Pages: [1]
  Print  
Author Topic: [XDB] Vehicles experiment  (Read 11453 times)
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« on: December 04, 2008, 06:55:41 AM »

YEA but i don't think XDFort will have vehicles. There could be some support for them though!



« Last Edit: March 18, 2011, 06:05:59 AM by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Timedude
Half-Nub


Cakes 0
Posts: 50


« Reply #1 on: December 05, 2008, 05:03:03 PM »

Okay, why can't this be applied to Open arena in the same manner?

-Timedude
Logged
Snickersnack
Member


Cakes 1
Posts: 196


obnoxious OA fan


« Reply #2 on: December 06, 2008, 01:04:54 AM »

XDFort uses Darkplaces (a pretty quake based engine). I doubt an OA implementation would share much code.
Logged
Timedude
Half-Nub


Cakes 0
Posts: 50


« Reply #3 on: December 08, 2008, 06:09:09 AM »

Oh, okay. Just wondered.

-Timedude
Logged
Marble of Doom
Bigger member


Cakes 4
Posts: 151

Caketastic


« Reply #4 on: August 13, 2009, 08:14:01 PM »

Yeah, I know "i don't think XDFort will have vehicles" and it's oid topic, but has any progress been made on this? It would be nice ingame. Maybe some better vehicles would look nicer. I just finished a shuttle a few days ago. It had a crappy uv map so I ended up scrapping the textures I made. 560 polygonsish.
Logged

fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #5 on: August 13, 2009, 10:38:08 PM »

I didn't make progress on this since. I did try to implement boats into DaveXD using the same code, but that had very strange errors I can't get to know why they happen.
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Pages: [1]
  Print  
 
Jump to: