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Author Topic: 0.8.0 released!  (Read 145902 times)
fromhell
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« on: August 08, 2008, 07:28:23 PM »

ouch i'm burned out, will polish news later.
- Better mouse control (it'd better be)
- Initial release of 'missionpack'
- Missionpack weapons added back into baseoa (this means NAILGUNS, PROXIMITY MINES AND CHAINGUNS in non-missionpack mode!)
- New announcer voices from Fuzztooth
- New player model : Sorceress
- New map: oa_bases7
- New map: pul1ctf
- New map: schism
- q3dm6ish retextured by TRaK, and is back in the maps menu
- oa_bases3 recompiled with fast water (should perform 632% faster)
- Classic version of oa_bases3 snuck in Smiley
- oa_minia updated
- dm6ish updated (retextured, and bots aren't dumb at the door anymore)
- New plasma gun model and skin from enki
- New sound effects for shotgun, railgun, and weapon switching
- New CTF event sounds
- New Kyonshi voices, courtesy of aeri_s
- Ayumi optimized, at the cost of the Jenna skin Sad
- Beret greatly improved, in skin and animation and taunt sound
- Some simple stress and flyby demo files (intended for timedemo)
- All TGAs that had broken headers are now corrected
- Other stuff like random asset polish
« Last Edit: January 01, 2010, 12:43:48 AM by leilol » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Neon_Knight
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« Reply #1 on: August 08, 2008, 07:30:46 PM »

Great news!!! ^^
Now, where to download it?
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fromhell
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« Reply #2 on: August 08, 2008, 07:42:44 PM »

it's right on the front page in the files
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
nman64
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« Reply #3 on: August 08, 2008, 07:53:08 PM »

BitTorrent download available:
(DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/BitTorrent
« Last Edit: August 08, 2008, 08:50:22 PM by nman64 » Logged
Neon_Knight
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« Reply #4 on: August 08, 2008, 08:01:53 PM »

it's right on the front page in the files
Downloading. ^^
I've posted before the page was updated. Tongue
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Cacatoes
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« Reply #5 on: August 08, 2008, 08:11:18 PM »

Just to mention the md5sum in the main page seems incorrect.

Would be :

61aaba81973900d5116a6842079c9c49  oa080.zip # md5sum
d5115b064a1322b34051e9c133ce0c6421f73123  oa080.zip # sha1sum

Hope it's allright.
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nocturne
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« Reply #6 on: August 08, 2008, 09:55:32 PM »

Umm...where's the version for Mac OS?
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nman64
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« Reply #7 on: August 08, 2008, 09:58:09 PM »

Umm...where's the version for Mac OS?

The person that normally builds it is away, so there is not a Mac OS version yet.
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nman64
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« Reply #8 on: August 08, 2008, 10:15:21 PM »

Call to Action

Help spread the word!  The pickup on the last couple of releases has been slow, and a bigger user base means better multiplayer.  Do what you can to spread the word of this release to current and potential players.

If you have a website, or social networking page, use it.  Some artwork is already available, and you should feel free to contribute more:

(DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/Artwork
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nman64
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« Reply #9 on: August 08, 2008, 10:24:30 PM »

HOW-TO: Subscribe for News of New Releases

1. Make sure you are registered and signed in to these forums.
2. Go to the main page for this board:
  http://openarena.ws/board/index.php?board=34.0
3. Click on "NOTIFY" in the top-right corner of the board.
4. Confirm that you would like to subscribe.

You will then get email notifications whenever a new topic is posted on the News board.
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Neon_Knight
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« Reply #10 on: August 08, 2008, 10:38:48 PM »

I've made an userbar, it is in my signature, if anyone likes it, feel free to use it. ^^
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fromhell
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« Reply #11 on: August 08, 2008, 11:23:43 PM »

I do have nearly 1,500 members I could easily mass-mail here.... but i'll wait until proper releases for mac, win installer, and deb pkg first for the sake of ease... maybe 0.8.1 releases at that
Just to mention the md5sum in the main page seems incorrect.

Would be :

61aaba81973900d5116a6842079c9c49  oa080.zip # md5sum
d5115b064a1322b34051e9c133ce0c6421f73123  oa080.zip # sha1sum

Hope it's allright.
fixed
the old 0.7.7 patch checksum was there earlier
« Last Edit: August 08, 2008, 11:25:53 PM by leilol » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
pulchr
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« Reply #12 on: August 09, 2008, 02:07:12 AM »

seeding torrent =)
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baer
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« Reply #13 on: August 09, 2008, 05:57:49 AM »

seeding!   and can't wait to play...    Smiley
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Kojiro_S
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« Reply #14 on: August 09, 2008, 10:14:29 AM »

How can I see the new weapons in a skirmish?
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Jack
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« Reply #15 on: August 09, 2008, 12:01:46 PM »

Does stuff like:
Quote
LD build/release-linux-x86_64/oa_ded.x86_64
build/release-linux-x86_64/ded/sv_bot.o: In function `BotImport_Print':
sv_bot.c:(.text+0xeb6): undefined reference to `__stack_chk_guard'
sv_bot.c:(.text+0xf1f): undefined reference to `__stack_chk_guard'
sv_bot.c:(.text+0xf8a): undefined reference to `__stack_chk_fail'
mean that I realy realy need libc6 >= 2.4 to compile the sourcecode ?

