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Author Topic: 0.7.6 bug thread  (Read 63902 times)
aantipop
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« Reply #50 on: May 09, 2008, 12:44:08 PM »

And finally... does anyone know what sv_fps is on the servers with the stuck problem and weather or not it affects it?

sv_fps 40 is on RN|FFA 0.7.6
it also happened with sv_fps 20
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ralph
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« Reply #51 on: May 11, 2008, 03:32:57 AM »

And finally... does anyone know what sv_fps is on the servers with the stuck problem and weather or not it affects it?

sv_fps 40 is on RN|FFA 0.7.6
it also happened with sv_fps 20

It also happens with sv_fps 30
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sago007
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« Reply #52 on: May 11, 2008, 06:01:40 AM »

Ok.

I am more and more sure that it is the AABB collision optimizations that might have a problem with rounding errors.

I tried eliminating AABB optimizations in eliminationB19 but I'm unable to test if it had any effect since I cannot reproduce locally.
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sago007
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« Reply #53 on: May 17, 2008, 05:27:16 PM »

After some further looking at the code I have now turned my attention to the new math code.
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fufinha
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« Reply #54 on: May 17, 2008, 06:31:16 PM »

There is a cvar called cg_opimization or something which I think came from ufreeze. It seemed to cause abnormal movement when sv_fps was at 40 or maybe higher. I spent ages finding that one. I dont know if it was affected with any server/client settings or if it affected other games. But might be worth noting in case someone else suffers from the same thing
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sago007
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« Reply #55 on: May 20, 2008, 12:01:30 PM »

I know know exactly why it happens. It is me who have missed a single line in the unlagged code for the machinegun. I'll assemble a patch with that and all the other stuff soon.
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jackoverfull
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« Reply #56 on: May 20, 2008, 03:45:47 PM »

so we will need to rerelease the engine in 0.7.7, right?
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sago007
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« Reply #57 on: May 20, 2008, 04:21:29 PM »

so we will need to rerelease the engine in 0.7.7, right?

Maybe. The multiplayer list overflow, the log underflow, single player nextmap and stuck thing can all be done with a simple pk3.

However the free UI thing, the mouse thing, the error messeges, hunk_megs and possible protocol number needs an engine change and I know leileilol wants it.
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jackoverfull
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« Reply #58 on: May 20, 2008, 06:15:30 PM »

if that's the case, please, make the all-platform release possible by the beginning warning me on what to compile before the release...
what happened with 0.7.6 was simply...oddly odd...
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fufinha
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« Reply #59 on: June 24, 2008, 09:39:21 PM »


sv_fps 40 is on RN|FFA 0.7.6


wtf?
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fufinha
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« Reply #60 on: June 24, 2008, 09:41:06 PM »

so we will need to rerelease the engine in 0.7.7, right?

Maybe. The multiplayer list overflow, the log underflow, single player nextmap and stuck thing can all be done with a simple pk3.

However the free UI thing, the mouse thing, the error messeges, hunk_megs and possible protocol number needs an engine change and I know leileilol wants it.

Please can we make sure this change is well documented and controlled. Cheesy
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