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Author Topic: Playtips for newbies from the makers  (Read 11551 times)
zuma
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« on: June 24, 2008, 09:35:03 AM »

I read lots of people ask for advice. Here is one from Q3, applies to Openarena too.
Read, execute = win.


//General hints and tips for better playing
playtips = {
"In the language of the arena, a 'frag' means a 'kill'.";
"Running is faster, but walking is quieter.";
"Use sound cues to tell you where your enemies can be found.";
"When using weapons that do not hit instantly, aim your weapon where you estimate the opponent will be.";
"The Personal Teleporter can save you from a falling death.";
"Some weapons do a 'splash' radius damage. An effective tactic is to fire at walls or floors near your foe.";
"Use the ~railgun against foes bouncing in the air.";
"Learn to use all weapons equally well. Don't rely on favorites.";
"Use a combination of weapons to make frags happen faster.";
"At close range, the shotgun delivers an extremely powerful attack.";
"Never turn your back on the enemy. Run backwards and shoot.";
"When you are hurt, health and armor are often more important than getting the frag.";
"Mentally keep track of power-up re-spawn times.";
"Learn the arenas & make them your home! Knowledge is power.";
"Jumping frequently can help avoid enemy shots.";
"Change directions frequently when moving.";
"Develop paths that let you harvest or control items.";
"Don't be predictable.";
"Don't use splash weapons, like the rocket launcher, in close quarters.";
"Fire grenades into rooms containing multiple enemies.";
"Hunt down your enemies rather than letting them hunt you.";
"Keep Hunter away from the ~lightning gun.";
"The ~railgun and a high sniper position are a deadly combination.";
"Jumping while running is faster.";
"If you can spare the ammo, fire rockets or grenades through door openings for chance frags.";
"Practice 'air control', moving while jumping on bounce or acceleration pads to control where you will land.";
"Learn your enemy's behavior.";
"Estimate where an enemy will be and prepare for the shot.";
"'Camping' means positioning yourself so your field of fire covers an important arena location.";
"Firing shots at weapon or power up re-spawn points can catch a lucky frag.";
"Combine the Haste power up and the plasma gun for a deadly effect.";
"Mynx's favorite weapon is the shotgun.";
"NEVER, never, never let Klesk or Xaero get the ~railgun!";
"The Battle Suit is a great rocket jumping aid.";
"Never kick your bosses' butt in a death match.";
"Fear the click. Change weapons BEFORE you run out of ammo.";
"Always hit your enemy and never let them hit you.";
"The red 'Fog of Death' is bad for your health.";
"BFG ammo is a rare and wonderful gift. Use it wisely.";
"Learn your foes' strengths. Keep them from their best weapons.";
"Health and armor are important. Keep them well stocked up.";
"Try talking to your opponents. They may surprise you.";
"Practice combinations of maneuvers like jumping and shooting.";
"To rocket jump, point your rocket launcher floorward, fire and jump simultaneously.";
"Rocket jumping without wearing armor is likely to be fatal.";
"The BFG can be used for rocket jumping, but why waste it?";
"Master the skill of 'strafing': moving from side to side without turning.";
"Most weapons require more than ~one hit to frag an opponent.";
"The ~railgun is an excellent sniper weapon.";
"The ~railgun is a poor choice for close-in fighting.";
"The ~railgun takes a few seconds to recharge before it can fire again.";
"If you fall too far, you take damage.";
"Most falls to solid surfaces in the arenas will not kill an uninjured warrior.";
"The Arenas Eternal are not a safe place.";
"Don't stay where you spawn in.";
"Generally speaking ... Frag everything that isn't you.";
"In 'free for all fights', the match begins when you enter the arena.";
"Don't wait to start collecting weapons and armor. Your opponents won't.";
"Power ups like the ~quad spawn into the arena later on.";
"Red hot and deadly, that's what lava is.";
"Try hopping out of lava. You take less damage that way.";
"The Battle Suit will protect you completely from lava.";
"The Battle Suit offers little protection against direct hits.";
"Green and dangerous, that's what slime is.";
"Generally speaking, slime is not as deadly as lava.";
"The Battle Suit will protect you completely from slime.";
"The BFG is a powerful weapon and appears in the game only rarely.";
"Be careful of the BFG's damage splash in close quarters.";
"The modern BFG requires more skill to use than its predecessor.";
"You lose points when you are fragged by hazards in the arena itself.";
"Death by falling costs you a frag point.";
"Dying in a pit of red fog costs you a frag point.";
"Falling into the void of space costs you a frag point.";
"Weapon traps that kill you cost you a frag point.";
"Use the 'say_team' command to control computer gladitors on your side in a team game.";
"Use an opponent's injury sounds to assess how badly damaged he or she may be.";
"Pressing the attack against a badly injured opponent is often worth the risk.";
}