Ps looks like ioquake3.x86_64 from 077 also works with 080 :-)

Pps Debian Etch will upgrade libc6 from version 2.3 to 2.7 in september so dont worry to much about it ;-)
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Cacatoes
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« Reply #16 on: August 09, 2008, 12:06:19 PM »

Does stuff like:
Quote
LD build/release-linux-x86_64/oa_ded.x86_64
build/release-linux-x86_64/ded/sv_bot.o: In function `BotImport_Print':
sv_bot.c:(.text+0xeb6): undefined reference to `__stack_chk_guard'
sv_bot.c:(.text+0xf1f): undefined reference to `__stack_chk_guard'
sv_bot.c:(.text+0xf8a): undefined reference to `__stack_chk_fail'
mean that I realy realy need libc6 >= 2.4 to compile the sourcecode ?

Ps looks like ioquake3.x86_64 from 077 also works with 080 :-)

Pps Debian Etch will upgrade libc6 from version 2.3 to 2.7 in september so dont worry to much about it ;-)
See http://openarena.ws/board/index.php?topic=2059.0
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Jack
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« Reply #17 on: August 09, 2008, 12:26:07 PM »

@Cacatoes: removed both -fstack-protector and -D_FORTIFY_SOURCE=2 from 2 places in the Makefile
did:
Quote
make distclean
make
And my box build me a working binairy without giving errors :-D

Thank you very much, you are my new hero !
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Cacatoes
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« Reply #18 on: August 09, 2008, 05:26:27 PM »

For people running a server and having the "Awaiting Gamestate" issue, Sago007 solved the problem, working 0.8.0 binaries are available here : http://download.tuxfamily.org/openarena/rel/080/oa080-serverfix.zip

Are also included in subdirectory "old_glibc" binaries to make OA 0.8.0 working with Debian Stable.
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TehTux
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« Reply #19 on: August 10, 2008, 04:42:28 AM »

Call to Action

Help spread the word!  The pickup on the last couple of releases has been slow, and a bigger user base means better multiplayer.  Do what you can to spread the word of this release to current and potential players.

If you have a website, or social networking page, use it.  Some artwork is already available, and you should feel free to contribute more:

Done Cheesy

I get over 10,000 hits a month (not much, I know), so hopefully some new ppl jump on board.
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« Reply #20 on: August 10, 2008, 08:36:23 AM »

No patch installer? :-/
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nman64
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« Reply #21 on: August 10, 2008, 09:29:27 AM »

For people running a server and having the "Awaiting Gamestate" issue, Sago007 solved the problem, working 0.8.0 binaries are available here : http://download.tuxfamily.org/openarena/rel/080/oa080-serverfix.zip

Are also included in subdirectory "old_glibc" binaries to make OA 0.8.0 working with Debian Stable.


For builders/packagers, I have generated "ioquake3-serverfix.patch" that applies Sago007's fix to the ioquake3svn1438 source.  I have also provided a spec file for RPM packagers (Fedora):

http://nman64.fedorapeople.org/openarena/
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Corvette
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« Reply #22 on: August 10, 2008, 02:44:14 PM »

I was wondering if there is a way to increase or decrease the sensitivity of the mouse incrementally or to increase or decrease the zoomfov incrementally instead of having to manually specify a value. That way, I can have the scroll mouse incrementally increase or decrease the sensitivity as I want and I have have a button on the keyboard manually increase the zoomfov incrementally as I want (by binding the incremental increase or decrease to the correct keys).

Also, I was wondering how to make a person you frag disappear instantly because it's kinda a distraction for him to be on the screen for a while after he is fragged (especially if you're shooting from a high location).

Thanks.
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fromhell
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« Reply #23 on: August 10, 2008, 04:33:57 PM »

No patch installer? :-/
Nope! Kinda hard to make a patch installer when it's just a zip full of all the big zips. Not much of a patch.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
kilgore
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« Reply #24 on: August 12, 2008, 11:36:37 AM »

Well I can't download it yet since I'm a mac user... but I'll ask anyway... Is 8.0 compatible with the last version?  Meaning can 8.0 *only* play on 8.0 servers?  Thats something that is (still) a bit frustrating.. the community is dispersed over 4 versions or so...none able to play with the others.  aren't people still playing on 7.1??  and 7.6 and 7.7??
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