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Author Topic: [XDB] Vehicles experiment  (Read 6109 times)
fromhell
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« on: December 04, 2008, 06:55:41 AM »

YEA but i don't think XDFort will have vehicles. There could be some support for them though!



« Last Edit: March 18, 2011, 06:05:59 AM by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Timedude
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« Reply #1 on: December 05, 2008, 05:03:03 PM »

Okay, why can't this be applied to Open arena in the same manner?

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Snickersnack
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« Reply #2 on: December 06, 2008, 01:04:54 AM »

XDFort uses Darkplaces (a pretty quake based engine). I doubt an OA implementation would share much code.
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Timedude
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« Reply #3 on: December 08, 2008, 06:09:09 AM »

Oh, okay. Just wondered.

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Marble of Doom
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« Reply #4 on: August 13, 2009, 08:14:01 PM »

Yeah, I know "i don't think XDFort will have vehicles" and it's oid topic, but has any progress been made on this? It would be nice ingame. Maybe some better vehicles would look nicer. I just finished a shuttle a few days ago. It had a crappy uv map so I ended up scrapping the textures I made. 560 polygonsish.
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fromhell
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« Reply #5 on: August 13, 2009, 10:38:08 PM »

I didn't make progress on this since. I did try to implement boats into DaveXD using the same code, but that had very strange errors I can't get to know why they happen.
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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