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Subject Started by Replies Views Last post
[WIP] r_alternateBrightness fromhell 4 5932 Last post February 21, 2014, 12:02:37 AM
by fromhell
[DONE!] Hor+ aspect correction? fromhell 16 22744 Last post February 28, 2014, 09:26:08 AM
by Gig
What is my engine code? sawariya 0 5719 Last post June 03, 2009, 02:01:11 AM
by sawariya
Weapon model sway in camera movement bbmario 2 25820 Last post January 12, 2015, 04:42:21 AM
by bbmario
Trying to compile the engine eezstreet 15 20412 Last post November 14, 2009, 11:53:32 PM
by SharpestTool
State Engine code-based Loop into time-based Loop sawariya 0 4036 Last post June 03, 2009, 01:57:59 AM
by sawariya
space trader epicgoo 11 17847 Last post September 03, 2010, 09:47:57 AM
by wilko
SGI OpenGL fromhell 5 9057 Last post August 26, 2013, 05:28:23 AM
by Suicizer
Safer auto downloading sago007 6 4582 Last post March 14, 2017, 12:33:17 PM
by smcv
Quake3 engine as an environment for Structure from Motion reconstruction GrosBedo 5 11417 Last post March 12, 2012, 12:06:09 PM
by GrosBedo
Quake Champions Gig 3 7713 Last post May 30, 2017, 02:53:51 PM
by Gig
Preforming modifications to OA Wendell890 9 9554 Last post July 29, 2010, 05:46:52 AM
by Wendell890
OpenArena on id Tech 4 « 1 2 » faoa 35 38076 Last post April 10, 2014, 10:33:43 PM
by Suicizer
Open Arena on Universal Windows Platform (former WinRT) Mustafa2 2 4995 Last post June 02, 2016, 02:22:22 PM
by sago007
Lightmap size limitations bbmario 8 7629 Last post March 17, 2014, 07:00:45 AM
by Neon_Knight
How does the fog work? fromhell 1 9998 Last post June 21, 2016, 12:37:28 AM
by Gig
How does AAS_Trace work? Tungsten 0 9934 Last post March 20, 2018, 08:23:48 AM
by Tungsten
Help, I borked the lightning gun. It shoots white squares. Jakash3 1 4381 Last post August 23, 2012, 05:54:28 PM
by Jakash3
head.md3 enhancement theory fromhell 1 5252 Last post October 30, 2009, 09:35:04 PM
by andrewj
Hardware-specific shaders (PATCH) andrewj 2 5596 Last post July 26, 2012, 10:37:45 PM
by fromhell
GPL violation? fromhell 9 20739 Last post August 28, 2012, 08:22:08 PM
by WaspKiller
Good palette for OA? andrewj 1 4469 Last post March 22, 2014, 03:58:42 PM
by fromhell
GLSL: Velocity based motion blur, downsampling, and max resolution uunx 4 15972 Last post August 21, 2014, 02:34:40 PM
by uunx
GLSL map specific color correction fromhell 3 13808 Last post April 30, 2009, 07:13:03 AM
by andrewj
GLQuake poly setup? fromhell 3 11646 Last post November 25, 2008, 01:28:56 AM
by pulchr
Fixing Dlight flares? fromhell 4 8544 Last post December 21, 2009, 01:48:44 PM
by befno
engine code? sawariya 6 12969 Last post June 21, 2012, 05:44:30 PM
by ostar2
Does the engine even build anymore? « 1 2 » stigmha 49 55394 Last post April 14, 2014, 04:24:48 PM
by fromhell
Direct3D 7 fromhell 0 8570 Last post September 08, 2010, 12:06:12 PM
by fromhell
Detail thing i noticed... fromhell 1 5417 Last post March 21, 2013, 10:45:24 PM
by Jakash3
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