well i could edit the // and {} and it would seem totally different, but i kept that.
its pak0.pk3/botfiles/rnd.c from quake3, u can check if u have the cd)

//===========================================================================
//
// name:         rnd.c
// function:      random strings
// programmer:      MrElusive (MrElusive@idsoftware.com)
// Author:         Anonymous, Steve Winter and Paul Jaquays
// editor:         Paul Jaquays, Steve Winter & Seven Swords
// last update:      1999-11-02
// tab size:      4 (real tabs)
// notes:         -
//===========================================================================

(c) id software
ok thats it
« Last Edit: June 25, 2008, 05:51:50 PM by zuma » Logged
HITMAN
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« Reply #1 on: June 24, 2008, 11:27:36 AM »

Quite informative! Well done and creative!
« Last Edit: June 24, 2008, 11:30:27 AM by HITMAN » Logged

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fromhell
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GET A LIFE!
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« Reply #2 on: June 24, 2008, 12:10:14 PM »

Quite informative! Well done and creative!

that's because it's copyrighted contract work from ra salvatore and the seven swords

i'm tempted to edit that out since it could be defined as eula breaking
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
zuma
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« Reply #3 on: June 24, 2008, 02:05:49 PM »

>fromhell - possibly. havent thought about that=)
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fufinha
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« Reply #4 on: June 24, 2008, 09:48:30 PM »

If this was a copy and paste then maybe the source link should be added rather than it be removed Sad

I was about to give zuma eternal cookies until i seen that Cheesy
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zuma
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« Reply #5 on: June 24, 2008, 10:53:02 PM »

edited: #0
« Last Edit: June 25, 2008, 05:52:19 PM by zuma » Logged
<< ME >>
i claim to be leilol and i think every forum is a public and free speech venue
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« Reply #6 on: June 25, 2008, 09:04:37 AM »

If this was a copy and paste then maybe the source link should be added rather than it be removed Sad

True, source link + quick description about who did it, thats all what you need.
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Fitacus
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« Reply #7 on: June 25, 2008, 03:51:32 PM »

I combine all playtips together:

Game experience may change during online play! Cheesy
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wriggary
THIS ONE POST HERE SHOULD DO IT.


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« Reply #8 on: July 08, 2008, 06:28:17 PM »

"The ~railgun is a poor choice for close-in fighting.";

true, to a point.  depends how much of a twitch you are.

If you find yourself suddenly not alone on your favorite sniper perch, its much quicker to just throw a rail in their face than to  whip out a close range weapon and then blast them.

I remember playing the q3a demo over the lan back when i was in high school.  This kid i knew would use the railgun and railgun only.  and he was damn good at it. I'd be charging at him with qd, gauntlet set to liquefy, and i'd catch 2 rails to the face before i knew what was happening.

Oh, and by the way, i'm new here.  Hello everybody!
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TheMechanicalHand
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« Reply #9 on: July 08, 2008, 07:28:59 PM »

i'm new here.  Hello everybody!
Hello!
anyway very nice zuma! Smiley
« Last Edit: July 08, 2008, 07:30:44 PM by RAAM'BO » Logged

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zuma
Lesser Nub


Cakes 5
Posts: 126


« Reply #10 on: July 08, 2008, 09:59:58 PM »

"Jumping frequently can help avoid enemy shots."
sometimes not. you are more vulnerable, easier to predict.

"Don't wait to start collecting weapons and armor. Your opponents won't."
sometimes its good to sit at the armor and wait for the opponent to come close. pro-q3 players delay taking the armors, so their mess up their opponents predict time. or take it at even time- at 30 seconds (+25 sec), to count it easily, or to match up closer with mega time (which is +35 sec).
you can also lure an apponent to the armor, but hide yourself around the corner with rocket =))) (listen to footsteps and shoot)
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