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Author Topic: smarine model  (Read 6898 times)
Ivan Sorokin
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« on: May 17, 2008, 11:54:48 AM »

I've just tried to load OpenArena models on the original q3 engine.

I used compiled source of q3 1.32b. quake3.exe, qagamex86.dll, cgamex86.dll and vmx86.dll with minor changes, but, as I check later, the same problem occurs in the official q3 1.32.

Everything seemed to be ok, but q3 couldn't load model smarine. I looked into it.
This happened because it is the only model where in shader file textures are referenced without extention:

models/players/smarine/u_torso
{
   {
      map models/players/smarine/u_torso
      rgbGen lightingDiffuse
   }
}


For example, look at the shader of other model:

models/players/sergei/face
{
   cull disable
   {
      map models/players/sergei/face.tga
      rgbGen lightingDiffuse
   }
}


I appended an extention and this model became able to be loaded in q3.

Could you fix the shader file of this model?
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