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Subject Started by Replies Views Last post
State Engine code-based Loop into time-based Loop sawariya 0 6501 Last post June 03, 2009, 01:57:59 AM
by sawariya
What is my engine code? sawariya 0 8150 Last post June 03, 2009, 02:01:11 AM
by sawariya
head.md3 enhancement theory fromhell 1 8220 Last post October 30, 2009, 09:35:04 PM
by andrewj
Help, I borked the lightning gun. It shoots white squares. Jakash3 1 8650 Last post August 23, 2012, 05:54:28 PM
by Jakash3
building OA on OSX fails dieselpower44 0 8673 Last post July 04, 2010, 07:32:52 AM
by dieselpower44
Good palette for OA? andrewj 1 8764 Last post March 22, 2014, 03:58:42 PM
by fromhell
Another ioquake3 vulnerability. Turning off auto-downloading recommended smcv 3 9669 Last post March 15, 2017, 04:13:15 AM
by Gig
Detail thing i noticed... fromhell 1 9707 Last post March 21, 2013, 10:45:24 PM
by Jakash3
Open Arena on Universal Windows Platform (former WinRT) Mustafa2 2 9741 Last post June 02, 2016, 02:22:22 PM
by sago007
Hardware-specific shaders (PATCH) andrewj 2 10348 Last post July 26, 2012, 10:37:45 PM
by fromhell
Safer auto downloading sago007 6 10599 Last post March 14, 2017, 12:33:17 PM
by smcv
[WIP] r_alternateBrightness fromhell 4 11051 Last post February 21, 2014, 12:02:37 AM
by fromhell
Direct3D 7 fromhell 0 11678 Last post September 08, 2010, 12:06:12 PM
by fromhell
Advanced Joystick support fromhell 0 12836 Last post June 05, 2008, 12:42:23 PM
by fromhell
Quake Champions Gig 3 13085 Last post May 30, 2017, 02:53:51 PM
by Gig
Compiling the DarksPlaces Engine. Wendell890 5 13279 Last post May 16, 2010, 05:09:50 AM
by Wendell890
Fixing Dlight flares? fromhell 4 13536 Last post December 21, 2009, 01:48:44 PM
by befno
Lightmap size limitations bbmario 8 13903 Last post March 17, 2014, 07:00:45 AM
by Neon_Knight
How does the fog work? fromhell 1 14647 Last post June 21, 2016, 12:37:28 AM
by Gig
SGI OpenGL fromhell 5 14648 Last post August 26, 2013, 05:28:23 AM
by Suicizer
GLQuake poly setup? fromhell 3 15064 Last post November 25, 2008, 01:28:56 AM
by pulchr
Preforming modifications to OA Wendell890 9 16088 Last post July 29, 2010, 05:46:52 AM
by Wendell890
Quake3 engine as an environment for Structure from Motion reconstruction GrosBedo 5 16874 Last post March 12, 2012, 12:06:09 PM
by GrosBedo
GLSL map specific color correction fromhell 3 17051 Last post April 30, 2009, 07:13:03 AM
by andrewj
engine code? sawariya 6 18709 Last post June 21, 2012, 05:44:30 PM
by ostar2
How does AAS_Trace work? Tungsten 0 19664 Last post March 20, 2018, 08:23:48 AM
by Tungsten
AI Pathfinding In OpenArena hemite 10 20218 Last post March 14, 2018, 04:51:14 PM
by Tungsten
GLSL: Velocity based motion blur, downsampling, and max resolution uunx 4 22064 Last post August 21, 2014, 02:34:40 PM
by uunx
Bot AI Mandinz 11 23640 Last post August 30, 2012, 04:40:24 AM
by Graion Dilach
space trader epicgoo 11 25363 Last post September 03, 2010, 09:47:57 AM
by wilko
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