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Author Topic: Hi-res shots  (Read 10867 times)
fromhell
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« on: September 01, 2007, 02:24:40 AM »

Playing OA in 2048x1536 with 6xAA and 16xAF is kinda cool

warning: shots may contain angelyss/dark
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w1zrd
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« Reply #1 on: September 01, 2007, 02:29:54 AM »

Playing OA in 2048x1536 with 6xAA and 16xAF is kinda cool

warning: shots may contain angelyss/dark
Wow, that looks amazing! I never knew that there was actual bloodstains on the gauntlet Smiley
Seeing DM3 like that is really a bliss, it looks brilliant. Not to mention kaos2 and the Kyonshi model.
Nice one..
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Fitacus
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« Reply #2 on: September 01, 2007, 03:24:12 AM »

The  ang-dark screens looks amazing in high-res x)
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dmn_clown
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« Reply #3 on: September 01, 2007, 04:08:28 AM »

Now try the same shots with an lod bias of -50, r_stencilbits alien and either cg_shadows 2 or r_measureOverdraw 1.
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WH173Ru5Tty
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« Reply #4 on: September 02, 2007, 12:40:27 PM »



I would use a higher res, but my monitor is really old.
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w1zrd
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« Reply #5 on: September 02, 2007, 01:02:40 PM »



I would use a higher res, but my monitor is really old.
You could try typing /r_gamma 1.2 to get it brighter. Play oa_dm2 with that and you won't know which way you are heading Smiley
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fromhell
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« Reply #6 on: September 02, 2007, 10:52:33 PM »

you could also!
- use the built in screenshot feature (default key F11)
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Coconut_Kapow
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« Reply #7 on: September 03, 2007, 05:17:34 AM »

May I ask how you turned AA on? I wouldn't mind trying that out. Smiley
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pulchr
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« Reply #8 on: September 03, 2007, 05:34:03 AM »

good question kapow, i was also wondering that Smiley
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fromhell
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« Reply #9 on: September 03, 2007, 11:21:32 AM »

video card's own control panels have that feature
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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