell 9 27232 Last post August 28, 2012, 08:22:08 PM
by WaspKiller
[DONE!] Hor+ aspect correction? fromhell 16 31737 Last post February 28, 2014, 09:26:08 AM
by Gig
SGI OpenGL fromhell 5 14372 Last post August 26, 2013, 05:28:23 AM
by Suicizer
Detail thing i noticed... fromhell 1 9486 Last post March 21, 2013, 10:45:24 PM
by Jakash3
How does the fog work? fromhell 1 14419 Last post June 21, 2016, 12:37:28 AM
by Gig
OpenArena on id Tech 4 « 1 2 » faoa 35 53578 Last post April 10, 2014, 10:33:43 PM
by Suicizer
space trader epicgoo 11 24955 Last post September 03, 2010, 09:47:57 AM
by wilko
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