Wut? Such people should stop whining and download the latest version of OA. Updates aren't being done for nothing.
A few considerations (some PROs and some CONs)...
- OA3 will be the chance for major changes which will
require new binaries (protocol version change maybe?). If we have to do "breaking" changes, the first OA3 release (OA 3.0.0?) would probably be the best moment.
- While "game logic (qvm)" and "game stuff (maps, textures, etc.)" can be spreaded relatively easily thanks to automatic download features, the same does not apply to "engine (binaries)", which cannot be autodownloaded. It is possible to play OA 0.8.8 using 0.8.1 binaries (although missing a few features).
- I don't know if the only changes required to support this hi-res lightmap thing would be in the engine (and q3map2 compiler) or something should be done also in game logic (game code)... in the second case, although spreading a new game logic version is easier, keeping backwards compatibilty would be a must, otherwise the "new" maps would not work with any previous mod (further breaking mod compatibilty is NOTTODO).
- Not all OA binaries (and OA packages) are managed by Fromhell. There are many, many forks around (
DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/Ports_and_markets]ports of the game under several Operating Systems or
DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/Manual/Install#Linux]Linux distros repositories). Some are build starting from OA engine sources, and some starting from ioquake3 engine. I don't know which of them will be updated by their authors when OA3 will be released (and if they will create separate "OA3" apps or will replace the old "OA" app)... those not updated may not be able to run the "new" maps. It's true that "they" should follow "us" and not vice-versa, but...